android_frameworks_base/libs/hwui/BakedOpRenderer.cpp
Chris Craik 6fe991e5e7 Work to support saveLayer in new pipeline
clipped SaveLayers will now be pulled to the beginning of the frame,
prior to drawing FBO 0. This will remove the need for switching FBOs
mid-frame.

Change-Id: I4d8dc1f845e84e9b49d5acdf4f4703eef4a9cb06
2015-10-21 18:19:37 -07:00

138 lines
4.8 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BakedOpRenderer.h"
#include "Caches.h"
#include "Glop.h"
#include "GlopBuilder.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"
namespace android {
namespace uirenderer {
Texture* BakedOpRenderer::Info::getTexture(const SkBitmap* bitmap) {
Texture* texture = renderState.assetAtlas().getEntryTexture(bitmap);
if (!texture) {
return caches.textureCache.get(bitmap);
}
return texture;
}
void BakedOpRenderer::Info::renderGlop(const BakedOpState& state, const Glop& glop) {
bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None;
renderState.scissor().setEnabled(useScissor);
if (useScissor) {
const Rect& clip = state.computedState.clipRect;
renderState.scissor().set(clip.left, viewportHeight - clip.bottom,
clip.getWidth(), clip.getHeight());
}
renderState.render(glop, orthoMatrix);
didDraw = true;
}
void BakedOpRenderer::startFrame(Info& info) {
info.renderState.setViewport(info.viewportWidth, info.viewportHeight);
info.renderState.blend().syncEnabled();
Caches::getInstance().clearGarbage();
if (!info.opaque) {
// TODO: partial invalidate!
info.renderState.scissor().setEnabled(false);
glClear(GL_COLOR_BUFFER_BIT);
info.didDraw = true;
}
}
void BakedOpRenderer::endFrame(Info& info) {
info.caches.pathCache.trim();
info.caches.tessellationCache.trim();
#if DEBUG_OPENGL
GLUtils::dumpGLErrors();
#endif
#if DEBUG_MEMORY_USAGE
info.caches.dumpMemoryUsage();
#else
if (Properties::debugLevel & kDebugMemory) {
info.caches.dumpMemoryUsage();
}
#endif
}
void BakedOpRenderer::onRenderNodeOp(Info&, const RenderNodeOp&, const BakedOpState&) {
LOG_ALWAYS_FATAL("unsupported operation");
}
void BakedOpRenderer::onBitmapOp(Info& info, const BitmapOp& op, const BakedOpState& state) {
info.caches.textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere?
Texture* texture = info.getTexture(op.bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
Glop glop;
GlopBuilder(info.renderState, info.caches, &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUnitQuad(texture->uvMapper)
.setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
.build();
info.renderGlop(state, glop);
}
void BakedOpRenderer::onRectOp(Info& info, const RectOp& op, const BakedOpState& state) {
Glop glop;
GlopBuilder(info.renderState, info.caches, &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshUnitQuad()
.setFillPaint(*op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRect(op.unmappedBounds)
.build();
info.renderGlop(state, glop);
}
void BakedOpRenderer::onSimpleRectsOp(Info& info, const SimpleRectsOp& op, const BakedOpState& state) {
Glop glop;
GlopBuilder(info.renderState, info.caches, &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
.setFillPaint(*op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewOffsetRect(0, 0, op.unmappedBounds)
.build();
info.renderGlop(state, glop);
}
void BakedOpRenderer::onBeginLayerOp(Info& info, const BeginLayerOp& op, const BakedOpState& state) {
LOG_ALWAYS_FATAL("unsupported operation");
}
void BakedOpRenderer::onEndLayerOp(Info& info, const EndLayerOp& op, const BakedOpState& state) {
LOG_ALWAYS_FATAL("unsupported operation");
}
void BakedOpRenderer::onLayerOp(Info& info, const LayerOp& op, const BakedOpState& state) {
LOG_ALWAYS_FATAL("unsupported operation");
}
} // namespace uirenderer
} // namespace android