- Refactored VPathRenderer & VectorDrawableState - Moved all the VD rendering into native - Set up hooks for VD's property changes in JNI for animated VD TODO: JNI calls can be further reduced when we convert the animation in AVD to use RenderNodeAnimator, in which case animation will be driven from native and therefore most of the JNI hooks for changing VD's properties during animation will no longer be needed. Change-Id: I52021f4d7bea057b83ace54085d870dd45acae0f
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_PATHPARSER_H
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#define ANDROID_HWUI_PATHPARSER_H
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#include "VectorDrawable.h"
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#include "utils/VectorDrawableUtils.h"
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#include <jni.h>
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#include <android/log.h>
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#include <cutils/compiler.h>
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#include <string>
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namespace android {
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namespace uirenderer {
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class PathParser {
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public:
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struct ANDROID_API ParseResult {
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bool failureOccurred = false;
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std::string failureMessage;
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};
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/**
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* Parse the string literal and create a Skia Path. Return true on success.
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*/
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ANDROID_API static void parseStringForSkPath(SkPath* outPath, ParseResult* result,
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const char* pathStr, size_t strLength);
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ANDROID_API static void getPathDataFromString(PathData* outData, ParseResult* result,
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const char* pathStr, size_t strLength);
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static void dump(const PathData& data);
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};
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}; // namespace uirenderer
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}; // namespace android
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#endif //ANDROID_HWUI_PATHPARSER_H
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