749906b468
Bug: 17765082 DeferredLayerUpdater had fallen behind RT updates. Re-snap to latest expectations, ensuring to call requireGlContext() prior to detachSurfaceTexture to avoid leaking SurfaceTextures Change-Id: Ic65fb9831e5284f658866da8da9ad5af1d227699
424 lines
13 KiB
C++
424 lines
13 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderProxy.h"
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#include "CanvasContext.h"
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#include "RenderTask.h"
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#include "RenderThread.h"
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#include "../DeferredLayerUpdater.h"
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#include "../DisplayList.h"
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#include "../LayerRenderer.h"
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#include "../Rect.h"
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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#define ARGS(method) method ## Args
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#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
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#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
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#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
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#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
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#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
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#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
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#define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
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#define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
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#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
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typedef struct { \
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a1; a2; a3; a4; a5; a6; a7; a8; \
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} ARGS(name); \
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static void* Bridge_ ## name(ARGS(name)* args)
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#define SETUP_TASK(method) \
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LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
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"METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \
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METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
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MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
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ARGS(method) *args = (ARGS(method) *) task->payload()
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CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
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RenderNode* rootRenderNode, IContextFactory* contextFactory) {
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return new CanvasContext(*args->thread, args->translucent,
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args->rootRenderNode, args->contextFactory);
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}
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RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
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: mRenderThread(RenderThread::getInstance())
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, mContext(0) {
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SETUP_TASK(createContext);
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args->translucent = translucent;
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args->rootRenderNode = rootRenderNode;
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args->thread = &mRenderThread;
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args->contextFactory = contextFactory;
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mContext = (CanvasContext*) postAndWait(task);
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mDrawFrameTask.setContext(&mRenderThread, mContext);
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}
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RenderProxy::~RenderProxy() {
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destroyContext();
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}
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CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
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delete args->context;
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return NULL;
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}
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void RenderProxy::destroyContext() {
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if (mContext) {
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SETUP_TASK(destroyContext);
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args->context = mContext;
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mContext = 0;
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mDrawFrameTask.setContext(NULL, NULL);
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// This is also a fence as we need to be certain that there are no
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// outstanding mDrawFrame tasks posted before it is destroyed
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postAndWait(task);
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}
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}
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CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
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args->thread->timeLord().setFrameInterval(args->frameIntervalNanos);
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return NULL;
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}
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void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) {
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SETUP_TASK(setFrameInterval);
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args->thread = &mRenderThread;
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args->frameIntervalNanos = frameIntervalNanos;
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post(task);
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}
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CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
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bool needsRedraw = false;
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if (Caches::hasInstance()) {
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needsRedraw = Caches::getInstance().initProperties();
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}
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if (args->context->profiler().loadSystemProperties()) {
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needsRedraw = true;
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}
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return (void*) needsRedraw;
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}
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bool RenderProxy::loadSystemProperties() {
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SETUP_TASK(loadSystemProperties);
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args->context = mContext;
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return (bool) postAndWait(task);
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}
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CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) {
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return (void*) args->context->initialize(args->window);
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}
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bool RenderProxy::initialize(const sp<ANativeWindow>& window) {
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SETUP_TASK(initialize);
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args->context = mContext;
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args->window = window.get();
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return (bool) postAndWait(task);
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}
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CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) {
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args->context->updateSurface(args->window);
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return NULL;
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}
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void RenderProxy::updateSurface(const sp<ANativeWindow>& window) {
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SETUP_TASK(updateSurface);
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args->context = mContext;
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args->window = window.get();
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postAndWait(task);
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}
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CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) {
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args->context->pauseSurface(args->window);
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return NULL;
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}
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void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
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SETUP_TASK(pauseSurface);
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args->context = mContext;
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args->window = window.get();
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postAndWait(task);
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}
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CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height,
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Vector3 lightCenter, float lightRadius,
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uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
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args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius,
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args->ambientShadowAlpha, args->spotShadowAlpha);
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return NULL;
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}
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void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
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uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
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SETUP_TASK(setup);
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args->context = mContext;
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args->width = width;
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args->height = height;
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args->lightCenter = lightCenter;
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args->lightRadius = lightRadius;
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args->ambientShadowAlpha = ambientShadowAlpha;
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args->spotShadowAlpha = spotShadowAlpha;
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post(task);
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}
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CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
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args->context->setOpaque(args->opaque);
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return NULL;
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}
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void RenderProxy::setOpaque(bool opaque) {
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SETUP_TASK(setOpaque);
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args->context = mContext;
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args->opaque = opaque;
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post(task);
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}
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int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
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float density) {
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mDrawFrameTask.setDensity(density);
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return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
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}
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CREATE_BRIDGE1(destroy, CanvasContext* context) {
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args->context->destroy();
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return NULL;
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}
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void RenderProxy::destroy() {
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SETUP_TASK(destroy);
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args->context = mContext;
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// destroyCanvasAndSurface() needs a fence as when it returns the
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// underlying BufferQueue is going to be released from under
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// the render thread.
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postAndWait(task);
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}
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CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
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CanvasContext::invokeFunctor(*args->thread, args->functor);
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return NULL;
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}
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void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
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ATRACE_CALL();
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RenderThread& thread = RenderThread::getInstance();
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SETUP_TASK(invokeFunctor);
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args->thread = &thread;
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args->functor = functor;
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if (waitForCompletion) {
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// waitForCompletion = true is expected to be fairly rare and only
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// happen in destruction. Thus it should be fine to temporarily
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// create a Mutex
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Mutex mutex;
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Condition condition;
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SignalingRenderTask syncTask(task, &mutex, &condition);
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AutoMutex _lock(mutex);
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thread.queue(&syncTask);
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condition.wait(mutex);
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} else {
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thread.queue(task);
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}
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}
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CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
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args->context->runWithGlContext(args->task);
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return NULL;
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}
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void RenderProxy::runWithGlContext(RenderTask* gltask) {
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SETUP_TASK(runWithGlContext);
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args->context = mContext;
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args->task = gltask;
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postAndWait(task);
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}
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CREATE_BRIDGE1(destroyLayer, Layer* layer) {
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LayerRenderer::destroyLayer(args->layer);
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return NULL;
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}
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void RenderProxy::enqueueDestroyLayer(Layer* layer) {
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SETUP_TASK(destroyLayer);
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args->layer = layer;
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RenderThread::getInstance().queue(task);
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}
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CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) {
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Layer* layer = args->context->createTextureLayer();
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if (!layer) return 0;
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return new DeferredLayerUpdater(*args->thread, layer);
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}
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DeferredLayerUpdater* RenderProxy::createTextureLayer() {
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SETUP_TASK(createTextureLayer);
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args->context = mContext;
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args->thread = &mRenderThread;
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void* retval = postAndWait(task);
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DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
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return layer;
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}
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CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
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args->context->buildLayer(args->node);
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return NULL;
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}
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void RenderProxy::buildLayer(RenderNode* node) {
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SETUP_TASK(buildLayer);
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args->context = mContext;
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args->node = node;
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postAndWait(task);
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}
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CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
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SkBitmap* bitmap) {
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bool success = args->context->copyLayerInto(args->layer, args->bitmap);
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return (void*) success;
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}
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bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
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SETUP_TASK(copyLayerInto);
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args->context = mContext;
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args->layer = layer;
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args->bitmap = bitmap;
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return (bool) postAndWait(task);
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}
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void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
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mDrawFrameTask.pushLayerUpdate(layer);
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}
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void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
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mDrawFrameTask.removeLayerUpdate(layer);
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}
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CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) {
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args->layer->detachSurfaceTexture();
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return NULL;
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}
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void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
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SETUP_TASK(detachSurfaceTexture);
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args->layer = layer;
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postAndWait(task);
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}
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CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
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args->context->destroyHardwareResources();
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return NULL;
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}
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void RenderProxy::destroyHardwareResources() {
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SETUP_TASK(destroyHardwareResources);
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args->context = mContext;
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post(task);
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}
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CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) {
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CanvasContext::trimMemory(*args->thread, args->level);
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return NULL;
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}
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void RenderProxy::trimMemory(int level) {
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// Avoid creating a RenderThread to do a trimMemory.
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if (RenderThread::hasInstance()) {
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RenderThread& thread = RenderThread::getInstance();
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SETUP_TASK(timMemory);
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args->thread = &thread;
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args->level = level;
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thread.queue(task);
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}
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}
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CREATE_BRIDGE0(fence) {
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// Intentionally empty
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return NULL;
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}
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void RenderProxy::fence() {
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SETUP_TASK(fence);
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postAndWait(task);
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}
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CREATE_BRIDGE1(stopDrawing, CanvasContext* context) {
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args->context->stopDrawing();
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return NULL;
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}
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void RenderProxy::stopDrawing() {
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SETUP_TASK(stopDrawing);
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args->context = mContext;
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postAndWait(task);
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}
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CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) {
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args->context->notifyFramePending();
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return NULL;
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}
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void RenderProxy::notifyFramePending() {
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SETUP_TASK(notifyFramePending);
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args->context = mContext;
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mRenderThread.queueAtFront(task);
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}
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CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) {
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args->context->profiler().dumpData(args->fd);
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return NULL;
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}
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void RenderProxy::dumpProfileInfo(int fd) {
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SETUP_TASK(dumpProfileInfo);
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args->context = mContext;
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args->fd = fd;
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postAndWait(task);
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}
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CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
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CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
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args->buffer->decStrong(0);
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return NULL;
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}
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void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
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SETUP_TASK(setTextureAtlas);
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args->thread = &mRenderThread;
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args->buffer = buffer.get();
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args->buffer->incStrong(0);
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args->map = map;
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args->size = size;
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post(task);
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}
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void RenderProxy::post(RenderTask* task) {
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mRenderThread.queue(task);
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}
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void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
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void* retval;
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task->setReturnPtr(&retval);
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SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
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AutoMutex _lock(mSyncMutex);
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mRenderThread.queue(&syncTask);
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mSyncCondition.wait(mSyncMutex);
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return retval;
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}
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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