This adds support for debug.hwui.profile and debug.hwui.show_dirty_regions to the Skia pipelines. There still may be some follow up work for profiling with visual bars. The speed at which the renderer is able to draw the rects in the graph is having a noticeable effect on the actual data in the graphs. Test: Verified that the features work as expected. BUG:32370375 Change-Id: I24430da2bab3eb54f6a771f9c984f8ae0008a5a7
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "IProfileRenderer.h"
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#include "BakedOpRenderer.h"
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namespace android {
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namespace uirenderer {
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class SkiaProfileRenderer : public IProfileRenderer {
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public:
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SkiaProfileRenderer(SkCanvas* canvas)
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: mCanvas(canvas) {}
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void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
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void drawRects(const float* rects, int count, const SkPaint& paint) override;
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uint32_t getViewportWidth() override;
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uint32_t getViewportHeight() override;
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virtual ~SkiaProfileRenderer() {}
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private:
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// Does not have ownership.
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SkCanvas* mCanvas;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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