This speeds up certain workloads considerably, particularly those involved in buildling apps via the SDK. Windows-based use should particularly benefit from the change. (cherry picked from commit d8dde13a63565dcd72bcf03a5088407b737ba793) Change-Id: I33835bc64ade77688d41e8bfcd371b0a5f59d8fd
68 lines
1.2 KiB
Makefile
68 lines
1.2 KiB
Makefile
#
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# Copyright 2006 The Android Open Source Project
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#
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# Android Asset Packaging Tool
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#
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# This tool is prebuilt if we're doing an app-only build.
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ifeq ($(TARGET_BUILD_APPS),)
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES := \
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AaptAssets.cpp \
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Command.cpp \
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CrunchCache.cpp \
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FileFinder.cpp \
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Main.cpp \
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Package.cpp \
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StringPool.cpp \
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XMLNode.cpp \
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ResourceFilter.cpp \
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ResourceIdCache.cpp \
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ResourceTable.cpp \
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Images.cpp \
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Resource.cpp \
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SourcePos.cpp \
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ZipEntry.cpp \
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ZipFile.cpp
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LOCAL_CFLAGS += -Wno-format-y2k
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ifeq (darwin,$(HOST_OS))
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LOCAL_CFLAGS += -D_DARWIN_UNLIMITED_STREAMS
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endif
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LOCAL_C_INCLUDES += external/libpng
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LOCAL_C_INCLUDES += external/zlib
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LOCAL_C_INCLUDES += build/libs/host/include
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#LOCAL_WHOLE_STATIC_LIBRARIES :=
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LOCAL_STATIC_LIBRARIES := \
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libhost \
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libandroidfw \
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libutils \
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libcutils \
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libexpat \
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libpng
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ifeq ($(HOST_OS),linux)
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LOCAL_LDLIBS += -lrt -ldl -lpthread
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endif
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# Statically link libz for MinGW (Win SDK under Linux),
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# and dynamically link for all others.
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ifneq ($(strip $(USE_MINGW)),)
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LOCAL_STATIC_LIBRARIES += libz
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else
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LOCAL_LDLIBS += -lz
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endif
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LOCAL_MODULE := aapt
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include $(BUILD_HOST_EXECUTABLE)
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endif # TARGET_BUILD_APPS
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