56 lines
2.5 KiB
Plaintext
56 lines
2.5 KiB
Plaintext
page.title=App Resources
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page.landing=true
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page.landing.intro=It takes more than just code to build a great app. Resources are the additional files and static content that your code uses, such as bitmaps, layout definitions, user interface strings, animation instructions, and more.
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page.landing.image=images/develop/resources.png
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@jd:body
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<div class="landing-docs">
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<div class="col-6">
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<h3>Blog Articles</h3>
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<a
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href="http://android-developers.blogspot.com/2011/07/new-tools-for-managing-screen-sizes.html">
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<h4>New Tools For Managing Screen Sizes</h4>
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<p>Android 3.2 includes new tools for supporting devices with a wide range of screen sizes.
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One important result is better support for a new size of screen; what is typically called a ?7-inch?
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tablet. This release also offers several new APIs to simplify developers? work in adjusting to
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different screen sizes.</p>
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</a>
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<a href="http://android-developers.blogspot.com/2012/01/holo-everywhere.html">
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<h4>Holo Everywhere</h4>
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<p>Before Android 4.0 the variance in system themes from device to device could make it
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difficult to design an app with a single predictable look and feel. We set out to improve this
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situation for the developer community in Ice Cream Sandwich and beyond.</p>
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</a>
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<a
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href="http://android-developers.blogspot.com/2011/07/new-mode-for-apps-on-large-screens.html">
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<h4>New Mode for Apps on Large Screens</h4>
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<p>Android tablets are becoming more popular, and we're pleased to note that the vast majority
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of apps resize to the larger screens just fine. To keep the few apps that don't resize well from
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frustrating users with awkward-looking apps on their tablets, Android 3.2 introduces a screen
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compatibility mode that makes these apps more usable on tablets.</p>
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</a>
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</div>
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<div class="col-6">
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<h3>Training</h3>
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<a href="http://developer.android.com/training/basics/supporting-devices/index.html">
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<h4>Supporting Different Devices</h4>
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<p>This class teaches you how to use basic platform features that leverage alternative
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resources and other features so your app can provide an optimized user experience on a variety of
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Android-compatible devices, using a single application package (APK).</p>
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</a>
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<a href="http://developer.android.com/training/multiscreen/index.html">
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<h4>Designing for Multiple Screens</h4>
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<p>This class shows you how to implement a user interface that's optimized for several screen
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configurations.</p>
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</a>
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</div>
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</div><!-- end landing-docs -->
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