bug:27343928 Also fixes positioning of ripples to a scrolled projection receiver. Change-Id: I74b7233c46d7c15839ca8bf50e188ba6646d7432
266 lines
8.7 KiB
C++
266 lines
8.7 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Snapshot.h"
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#include "Canvas.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors
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///////////////////////////////////////////////////////////////////////////////
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Snapshot::Snapshot()
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: flags(0)
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, previous(nullptr)
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, layer(nullptr)
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, fbo(0)
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, invisible(false)
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, empty(false)
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, alpha(1.0f)
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, roundRectClipState(nullptr)
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, projectionPathMask(nullptr)
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, mClipArea(&mClipAreaRoot) {
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transform = &mTransformRoot;
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region = nullptr;
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}
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/**
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* Copies the specified snapshot/ The specified snapshot is stored as
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* the previous snapshot.
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*/
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Snapshot::Snapshot(Snapshot* s, int saveFlags)
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: flags(0)
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, previous(s)
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, layer(s->layer)
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, fbo(s->fbo)
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, invisible(s->invisible)
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, empty(false)
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, alpha(s->alpha)
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, roundRectClipState(s->roundRectClipState)
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, projectionPathMask(s->projectionPathMask)
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, mClipArea(nullptr)
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, mViewportData(s->mViewportData)
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, mRelativeLightCenter(s->mRelativeLightCenter) {
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if (saveFlags & SaveFlags::Matrix) {
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mTransformRoot = *s->transform;
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transform = &mTransformRoot;
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} else {
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transform = s->transform;
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}
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if (saveFlags & SaveFlags::Clip) {
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mClipAreaRoot = s->getClipArea();
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mClipArea = &mClipAreaRoot;
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} else {
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mClipArea = s->mClipArea;
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}
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if (s->flags & Snapshot::kFlagFboTarget) {
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flags |= Snapshot::kFlagFboTarget;
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region = s->region;
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} else {
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region = nullptr;
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clipping
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::clipRegionTransformed(const SkRegion& region, SkRegion::Op op) {
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flags |= Snapshot::kFlagClipSet;
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mClipArea->clipRegion(region, op);
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}
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void Snapshot::clip(const Rect& localClip, SkRegion::Op op) {
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flags |= Snapshot::kFlagClipSet;
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mClipArea->clipRectWithTransform(localClip, transform, op);
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}
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void Snapshot::clipPath(const SkPath& path, SkRegion::Op op) {
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flags |= Snapshot::kFlagClipSet;
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mClipArea->clipPathWithTransform(path, transform, op);
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}
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void Snapshot::setClip(float left, float top, float right, float bottom) {
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flags |= Snapshot::kFlagClipSet;
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mClipArea->setClip(left, top, right, bottom);
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}
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bool Snapshot::hasPerspectiveTransform() const {
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return transform->isPerspective();
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}
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const Rect& Snapshot::getLocalClip() {
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mat4 inverse;
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inverse.loadInverse(*transform);
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mLocalClip.set(mClipArea->getClipRect());
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inverse.mapRect(mLocalClip);
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return mLocalClip;
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}
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void Snapshot::resetClip(float left, float top, float right, float bottom) {
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// TODO: This is incorrect, when we start rendering into a new layer,
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// we may have to modify the previous snapshot's clip rect and clip
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// region if the previous restore() call did not restore the clip
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mClipArea = &mClipAreaRoot;
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setClip(left, top, right, bottom);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Transforms
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::resetTransform(float x, float y, float z) {
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#if HWUI_NEW_OPS
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LOG_ALWAYS_FATAL("not supported - light center managed differently");
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#else
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// before resetting, map current light pos with inverse of current transform
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Vector3 center = mRelativeLightCenter;
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mat4 inverse;
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inverse.loadInverse(*transform);
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inverse.mapPoint3d(center);
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mRelativeLightCenter = center;
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transform = &mTransformRoot;
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transform->loadTranslate(x, y, z);
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#endif
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}
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void Snapshot::buildScreenSpaceTransform(Matrix4* outTransform) const {
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#if HWUI_NEW_OPS
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LOG_ALWAYS_FATAL("not supported - not needed by new ops");
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#else
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// build (reverse ordered) list of the stack of snapshots, terminated with a NULL
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Vector<const Snapshot*> snapshotList;
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snapshotList.push(nullptr);
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const Snapshot* current = this;
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do {
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snapshotList.push(current);
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current = current->previous;
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} while (current);
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// traverse the list, adding in each transform that contributes to the total transform
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outTransform->loadIdentity();
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for (size_t i = snapshotList.size() - 1; i > 0; i--) {
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// iterate down the stack
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const Snapshot* current = snapshotList[i];
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const Snapshot* next = snapshotList[i - 1];
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if (current->flags & kFlagIsFboLayer) {
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// if we've hit a layer, translate by the layer's draw offset
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outTransform->translate(current->layer->layer.left, current->layer->layer.top);
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}
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if (!next || (next->flags & kFlagIsFboLayer)) {
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// if this snapshot is last, or if this snapshot is last before an
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// FBO layer (which reset the transform), apply it
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outTransform->multiply(*(current->transform));
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}
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}
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#endif
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}
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///////////////////////////////////////////////////////////////////////////////
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// Clipping round rect
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///////////////////////////////////////////////////////////////////////////////
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void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
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float radius, bool highPriority) {
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if (bounds.isEmpty()) {
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mClipArea->setEmpty();
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return;
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}
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if (roundRectClipState && roundRectClipState->highPriority) {
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// ignore, don't replace, already have a high priority clip
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return;
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}
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RoundRectClipState* state = new (allocator) RoundRectClipState;
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state->highPriority = highPriority;
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// store the inverse drawing matrix
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Matrix4 roundRectDrawingMatrix = getOrthoMatrix();
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roundRectDrawingMatrix.multiply(*transform);
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state->matrix.loadInverse(roundRectDrawingMatrix);
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// compute area under rounded corners - only draws overlapping these rects need to be clipped
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for (int i = 0 ; i < 4; i++) {
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state->dangerRects[i] = bounds;
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}
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state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius;
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state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius;
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state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius;
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state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius;
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for (int i = 0; i < 4; i++) {
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transform->mapRect(state->dangerRects[i]);
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// round danger rects out as though they are AA geometry (since they essentially are)
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state->dangerRects[i].snapGeometryToPixelBoundaries(true);
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}
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// store RR area
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state->innerRect = bounds;
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state->innerRect.inset(radius);
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state->radius = radius;
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// store as immutable so, for this frame, pointer uniquely identifies this bundle of shader info
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roundRectClipState = state;
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}
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void Snapshot::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) {
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#if HWUI_NEW_OPS
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// TODO: remove allocator param for HWUI_NEW_OPS
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projectionPathMask = path;
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#else
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if (path) {
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ProjectionPathMask* mask = new (allocator) ProjectionPathMask;
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mask->projectionMask = path;
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buildScreenSpaceTransform(&(mask->projectionMaskTransform));
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projectionPathMask = mask;
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} else {
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projectionPathMask = nullptr;
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}
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#endif
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}
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///////////////////////////////////////////////////////////////////////////////
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// Queries
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///////////////////////////////////////////////////////////////////////////////
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bool Snapshot::isIgnored() const {
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return invisible || empty;
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}
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void Snapshot::dump() const {
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ALOGD("Snapshot %p, flags %x, prev %p, height %d, ignored %d, hasComplexClip %d",
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this, flags, previous, getViewportHeight(), isIgnored(), !mClipArea->isSimple());
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const Rect& clipRect(mClipArea->getClipRect());
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ALOGD(" ClipRect %.1f %.1f %.1f %.1f, clip simple %d",
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clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, mClipArea->isSimple());
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ALOGD(" Transform (at %p):", transform);
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transform->dump();
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}
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}; // namespace uirenderer
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}; // namespace android
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