Chris Craik 6ebdc114e0 Varying-based AA rect drawing
Instead of calculating opacity from relative position in the shader, use a
shader varying to do this computation for us.

bug:5045101

Also adds a test to HwAccelerationTest to show incorrect antialiasing in
scaled drawAARect / boundarySize calculation.

Change-Id: Icdc41acb01dc10ce354834f8389a5aed2f439162
2012-09-05 16:45:03 -07:00
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