48a8f431fa
bug:17478770 This removes a lot of redundant property query code, and puts the queries all in one place, so defining them automatically will be simpler in the future. Change-Id: I0428550e6081f07bc6554ffdf73b22284325abb8
205 lines
8.4 KiB
C++
205 lines
8.4 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Properties.h"
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#include "Debug.h"
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#include <cutils/compiler.h>
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#include <cutils/log.h>
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#include <cutils/properties.h>
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#include <algorithm>
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#include <cstdlib>
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namespace android {
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namespace uirenderer {
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bool Properties::drawDeferDisabled = false;
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bool Properties::drawReorderDisabled = false;
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bool Properties::debugLayersUpdates = false;
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bool Properties::debugOverdraw = false;
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bool Properties::showDirtyRegions = false;
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bool Properties::skipEmptyFrames = true;
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bool Properties::useBufferAge = true;
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bool Properties::enablePartialUpdates = true;
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float Properties::textGamma = DEFAULT_TEXT_GAMMA;
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int Properties::fboCacheSize = DEFAULT_FBO_CACHE_SIZE;
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int Properties::gradientCacheSize = MB(DEFAULT_GRADIENT_CACHE_SIZE);
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int Properties::layerPoolSize = MB(DEFAULT_LAYER_CACHE_SIZE);
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int Properties::patchCacheSize = KB(DEFAULT_PATCH_CACHE_SIZE);
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int Properties::pathCacheSize = MB(DEFAULT_PATH_CACHE_SIZE);
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int Properties::renderBufferCacheSize = MB(DEFAULT_RENDER_BUFFER_CACHE_SIZE);
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int Properties::tessellationCacheSize = MB(DEFAULT_VERTEX_CACHE_SIZE);
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int Properties::textDropShadowCacheSize = MB(DEFAULT_DROP_SHADOW_CACHE_SIZE);
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int Properties::textureCacheSize = MB(DEFAULT_TEXTURE_CACHE_SIZE);
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float Properties::textureCacheFlushRate = DEFAULT_TEXTURE_CACHE_FLUSH_RATE;
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DebugLevel Properties::debugLevel = kDebugDisabled;
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OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
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StencilClipDebug Properties::debugStencilClip = StencilClipDebug::Hide;
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float Properties::overrideLightRadius = -1.0f;
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float Properties::overrideLightPosY = -1.0f;
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float Properties::overrideLightPosZ = -1.0f;
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float Properties::overrideAmbientRatio = -1.0f;
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int Properties::overrideAmbientShadowStrength = -1;
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int Properties::overrideSpotShadowStrength = -1;
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ProfileType Properties::sProfileType = ProfileType::None;
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bool Properties::sDisableProfileBars = false;
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bool Properties::waitForGpuCompletion = false;
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static int property_get_int(const char* key, int defaultValue) {
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char buf[PROPERTY_VALUE_MAX] = {'\0',};
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if (property_get(key, buf, "") > 0) {
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return atoi(buf);
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}
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return defaultValue;
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}
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static float property_get_float(const char* key, float defaultValue) {
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char buf[PROPERTY_VALUE_MAX] = {'\0',};
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if (property_get(key, buf, "") > 0) {
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return atof(buf);
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}
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return defaultValue;
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}
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bool Properties::load() {
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char property[PROPERTY_VALUE_MAX];
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bool prevDebugLayersUpdates = debugLayersUpdates;
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bool prevDebugOverdraw = debugOverdraw;
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StencilClipDebug prevDebugStencilClip = debugStencilClip;
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debugOverdraw = false;
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if (property_get(PROPERTY_DEBUG_OVERDRAW, property, nullptr) > 0) {
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INIT_LOGD(" Overdraw debug enabled: %s", property);
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if (!strcmp(property, "show")) {
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debugOverdraw = true;
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overdrawColorSet = OverdrawColorSet::Default;
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} else if (!strcmp(property, "show_deuteranomaly")) {
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debugOverdraw = true;
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overdrawColorSet = OverdrawColorSet::Deuteranomaly;
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}
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}
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// See Properties.h for valid values
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if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, nullptr) > 0) {
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INIT_LOGD(" Stencil clip debug enabled: %s", property);
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if (!strcmp(property, "hide")) {
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debugStencilClip = StencilClipDebug::Hide;
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} else if (!strcmp(property, "highlight")) {
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debugStencilClip = StencilClipDebug::ShowHighlight;
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} else if (!strcmp(property, "region")) {
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debugStencilClip = StencilClipDebug::ShowRegion;
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}
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} else {
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debugStencilClip = StencilClipDebug::Hide;
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}
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sProfileType = ProfileType::None;
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if (property_get(PROPERTY_PROFILE, property, "") > 0) {
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if (!strcmp(property, PROPERTY_PROFILE_VISUALIZE_BARS)) {
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sProfileType = ProfileType::Bars;
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} else if (!strcmp(property, "true")) {
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sProfileType = ProfileType::Console;
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}
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}
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debugLayersUpdates = property_get_bool(PROPERTY_DEBUG_LAYERS_UPDATES, false);
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INIT_LOGD(" Layers updates debug enabled: %d", debugLayersUpdates);
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drawDeferDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_DEFER, false);
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INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
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drawReorderDisabled = property_get_bool(PROPERTY_DISABLE_DRAW_REORDER, false);
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INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
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showDirtyRegions = property_get_bool(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
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debugLevel = (DebugLevel) property_get_int(PROPERTY_DEBUG, kDebugDisabled);
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skipEmptyFrames = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE, true);
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useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
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enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
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textGamma = property_get_float(PROPERTY_TEXT_GAMMA, DEFAULT_TEXT_GAMMA);
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fboCacheSize = property_get_int(PROPERTY_FBO_CACHE_SIZE, DEFAULT_FBO_CACHE_SIZE);
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gradientCacheSize = MB(property_get_float(PROPERTY_GRADIENT_CACHE_SIZE, DEFAULT_GRADIENT_CACHE_SIZE));
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layerPoolSize = MB(property_get_float(PROPERTY_LAYER_CACHE_SIZE, DEFAULT_LAYER_CACHE_SIZE));
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patchCacheSize = KB(property_get_float(PROPERTY_PATCH_CACHE_SIZE, DEFAULT_PATCH_CACHE_SIZE));
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pathCacheSize = MB(property_get_float(PROPERTY_PATH_CACHE_SIZE, DEFAULT_PATH_CACHE_SIZE));
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renderBufferCacheSize = MB(property_get_float(PROPERTY_RENDER_BUFFER_CACHE_SIZE, DEFAULT_RENDER_BUFFER_CACHE_SIZE));
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tessellationCacheSize = MB(property_get_float(PROPERTY_VERTEX_CACHE_SIZE, DEFAULT_VERTEX_CACHE_SIZE));
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textDropShadowCacheSize = MB(property_get_float(PROPERTY_DROP_SHADOW_CACHE_SIZE, DEFAULT_DROP_SHADOW_CACHE_SIZE));
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textureCacheSize = MB(property_get_float(PROPERTY_TEXTURE_CACHE_SIZE, DEFAULT_TEXTURE_CACHE_SIZE));
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textureCacheFlushRate = std::max(0.0f, std::min(1.0f,
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property_get_float(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, DEFAULT_TEXTURE_CACHE_FLUSH_RATE)));
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return (prevDebugLayersUpdates != debugLayersUpdates)
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|| (prevDebugOverdraw != debugOverdraw)
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|| (prevDebugStencilClip != debugStencilClip);
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}
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void Properties::overrideProperty(const char* name, const char* value) {
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if (!strcmp(name, "disableProfileBars")) {
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sDisableProfileBars = !strcmp(value, "true");
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ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
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return;
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} else if (!strcmp(name, "ambientRatio")) {
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overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
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ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
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return;
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} else if (!strcmp(name, "lightRadius")) {
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overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
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ALOGD("lightRadius = %.2f", overrideLightRadius);
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return;
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} else if (!strcmp(name, "lightPosY")) {
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overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
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ALOGD("lightPos Y = %.2f", overrideLightPosY);
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return;
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} else if (!strcmp(name, "lightPosZ")) {
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overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
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ALOGD("lightPos Z = %.2f", overrideLightPosZ);
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return;
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} else if (!strcmp(name, "ambientShadowStrength")) {
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overrideAmbientShadowStrength = atoi(value);
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ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
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return;
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} else if (!strcmp(name, "spotShadowStrength")) {
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overrideSpotShadowStrength = atoi(value);
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ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
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return;
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}
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ALOGD("failed overriding property %s to %s", name, value);
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}
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ProfileType Properties::getProfileType() {
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if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
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return ProfileType::None;
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return sProfileType;
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}
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}; // namespace uirenderer
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}; // namespace android
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