John Reck 66f65cb345 Ensure Texture always binds to self
Bug: 26584230

In the event that Texture decides it doesn't
need to actually call glTexImage2D/glSubTexImage2D
it needs to still activateTexture(0) and bindTexture(mId)
as this is the expected state after Texture::upload()
is called.

Change-Id: I62d689a9057907a10dda2bc8f40c3113e43b93b2
2016-01-21 09:08:42 -08:00
2016-01-06 10:19:35 -07:00
2016-01-21 09:08:42 -08:00
2015-05-16 01:19:19 +00:00
2016-01-11 16:21:03 -08:00
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