Test: manual building and running of apps. Bug: 110985606 Bug: 122662274 Change-Id: Id53aa1ce028b448b1f12558eec78a60e09512166
171 lines
5.8 KiB
C++
171 lines
5.8 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SkiaVulkanPipeline.h"
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#include "DeferredLayerUpdater.h"
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#include "Readback.h"
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#include "SkiaPipeline.h"
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#include "SkiaProfileRenderer.h"
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#include "VkInteropFunctorDrawable.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/Frame.h"
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#include "ShaderCache.h"
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#include <SkSurface.h>
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#include <SkTypes.h>
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#include <GrContext.h>
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#include <GrTypes.h>
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#include <vk/GrVkTypes.h>
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#include <cutils/properties.h>
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#include <strings.h>
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using namespace android::uirenderer::renderthread;
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread)
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: SkiaPipeline(thread), mVkManager(thread.vulkanManager()) {}
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MakeCurrentResult SkiaVulkanPipeline::makeCurrent() {
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return MakeCurrentResult::AlreadyCurrent;
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}
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Frame SkiaVulkanPipeline::getFrame() {
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LOG_ALWAYS_FATAL_IF(mVkSurface == nullptr,
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"drawRenderNode called on a context with no surface!");
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SkSurface* backBuffer = mVkManager.getBackbufferSurface(&mVkSurface);
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if (backBuffer == nullptr) {
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SkDebugf("failed to get backbuffer");
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return Frame(-1, -1, 0);
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}
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Frame frame(mVkSurface->windowWidth(), mVkSurface->windowHeight(),
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mVkManager.getAge(mVkSurface));
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return frame;
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}
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bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
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const LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
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bool opaque, const LightInfo& lightInfo,
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const std::vector<sp<RenderNode>>& renderNodes,
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FrameInfoVisualizer* profiler) {
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sk_sp<SkSurface> backBuffer = mVkSurface->getBackBufferSurface();
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if (backBuffer.get() == nullptr) {
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return false;
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}
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SkiaPipeline::updateLighting(lightGeometry, lightInfo);
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renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds,
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backBuffer, mVkSurface->preTransform());
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ShaderCache::get().onVkFrameFlushed(mRenderThread.getGrContext());
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layerUpdateQueue->clear();
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// Draw visual debugging features
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if (CC_UNLIKELY(Properties::showDirtyRegions ||
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ProfileType::None != Properties::getProfileType())) {
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SkCanvas* profileCanvas = backBuffer->getCanvas();
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SkiaProfileRenderer profileRenderer(profileCanvas);
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profiler->draw(profileRenderer);
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profileCanvas->flush();
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}
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// Log memory statistics
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if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
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dumpResourceCacheUsage();
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}
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return true;
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}
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bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
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FrameInfo* currentFrameInfo, bool* requireSwap) {
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*requireSwap = drew;
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// Even if we decided to cancel the frame, from the perspective of jank
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// metrics the frame was swapped at this point
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currentFrameInfo->markSwapBuffers();
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if (*requireSwap) {
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mVkManager.swapBuffers(mVkSurface);
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}
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return *requireSwap;
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}
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DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
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mVkManager.initialize();
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return new DeferredLayerUpdater(mRenderThread.renderState());
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}
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void SkiaVulkanPipeline::onStop() {}
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bool SkiaVulkanPipeline::setSurface(ANativeWindow* surface, SwapBehavior swapBehavior,
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ColorMode colorMode) {
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if (mVkSurface) {
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mVkManager.destroySurface(mVkSurface);
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mVkSurface = nullptr;
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}
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setSurfaceColorProperties(colorMode);
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if (surface) {
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mVkSurface = mVkManager.createSurface(surface, colorMode, mSurfaceColorSpace,
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mSurfaceColorGamut, mSurfaceColorType);
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}
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return mVkSurface != nullptr;
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}
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bool SkiaVulkanPipeline::isSurfaceReady() {
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return CC_UNLIKELY(mVkSurface != nullptr);
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}
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bool SkiaVulkanPipeline::isContextReady() {
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return CC_LIKELY(mVkManager.hasVkContext());
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}
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void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
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VkInteropFunctorDrawable::vkInvokeFunctor(functor);
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}
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sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
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SkBitmap& skBitmap) {
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// TODO: implement this function for Vulkan pipeline
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// code below is a hack to avoid crashing because of missing HW Bitmap support
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sp<GraphicBuffer> buffer = new GraphicBuffer(
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skBitmap.info().width(), skBitmap.info().height(), PIXEL_FORMAT_RGBA_8888,
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GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
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GraphicBuffer::USAGE_SW_READ_NEVER,
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std::string("SkiaVulkanPipeline::allocateHardwareBitmap pid [") +
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std::to_string(getpid()) + "]");
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status_t error = buffer->initCheck();
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if (error < 0) {
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ALOGW("SkiaVulkanPipeline::allocateHardwareBitmap() failed in GraphicBuffer.create()");
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return nullptr;
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}
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return Bitmap::createFrom(buffer, skBitmap.refColorSpace());
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}
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
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