e8c3c813b0
Change-Id: I943eae4e9408c77bdfba6304ba7ee3e862351a41
766 lines
27 KiB
C++
766 lines
27 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "FontRenderer.h"
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#include "Caches.h"
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#include "Debug.h"
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#include "Extensions.h"
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#include "Glop.h"
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#include "GlopBuilder.h"
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#include "PixelBuffer.h"
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#include "Rect.h"
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#include "renderstate/RenderState.h"
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#include "utils/Blur.h"
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#include "utils/Timing.h"
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#if HWUI_NEW_OPS
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#include "BakedOpDispatcher.h"
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#include "BakedOpRenderer.h"
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#include "BakedOpState.h"
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#else
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#include "OpenGLRenderer.h"
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#endif
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#include <algorithm>
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#include <cutils/properties.h>
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#include <SkGlyph.h>
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#include <SkUtils.h>
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#include <utils/Log.h>
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#ifdef ANDROID_ENABLE_RENDERSCRIPT
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#include <RenderScript.h>
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#endif
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namespace android {
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namespace uirenderer {
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// blur inputs smaller than this constant will bypass renderscript
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#define RS_MIN_INPUT_CUTOFF 10000
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///////////////////////////////////////////////////////////////////////////////
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// TextSetupFunctor
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///////////////////////////////////////////////////////////////////////////////
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void TextDrawFunctor::draw(CacheTexture& texture, bool linearFiltering) {
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int textureFillFlags = TextureFillFlags::None;
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if (texture.getFormat() == GL_ALPHA) {
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textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
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}
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if (linearFiltering) {
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textureFillFlags |= TextureFillFlags::ForceFilter;
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}
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int transformFlags = pureTranslate
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? TransformFlags::MeshIgnoresCanvasTransform : TransformFlags::None;
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Glop glop;
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#if HWUI_NEW_OPS
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GlopBuilder(renderer->renderState(), renderer->caches(), &glop)
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.setRoundRectClipState(bakedState->roundRectClipState)
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.setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
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.setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, bakedState->alpha)
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.setTransform(bakedState->computedState.transform, transformFlags)
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.setModelViewIdentityEmptyBounds()
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.build();
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// Note: don't pass dirty bounds here, so user must manage passing dirty bounds to renderer
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renderer->renderGlop(nullptr, clip, glop);
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#else
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GlopBuilder(renderer->mRenderState, renderer->mCaches, &glop)
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.setRoundRectClipState(renderer->currentSnapshot()->roundRectClipState)
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.setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
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.setFillTexturePaint(texture.getTexture(), textureFillFlags, paint, renderer->currentSnapshot()->alpha)
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.setTransform(*(renderer->currentSnapshot()), transformFlags)
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.setModelViewOffsetRect(0, 0, Rect())
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.build();
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renderer->renderGlop(glop);
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#endif
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}
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///////////////////////////////////////////////////////////////////////////////
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// FontRenderer
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///////////////////////////////////////////////////////////////////////////////
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static bool sLogFontRendererCreate = true;
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FontRenderer::FontRenderer(const uint8_t* gammaTable)
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: mGammaTable(gammaTable)
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, mCurrentFont(nullptr)
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, mActiveFonts(LruCache<Font::FontDescription, Font*>::kUnlimitedCapacity)
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, mCurrentCacheTexture(nullptr)
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, mUploadTexture(false)
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, mFunctor(nullptr)
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, mClip(nullptr)
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, mBounds(nullptr)
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, mDrawn(false)
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, mInitialized(false)
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, mLinearFiltering(false) {
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if (sLogFontRendererCreate) {
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INIT_LOGD("Creating FontRenderer");
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}
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mSmallCacheWidth = property_get_int32(PROPERTY_TEXT_SMALL_CACHE_WIDTH,
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DEFAULT_TEXT_SMALL_CACHE_WIDTH);
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mSmallCacheHeight = property_get_int32(PROPERTY_TEXT_SMALL_CACHE_HEIGHT,
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DEFAULT_TEXT_SMALL_CACHE_HEIGHT);
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mLargeCacheWidth = property_get_int32(PROPERTY_TEXT_LARGE_CACHE_WIDTH,
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DEFAULT_TEXT_LARGE_CACHE_WIDTH);
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mLargeCacheHeight = property_get_int32(PROPERTY_TEXT_LARGE_CACHE_HEIGHT,
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DEFAULT_TEXT_LARGE_CACHE_HEIGHT);
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uint32_t maxTextureSize = (uint32_t) Caches::getInstance().maxTextureSize;
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mSmallCacheWidth = std::min(mSmallCacheWidth, maxTextureSize);
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mSmallCacheHeight = std::min(mSmallCacheHeight, maxTextureSize);
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mLargeCacheWidth = std::min(mLargeCacheWidth, maxTextureSize);
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mLargeCacheHeight = std::min(mLargeCacheHeight, maxTextureSize);
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if (sLogFontRendererCreate) {
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INIT_LOGD(" Text cache sizes, in pixels: %i x %i, %i x %i, %i x %i, %i x %i",
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mSmallCacheWidth, mSmallCacheHeight,
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mLargeCacheWidth, mLargeCacheHeight >> 1,
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mLargeCacheWidth, mLargeCacheHeight >> 1,
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mLargeCacheWidth, mLargeCacheHeight);
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}
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sLogFontRendererCreate = false;
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}
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void clearCacheTextures(std::vector<CacheTexture*>& cacheTextures) {
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for (uint32_t i = 0; i < cacheTextures.size(); i++) {
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delete cacheTextures[i];
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}
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cacheTextures.clear();
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}
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FontRenderer::~FontRenderer() {
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clearCacheTextures(mACacheTextures);
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clearCacheTextures(mRGBACacheTextures);
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LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
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while (it.next()) {
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delete it.value();
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}
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mActiveFonts.clear();
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}
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void FontRenderer::flushAllAndInvalidate() {
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issueDrawCommand();
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LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
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while (it.next()) {
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it.value()->invalidateTextureCache();
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}
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for (uint32_t i = 0; i < mACacheTextures.size(); i++) {
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mACacheTextures[i]->init();
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}
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for (uint32_t i = 0; i < mRGBACacheTextures.size(); i++) {
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mRGBACacheTextures[i]->init();
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}
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mDrawn = false;
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}
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void FontRenderer::flushLargeCaches(std::vector<CacheTexture*>& cacheTextures) {
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// Start from 1; don't deallocate smallest/default texture
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for (uint32_t i = 1; i < cacheTextures.size(); i++) {
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CacheTexture* cacheTexture = cacheTextures[i];
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if (cacheTexture->getPixelBuffer()) {
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cacheTexture->init();
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LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
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while (it.next()) {
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it.value()->invalidateTextureCache(cacheTexture);
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}
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cacheTexture->releasePixelBuffer();
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}
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}
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}
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void FontRenderer::flushLargeCaches() {
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flushLargeCaches(mACacheTextures);
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flushLargeCaches(mRGBACacheTextures);
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}
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CacheTexture* FontRenderer::cacheBitmapInTexture(std::vector<CacheTexture*>& cacheTextures,
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const SkGlyph& glyph, uint32_t* startX, uint32_t* startY) {
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for (uint32_t i = 0; i < cacheTextures.size(); i++) {
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if (cacheTextures[i]->fitBitmap(glyph, startX, startY)) {
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return cacheTextures[i];
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}
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}
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// Could not fit glyph into current cache textures
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return nullptr;
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}
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void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
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uint32_t* retOriginX, uint32_t* retOriginY, bool precaching) {
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checkInit();
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// If the glyph bitmap is empty let's assum the glyph is valid
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// so we can avoid doing extra work later on
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if (glyph.fWidth == 0 || glyph.fHeight == 0) {
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cachedGlyph->mIsValid = true;
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cachedGlyph->mCacheTexture = nullptr;
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return;
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}
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cachedGlyph->mIsValid = false;
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// choose an appropriate cache texture list for this glyph format
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SkMask::Format format = static_cast<SkMask::Format>(glyph.fMaskFormat);
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std::vector<CacheTexture*>* cacheTextures = nullptr;
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switch (format) {
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case SkMask::kA8_Format:
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case SkMask::kBW_Format:
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cacheTextures = &mACacheTextures;
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break;
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case SkMask::kARGB32_Format:
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cacheTextures = &mRGBACacheTextures;
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break;
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default:
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#if DEBUG_FONT_RENDERER
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ALOGD("getCacheTexturesForFormat: unknown SkMask format %x", format);
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#endif
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return;
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}
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// If the glyph is too tall, don't cache it
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if (glyph.fHeight + TEXTURE_BORDER_SIZE * 2 >
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(*cacheTextures)[cacheTextures->size() - 1]->getHeight()) {
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ALOGE("Font size too large to fit in cache. width, height = %i, %i",
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(int) glyph.fWidth, (int) glyph.fHeight);
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return;
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}
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// Now copy the bitmap into the cache texture
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uint32_t startX = 0;
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uint32_t startY = 0;
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CacheTexture* cacheTexture = cacheBitmapInTexture(*cacheTextures, glyph, &startX, &startY);
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if (!cacheTexture) {
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if (!precaching) {
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// If the new glyph didn't fit and we are not just trying to precache it,
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// clear out the cache and try again
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flushAllAndInvalidate();
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cacheTexture = cacheBitmapInTexture(*cacheTextures, glyph, &startX, &startY);
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}
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if (!cacheTexture) {
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// either the glyph didn't fit or we're precaching and will cache it when we draw
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return;
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}
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}
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cachedGlyph->mCacheTexture = cacheTexture;
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*retOriginX = startX;
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*retOriginY = startY;
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uint32_t endX = startX + glyph.fWidth;
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uint32_t endY = startY + glyph.fHeight;
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uint32_t cacheWidth = cacheTexture->getWidth();
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if (!cacheTexture->getPixelBuffer()) {
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Caches::getInstance().textureState().activateTexture(0);
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// Large-glyph texture memory is allocated only as needed
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cacheTexture->allocatePixelBuffer();
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}
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if (!cacheTexture->mesh()) {
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cacheTexture->allocateMesh();
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}
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uint8_t* cacheBuffer = cacheTexture->getPixelBuffer()->map();
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uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
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int srcStride = glyph.rowBytes();
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// Copy the glyph image, taking the mask format into account
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switch (format) {
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case SkMask::kA8_Format: {
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uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
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uint32_t row = (startY - TEXTURE_BORDER_SIZE) * cacheWidth + startX
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- TEXTURE_BORDER_SIZE;
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// write leading border line
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memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
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// write glyph data
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if (mGammaTable) {
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for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
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row = cacheY * cacheWidth;
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cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
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for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
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uint8_t tempCol = bitmapBuffer[bY + bX];
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cacheBuffer[row + cacheX] = mGammaTable[tempCol];
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}
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cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;
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}
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} else {
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for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
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row = cacheY * cacheWidth;
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memcpy(&cacheBuffer[row + startX], &bitmapBuffer[bY], glyph.fWidth);
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cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
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cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;
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}
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}
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// write trailing border line
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row = (endY + TEXTURE_BORDER_SIZE - 1) * cacheWidth + startX - TEXTURE_BORDER_SIZE;
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memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
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break;
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}
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case SkMask::kARGB32_Format: {
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// prep data lengths
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const size_t formatSize = PixelBuffer::formatSize(GL_RGBA);
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const size_t borderSize = formatSize * TEXTURE_BORDER_SIZE;
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size_t rowSize = formatSize * glyph.fWidth;
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// prep advances
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size_t dstStride = formatSize * cacheWidth;
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// prep indices
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// - we actually start one row early, and then increment before first copy
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uint8_t* src = &bitmapBuffer[0 - srcStride];
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uint8_t* dst = &cacheBuffer[cacheTexture->getOffset(startX, startY - 1)];
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uint8_t* dstEnd = &cacheBuffer[cacheTexture->getOffset(startX, endY - 1)];
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uint8_t* dstL = dst - borderSize;
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uint8_t* dstR = dst + rowSize;
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// write leading border line
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memset(dstL, 0, rowSize + 2 * borderSize);
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// write glyph data
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while (dst < dstEnd) {
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memset(dstL += dstStride, 0, borderSize); // leading border column
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memcpy(dst += dstStride, src += srcStride, rowSize); // glyph data
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memset(dstR += dstStride, 0, borderSize); // trailing border column
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}
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// write trailing border line
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memset(dstL += dstStride, 0, rowSize + 2 * borderSize);
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break;
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}
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case SkMask::kBW_Format: {
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uint32_t cacheX = 0, cacheY = 0;
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uint32_t row = (startY - TEXTURE_BORDER_SIZE) * cacheWidth + startX
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- TEXTURE_BORDER_SIZE;
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static const uint8_t COLORS[2] = { 0, 255 };
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// write leading border line
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memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
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// write glyph data
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for (cacheY = startY; cacheY < endY; cacheY++) {
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cacheX = startX;
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int rowBytes = srcStride;
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uint8_t* buffer = bitmapBuffer;
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row = cacheY * cacheWidth;
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cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
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while (--rowBytes >= 0) {
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uint8_t b = *buffer++;
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for (int8_t mask = 7; mask >= 0 && cacheX < endX; mask--) {
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cacheBuffer[cacheY * cacheWidth + cacheX++] = COLORS[(b >> mask) & 0x1];
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}
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}
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cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;
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bitmapBuffer += srcStride;
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}
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// write trailing border line
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row = (endY + TEXTURE_BORDER_SIZE - 1) * cacheWidth + startX - TEXTURE_BORDER_SIZE;
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memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
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break;
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}
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default:
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ALOGW("Unknown glyph format: 0x%x", format);
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break;
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}
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cachedGlyph->mIsValid = true;
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}
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CacheTexture* FontRenderer::createCacheTexture(int width, int height, GLenum format,
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bool allocate) {
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CacheTexture* cacheTexture = new CacheTexture(width, height, format, kMaxNumberOfQuads);
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if (allocate) {
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Caches::getInstance().textureState().activateTexture(0);
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cacheTexture->allocatePixelBuffer();
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cacheTexture->allocateMesh();
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}
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return cacheTexture;
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}
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void FontRenderer::initTextTexture() {
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clearCacheTextures(mACacheTextures);
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clearCacheTextures(mRGBACacheTextures);
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mUploadTexture = false;
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mACacheTextures.push_back(createCacheTexture(mSmallCacheWidth, mSmallCacheHeight,
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GL_ALPHA, true));
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mACacheTextures.push_back(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight >> 1,
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GL_ALPHA, false));
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mACacheTextures.push_back(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight >> 1,
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GL_ALPHA, false));
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mACacheTextures.push_back(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight,
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GL_ALPHA, false));
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mRGBACacheTextures.push_back(createCacheTexture(mSmallCacheWidth, mSmallCacheHeight,
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GL_RGBA, false));
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mRGBACacheTextures.push_back(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight >> 1,
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GL_RGBA, false));
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mCurrentCacheTexture = mACacheTextures[0];
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}
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// We don't want to allocate anything unless we actually draw text
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void FontRenderer::checkInit() {
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if (mInitialized) {
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return;
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}
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initTextTexture();
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mInitialized = true;
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}
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void checkTextureUpdateForCache(Caches& caches, std::vector<CacheTexture*>& cacheTextures,
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bool& resetPixelStore, GLuint& lastTextureId) {
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for (uint32_t i = 0; i < cacheTextures.size(); i++) {
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CacheTexture* cacheTexture = cacheTextures[i];
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if (cacheTexture->isDirty() && cacheTexture->getPixelBuffer()) {
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if (cacheTexture->getTextureId() != lastTextureId) {
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lastTextureId = cacheTexture->getTextureId();
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caches.textureState().activateTexture(0);
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caches.textureState().bindTexture(lastTextureId);
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}
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if (cacheTexture->upload()) {
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resetPixelStore = true;
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}
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}
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}
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}
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void FontRenderer::checkTextureUpdate() {
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if (!mUploadTexture) {
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return;
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}
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Caches& caches = Caches::getInstance();
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GLuint lastTextureId = 0;
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bool resetPixelStore = false;
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// Iterate over all the cache textures and see which ones need to be updated
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checkTextureUpdateForCache(caches, mACacheTextures, resetPixelStore, lastTextureId);
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checkTextureUpdateForCache(caches, mRGBACacheTextures, resetPixelStore, lastTextureId);
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// Unbind any PBO we might have used to update textures
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caches.pixelBufferState().unbind();
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// Reset to default unpack row length to avoid affecting texture
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// uploads in other parts of the renderer
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if (resetPixelStore) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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mUploadTexture = false;
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}
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void FontRenderer::issueDrawCommand(std::vector<CacheTexture*>& cacheTextures) {
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if (!mFunctor) return;
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bool first = true;
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for (uint32_t i = 0; i < cacheTextures.size(); i++) {
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CacheTexture* texture = cacheTextures[i];
|
|
if (texture->canDraw()) {
|
|
if (first) {
|
|
checkTextureUpdate();
|
|
first = false;
|
|
mDrawn = true;
|
|
}
|
|
|
|
mFunctor->draw(*texture, mLinearFiltering);
|
|
|
|
texture->resetMesh();
|
|
}
|
|
}
|
|
}
|
|
|
|
void FontRenderer::issueDrawCommand() {
|
|
issueDrawCommand(mACacheTextures);
|
|
issueDrawCommand(mRGBACacheTextures);
|
|
}
|
|
|
|
void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
|
|
float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
|
|
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
|
if (texture != mCurrentCacheTexture) {
|
|
// Now use the new texture id
|
|
mCurrentCacheTexture = texture;
|
|
}
|
|
|
|
mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
|
|
x3, y3, u3, v3, x4, y4, u4, v4);
|
|
}
|
|
|
|
void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1,
|
|
float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
|
|
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
|
|
|
if (mClip &&
|
|
(x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
|
|
return;
|
|
}
|
|
|
|
appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
|
|
|
|
if (mBounds) {
|
|
mBounds->left = std::min(mBounds->left, x1);
|
|
mBounds->top = std::min(mBounds->top, y3);
|
|
mBounds->right = std::max(mBounds->right, x3);
|
|
mBounds->bottom = std::max(mBounds->bottom, y1);
|
|
}
|
|
|
|
if (mCurrentCacheTexture->endOfMesh()) {
|
|
issueDrawCommand();
|
|
}
|
|
}
|
|
|
|
void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
|
|
float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
|
|
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
|
|
|
appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
|
|
|
|
if (mBounds) {
|
|
mBounds->left = std::min(mBounds->left, std::min(x1, std::min(x2, std::min(x3, x4))));
|
|
mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4))));
|
|
mBounds->right = std::max(mBounds->right, std::max(x1, std::max(x2, std::max(x3, x4))));
|
|
mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4))));
|
|
}
|
|
|
|
if (mCurrentCacheTexture->endOfMesh()) {
|
|
issueDrawCommand();
|
|
}
|
|
}
|
|
|
|
void FontRenderer::setFont(const SkPaint* paint, const SkMatrix& matrix) {
|
|
mCurrentFont = Font::create(this, paint, matrix);
|
|
}
|
|
|
|
FontRenderer::DropShadow FontRenderer::renderDropShadow(const SkPaint* paint, const glyph_t *glyphs,
|
|
int numGlyphs, float radius, const float* positions) {
|
|
checkInit();
|
|
|
|
DropShadow image;
|
|
image.width = 0;
|
|
image.height = 0;
|
|
image.image = nullptr;
|
|
image.penX = 0;
|
|
image.penY = 0;
|
|
|
|
if (!mCurrentFont) {
|
|
return image;
|
|
}
|
|
|
|
mDrawn = false;
|
|
mClip = nullptr;
|
|
mBounds = nullptr;
|
|
|
|
Rect bounds;
|
|
mCurrentFont->measure(paint, glyphs, numGlyphs, &bounds, positions);
|
|
|
|
uint32_t intRadius = Blur::convertRadiusToInt(radius);
|
|
uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * intRadius;
|
|
uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * intRadius;
|
|
|
|
uint32_t maxSize = Caches::getInstance().maxTextureSize;
|
|
if (paddedWidth > maxSize || paddedHeight > maxSize) {
|
|
return image;
|
|
}
|
|
|
|
#ifdef ANDROID_ENABLE_RENDERSCRIPT
|
|
// Align buffers for renderscript usage
|
|
if (paddedWidth & (RS_CPU_ALLOCATION_ALIGNMENT - 1)) {
|
|
paddedWidth += RS_CPU_ALLOCATION_ALIGNMENT - paddedWidth % RS_CPU_ALLOCATION_ALIGNMENT;
|
|
}
|
|
int size = paddedWidth * paddedHeight;
|
|
uint8_t* dataBuffer = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, size);
|
|
#else
|
|
int size = paddedWidth * paddedHeight;
|
|
uint8_t* dataBuffer = (uint8_t*) malloc(size);
|
|
#endif
|
|
|
|
memset(dataBuffer, 0, size);
|
|
|
|
int penX = intRadius - bounds.left;
|
|
int penY = intRadius - bounds.bottom;
|
|
|
|
if ((bounds.right > bounds.left) && (bounds.top > bounds.bottom)) {
|
|
// text has non-whitespace, so draw and blur to create the shadow
|
|
// NOTE: bounds.isEmpty() can't be used here, since vertical coordinates are inverted
|
|
// TODO: don't draw pure whitespace in the first place, and avoid needing this check
|
|
mCurrentFont->render(paint, glyphs, numGlyphs, penX, penY,
|
|
Font::BITMAP, dataBuffer, paddedWidth, paddedHeight, nullptr, positions);
|
|
|
|
// Unbind any PBO we might have used
|
|
Caches::getInstance().pixelBufferState().unbind();
|
|
|
|
blurImage(&dataBuffer, paddedWidth, paddedHeight, radius);
|
|
}
|
|
|
|
image.width = paddedWidth;
|
|
image.height = paddedHeight;
|
|
image.image = dataBuffer;
|
|
image.penX = penX;
|
|
image.penY = penY;
|
|
|
|
return image;
|
|
}
|
|
|
|
void FontRenderer::initRender(const Rect* clip, Rect* bounds, TextDrawFunctor* functor) {
|
|
checkInit();
|
|
|
|
mDrawn = false;
|
|
mBounds = bounds;
|
|
mFunctor = functor;
|
|
mClip = clip;
|
|
}
|
|
|
|
void FontRenderer::finishRender() {
|
|
mBounds = nullptr;
|
|
mClip = nullptr;
|
|
|
|
issueDrawCommand();
|
|
}
|
|
|
|
void FontRenderer::precache(const SkPaint* paint, const glyph_t* glyphs, int numGlyphs,
|
|
const SkMatrix& matrix) {
|
|
Font* font = Font::create(this, paint, matrix);
|
|
font->precache(paint, glyphs, numGlyphs);
|
|
}
|
|
|
|
void FontRenderer::endPrecaching() {
|
|
checkTextureUpdate();
|
|
}
|
|
|
|
bool FontRenderer::renderPosText(const SkPaint* paint, const Rect* clip, const glyph_t* glyphs,
|
|
int numGlyphs, int x, int y, const float* positions,
|
|
Rect* bounds, TextDrawFunctor* functor, bool forceFinish) {
|
|
if (!mCurrentFont) {
|
|
ALOGE("No font set");
|
|
return false;
|
|
}
|
|
|
|
initRender(clip, bounds, functor);
|
|
mCurrentFont->render(paint, glyphs, numGlyphs, x, y, positions);
|
|
|
|
if (forceFinish) {
|
|
finishRender();
|
|
}
|
|
|
|
return mDrawn;
|
|
}
|
|
|
|
bool FontRenderer::renderTextOnPath(const SkPaint* paint, const Rect* clip, const glyph_t* glyphs,
|
|
int numGlyphs, const SkPath* path, float hOffset, float vOffset,
|
|
Rect* bounds, TextDrawFunctor* functor) {
|
|
if (!mCurrentFont) {
|
|
ALOGE("No font set");
|
|
return false;
|
|
}
|
|
|
|
initRender(clip, bounds, functor);
|
|
mCurrentFont->render(paint, glyphs, numGlyphs, path, hOffset, vOffset);
|
|
finishRender();
|
|
|
|
return mDrawn;
|
|
}
|
|
|
|
void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, float radius) {
|
|
uint32_t intRadius = Blur::convertRadiusToInt(radius);
|
|
#ifdef ANDROID_ENABLE_RENDERSCRIPT
|
|
if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF) {
|
|
uint8_t* outImage = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height);
|
|
|
|
if (mRs == nullptr) {
|
|
mRs = new RSC::RS();
|
|
// a null path is OK because there are no custom kernels used
|
|
// hence nothing gets cached by RS
|
|
if (!mRs->init("", RSC::RS_INIT_LOW_LATENCY | RSC::RS_INIT_SYNCHRONOUS)) {
|
|
mRs.clear();
|
|
ALOGE("blur RS failed to init");
|
|
} else {
|
|
mRsElement = RSC::Element::A_8(mRs);
|
|
mRsScript = RSC::ScriptIntrinsicBlur::create(mRs, mRsElement);
|
|
}
|
|
}
|
|
if (mRs != nullptr) {
|
|
RSC::sp<const RSC::Type> t = RSC::Type::create(mRs, mRsElement, width, height, 0);
|
|
RSC::sp<RSC::Allocation> ain = RSC::Allocation::createTyped(mRs, t,
|
|
RS_ALLOCATION_MIPMAP_NONE,
|
|
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED,
|
|
*image);
|
|
RSC::sp<RSC::Allocation> aout = RSC::Allocation::createTyped(mRs, t,
|
|
RS_ALLOCATION_MIPMAP_NONE,
|
|
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED,
|
|
outImage);
|
|
|
|
mRsScript->setRadius(radius);
|
|
mRsScript->setInput(ain);
|
|
mRsScript->forEach(aout);
|
|
|
|
// replace the original image's pointer, avoiding a copy back to the original buffer
|
|
free(*image);
|
|
*image = outImage;
|
|
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
std::unique_ptr<float[]> gaussian(new float[2 * intRadius + 1]);
|
|
Blur::generateGaussianWeights(gaussian.get(), radius);
|
|
|
|
std::unique_ptr<uint8_t[]> scratch(new uint8_t[width * height]);
|
|
Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height);
|
|
Blur::vertical(gaussian.get(), intRadius, scratch.get(), *image, width, height);
|
|
}
|
|
|
|
static uint32_t calculateCacheSize(const std::vector<CacheTexture*>& cacheTextures) {
|
|
uint32_t size = 0;
|
|
for (uint32_t i = 0; i < cacheTextures.size(); i++) {
|
|
CacheTexture* cacheTexture = cacheTextures[i];
|
|
if (cacheTexture && cacheTexture->getPixelBuffer()) {
|
|
size += cacheTexture->getPixelBuffer()->getSize();
|
|
}
|
|
}
|
|
return size;
|
|
}
|
|
|
|
uint32_t FontRenderer::getCacheSize(GLenum format) const {
|
|
switch (format) {
|
|
case GL_ALPHA: {
|
|
return calculateCacheSize(mACacheTextures);
|
|
}
|
|
case GL_RGBA: {
|
|
return calculateCacheSize(mRGBACacheTextures);
|
|
}
|
|
default: {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|