Adam Lesinski 803c7c8079 AAPT2: Enable windows build and make sure it builds
Mingw32 4.8 is kind of picky with macros and some complicated template
stuff. Luckily there was another way to represent the
SFINAE code that works on all platforms. Yay!

Change-Id: Idc2e38f47bfdc57b394550bfa0f53cc0b825df25
2016-04-06 16:24:02 -07:00

312 lines
7.2 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAPT_MAYBE_H
#define AAPT_MAYBE_H
#include "util/TypeTraits.h"
#include <cassert>
#include <type_traits>
#include <utility>
namespace aapt {
/**
* Either holds a valid value of type T, or holds Nothing.
* The value is stored inline in this structure, so no
* heap memory is used when creating a Maybe<T> object.
*/
template <typename T>
class Maybe {
public:
/**
* Construct Nothing.
*/
Maybe();
~Maybe();
Maybe(const Maybe& rhs);
template <typename U>
Maybe(const Maybe<U>& rhs);
Maybe(Maybe&& rhs);
template <typename U>
Maybe(Maybe<U>&& rhs);
Maybe& operator=(const Maybe& rhs);
template <typename U>
Maybe& operator=(const Maybe<U>& rhs);
Maybe& operator=(Maybe&& rhs);
template <typename U>
Maybe& operator=(Maybe<U>&& rhs);
/**
* Construct a Maybe holding a value.
*/
Maybe(const T& value);
/**
* Construct a Maybe holding a value.
*/
Maybe(T&& value);
/**
* True if this holds a value, false if
* it holds Nothing.
*/
explicit operator bool() const;
/**
* Gets the value if one exists, or else
* panics.
*/
T& value();
/**
* Gets the value if one exists, or else
* panics.
*/
const T& value() const;
private:
template <typename U>
friend class Maybe;
template <typename U>
Maybe& copy(const Maybe<U>& rhs);
template <typename U>
Maybe& move(Maybe<U>&& rhs);
void destroy();
bool mNothing;
typename std::aligned_storage<sizeof(T), alignof(T)>::type mStorage;
};
template <typename T>
Maybe<T>::Maybe()
: mNothing(true) {
}
template <typename T>
Maybe<T>::~Maybe() {
if (!mNothing) {
destroy();
}
}
template <typename T>
Maybe<T>::Maybe(const Maybe& rhs)
: mNothing(rhs.mNothing) {
if (!rhs.mNothing) {
new (&mStorage) T(reinterpret_cast<const T&>(rhs.mStorage));
}
}
template <typename T>
template <typename U>
Maybe<T>::Maybe(const Maybe<U>& rhs)
: mNothing(rhs.mNothing) {
if (!rhs.mNothing) {
new (&mStorage) T(reinterpret_cast<const U&>(rhs.mStorage));
}
}
template <typename T>
Maybe<T>::Maybe(Maybe&& rhs)
: mNothing(rhs.mNothing) {
if (!rhs.mNothing) {
rhs.mNothing = true;
// Move the value from rhs.
new (&mStorage) T(std::move(reinterpret_cast<T&>(rhs.mStorage)));
rhs.destroy();
}
}
template <typename T>
template <typename U>
Maybe<T>::Maybe(Maybe<U>&& rhs)
: mNothing(rhs.mNothing) {
if (!rhs.mNothing) {
rhs.mNothing = true;
// Move the value from rhs.
new (&mStorage) T(std::move(reinterpret_cast<U&>(rhs.mStorage)));
rhs.destroy();
}
}
template <typename T>
inline Maybe<T>& Maybe<T>::operator=(const Maybe& rhs) {
// Delegate to the actual assignment.
return copy(rhs);
}
template <typename T>
template <typename U>
inline Maybe<T>& Maybe<T>::operator=(const Maybe<U>& rhs) {
return copy(rhs);
}
template <typename T>
template <typename U>
Maybe<T>& Maybe<T>::copy(const Maybe<U>& rhs) {
if (mNothing && rhs.mNothing) {
// Both are nothing, nothing to do.
return *this;
} else if (!mNothing && !rhs.mNothing) {
// We both are something, so assign rhs to us.
reinterpret_cast<T&>(mStorage) = reinterpret_cast<const U&>(rhs.mStorage);
} else if (mNothing) {
// We are nothing but rhs is something.
mNothing = rhs.mNothing;
// Copy the value from rhs.
new (&mStorage) T(reinterpret_cast<const U&>(rhs.mStorage));
} else {
// We are something but rhs is nothing, so destroy our value.
mNothing = rhs.mNothing;
destroy();
}
return *this;
}
template <typename T>
inline Maybe<T>& Maybe<T>::operator=(Maybe&& rhs) {
// Delegate to the actual assignment.
return move(std::forward<Maybe<T>>(rhs));
}
template <typename T>
template <typename U>
inline Maybe<T>& Maybe<T>::operator=(Maybe<U>&& rhs) {
return move(std::forward<Maybe<U>>(rhs));
}
template <typename T>
template <typename U>
Maybe<T>& Maybe<T>::move(Maybe<U>&& rhs) {
if (mNothing && rhs.mNothing) {
// Both are nothing, nothing to do.
return *this;
} else if (!mNothing && !rhs.mNothing) {
// We both are something, so move assign rhs to us.
rhs.mNothing = true;
reinterpret_cast<T&>(mStorage) = std::move(reinterpret_cast<U&>(rhs.mStorage));
rhs.destroy();
} else if (mNothing) {
// We are nothing but rhs is something.
mNothing = false;
rhs.mNothing = true;
// Move the value from rhs.
new (&mStorage) T(std::move(reinterpret_cast<U&>(rhs.mStorage)));
rhs.destroy();
} else {
// We are something but rhs is nothing, so destroy our value.
mNothing = true;
destroy();
}
return *this;
}
template <typename T>
Maybe<T>::Maybe(const T& value)
: mNothing(false) {
new (&mStorage) T(value);
}
template <typename T>
Maybe<T>::Maybe(T&& value)
: mNothing(false) {
new (&mStorage) T(std::forward<T>(value));
}
template <typename T>
Maybe<T>::operator bool() const {
return !mNothing;
}
template <typename T>
T& Maybe<T>::value() {
assert(!mNothing && "Maybe<T>::value() called on Nothing");
return reinterpret_cast<T&>(mStorage);
}
template <typename T>
const T& Maybe<T>::value() const {
assert(!mNothing && "Maybe<T>::value() called on Nothing");
return reinterpret_cast<const T&>(mStorage);
}
template <typename T>
void Maybe<T>::destroy() {
reinterpret_cast<T&>(mStorage).~T();
}
template <typename T>
inline Maybe<typename std::remove_reference<T>::type> make_value(T&& value) {
return Maybe<typename std::remove_reference<T>::type>(std::forward<T>(value));
}
template <typename T>
inline Maybe<T> make_nothing() {
return Maybe<T>();
}
/**
* Define the == operator between Maybe<T> and Maybe<U> only if the operator T == U is defined.
* That way the compiler will show an error at the callsite when comparing two Maybe<> objects
* whose inner types can't be compared.
*/
template <typename T, typename U>
typename std::enable_if<
has_eq_op<T, U>::value,
bool
>::type operator==(const Maybe<T>& a, const Maybe<U>& b) {
if (a && b) {
return a.value() == b.value();
} else if (!a && !b) {
return true;
}
return false;
}
/**
* Same as operator== but negated.
*/
template <typename T, typename U>
typename std::enable_if<
has_eq_op<T, U>::value,
bool
>::type operator!=(const Maybe<T>& a, const Maybe<U>& b) {
return !(a == b);
}
} // namespace aapt
#endif // AAPT_MAYBE_H