android_frameworks_base/libs/hwui/CanvasTransform.h
Lucas Dupin 00af5271da Adding force-dark support to RippleDrawable
Add force-dark support to RippleDrawable by modifying the ink color.

Test: manual
Test: atest CanvasOp
Fixes: 186130682
Change-Id: I89eaaf3afa5ec53a74d2d08de8cff6484e55a912
2021-05-06 15:17:02 -07:00

48 lines
1.3 KiB
C++

/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "hwui/Bitmap.h"
#include <SkCanvas.h>
#include <SkPaintFilterCanvas.h>
#include <memory>
namespace android::uirenderer {
enum class UsageHint {
Unknown = 0,
Background = 1,
Foreground = 2,
};
enum class ColorTransform {
None,
Light,
Dark,
};
// True if the paint was modified, false otherwise
bool transformPaint(ColorTransform transform, SkPaint* paint);
bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette);
SkColor transformColor(ColorTransform transform, SkColor color);
SkColor transformColorInverse(ColorTransform transform, SkColor color);
} // namespace android::uirenderer;