ed9f210568
across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
268 lines
6.7 KiB
C++
268 lines
6.7 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_BUILD_FOR_HOST
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#include "rsContext.h"
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#else
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#include "rsContextHostStub.h"
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#include <OpenGL/gl.h>
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#include <OpenGl/glext.h>
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#endif //ANDROID_RS_BUILD_FOR_HOST
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#include "rsProgramStore.h"
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using namespace android;
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using namespace android::renderscript;
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ProgramStore::ProgramStore(Context *rsc) : Program(rsc) {
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mDitherEnable = true;
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mBlendEnable = false;
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mColorRWriteEnable = true;
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mColorGWriteEnable = true;
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mColorBWriteEnable = true;
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mColorAWriteEnable = true;
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mBlendSrc = GL_ONE;
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mBlendDst = GL_ZERO;
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mDepthTestEnable = false;
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mDepthWriteEnable = true;
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mDepthFunc = GL_LESS;
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}
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ProgramStore::~ProgramStore() {
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}
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void ProgramStore::setupGL2(const Context *rsc, ProgramStoreState *state) {
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if (state->mLast.get() == this) {
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return;
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}
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state->mLast.set(this);
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glColorMask(mColorRWriteEnable,
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mColorGWriteEnable,
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mColorBWriteEnable,
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mColorAWriteEnable);
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if (mBlendEnable) {
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glEnable(GL_BLEND);
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glBlendFunc(mBlendSrc, mBlendDst);
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} else {
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glDisable(GL_BLEND);
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}
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//LOGE("pfs %i, %i, %x", mDepthWriteEnable, mDepthTestEnable, mDepthFunc);
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if (rsc->mUserSurfaceConfig.depthMin > 0) {
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glDepthMask(mDepthWriteEnable);
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if (mDepthTestEnable || mDepthWriteEnable) {
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(mDepthFunc);
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} else {
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glDisable(GL_DEPTH_TEST);
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}
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} else {
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glDepthMask(false);
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glDisable(GL_DEPTH_TEST);
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}
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if (rsc->mUserSurfaceConfig.stencilMin > 0) {
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} else {
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glStencilMask(0);
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glDisable(GL_STENCIL_TEST);
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}
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if (mDitherEnable) {
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glEnable(GL_DITHER);
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} else {
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glDisable(GL_DITHER);
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}
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}
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void ProgramStore::setDitherEnable(bool enable) {
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mDitherEnable = enable;
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}
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void ProgramStore::serialize(OStream *stream) const {
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}
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ProgramStore *ProgramStore::createFromStream(Context *rsc, IStream *stream) {
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return NULL;
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}
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void ProgramStore::setDepthFunc(RsDepthFunc func) {
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mDepthTestEnable = true;
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switch (func) {
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case RS_DEPTH_FUNC_ALWAYS:
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mDepthTestEnable = false;
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mDepthFunc = GL_ALWAYS;
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break;
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case RS_DEPTH_FUNC_LESS:
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mDepthFunc = GL_LESS;
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break;
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case RS_DEPTH_FUNC_LEQUAL:
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mDepthFunc = GL_LEQUAL;
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break;
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case RS_DEPTH_FUNC_GREATER:
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mDepthFunc = GL_GREATER;
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break;
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case RS_DEPTH_FUNC_GEQUAL:
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mDepthFunc = GL_GEQUAL;
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break;
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case RS_DEPTH_FUNC_EQUAL:
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mDepthFunc = GL_EQUAL;
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break;
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case RS_DEPTH_FUNC_NOTEQUAL:
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mDepthFunc = GL_NOTEQUAL;
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break;
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}
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}
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void ProgramStore::setDepthMask(bool mask) {
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mDepthWriteEnable = mask;
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}
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void ProgramStore::setBlendFunc(RsBlendSrcFunc src, RsBlendDstFunc dst) {
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mBlendEnable = true;
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if ((src == RS_BLEND_SRC_ONE) &&
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(dst == RS_BLEND_DST_ZERO)) {
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mBlendEnable = false;
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}
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switch (src) {
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case RS_BLEND_SRC_ZERO:
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mBlendSrc = GL_ZERO;
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break;
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case RS_BLEND_SRC_ONE:
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mBlendSrc = GL_ONE;
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break;
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case RS_BLEND_SRC_DST_COLOR:
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mBlendSrc = GL_DST_COLOR;
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break;
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case RS_BLEND_SRC_ONE_MINUS_DST_COLOR:
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mBlendSrc = GL_ONE_MINUS_DST_COLOR;
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break;
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case RS_BLEND_SRC_SRC_ALPHA:
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mBlendSrc = GL_SRC_ALPHA;
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break;
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case RS_BLEND_SRC_ONE_MINUS_SRC_ALPHA:
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mBlendSrc = GL_ONE_MINUS_SRC_ALPHA;
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break;
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case RS_BLEND_SRC_DST_ALPHA:
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mBlendSrc = GL_DST_ALPHA;
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break;
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case RS_BLEND_SRC_ONE_MINUS_DST_ALPHA:
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mBlendSrc = GL_ONE_MINUS_DST_ALPHA;
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break;
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case RS_BLEND_SRC_SRC_ALPHA_SATURATE:
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mBlendSrc = GL_SRC_ALPHA_SATURATE;
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break;
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}
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switch (dst) {
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case RS_BLEND_DST_ZERO:
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mBlendDst = GL_ZERO;
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break;
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case RS_BLEND_DST_ONE:
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mBlendDst = GL_ONE;
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break;
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case RS_BLEND_DST_SRC_COLOR:
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mBlendDst = GL_SRC_COLOR;
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break;
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case RS_BLEND_DST_ONE_MINUS_SRC_COLOR:
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mBlendDst = GL_ONE_MINUS_SRC_COLOR;
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break;
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case RS_BLEND_DST_SRC_ALPHA:
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mBlendDst = GL_SRC_ALPHA;
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break;
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case RS_BLEND_DST_ONE_MINUS_SRC_ALPHA:
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mBlendDst = GL_ONE_MINUS_SRC_ALPHA;
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break;
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case RS_BLEND_DST_DST_ALPHA:
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mBlendDst = GL_DST_ALPHA;
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break;
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case RS_BLEND_DST_ONE_MINUS_DST_ALPHA:
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mBlendDst = GL_ONE_MINUS_DST_ALPHA;
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break;
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}
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}
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void ProgramStore::setColorMask(bool r, bool g, bool b, bool a) {
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mColorRWriteEnable = r;
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mColorGWriteEnable = g;
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mColorBWriteEnable = b;
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mColorAWriteEnable = a;
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}
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ProgramStoreState::ProgramStoreState() {
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mPFS = NULL;
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}
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ProgramStoreState::~ProgramStoreState() {
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ObjectBase::checkDelete(mPFS);
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mPFS = NULL;
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}
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void ProgramStoreState::init(Context *rsc) {
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ProgramStore *pfs = new ProgramStore(rsc);
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mDefault.set(pfs);
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}
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void ProgramStoreState::deinit(Context *rsc) {
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mDefault.clear();
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mLast.clear();
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}
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namespace android {
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namespace renderscript {
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void rsi_ProgramStoreBegin(Context * rsc, RsElement in, RsElement out) {
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ObjectBase::checkDelete(rsc->mStateFragmentStore.mPFS);
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rsc->mStateFragmentStore.mPFS = new ProgramStore(rsc);
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}
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void rsi_ProgramStoreDepthFunc(Context *rsc, RsDepthFunc func) {
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rsc->mStateFragmentStore.mPFS->setDepthFunc(func);
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}
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void rsi_ProgramStoreDepthMask(Context *rsc, bool mask) {
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rsc->mStateFragmentStore.mPFS->setDepthMask(mask);
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}
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void rsi_ProgramStoreColorMask(Context *rsc, bool r, bool g, bool b, bool a) {
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rsc->mStateFragmentStore.mPFS->setColorMask(r, g, b, a);
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}
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void rsi_ProgramStoreBlendFunc(Context *rsc, RsBlendSrcFunc src, RsBlendDstFunc dst) {
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rsc->mStateFragmentStore.mPFS->setBlendFunc(src, dst);
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}
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RsProgramStore rsi_ProgramStoreCreate(Context *rsc) {
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ProgramStore *pfs = rsc->mStateFragmentStore.mPFS;
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pfs->incUserRef();
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rsc->mStateFragmentStore.mPFS = 0;
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return pfs;
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}
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void rsi_ProgramStoreDither(Context *rsc, bool enable) {
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rsc->mStateFragmentStore.mPFS->setDitherEnable(enable);
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}
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}
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}
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