fc736869ac
Bug: 27286867 If the system/app is slow, it might take too long to stop drawing. Switch the ordering of destroying stuff so that we switch to the pbuffer surface first, then do cleanup Change-Id: If64a3dbb71bb9fd53567231590436a89b2f1a09e
398 lines
13 KiB
C++
398 lines
13 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "EglManager.h"
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#include "Caches.h"
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#include "DeviceInfo.h"
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#include "Properties.h"
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#include "RenderThread.h"
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#include "renderstate/RenderState.h"
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#include "utils/StringUtils.h"
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#include <cutils/log.h>
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#include <cutils/properties.h>
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#include <EGL/eglext.h>
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#include <string>
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#define GLES_VERSION 2
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// Android-specific addition that is used to show when frames began in systrace
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EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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#define ERROR_CASE(x) case x: return #x;
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static const char* egl_error_str(EGLint error) {
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switch (error) {
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ERROR_CASE(EGL_SUCCESS)
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ERROR_CASE(EGL_NOT_INITIALIZED)
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ERROR_CASE(EGL_BAD_ACCESS)
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ERROR_CASE(EGL_BAD_ALLOC)
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ERROR_CASE(EGL_BAD_ATTRIBUTE)
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ERROR_CASE(EGL_BAD_CONFIG)
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ERROR_CASE(EGL_BAD_CONTEXT)
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ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
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ERROR_CASE(EGL_BAD_DISPLAY)
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ERROR_CASE(EGL_BAD_MATCH)
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ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
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ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
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ERROR_CASE(EGL_BAD_PARAMETER)
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ERROR_CASE(EGL_BAD_SURFACE)
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ERROR_CASE(EGL_CONTEXT_LOST)
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default:
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return "Unknown error";
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}
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}
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static const char* egl_error_str() {
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return egl_error_str(eglGetError());
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}
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static struct {
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bool bufferAge = false;
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bool setDamage = false;
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} EglExtensions;
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void Frame::map(const SkRect& in, EGLint* out) const {
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/* The rectangles are specified relative to the bottom-left of the surface
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* and the x and y components of each rectangle specify the bottom-left
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* position of that rectangle.
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*
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* HWUI does everything with 0,0 being top-left, so need to map
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* the rect
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*/
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SkIRect idirty;
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in.roundOut(&idirty);
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EGLint y = mHeight - (idirty.y() + idirty.height());
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// layout: {x, y, width, height}
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out[0] = idirty.x();
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out[1] = y;
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out[2] = idirty.width();
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out[3] = idirty.height();
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}
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EglManager::EglManager(RenderThread& thread)
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: mRenderThread(thread)
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, mEglDisplay(EGL_NO_DISPLAY)
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, mEglConfig(nullptr)
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, mEglContext(EGL_NO_CONTEXT)
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, mPBufferSurface(EGL_NO_SURFACE)
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, mCurrentSurface(EGL_NO_SURFACE)
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, mAtlasMap(nullptr)
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, mAtlasMapSize(0) {
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}
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void EglManager::initialize() {
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if (hasEglContext()) return;
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ATRACE_NAME("Creating EGLContext");
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
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EGLint major, minor;
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LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
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"Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
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ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
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initExtensions();
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// Now that extensions are loaded, pick a swap behavior
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if (Properties::enablePartialUpdates) {
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if (Properties::useBufferAge && EglExtensions.bufferAge) {
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mSwapBehavior = SwapBehavior::BufferAge;
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} else {
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mSwapBehavior = SwapBehavior::Preserved;
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}
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}
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loadConfig();
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createContext();
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createPBufferSurface();
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makeCurrent(mPBufferSurface);
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DeviceInfo::initialize();
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mRenderThread.renderState().onGLContextCreated();
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initAtlas();
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}
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void EglManager::initExtensions() {
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auto extensions = StringUtils::split(
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eglQueryString(mEglDisplay, EGL_EXTENSIONS));
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EglExtensions.bufferAge = extensions.has("EGL_EXT_buffer_age");
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EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
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LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
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"Missing required extension EGL_KHR_swap_buffers_with_damage");
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}
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bool EglManager::hasEglContext() {
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return mEglDisplay != EGL_NO_DISPLAY;
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}
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void EglManager::loadConfig() {
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ALOGD("Swap behavior %d", static_cast<int>(mSwapBehavior));
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EGLint swapBehavior = (mSwapBehavior == SwapBehavior::Preserved)
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? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
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EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 0,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_STENCIL_SIZE, Stencil::getStencilSize(),
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
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EGL_NONE
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};
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EGLint num_configs = 1;
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if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
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|| num_configs != 1) {
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if (mSwapBehavior == SwapBehavior::Preserved) {
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// Try again without dirty regions enabled
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ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
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mSwapBehavior = SwapBehavior::Discard;
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loadConfig();
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} else {
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// Failed to get a valid config
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LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
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}
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}
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}
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void EglManager::createContext() {
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EGLint attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION,
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EGL_NONE
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};
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mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
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LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
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"Failed to create context, error = %s", egl_error_str());
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}
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void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
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int64_t* map, size_t mapSize) {
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// Already initialized
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if (mAtlasBuffer.get()) {
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ALOGW("Multiple calls to setTextureAtlas!");
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delete map;
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return;
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}
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mAtlasBuffer = buffer;
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mAtlasMap = map;
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mAtlasMapSize = mapSize;
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if (hasEglContext()) {
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initAtlas();
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}
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}
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void EglManager::initAtlas() {
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if (mAtlasBuffer.get()) {
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mRenderThread.renderState().assetAtlas().init(mAtlasBuffer,
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mAtlasMap, mAtlasMapSize);
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}
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}
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void EglManager::createPBufferSurface() {
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"usePBufferSurface() called on uninitialized GlobalContext!");
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if (mPBufferSurface == EGL_NO_SURFACE) {
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EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
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mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
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}
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}
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EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
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initialize();
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EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr);
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LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
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"Failed to create EGLSurface for window %p, eglErr = %s",
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(void*) window, egl_error_str());
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if (mSwapBehavior != SwapBehavior::Preserved) {
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LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED) == EGL_FALSE,
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"Failed to set swap behavior to destroyed for window %p, eglErr = %s",
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(void*) window, egl_error_str());
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}
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return surface;
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}
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void EglManager::destroySurface(EGLSurface surface) {
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if (isCurrent(surface)) {
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makeCurrent(EGL_NO_SURFACE);
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}
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if (!eglDestroySurface(mEglDisplay, surface)) {
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ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
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}
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}
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void EglManager::destroy() {
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if (mEglDisplay == EGL_NO_DISPLAY) return;
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mRenderThread.renderState().onGLContextDestroyed();
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eglDestroyContext(mEglDisplay, mEglContext);
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eglDestroySurface(mEglDisplay, mPBufferSurface);
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(mEglDisplay);
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eglReleaseThread();
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mEglDisplay = EGL_NO_DISPLAY;
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mEglContext = EGL_NO_CONTEXT;
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mPBufferSurface = EGL_NO_SURFACE;
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mCurrentSurface = EGL_NO_SURFACE;
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}
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bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
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if (isCurrent(surface)) return false;
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if (surface == EGL_NO_SURFACE) {
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// Ensure we always have a valid surface & context
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surface = mPBufferSurface;
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}
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// TODO: Temporary to help diagnose b/27286867
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if (mCurrentSurface == mPBufferSurface || surface == mPBufferSurface) {
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ALOGD("Switching from surface %p%s to %p%s", mCurrentSurface,
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mCurrentSurface == mPBufferSurface ? " (pbuffer)" : "",
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surface, surface == mPBufferSurface ? " (pbuffer)" : "");
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}
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if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
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if (errOut) {
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*errOut = eglGetError();
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ALOGW("Failed to make current on surface %p, error=%s",
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(void*)surface, egl_error_str(*errOut));
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} else {
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LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
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(void*)surface, egl_error_str());
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}
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}
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mCurrentSurface = surface;
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return true;
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}
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EGLint EglManager::queryBufferAge(EGLSurface surface) {
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switch (mSwapBehavior) {
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case SwapBehavior::Discard:
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return 0;
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case SwapBehavior::Preserved:
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return 1;
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case SwapBehavior::BufferAge:
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EGLint bufferAge;
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eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
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return bufferAge;
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}
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return 0;
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}
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Frame EglManager::beginFrame(EGLSurface surface) {
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LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
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"Tried to beginFrame on EGL_NO_SURFACE!");
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makeCurrent(surface);
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Frame frame;
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frame.mSurface = surface;
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eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
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eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
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frame.mBufferAge = queryBufferAge(surface);
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eglBeginFrame(mEglDisplay, surface);
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return frame;
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}
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void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
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#ifdef EGL_KHR_partial_update
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if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
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EGLint rects[4];
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frame.map(dirty, rects);
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if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
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LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
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(void*)frame.mSurface, egl_error_str());
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}
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}
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#endif
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}
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bool EglManager::damageRequiresSwap() {
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return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
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}
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bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
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if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
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ATRACE_NAME("Finishing GPU work");
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fence();
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}
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EGLint rects[4];
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frame.map(screenDirty, rects);
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eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects,
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screenDirty.isEmpty() ? 0 : 1);
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EGLint err = eglGetError();
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if (CC_LIKELY(err == EGL_SUCCESS)) {
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return true;
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}
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if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
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// For some reason our surface was destroyed out from under us
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// This really shouldn't happen, but if it does we can recover easily
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// by just not trying to use the surface anymore
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ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...",
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err, frame.mSurface);
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return false;
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}
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LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
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err, egl_error_str(err));
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// Impossible to hit this, but the compiler doesn't know that
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return false;
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}
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void EglManager::fence() {
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EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
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eglClientWaitSyncKHR(mEglDisplay, fence,
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EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
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eglDestroySyncKHR(mEglDisplay, fence);
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}
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bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
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if (mSwapBehavior != SwapBehavior::Preserved) return false;
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bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
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preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
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if (!preserved) {
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ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
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(void*) surface, egl_error_str());
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// Maybe it's already set?
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EGLint swapBehavior;
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if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
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preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
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} else {
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ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
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(void*) surface, egl_error_str());
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}
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}
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return preserved;
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}
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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