207 lines
7.7 KiB
C++
207 lines
7.7 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLFunctorDrawable.h"
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#include <GrDirectContext.h>
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#include <private/hwui/DrawGlInfo.h>
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#include "FunctorDrawable.h"
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#include "GrBackendSurface.h"
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#include "RenderNode.h"
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#include "SkAndroidFrameworkUtils.h"
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#include "SkClipStack.h"
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#include "SkRect.h"
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#include "SkM44.h"
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#include "utils/GLUtils.h"
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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static void setScissor(int viewportHeight, const SkIRect& clip) {
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SkASSERT(!clip.isEmpty());
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// transform to Y-flipped GL space, and prevent negatives
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GLint y = viewportHeight - clip.fBottom;
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GLint height = (viewportHeight - clip.fTop) - y;
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glScissor(clip.fLeft, y, clip.width(), height);
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}
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static void GetFboDetails(SkCanvas* canvas, GLuint* outFboID, SkISize* outFboSize) {
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GrBackendRenderTarget renderTarget = canvas->topLayerBackendRenderTarget();
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GrGLFramebufferInfo fboInfo;
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LOG_ALWAYS_FATAL_IF(!renderTarget.getGLFramebufferInfo(&fboInfo),
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"getGLFrameBufferInfo failed");
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*outFboID = fboInfo.fFBOID;
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*outFboSize = renderTarget.dimensions();
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}
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void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
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GrDirectContext* directContext = GrAsDirectContext(canvas->recordingContext());
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if (directContext == nullptr) {
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// We're dumping a picture, render a light-blue rectangle instead
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// TODO: Draw the WebView text on top? Seemingly complicated as SkPaint doesn't
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// seem to have a default typeface that works. We only ever use drawGlyphs, which
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// requires going through minikin & hwui's canvas which we don't have here.
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SkPaint paint;
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paint.setColor(0xFF81D4FA);
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canvas->drawRect(mBounds, paint);
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return;
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}
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// flush will create a GrRenderTarget if not already present.
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canvas->flush();
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GLuint fboID = 0;
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SkISize fboSize;
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GetFboDetails(canvas, &fboID, &fboSize);
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SkIRect surfaceBounds = canvas->topLayerBounds();
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SkIRect clipBounds = canvas->getDeviceClipBounds();
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SkM44 mat4(canvas->getLocalToDevice());
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SkRegion clipRegion;
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canvas->temporary_internal_getRgnClip(&clipRegion);
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sk_sp<SkSurface> tmpSurface;
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// we are in a state where there is an unclipped saveLayer
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if (fboID != 0 && !surfaceBounds.contains(clipBounds)) {
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// create an offscreen layer and clear it
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SkImageInfo surfaceInfo =
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canvas->imageInfo().makeWH(clipBounds.width(), clipBounds.height());
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tmpSurface =
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SkSurface::MakeRenderTarget(directContext, SkBudgeted::kYes, surfaceInfo);
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tmpSurface->getCanvas()->clear(SK_ColorTRANSPARENT);
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GrGLFramebufferInfo fboInfo;
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if (!tmpSurface->getBackendRenderTarget(SkSurface::kFlushWrite_BackendHandleAccess)
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.getGLFramebufferInfo(&fboInfo)) {
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ALOGW("Unable to extract renderTarget info from offscreen canvas; aborting GLFunctor");
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return;
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}
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fboSize = SkISize::Make(surfaceInfo.width(), surfaceInfo.height());
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fboID = fboInfo.fFBOID;
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// update the matrix and clip that we pass to the WebView to match the coordinates of
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// the offscreen layer
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mat4.preTranslate(-clipBounds.fLeft, -clipBounds.fTop);
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clipBounds.offsetTo(0, 0);
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clipRegion.translate(-surfaceBounds.fLeft, -surfaceBounds.fTop);
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} else if (fboID != 0) {
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// we are drawing into a (clipped) offscreen layer so we must update the clip and matrix
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// from device coordinates to the layer's coordinates
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clipBounds.offset(-surfaceBounds.fLeft, -surfaceBounds.fTop);
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mat4.preTranslate(-surfaceBounds.fLeft, -surfaceBounds.fTop);
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}
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DrawGlInfo info;
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info.clipLeft = clipBounds.fLeft;
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info.clipTop = clipBounds.fTop;
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info.clipRight = clipBounds.fRight;
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info.clipBottom = clipBounds.fBottom;
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info.isLayer = fboID != 0;
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info.width = fboSize.width();
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info.height = fboSize.height();
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mat4.getColMajor(&info.transform[0]);
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info.color_space_ptr = canvas->imageInfo().colorSpace();
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// ensure that the framebuffer that the webview will render into is bound before we clear
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// the stencil and/or draw the functor.
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glViewport(0, 0, info.width, info.height);
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glBindFramebuffer(GL_FRAMEBUFFER, fboID);
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// apply a simple clip with a scissor or a complex clip with a stencil
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bool clearStencilAfterFunctor = false;
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if (CC_UNLIKELY(clipRegion.isComplex())) {
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// clear the stencil
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// TODO: move stencil clear and canvas flush to SkAndroidFrameworkUtils::clipWithStencil
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glDisable(GL_SCISSOR_TEST);
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glStencilMask(0x1);
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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// notify Skia that we just updated the FBO and stencil
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const uint32_t grState = kStencil_GrGLBackendState | kRenderTarget_GrGLBackendState;
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directContext->resetContext(grState);
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SkCanvas* tmpCanvas = canvas;
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if (tmpSurface) {
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tmpCanvas = tmpSurface->getCanvas();
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// set the clip on the new canvas
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tmpCanvas->clipRegion(clipRegion);
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}
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// GL ops get inserted here if previous flush is missing, which could dirty the stencil
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bool stencilWritten = SkAndroidFrameworkUtils::clipWithStencil(tmpCanvas);
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tmpCanvas->flush(); // need this flush for the single op that draws into the stencil
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// ensure that the framebuffer that the webview will render into is bound before after we
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// draw into the stencil
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glViewport(0, 0, info.width, info.height);
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glBindFramebuffer(GL_FRAMEBUFFER, fboID);
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if (stencilWritten) {
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glStencilMask(0x1);
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glStencilFunc(GL_EQUAL, 0x1, 0x1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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clearStencilAfterFunctor = true;
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glEnable(GL_STENCIL_TEST);
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} else {
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glDisable(GL_STENCIL_TEST);
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}
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} else if (clipRegion.isEmpty()) {
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_SCISSOR_TEST);
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} else {
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_SCISSOR_TEST);
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setScissor(info.height, clipRegion.getBounds());
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}
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// WebView may swallow GL errors, so catch them here
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GL_CHECKPOINT(LOW);
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mWebViewHandle->drawGl(info);
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if (clearStencilAfterFunctor) {
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// clear stencil buffer as it may be used by Skia
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_STENCIL_TEST);
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glStencilMask(0x1);
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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}
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directContext->resetContext();
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// if there were unclipped save layers involved we draw our offscreen surface to the canvas
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if (tmpSurface) {
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SkAutoCanvasRestore acr(canvas, true);
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SkMatrix invertedMatrix;
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if (!canvas->getTotalMatrix().invert(&invertedMatrix)) {
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ALOGW("Unable to extract invert canvas matrix; aborting GLFunctor draw");
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return;
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}
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canvas->concat(invertedMatrix);
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const SkIRect deviceBounds = canvas->getDeviceClipBounds();
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tmpSurface->draw(canvas, deviceBounds.fLeft, deviceBounds.fTop);
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}
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}
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} // namespace skiapipeline
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} // namespace uirenderer
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} // namespace android
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