Test: Ran CTS and verified dataspace is not set to 0 Bug: 119504473 Change-Id: I6f9920e1979e5435dc95a7c2ab3f02d57dc57c4e
158 lines
6.2 KiB
C++
158 lines
6.2 KiB
C++
/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "ImageConsumer.h"
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#include <gui/BufferQueue.h>
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#include "Properties.h"
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#include "SurfaceTexture.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/EglManager.h"
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#include "renderthread/RenderThread.h"
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#include "renderthread/VulkanManager.h"
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#include "utils/Color.h"
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// Macro for including the SurfaceTexture name in log messages
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#define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
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namespace android {
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void ImageConsumer::onFreeBufferLocked(int slotIndex) {
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mImageSlots[slotIndex].mImage.reset();
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}
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void ImageConsumer::onAcquireBufferLocked(BufferItem* item) {
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// If item->mGraphicBuffer is not null, this buffer has not been acquired
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// before, so any prior SkImage is created with a stale buffer. This resets the stale SkImage.
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if (item->mGraphicBuffer != nullptr) {
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mImageSlots[item->mSlot].mImage.reset();
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}
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}
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void ImageConsumer::onReleaseBufferLocked(int buf) {
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mImageSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
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}
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void ImageConsumer::ImageSlot::createIfNeeded(sp<GraphicBuffer> graphicBuffer,
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android_dataspace dataspace) {
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if (!mImage.get() || dataspace != mDataspace) {
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mImage = graphicBuffer.get()
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? SkImage::MakeFromAHardwareBuffer(
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reinterpret_cast<AHardwareBuffer*>(graphicBuffer.get()),
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kPremul_SkAlphaType,
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uirenderer::DataSpaceToColorSpace(dataspace))
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: nullptr;
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mDataspace = dataspace;
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}
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}
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sk_sp<SkImage> ImageConsumer::dequeueImage(bool* queueEmpty, SurfaceTexture& st,
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uirenderer::RenderState& renderState) {
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BufferItem item;
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status_t err;
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err = st.acquireBufferLocked(&item, 0);
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if (err != OK) {
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if (err != BufferQueue::NO_BUFFER_AVAILABLE) {
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IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
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} else {
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int slot = st.mCurrentTexture;
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if (slot != BufferItem::INVALID_BUFFER_SLOT) {
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*queueEmpty = true;
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mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer,
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st.mCurrentDataSpace);
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return mImageSlots[slot].mImage;
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}
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}
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return nullptr;
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}
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int slot = item.mSlot;
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if (item.mFence->isValid()) {
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// Wait on the producer fence for the buffer to be ready.
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if (uirenderer::Properties::getRenderPipelineType() ==
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uirenderer::RenderPipelineType::SkiaGL) {
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err = renderState.getRenderThread().eglManager().fenceWait(item.mFence);
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} else {
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err = renderState.getRenderThread().vulkanManager().fenceWait(item.mFence);
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}
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if (err != OK) {
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st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
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EGL_NO_SYNC_KHR);
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return nullptr;
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}
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}
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// Release old buffer.
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if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) {
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// If needed, set the released slot's fence to guard against a producer accessing the
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// buffer before the outstanding accesses have completed.
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sp<Fence> releaseFence;
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EGLDisplay display = EGL_NO_DISPLAY;
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if (uirenderer::Properties::getRenderPipelineType() ==
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uirenderer::RenderPipelineType::SkiaGL) {
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auto& eglManager = renderState.getRenderThread().eglManager();
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display = eglManager.eglDisplay();
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err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].mEglFence,
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releaseFence);
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} else {
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err = renderState.getRenderThread().vulkanManager().createReleaseFence(releaseFence);
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}
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if (OK != err) {
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st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
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EGL_NO_SYNC_KHR);
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return nullptr;
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}
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if (releaseFence.get()) {
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status_t err = st.addReleaseFenceLocked(
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st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, releaseFence);
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if (err != OK) {
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IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err);
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st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
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EGL_NO_SYNC_KHR);
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return nullptr;
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}
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}
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// Finally release the old buffer.
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status_t status = st.releaseBufferLocked(
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st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, display,
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mImageSlots[st.mCurrentTexture].mEglFence);
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if (status < NO_ERROR) {
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IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status);
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err = status;
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// Keep going, with error raised.
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}
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}
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// Update the state.
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st.mCurrentTexture = slot;
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st.mCurrentCrop = item.mCrop;
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st.mCurrentTransform = item.mTransform;
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st.mCurrentScalingMode = item.mScalingMode;
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st.mCurrentTimestamp = item.mTimestamp;
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st.mCurrentDataSpace = item.mDataSpace;
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st.mCurrentFence = item.mFence;
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st.mCurrentFenceTime = item.mFenceTime;
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st.mCurrentFrameNumber = item.mFrameNumber;
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st.computeCurrentTransformMatrixLocked();
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*queueEmpty = false;
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mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer, item.mDataSpace);
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return mImageSlots[slot].mImage;
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}
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} /* namespace android */
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