This change also updates the documentation to warn the user about which properties require a call to mutate(). Change-Id: I84717068bf026669e3eef1ae92db665a964fe08a
69 lines
3.5 KiB
Java
69 lines
3.5 KiB
Java
/*
|
|
* Copyright (C) 2007 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
package android.graphics;
|
|
|
|
public class LinearGradient extends Shader {
|
|
/** Create a shader that draws a linear gradient along a line.
|
|
@param x0 The x-coordinate for the start of the gradient line
|
|
@param y0 The y-coordinate for the start of the gradient line
|
|
@param x1 The x-coordinate for the end of the gradient line
|
|
@param y1 The y-coordinate for the end of the gradient line
|
|
@param colors The colors to be distributed along the gradient line
|
|
@param positions May be null. The relative positions [0..1] of
|
|
each corresponding color in the colors array. If this is null,
|
|
the the colors are distributed evenly along the gradient line.
|
|
@param tile The Shader tiling mode
|
|
*/
|
|
public LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[],
|
|
TileMode tile) {
|
|
if (colors.length < 2) {
|
|
throw new IllegalArgumentException("needs >= 2 number of colors");
|
|
}
|
|
if (positions != null && colors.length != positions.length) {
|
|
throw new IllegalArgumentException("color and position arrays must be of equal length");
|
|
}
|
|
native_instance = nativeCreate1(x0, y0, x1, y1, colors, positions, tile.nativeInt);
|
|
native_shader = nativePostCreate1(native_instance, x0, y0, x1, y1, colors, positions,
|
|
tile.nativeInt);
|
|
}
|
|
|
|
/** Create a shader that draws a linear gradient along a line.
|
|
@param x0 The x-coordinate for the start of the gradient line
|
|
@param y0 The y-coordinate for the start of the gradient line
|
|
@param x1 The x-coordinate for the end of the gradient line
|
|
@param y1 The y-coordinate for the end of the gradient line
|
|
@param color0 The color at the start of the gradient line.
|
|
@param color1 The color at the end of the gradient line.
|
|
@param tile The Shader tiling mode
|
|
*/
|
|
public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1,
|
|
TileMode tile) {
|
|
native_instance = nativeCreate2(x0, y0, x1, y1, color0, color1, tile.nativeInt);
|
|
native_shader = nativePostCreate2(native_instance, x0, y0, x1, y1, color0, color1,
|
|
tile.nativeInt);
|
|
}
|
|
|
|
private native int nativeCreate1(float x0, float y0, float x1, float y1,
|
|
int colors[], float positions[], int tileMode);
|
|
private native int nativeCreate2(float x0, float y0, float x1, float y1,
|
|
int color0, int color1, int tileMode);
|
|
private native int nativePostCreate1(int native_shader, float x0, float y0, float x1, float y1,
|
|
int colors[], float positions[], int tileMode);
|
|
private native int nativePostCreate2(int native_shader, float x0, float y0, float x1, float y1,
|
|
int color0, int color1, int tileMode);
|
|
}
|