Also mostly consolidates texture creation Change-Id: Ifea01303afda531dcec99b8fe2a0f64cf2f24420
175 lines
4.8 KiB
C++
175 lines
4.8 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_ASSET_ATLAS_H
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#define ANDROID_HWUI_ASSET_ATLAS_H
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#include "Texture.h"
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#include "UvMapper.h"
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#include <cutils/compiler.h>
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#include <GLES2/gl2.h>
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#include <ui/GraphicBuffer.h>
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#include <SkBitmap.h>
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#include <memory>
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#include <unordered_map>
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namespace android {
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namespace uirenderer {
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class Caches;
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class Image;
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/**
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* An asset atlas holds a collection of framework bitmaps in a single OpenGL
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* texture. Each bitmap is associated with a location, defined in pixels,
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* inside the atlas. The atlas is generated by the framework and bound as
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* an external texture using the EGLImageKHR extension.
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*/
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class AssetAtlas {
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public:
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/**
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* Entry representing the texture and uvMapper of a PixelRef in the
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* atlas
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*/
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class Entry {
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public:
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/*
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* A "virtual texture" object that represents the texture
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* this entry belongs to. This texture should never be
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* modified.
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*/
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Texture* texture;
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/**
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* Maps texture coordinates in the [0..1] range into the
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* correct range to sample this entry from the atlas.
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*/
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const UvMapper uvMapper;
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/**
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* Unique identifier used to merge bitmaps and 9-patches stored
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* in the atlas.
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*/
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const void* getMergeId() const {
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return texture->blend ? &atlas.mBlendKey : &atlas.mOpaqueKey;
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}
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~Entry() {
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delete texture;
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}
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private:
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/**
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* The pixel ref that generated this atlas entry.
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*/
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SkPixelRef* pixelRef;
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/**
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* Atlas this entry belongs to.
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*/
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const AssetAtlas& atlas;
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Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper,
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const AssetAtlas& atlas)
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: texture(texture)
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, uvMapper(mapper)
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, pixelRef(pixelRef)
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, atlas(atlas) {
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}
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friend class AssetAtlas;
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};
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AssetAtlas(): mTexture(nullptr), mImage(nullptr),
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mBlendKey(true), mOpaqueKey(false) { }
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~AssetAtlas() { terminate(); }
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/**
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* Initializes the atlas with the specified buffer and
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* map. The buffer is a gralloc'd texture that will be
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* used as an EGLImage. The map is a list of SkBitmap*
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* and their (x, y) positions
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*
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* This method returns immediately if the atlas is already
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* initialized. To re-initialize the atlas, you must
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* first call terminate().
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*/
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ANDROID_API void init(sp<GraphicBuffer> buffer, int64_t* map, int count);
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/**
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* Destroys the atlas texture. This object can be
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* re-initialized after calling this method.
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*
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* After calling this method, the width, height
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* and texture are set to 0.
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*/
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void terminate();
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/**
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* Returns the width of this atlas in pixels.
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* Can return 0 if the atlas is not initialized.
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*/
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uint32_t getWidth() const {
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return mTexture ? mTexture->width() : 0;
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}
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/**
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* Returns the height of this atlas in pixels.
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* Can return 0 if the atlas is not initialized.
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*/
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uint32_t getHeight() const {
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return mTexture ? mTexture->height() : 0;
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}
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/**
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* Returns the OpenGL name of the texture backing this atlas.
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* Can return 0 if the atlas is not initialized.
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*/
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GLuint getTexture() const {
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return mTexture ? mTexture->id() : 0;
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}
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/**
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* Returns the entry in the atlas associated with the specified
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* pixelRef. If the pixelRef is not in the atlas, return NULL.
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*/
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Entry* getEntry(const SkPixelRef* pixelRef) const;
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/**
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* Returns the texture for the atlas entry associated with the
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* specified pixelRef. If the pixelRef is not in the atlas, return NULL.
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*/
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Texture* getEntryTexture(const SkPixelRef* pixelRef) const;
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private:
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void createEntries(Caches& caches, int64_t* map, int count);
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Texture* mTexture;
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Image* mImage;
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const bool mBlendKey;
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const bool mOpaqueKey;
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std::unordered_map<const SkPixelRef*, std::unique_ptr<Entry>> mEntries;
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}; // class AssetAtlas
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}; // namespace uirenderer
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}; // namespace android
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#endif // ANDROID_HWUI_ASSET_ATLAS_H
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