Adding files outside $(LOCAL_PATH) is a bad idea. It generates output files to an unexpected directory. In this case, it's out/target/external/skia/src/images/SkImageDecoder_libjpeg.o It's not in $(PRODUCT_OUT), which is not correct. Worse, it makes the build system be unable to build different architectures (arm and x86) simultaneously, since the output files conflcit. Seems we can just remove SkImageDecoder_libjpeg.cpp since it's already in libskia. Change-Id: I3e7533126ef60fe2fd424fdc777760e73c93489b
51 lines
1.4 KiB
Makefile
51 lines
1.4 KiB
Makefile
# Copyright (C) 2009 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES := \
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omx_jpeg_decoder.cpp \
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jpeg_decoder_bench.cpp \
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SkOmxPixelRef.cpp \
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StreamSource.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libskia \
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libstagefright \
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libbinder \
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libutils \
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libjpeg
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LOCAL_C_INCLUDES := \
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$(JNI_H_INCLUDE) \
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$(TOP)/external/jpeg \
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$(TOP)/external/skia/include/config \
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$(TOP)/external/skia/include/core \
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$(TOP)/external/skia/include/images \
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$(TOP)/external/skia/include/utils \
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$(TOP)/external/skia/include/effects \
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$(TOP)/frameworks/base/media/libstagefright \
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$(TOP)/frameworks/base/include/media/stagefright/openmax \
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$(TOP)/frameworks/base/include/ \
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$(TOP)/frameworks/base/
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LOCAL_MODULE := jpeg_bench
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LOCAL_MODULE_TAGS := optional
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include $(BUILD_EXECUTABLE)
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