5693cee2f9
A strong pointer to PointerController::DisplayInfoListener is given away when the listener is registered, so PC cannot guarantee that the listener is destroyed when it is destroyed. This means the listener can outlive PC, so there is a race condition between PC's destruction and an update to the listener. While it could be argued that it is the caller's responsibility to ensure that the listener is not updated after it is unregistered, there is no way to guarantee that using strong pointers. Here, we can be defensive and protect against this case. Bug: 212672261 Test: atest libinputservice_test Change-Id: I358a725980cc8c7d6ad0483a9b2a8b8715a03424
310 lines
11 KiB
C++
310 lines
11 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "PointerController"
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//#define LOG_NDEBUG 0
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#include "PointerController.h"
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#include <SkBlendMode.h>
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#include <SkCanvas.h>
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#include <SkColor.h>
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#include <android-base/thread_annotations.h>
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#include "PointerControllerContext.h"
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namespace android {
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namespace {
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const ui::Transform kIdentityTransform;
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} // namespace
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// --- PointerController::DisplayInfoListener ---
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void PointerController::DisplayInfoListener::onWindowInfosChanged(
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const std::vector<android::gui::WindowInfo>&,
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const std::vector<android::gui::DisplayInfo>& displayInfos) {
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std::scoped_lock lock(mLock);
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if (mPointerController == nullptr) return;
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// PointerController uses DisplayInfoListener's lock.
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base::ScopedLockAssertion assumeLocked(mPointerController->getLock());
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mPointerController->onDisplayInfosChangedLocked(displayInfos);
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}
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void PointerController::DisplayInfoListener::onPointerControllerDestroyed() {
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std::scoped_lock lock(mLock);
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mPointerController = nullptr;
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}
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// --- PointerController ---
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std::shared_ptr<PointerController> PointerController::create(
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const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
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const sp<SpriteController>& spriteController) {
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// using 'new' to access non-public constructor
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std::shared_ptr<PointerController> controller = std::shared_ptr<PointerController>(
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new PointerController(policy, looper, spriteController));
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/*
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* Now we need to hook up the constructed PointerController object to its callbacks.
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*
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* This must be executed after the constructor but before any other methods on PointerController
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* in order to ensure that the fully constructed object is visible on the Looper thread, since
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* that may be a different thread than where the PointerController is initially constructed.
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*
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* Unfortunately, this cannot be done as part of the constructor since we need to hand out
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* weak_ptr's which themselves cannot be constructed until there's at least one shared_ptr.
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*/
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controller->mContext.setHandlerController(controller);
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controller->mContext.setCallbackController(controller);
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return controller;
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}
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PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
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const sp<Looper>& looper,
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const sp<SpriteController>& spriteController)
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: PointerController(
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policy, looper, spriteController,
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[](const sp<android::gui::WindowInfosListener>& listener) {
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SurfaceComposerClient::getDefault()->addWindowInfosListener(listener);
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},
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[](const sp<android::gui::WindowInfosListener>& listener) {
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SurfaceComposerClient::getDefault()->removeWindowInfosListener(listener);
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}) {}
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PointerController::PointerController(const sp<PointerControllerPolicyInterface>& policy,
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const sp<Looper>& looper,
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const sp<SpriteController>& spriteController,
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WindowListenerConsumer registerListener,
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WindowListenerConsumer unregisterListener)
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: mContext(policy, looper, spriteController, *this),
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mCursorController(mContext),
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mDisplayInfoListener(new DisplayInfoListener(this)),
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mUnregisterWindowInfosListener(std::move(unregisterListener)) {
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std::scoped_lock lock(getLock());
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mLocked.presentation = Presentation::SPOT;
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registerListener(mDisplayInfoListener);
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}
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PointerController::~PointerController() {
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mDisplayInfoListener->onPointerControllerDestroyed();
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mUnregisterWindowInfosListener(mDisplayInfoListener);
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}
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std::mutex& PointerController::getLock() const {
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return mDisplayInfoListener->mLock;
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}
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bool PointerController::getBounds(float* outMinX, float* outMinY, float* outMaxX,
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float* outMaxY) const {
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return mCursorController.getBounds(outMinX, outMinY, outMaxX, outMaxY);
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}
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void PointerController::move(float deltaX, float deltaY) {
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const int32_t displayId = mCursorController.getDisplayId();
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vec2 transformed;
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{
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std::scoped_lock lock(getLock());
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const auto& transform = getTransformForDisplayLocked(displayId);
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transformed = transformWithoutTranslation(transform, {deltaX, deltaY});
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}
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mCursorController.move(transformed.x, transformed.y);
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}
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void PointerController::setButtonState(int32_t buttonState) {
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mCursorController.setButtonState(buttonState);
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}
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int32_t PointerController::getButtonState() const {
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return mCursorController.getButtonState();
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}
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void PointerController::setPosition(float x, float y) {
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const int32_t displayId = mCursorController.getDisplayId();
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vec2 transformed;
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{
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std::scoped_lock lock(getLock());
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const auto& transform = getTransformForDisplayLocked(displayId);
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transformed = transform.transform(x, y);
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}
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mCursorController.setPosition(transformed.x, transformed.y);
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}
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void PointerController::getPosition(float* outX, float* outY) const {
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const int32_t displayId = mCursorController.getDisplayId();
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mCursorController.getPosition(outX, outY);
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{
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std::scoped_lock lock(getLock());
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const auto& transform = getTransformForDisplayLocked(displayId);
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const auto xy = transform.inverse().transform(*outX, *outY);
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*outX = xy.x;
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*outY = xy.y;
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}
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}
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int32_t PointerController::getDisplayId() const {
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return mCursorController.getDisplayId();
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}
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void PointerController::fade(Transition transition) {
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std::scoped_lock lock(getLock());
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mCursorController.fade(transition);
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}
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void PointerController::unfade(Transition transition) {
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std::scoped_lock lock(getLock());
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mCursorController.unfade(transition);
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}
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void PointerController::setPresentation(Presentation presentation) {
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std::scoped_lock lock(getLock());
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if (mLocked.presentation == presentation) {
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return;
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}
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mLocked.presentation = presentation;
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if (!mCursorController.isViewportValid()) {
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return;
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}
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if (presentation == Presentation::POINTER) {
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mCursorController.getAdditionalMouseResources();
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clearSpotsLocked();
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}
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}
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void PointerController::setSpots(const PointerCoords* spotCoords, const uint32_t* spotIdToIndex,
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BitSet32 spotIdBits, int32_t displayId) {
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std::scoped_lock lock(getLock());
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std::array<PointerCoords, MAX_POINTERS> outSpotCoords{};
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const ui::Transform& transform = getTransformForDisplayLocked(displayId);
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for (BitSet32 idBits(spotIdBits); !idBits.isEmpty();) {
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const uint32_t index = spotIdToIndex[idBits.clearFirstMarkedBit()];
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const vec2 xy = transform.transform(spotCoords[index].getXYValue());
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outSpotCoords[index].setAxisValue(AMOTION_EVENT_AXIS_X, xy.x);
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outSpotCoords[index].setAxisValue(AMOTION_EVENT_AXIS_Y, xy.y);
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float pressure = spotCoords[index].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE);
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outSpotCoords[index].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pressure);
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}
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auto it = mLocked.spotControllers.find(displayId);
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if (it == mLocked.spotControllers.end()) {
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mLocked.spotControllers.try_emplace(displayId, displayId, mContext);
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}
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mLocked.spotControllers.at(displayId).setSpots(outSpotCoords.data(), spotIdToIndex, spotIdBits);
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}
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void PointerController::clearSpots() {
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std::scoped_lock lock(getLock());
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clearSpotsLocked();
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}
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void PointerController::clearSpotsLocked() {
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for (auto& [displayID, spotController] : mLocked.spotControllers) {
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spotController.clearSpots();
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}
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}
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void PointerController::setInactivityTimeout(InactivityTimeout inactivityTimeout) {
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mContext.setInactivityTimeout(inactivityTimeout);
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}
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void PointerController::reloadPointerResources() {
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std::scoped_lock lock(getLock());
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for (auto& [displayID, spotController] : mLocked.spotControllers) {
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spotController.reloadSpotResources();
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}
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if (mCursorController.resourcesLoaded()) {
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bool getAdditionalMouseResources = false;
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if (mLocked.presentation == PointerController::Presentation::POINTER) {
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getAdditionalMouseResources = true;
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}
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mCursorController.reloadPointerResources(getAdditionalMouseResources);
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}
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}
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void PointerController::setDisplayViewport(const DisplayViewport& viewport) {
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std::scoped_lock lock(getLock());
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bool getAdditionalMouseResources = false;
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if (mLocked.presentation == PointerController::Presentation::POINTER) {
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getAdditionalMouseResources = true;
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}
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mCursorController.setDisplayViewport(viewport, getAdditionalMouseResources);
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}
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void PointerController::updatePointerIcon(int32_t iconId) {
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std::scoped_lock lock(getLock());
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mCursorController.updatePointerIcon(iconId);
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}
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void PointerController::setCustomPointerIcon(const SpriteIcon& icon) {
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std::scoped_lock lock(getLock());
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mCursorController.setCustomPointerIcon(icon);
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}
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void PointerController::doInactivityTimeout() {
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fade(Transition::GRADUAL);
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}
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void PointerController::onDisplayViewportsUpdated(std::vector<DisplayViewport>& viewports) {
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std::unordered_set<int32_t> displayIdSet;
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for (const DisplayViewport& viewport : viewports) {
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displayIdSet.insert(viewport.displayId);
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}
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std::scoped_lock lock(getLock());
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for (auto it = mLocked.spotControllers.begin(); it != mLocked.spotControllers.end();) {
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int32_t displayID = it->first;
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if (!displayIdSet.count(displayID)) {
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/*
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* Ensures that an in-progress animation won't dereference
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* a null pointer to TouchSpotController.
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*/
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mContext.removeAnimationCallback(displayID);
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it = mLocked.spotControllers.erase(it);
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} else {
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++it;
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}
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}
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}
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void PointerController::onDisplayInfosChangedLocked(
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const std::vector<gui::DisplayInfo>& displayInfo) {
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mLocked.mDisplayInfos = displayInfo;
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}
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const ui::Transform& PointerController::getTransformForDisplayLocked(int displayId) const {
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const auto& di = mLocked.mDisplayInfos;
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auto it = std::find_if(di.begin(), di.end(), [displayId](const gui::DisplayInfo& info) {
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return info.displayId == displayId;
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});
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return it != di.end() ? it->transform : kIdentityTransform;
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}
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} // namespace android
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