John Reck 63005e6e5b Reduce wasted buffer allocations
Bug: 20170924

Don't pre-allocate buffers if there is a SurfaceView or other
View that has requested transparent regions. This doesn't fully
address the problem of allocating buffers when there's a full
screen SurfaceView but it at least gets back to KitKat levels
of only having 1 wasted buffer instead of 3 (the 1 being
a result of the fact that it will still draw one frame of emptiness
forcing a buffer dequeue).

Change-Id: Ied9553186bc7b111d180b63f87b92bd317cb4b97
2015-05-19 15:00:13 -07:00
2015-05-19 15:00:13 -07:00
2015-05-15 11:27:23 -07:00
2015-05-16 01:19:19 +00:00
2015-03-05 13:56:16 -08:00
Description
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5.1 GiB
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Java 77.3%
Kotlin 9.2%
PowerBuilder 6.6%
C++ 5.5%
AIDL 1%