This CL changes the target of VD specific animators to VectorDrawable, instead of RenderNode. The benefit of doing so is that animators can now detect whether the animation is meaningful by checking whether their VD target is in the display list. If not, that means the VD is not drawing for the current frame, in which case we can be smarter and more power efficient by removing the animator from the list and posting a delayed onFinished listener callback. By setting VD as the animation target, when an ImageView decides to update its drawable from one AVD to something else, we'll be able to detect that the previous AVD is no longer in the display list, and stop providing animation pulse to the stale AVD, which is something we couldn't do previously. This change also handles the case where one AVD instance could be drawn in two different views. Bug: 27441375 Change-Id: Iaad1ed09cfd526276b95db0dd695275c28e074e8
99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "Animator.h"
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#include "PropertyValuesHolder.h"
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#include "Interpolator.h"
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namespace android {
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namespace uirenderer {
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class PropertyAnimator {
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public:
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PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator, nsecs_t startDelay,
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nsecs_t duration, int repeatCount);
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void setCurrentPlayTime(nsecs_t playTime);
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nsecs_t getTotalDuration() {
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return mTotalDuration;
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}
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void setFraction(float fraction);
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private:
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std::unique_ptr<PropertyValuesHolder> mPropertyValuesHolder;
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std::unique_ptr<Interpolator> mInterpolator;
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nsecs_t mStartDelay;
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nsecs_t mDuration;
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uint32_t mRepeatCount;
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nsecs_t mTotalDuration;
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float mLatestFraction = 0.0f;
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};
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// TODO: This class should really be named VectorDrawableAnimator
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class ANDROID_API PropertyValuesAnimatorSet : public BaseRenderNodeAnimator {
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public:
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friend class PropertyAnimatorSetListener;
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PropertyValuesAnimatorSet();
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void start(AnimationListener* listener);
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void reverse(AnimationListener* listener);
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virtual void reset() override;
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virtual void end() override;
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void addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder,
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Interpolator* interpolators, int64_t startDelays,
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nsecs_t durations, int repeatCount);
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virtual uint32_t dirtyMask();
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bool isInfinite() { return mIsInfinite; }
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void setVectorDrawable(VectorDrawableRoot* vd) { mVectorDrawable = vd; }
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VectorDrawableRoot* getVectorDrawable() const { return mVectorDrawable; }
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AnimationListener* getOneShotListener() { return mOneShotListener.get(); }
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void clearOneShotListener() { mOneShotListener = nullptr; }
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uint32_t getRequestId() const { return mRequestId; }
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protected:
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virtual float getValue(RenderNode* target) const override;
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virtual void setValue(RenderNode* target, float value) override;
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virtual void onPlayTimeChanged(nsecs_t playTime) override;
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private:
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void init();
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void onFinished(BaseRenderNodeAnimator* animator);
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// Listener set from outside
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sp<AnimationListener> mOneShotListener;
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std::vector< std::unique_ptr<PropertyAnimator> > mAnimators;
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float mLastFraction = 0.0f;
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bool mInitialized = false;
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VectorDrawableRoot* mVectorDrawable = nullptr;
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bool mIsInfinite = false;
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// This request id gets incremented (on UI thread only) when a new request to modfiy the
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// lifecycle of an animation happens, namely when start/end/reset/reverse is called.
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uint32_t mRequestId = 0;
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};
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class PropertyAnimatorSetListener : public AnimationListener {
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public:
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PropertyAnimatorSetListener(PropertyValuesAnimatorSet* set) : mSet(set) {}
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virtual void onAnimationFinished(BaseRenderNodeAnimator* animator) override;
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private:
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PropertyValuesAnimatorSet* mSet;
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};
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} // namespace uirenderer
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} // namespace android
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