c4bb185d41
This is reverting the revert of what reverts the revert of the original implementation. Fourth revert is a charm! This reverts commit df7fdb1e0bdb5c289bbc08047e5c710185503309. Change-Id: I6fc3a5accfd8b79c3da31bbc101ad9e9b4d6e7dd
85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "Animator.h"
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#include "PropertyValuesHolder.h"
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#include "Interpolator.h"
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namespace android {
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namespace uirenderer {
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class PropertyAnimator {
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public:
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PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator, nsecs_t startDelay,
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nsecs_t duration, int repeatCount);
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void setCurrentPlayTime(nsecs_t playTime);
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nsecs_t getTotalDuration() {
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return mTotalDuration;
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}
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void setFraction(float fraction);
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private:
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std::unique_ptr<PropertyValuesHolder> mPropertyValuesHolder;
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std::unique_ptr<Interpolator> mInterpolator;
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nsecs_t mStartDelay;
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nsecs_t mDuration;
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uint32_t mRepeatCount;
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nsecs_t mTotalDuration;
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float mLatestFraction = 0.0f;
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};
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class ANDROID_API PropertyValuesAnimatorSet : public BaseRenderNodeAnimator {
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public:
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friend class PropertyAnimatorSetListener;
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PropertyValuesAnimatorSet();
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void start(AnimationListener* listener);
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void reverse(AnimationListener* listener);
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void addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder,
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Interpolator* interpolators, int64_t startDelays,
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nsecs_t durations, int repeatCount);
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virtual uint32_t dirtyMask();
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protected:
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virtual float getValue(RenderNode* target) const override;
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virtual void setValue(RenderNode* target, float value) override;
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virtual void onPlayTimeChanged(nsecs_t playTime) override;
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private:
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void init();
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void onFinished(BaseRenderNodeAnimator* animator);
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// Listener set from outside
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sp<AnimationListener> mOneShotListener;
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std::vector< std::unique_ptr<PropertyAnimator> > mAnimators;
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float mLastFraction = 0.0f;
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bool mInitialized = false;
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};
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class PropertyAnimatorSetListener : public AnimationListener {
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public:
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PropertyAnimatorSetListener(PropertyValuesAnimatorSet* set) : mSet(set) {}
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virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) override;
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private:
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PropertyValuesAnimatorSet* mSet;
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};
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} // namespace uirenderer
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} // namespace android
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