Jamie Gennis 68e4a7ac84 Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
2011-01-06 13:20:47 -08:00
2011-01-05 17:14:24 -08:00
2011-01-04 17:31:24 -08:00
2010-11-24 15:39:20 -08:00
2011-01-05 15:19:38 -08:00
2010-10-27 16:13:59 -07:00
2010-12-23 16:12:19 -08:00
2010-10-19 16:56:02 -07:00
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