Previously the pipeline held a referance to the VulkanManager on the RenderThread. However if the RenderThread ever deleted or recreated its VulkanManager the pipline would not update its reference and cause crashes when accessed. This change makes it so the pipeline always goes through the RenderThread to get the VulkanManager. Test: Manual build and running on phone Bug: b/184287126, b/183289296 Change-Id: I52b37d0aa85b553e358285fa3654c2169971ffde
66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "SkiaPipeline.h"
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#include "renderthread/VulkanManager.h"
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#include "renderthread/VulkanSurface.h"
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#include "renderstate/RenderState.h"
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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class SkiaVulkanPipeline : public SkiaPipeline, public IGpuContextCallback {
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public:
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explicit SkiaVulkanPipeline(renderthread::RenderThread& thread);
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virtual ~SkiaVulkanPipeline();
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renderthread::MakeCurrentResult makeCurrent() override;
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renderthread::Frame getFrame() override;
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bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
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const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
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const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
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const std::vector<sp<RenderNode> >& renderNodes,
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FrameInfoVisualizer* profiler) override;
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GrSurfaceOrigin getSurfaceOrigin() override { return kTopLeft_GrSurfaceOrigin; }
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bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
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FrameInfo* currentFrameInfo, bool* requireSwap) override;
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DeferredLayerUpdater* createTextureLayer() override;
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bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior) override;
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void onStop() override;
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bool isSurfaceReady() override;
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bool isContextReady() override;
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static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
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static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
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SkBitmap& skBitmap);
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protected:
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void onContextDestroyed() override;
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private:
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renderthread::VulkanManager& vulkanManager();
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renderthread::VulkanSurface* mVkSurface = nullptr;
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};
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
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