With the introduction of ResourcesProviders, not all ApkAssets have paths on disk. Theme::SetTo and various AssetManager methods use the path to perform equality checking on ApkAssets. This equality check will be performed on the debug string of an ApkAssets if it does not have a path on disk. This causes ApkAssets with the same debug name (like "<empty>") to be seen as the same ApkAssets. Rather than using path, the pointer to the ApkAssets should be used for equality checking since ResourcesManager caches and reuses ApkAssets when multiple AssetManagers request the same assets. Bug: 177101983 Test: atest CtsResourcesLoaderTests Change-Id: I11f6a2a3a7cc8febe3f976236792f78e41cf07e6
173 lines
7.1 KiB
C++
Executable File
173 lines
7.1 KiB
C++
Executable File
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "androidfw/ApkAssets.h"
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#include "android-base/errors.h"
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#include "android-base/logging.h"
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namespace android {
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using base::SystemErrorCodeToString;
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using base::unique_fd;
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constexpr const char* kResourcesArsc = "resources.arsc";
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ApkAssets::ApkAssets(std::unique_ptr<Asset> resources_asset,
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std::unique_ptr<LoadedArsc> loaded_arsc,
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std::unique_ptr<AssetsProvider> assets,
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package_property_t property_flags,
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std::unique_ptr<Asset> idmap_asset,
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std::unique_ptr<LoadedIdmap> loaded_idmap)
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: resources_asset_(std::move(resources_asset)),
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loaded_arsc_(std::move(loaded_arsc)),
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assets_provider_(std::move(assets)),
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property_flags_(property_flags),
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idmap_asset_(std::move(idmap_asset)),
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loaded_idmap_(std::move(loaded_idmap)) {}
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std::unique_ptr<ApkAssets> ApkAssets::Load(const std::string& path, package_property_t flags) {
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return Load(ZipAssetsProvider::Create(path), flags);
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadFromFd(base::unique_fd fd,
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const std::string& debug_name,
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package_property_t flags,
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off64_t offset,
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off64_t len) {
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return Load(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags);
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}
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std::unique_ptr<ApkAssets> ApkAssets::Load(std::unique_ptr<AssetsProvider> assets,
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package_property_t flags) {
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return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */);
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset,
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std::unique_ptr<AssetsProvider> assets,
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package_property_t flags) {
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if (resources_asset == nullptr) {
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return {};
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}
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return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */,
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nullptr /* loaded_idmap */);
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
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package_property_t flags) {
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CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders";
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auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path);
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if (idmap_asset == nullptr) {
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LOG(ERROR) << "failed to read IDMAP " << idmap_path;
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return {};
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}
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StringPiece idmap_data(reinterpret_cast<const char*>(idmap_asset->getBuffer(true /* aligned */)),
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static_cast<size_t>(idmap_asset->getLength()));
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auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data);
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if (loaded_idmap == nullptr) {
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LOG(ERROR) << "failed to load IDMAP " << idmap_path;
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return {};
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}
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std::unique_ptr<AssetsProvider> overlay_assets;
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const std::string overlay_path(loaded_idmap->OverlayApkPath());
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if (IsFabricatedOverlay(overlay_path)) {
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// Fabricated overlays do not contain resource definitions. All of the overlay resource values
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// are defined inline in the idmap.
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overlay_assets = EmptyAssetsProvider::Create();
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} else {
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// The overlay should be an APK.
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overlay_assets = ZipAssetsProvider::Create(overlay_path);
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}
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if (overlay_assets == nullptr) {
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return {};
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}
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return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset),
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std::move(loaded_idmap));
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets,
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package_property_t property_flags,
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std::unique_ptr<Asset> idmap_asset,
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std::unique_ptr<LoadedIdmap> loaded_idmap) {
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if (assets == nullptr) {
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return {};
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}
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// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
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bool resources_asset_exists = false;
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auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
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&resources_asset_exists);
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if (resources_asset == nullptr && resources_asset_exists) {
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LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName()
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<< "'.";
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return {};
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}
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return LoadImpl(std::move(resources_asset), std::move(assets), property_flags,
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std::move(idmap_asset), std::move(loaded_idmap));
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}
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std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset,
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std::unique_ptr<AssetsProvider> assets,
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package_property_t property_flags,
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std::unique_ptr<Asset> idmap_asset,
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std::unique_ptr<LoadedIdmap> loaded_idmap) {
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if (assets == nullptr ) {
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return {};
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}
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std::unique_ptr<LoadedArsc> loaded_arsc;
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if (resources_asset != nullptr) {
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const auto data = resources_asset->getIncFsBuffer(true /* aligned */);
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const size_t length = resources_asset->getLength();
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if (!data || length == 0) {
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LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'.";
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return {};
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}
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loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags);
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} else {
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loaded_arsc = LoadedArsc::CreateEmpty();
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}
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if (loaded_arsc == nullptr) {
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LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'.";
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return {};
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}
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return std::unique_ptr<ApkAssets>(new ApkAssets(std::move(resources_asset),
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std::move(loaded_arsc), std::move(assets),
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property_flags, std::move(idmap_asset),
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std::move(loaded_idmap)));
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}
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std::optional<std::string_view> ApkAssets::GetPath() const {
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return assets_provider_->GetPath();
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}
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const std::string& ApkAssets::GetDebugName() const {
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return assets_provider_->GetDebugName();
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}
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bool ApkAssets::IsUpToDate() const {
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// Loaders are invalidated by the app, not the system, so assume they are up to date.
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return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate())
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&& assets_provider_->IsUpToDate());
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}
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} // namespace android
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