2f6964fc89
Change-Id: I26a857586f5f0b47df4c1f4589d2023e70481ec7
163 lines
5.4 KiB
C++
163 lines
5.4 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsdCore.h"
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#include "rsdFrameBuffer.h"
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#include "rsContext.h"
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#include "rsFBOCache.h"
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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using namespace android;
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using namespace android::renderscript;
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struct DrvFrameBuffer {
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GLuint mFBOId;
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};
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void checkError(const Context *rsc) {
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GLenum status;
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status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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switch (status) {
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case GL_FRAMEBUFFER_COMPLETE:
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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rsc->setError(RS_ERROR_BAD_VALUE,
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"Unable to set up render Target: RFRAMEBUFFER_INCOMPLETE_ATTACHMENT");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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rsc->setError(RS_ERROR_BAD_VALUE,
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"Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
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rsc->setError(RS_ERROR_BAD_VALUE,
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"Unable to set up render Target: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
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break;
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case GL_FRAMEBUFFER_UNSUPPORTED:
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rsc->setError(RS_ERROR_BAD_VALUE,
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"Unable to set up render Target: GL_FRAMEBUFFER_UNSUPPORTED");
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break;
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}
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}
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void setDepthAttachment(const Context *rsc, const FBOCache *fb) {
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if (fb->mHal.state.depthTarget.get() != NULL) {
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if (fb->mHal.state.depthTarget->getIsTexture()) {
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uint32_t texID = fb->mHal.state.depthTarget->getTextureID();
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_TEXTURE_2D, texID, 0);
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} else {
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uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, texID);
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}
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} else {
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// Reset last attachment
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_TEXTURE_2D, 0, 0);
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}
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}
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void setColorAttachment(const Context *rsc, const FBOCache *fb) {
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// Now attach color targets
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for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
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uint32_t texID = 0;
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if (fb->mHal.state.colorTargets[i].get() != NULL) {
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if (fb->mHal.state.colorTargets[i]->getIsTexture()) {
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uint32_t texID = fb->mHal.state.colorTargets[i]->getTextureID();
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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GL_TEXTURE_2D, texID, 0);
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} else {
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uint32_t texID = fb->mHal.state.depthTarget->getRenderTargetID();
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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GL_RENDERBUFFER, texID);
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}
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} else {
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// Reset last attachment
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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GL_RENDERBUFFER, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
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GL_TEXTURE_2D, 0, 0);
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}
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}
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}
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bool renderToFramebuffer(const FBOCache *fb) {
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if (fb->mHal.state.depthTarget.get() != NULL) {
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return false;
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}
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for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
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if (fb->mHal.state.colorTargets[i].get() != NULL) {
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return false;
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}
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}
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return true;
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}
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bool rsdFrameBufferInit(const Context *rsc, const FBOCache *fb) {
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DrvFrameBuffer *drv = (DrvFrameBuffer *)calloc(1, sizeof(DrvFrameBuffer));
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if (drv == NULL) {
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return false;
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}
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fb->mHal.drv = drv;
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drv->mFBOId = 0;
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return true;
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}
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void rsdFrameBufferSetActive(const Context *rsc, const FBOCache *fb) {
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DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
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bool framebuffer = renderToFramebuffer(fb);
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if (!framebuffer) {
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if(drv->mFBOId == 0) {
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glGenFramebuffers(1, &drv->mFBOId);
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}
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glBindFramebuffer(GL_FRAMEBUFFER, drv->mFBOId);
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setDepthAttachment(rsc, fb);
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setColorAttachment(rsc, fb);
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glViewport(0, 0, fb->mHal.state.colorTargets[0]->getType()->getDimX(),
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fb->mHal.state.colorTargets[0]->getType()->getDimY());
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checkError(rsc);
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} else {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glViewport(0, 0, rsc->getWidth(), rsc->getHeight());
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}
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}
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void rsdFrameBufferDestroy(const Context *rsc, const FBOCache *fb) {
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DrvFrameBuffer *drv = (DrvFrameBuffer *)fb->mHal.drv;
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if(drv->mFBOId != 0) {
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glDeleteFramebuffers(1, &drv->mFBOId);
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}
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free(fb->mHal.drv);
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fb->mHal.drv = NULL;
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}
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