use sk_sp versions of paint setters/getters Change-Id: I86591a0a8ec92e6039776cbf00424ea24f585b28
227 lines
5.0 KiB
C++
227 lines
5.0 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <cutils/compiler.h>
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#include <sys/types.h>
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#include <utils/StrongPointer.h>
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#include <utils/RefBase.h>
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#include <memory>
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#include <GLES2/gl2.h>
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#include <GpuMemoryTracker.h>
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#include <ui/Region.h>
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#include <SkPaint.h>
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#include <SkBlendMode.h>
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#include "Matrix.h"
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#include "Rect.h"
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#include "RenderBuffer.h"
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#include "Texture.h"
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#include "Vertex.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Layers
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///////////////////////////////////////////////////////////////////////////////
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// Forward declarations
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class Caches;
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class RenderState;
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/**
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* A layer has dimensions and is backed by an OpenGL texture or FBO.
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*/
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class Layer : public VirtualLightRefBase, GpuMemoryTracker {
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public:
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// layer lifecycle, controlled from outside
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enum class State {
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Uncached = 0,
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InCache = 1,
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FailedToCache = 2,
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RemovedFromCache = 3,
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DeletedFromCache = 4,
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InGarbageList = 5,
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};
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State state; // public for logging/debugging purposes
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Layer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight);
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~Layer();
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inline uint32_t getWidth() const {
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return texture.mWidth;
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}
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inline uint32_t getHeight() const {
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return texture.mHeight;
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}
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void setSize(uint32_t width, uint32_t height) {
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texture.updateSize(width, height, texture.internalFormat(), texture.format());
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}
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inline void setBlend(bool blend) {
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texture.blend = blend;
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}
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inline bool isBlend() const {
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return texture.blend;
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}
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inline void setForceFilter(bool forceFilter) {
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this->forceFilter = forceFilter;
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}
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inline bool getForceFilter() const {
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return forceFilter;
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}
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inline void setAlpha(int alpha) {
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this->alpha = alpha;
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}
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inline void setAlpha(int alpha, SkBlendMode mode) {
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this->alpha = alpha;
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this->mode = mode;
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}
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inline int getAlpha() const {
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return alpha;
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}
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inline SkBlendMode getMode() const {
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return mode;
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}
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inline GLuint getTextureId() const {
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return texture.id();
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}
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inline Texture& getTexture() {
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return texture;
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}
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inline GLenum getRenderTarget() const {
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return renderTarget;
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}
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inline void setRenderTarget(GLenum renderTarget) {
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this->renderTarget = renderTarget;
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}
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inline bool isRenderable() const {
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return renderTarget != GL_NONE;
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}
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void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
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texture.setWrap(wrap, bindTexture, force, renderTarget);
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}
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void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
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texture.setFilter(filter, bindTexture, force, renderTarget);
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}
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inline SkColorFilter* getColorFilter() const {
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return colorFilter;
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}
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void setColorFilter(SkColorFilter* filter);
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void bindTexture() const;
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void generateTexture();
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/**
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* When the caller frees the texture itself, the caller
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* must call this method to tell this layer that it lost
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* the texture.
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*/
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void clearTexture();
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inline mat4& getTexTransform() {
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return texTransform;
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}
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inline mat4& getTransform() {
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return transform;
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}
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/**
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* Posts a decStrong call to the appropriate thread.
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* Thread-safe.
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*/
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void postDecStrong();
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/**
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* Lost the GL context but the layer is still around, mark it invalid internally
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* so the dtor knows not to do any GL work
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*/
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void onGlContextLost();
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private:
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Caches& caches;
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RenderState& renderState;
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/**
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* The texture backing this layer.
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*/
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Texture texture;
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/**
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* Indicates the render target.
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*/
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GLenum renderTarget = GL_TEXTURE_2D;
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/**
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* Color filter used to draw this layer. Optional.
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*/
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SkColorFilter* colorFilter = nullptr;
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/**
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* Indicates raster data backing the layer is scaled, requiring filtration.
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*/
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bool forceFilter = false;
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/**
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* Opacity of the layer.
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*/
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int alpha = 255;
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/**
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* Blending mode of the layer.
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*/
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SkBlendMode mode = SkBlendMode::kSrcOver;
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/**
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* Optional texture coordinates transform.
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*/
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mat4 texTransform;
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/**
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* Optional transform.
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*/
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mat4 transform;
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}; // struct Layer
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}; // namespace uirenderer
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}; // namespace android
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