e18264b079
Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
290 lines
8.5 KiB
C++
290 lines
8.5 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "RenderProxy"
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#include "RenderProxy.h"
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#include "CanvasContext.h"
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#include "RenderTask.h"
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#include "RenderThread.h"
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#include "../DeferredLayerUpdater.h"
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#include "../DisplayList.h"
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#include "../LayerRenderer.h"
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#include "../Rect.h"
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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#define ARGS(method) method ## Args
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#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
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#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
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#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
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#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
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#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
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#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
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typedef struct { \
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a1; a2; a3; a4; a5; a6; a7; a8; \
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} ARGS(name); \
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static void* Bridge_ ## name(ARGS(name)* args)
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#define SETUP_TASK(method) \
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LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
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"METHOD_INVOKE_PAYLOAD_SIZE %d is smaller than sizeof(" #method "Args) %d", \
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METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
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MethodInvokeRenderTask* task = createTask((RunnableMethod) Bridge_ ## method); \
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ARGS(method) *args = (ARGS(method) *) task->payload()
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CREATE_BRIDGE1(createContext, bool translucent) {
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return new CanvasContext(args->translucent);
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}
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RenderProxy::RenderProxy(bool translucent)
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: mRenderThread(RenderThread::getInstance())
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, mContext(0) {
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SETUP_TASK(createContext);
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args->translucent = translucent;
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mContext = (CanvasContext*) postAndWait(task);
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}
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RenderProxy::~RenderProxy() {
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destroyContext();
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}
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CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
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delete args->context;
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return NULL;
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}
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void RenderProxy::destroyContext() {
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if (mContext) {
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SETUP_TASK(destroyContext);
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args->context = mContext;
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mContext = 0;
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post(task);
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}
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}
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CREATE_BRIDGE2(initialize, CanvasContext* context, EGLNativeWindowType window) {
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return (void*) args->context->initialize(args->window);
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}
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bool RenderProxy::initialize(EGLNativeWindowType window) {
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SETUP_TASK(initialize);
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args->context = mContext;
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args->window = window;
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return (bool) postAndWait(task);
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}
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CREATE_BRIDGE2(updateSurface, CanvasContext* context, EGLNativeWindowType window) {
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args->context->updateSurface(args->window);
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return NULL;
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}
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void RenderProxy::updateSurface(EGLNativeWindowType window) {
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SETUP_TASK(updateSurface);
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args->context = mContext;
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args->window = window;
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post(task);
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}
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CREATE_BRIDGE3(setup, CanvasContext* context, int width, int height) {
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args->context->setup(args->width, args->height);
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return NULL;
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}
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void RenderProxy::setup(int width, int height) {
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SETUP_TASK(setup);
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args->context = mContext;
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args->width = width;
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args->height = height;
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post(task);
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}
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CREATE_BRIDGE3(setDisplayListData, CanvasContext* context, RenderNode* displayList,
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DisplayListData* newData) {
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args->context->setDisplayListData(args->displayList, args->newData);
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return NULL;
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}
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void RenderProxy::setDisplayListData(RenderNode* displayList, DisplayListData* newData) {
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SETUP_TASK(setDisplayListData);
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args->context = mContext;
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args->displayList = displayList;
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args->newData = newData;
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post(task);
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}
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CREATE_BRIDGE4(drawDisplayList, CanvasContext* context, RenderNode* displayList,
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Rect dirty, const Vector<DeferredLayerUpdater*>* layerUpdates) {
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Rect* dirty = &args->dirty;
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if (dirty->bottom == -1 && dirty->left == -1 &&
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dirty->top == -1 && dirty->right == -1) {
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dirty = 0;
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}
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args->context->processLayerUpdates(args->layerUpdates);
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args->context->drawDisplayList(args->displayList, dirty);
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return NULL;
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}
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void RenderProxy::drawDisplayList(RenderNode* displayList,
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int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) {
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SETUP_TASK(drawDisplayList);
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args->context = mContext;
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args->displayList = displayList;
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args->dirty.set(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
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args->layerUpdates = &mLayers;
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// TODO: Switch to post() once some form of thread safety strategy is in place
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postAndWait(task);
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}
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CREATE_BRIDGE1(destroyCanvas, CanvasContext* context) {
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args->context->destroyCanvas();
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return NULL;
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}
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void RenderProxy::destroyCanvas() {
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SETUP_TASK(destroyCanvas);
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args->context = mContext;
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post(task);
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}
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CREATE_BRIDGE2(attachFunctor, CanvasContext* context, Functor* functor) {
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args->context->attachFunctor(args->functor);
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return NULL;
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}
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void RenderProxy::attachFunctor(Functor* functor) {
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SETUP_TASK(attachFunctor);
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args->context = mContext;
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args->functor = functor;
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post(task);
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}
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CREATE_BRIDGE2(detachFunctor, CanvasContext* context, Functor* functor) {
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args->context->detachFunctor(args->functor);
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return NULL;
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}
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void RenderProxy::detachFunctor(Functor* functor) {
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SETUP_TASK(detachFunctor);
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args->context = mContext;
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args->functor = functor;
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post(task);
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}
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CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
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args->context->runWithGlContext(args->task);
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return NULL;
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}
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void RenderProxy::runWithGlContext(RenderTask* gltask) {
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SETUP_TASK(runWithGlContext);
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args->context = mContext;
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args->task = gltask;
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postAndWait(task);
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}
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CREATE_BRIDGE2(createDisplayListLayer, int width, int height) {
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Layer* layer = LayerRenderer::createRenderLayer(args->width, args->height);
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if (!layer) return 0;
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OpenGLRenderer* renderer = new LayerRenderer(layer);
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renderer->initProperties();
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return new DeferredLayerUpdater(layer, renderer);
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}
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DeferredLayerUpdater* RenderProxy::createDisplayListLayer(int width, int height) {
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SETUP_TASK(createDisplayListLayer);
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args->width = width;
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args->height = height;
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void* retval = postAndWait(task);
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DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
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mLayers.push(layer);
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return layer;
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}
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CREATE_BRIDGE0(createTextureLayer) {
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Layer* layer = LayerRenderer::createTextureLayer();
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if (!layer) return 0;
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return new DeferredLayerUpdater(layer);
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}
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DeferredLayerUpdater* RenderProxy::createTextureLayer() {
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SETUP_TASK(createTextureLayer);
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void* retval = postAndWait(task);
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DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
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mLayers.push(layer);
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return layer;
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}
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CREATE_BRIDGE1(destroyLayer, Layer* layer) {
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LayerRenderer::destroyLayer(args->layer);
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return NULL;
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}
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CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
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SkBitmap* bitmap) {
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bool success = args->context->copyLayerInto(args->layer, args->bitmap);
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return (void*) success;
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}
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bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
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SETUP_TASK(copyLayerInto);
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args->context = mContext;
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args->layer = layer;
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args->bitmap = bitmap;
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return (bool) postAndWait(task);
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}
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void RenderProxy::destroyLayer(DeferredLayerUpdater* layer) {
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for (size_t i = 0; i < mLayers.size(); i++) {
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if (mLayers[i] == layer) {
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mLayers.removeAt(i);
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break;
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}
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}
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SETUP_TASK(destroyLayer);
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args->layer = layer->detachBackingLayer();
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post(task);
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}
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MethodInvokeRenderTask* RenderProxy::createTask(RunnableMethod method) {
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// TODO: Consider having a small pool of these to avoid alloc churn
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return new MethodInvokeRenderTask(method);
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}
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void RenderProxy::post(RenderTask* task) {
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mRenderThread.queue(task);
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}
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void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
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void* retval;
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task->setReturnPtr(&retval);
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SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
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AutoMutex _lock(mSyncMutex);
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mRenderThread.queue(&syncTask);
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mSyncCondition.wait(mSyncMutex);
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return retval;
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}
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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