android_frameworks_base/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
Derek Sollenberger 0784f240b8 Update the global light position based on the rotation of the surface.
Vulkan enables clients like HWUI to manage buffer rotation directly, but
in doing so HWUI must transform any point lights so that they end up in
the correct place relative to the display.

Bug: 195934485
Bug: 205493984
Test: atest CtsUiRenderingTestCases
Change-Id: I84b43ad5f422b042c40e89477c31685b7726ce3f
2022-03-28 19:59:42 +00:00

178 lines
5.7 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "SkiaVulkanPipeline.h"
#include <gui/TraceUtils.h>
#include "DeferredLayerUpdater.h"
#include "LightingInfo.h"
#include "Readback.h"
#include "ShaderCache.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "VkInteropFunctorDrawable.h"
#include "renderstate/RenderState.h"
#include "renderthread/Frame.h"
#include <SkSurface.h>
#include <SkTypes.h>
#include <GrDirectContext.h>
#include <GrTypes.h>
#include <vk/GrVkTypes.h>
#include <cutils/properties.h>
#include <strings.h>
using namespace android::uirenderer::renderthread;
namespace android {
namespace uirenderer {
namespace skiapipeline {
SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread) : SkiaPipeline(thread) {
thread.renderState().registerContextCallback(this);
}
SkiaVulkanPipeline::~SkiaVulkanPipeline() {
mRenderThread.renderState().removeContextCallback(this);
}
VulkanManager& SkiaVulkanPipeline::vulkanManager() {
return mRenderThread.vulkanManager();
}
MakeCurrentResult SkiaVulkanPipeline::makeCurrent() {
return MakeCurrentResult::AlreadyCurrent;
}
Frame SkiaVulkanPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mVkSurface == nullptr, "getFrame() called on a context with no surface!");
return vulkanManager().dequeueNextBuffer(mVkSurface);
}
bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
bool opaque, const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
sk_sp<SkSurface> backBuffer = mVkSurface->getCurrentSkSurface();
if (backBuffer.get() == nullptr) {
return false;
}
// update the coordinates of the global light position based on surface rotation
SkPoint lightCenter = mVkSurface->getCurrentPreTransform().mapXY(lightGeometry.center.x,
lightGeometry.center.y);
LightGeometry localGeometry = lightGeometry;
localGeometry.center.x = lightCenter.fX;
localGeometry.center.y = lightCenter.fY;
LightingInfo::updateLighting(localGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer,
mVkSurface->getCurrentPreTransform());
// Draw visual debugging features
if (CC_UNLIKELY(Properties::showDirtyRegions ||
ProfileType::None != Properties::getProfileType())) {
SkCanvas* profileCanvas = backBuffer->getCanvas();
SkiaProfileRenderer profileRenderer(profileCanvas);
profiler->draw(profileRenderer);
}
{
ATRACE_NAME("flush commands");
vulkanManager().finishFrame(backBuffer.get());
}
layerUpdateQueue->clear();
// Log memory statistics
if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
dumpResourceCacheUsage();
}
return true;
}
bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) {
*requireSwap = drew;
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
if (*requireSwap) {
vulkanManager().swapBuffers(mVkSurface, screenDirty);
}
return *requireSwap;
}
DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
mRenderThread.requireVkContext();
return new DeferredLayerUpdater(mRenderThread.renderState());
}
void SkiaVulkanPipeline::onStop() {}
bool SkiaVulkanPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior) {
if (mVkSurface) {
vulkanManager().destroySurface(mVkSurface);
mVkSurface = nullptr;
}
if (surface) {
mRenderThread.requireVkContext();
mVkSurface =
vulkanManager().createSurface(surface, mColorMode, mSurfaceColorSpace,
mSurfaceColorType, mRenderThread.getGrContext(), 0);
}
return mVkSurface != nullptr;
}
bool SkiaVulkanPipeline::isSurfaceReady() {
return CC_UNLIKELY(mVkSurface != nullptr);
}
bool SkiaVulkanPipeline::isContextReady() {
return CC_LIKELY(vulkanManager().hasVkContext());
}
void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
VkInteropFunctorDrawable::vkInvokeFunctor(functor);
}
sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
SkBitmap& skBitmap) {
LOG_ALWAYS_FATAL("Unimplemented");
return nullptr;
}
void SkiaVulkanPipeline::onContextDestroyed() {
if (mVkSurface) {
vulkanManager().destroySurface(mVkSurface);
mVkSurface = nullptr;
}
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */