libandroidfw needs to make use of StringPiece, so move it to libandroidfw and update all code referencing StringPiece in aapt2. Test: make libandroidfw_tests libaapt2_tests Change-Id: I68d7f0fc7c651b048d9d1f5e7971f10ef5349fa1
174 lines
4.9 KiB
C++
174 lines
4.9 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef AAPT_PROCESS_SYMBOLTABLE_H
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#define AAPT_PROCESS_SYMBOLTABLE_H
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#include <algorithm>
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#include <memory>
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#include <vector>
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#include "android-base/macros.h"
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#include "androidfw/AssetManager.h"
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#include "utils/JenkinsHash.h"
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#include "utils/LruCache.h"
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#include "Resource.h"
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#include "ResourceTable.h"
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#include "ResourceValues.h"
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#include "util/Util.h"
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namespace aapt {
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inline android::hash_t hash_type(const ResourceName& name) {
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std::hash<std::string> str_hash;
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android::hash_t hash = 0;
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hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package));
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hash = android::JenkinsHashMix(hash, (uint32_t)name.type);
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hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry));
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return hash;
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}
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inline android::hash_t hash_type(const ResourceId& id) {
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return android::hash_type(id.id);
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}
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class ISymbolSource;
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class SymbolTable {
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public:
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struct Symbol {
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Symbol() : Symbol(Maybe<ResourceId>{}) {}
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explicit Symbol(const Maybe<ResourceId>& i) : Symbol(i, nullptr) {}
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Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr)
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: Symbol(i, attr, false) {}
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Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr,
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bool pub)
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: id(i), attribute(attr), is_public(pub) {}
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Symbol(const Symbol&) = default;
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Symbol(Symbol&&) = default;
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Symbol& operator=(const Symbol&) = default;
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Symbol& operator=(Symbol&&) = default;
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Maybe<ResourceId> id;
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std::shared_ptr<Attribute> attribute;
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bool is_public = false;
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};
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SymbolTable() : cache_(200), id_cache_(200) {}
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void AppendSource(std::unique_ptr<ISymbolSource> source);
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void PrependSource(std::unique_ptr<ISymbolSource> source);
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/**
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* Never hold on to the result between calls to FindByName or FindById. The
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* results stored in a cache which may evict entries.
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*/
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const Symbol* FindByName(const ResourceName& name);
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const Symbol* FindById(const ResourceId& id);
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/**
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* Let's the ISymbolSource decide whether looking up by name or ID is faster,
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* if both are available.
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*/
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const Symbol* FindByReference(const Reference& ref);
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private:
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std::vector<std::unique_ptr<ISymbolSource>> sources_;
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// We use shared_ptr because unique_ptr is not supported and
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// we need automatic deletion.
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android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_;
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android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_;
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DISALLOW_COPY_AND_ASSIGN(SymbolTable);
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};
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/**
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* An interface that a symbol source implements in order to surface symbol
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* information
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* to the symbol table.
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*/
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class ISymbolSource {
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public:
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virtual ~ISymbolSource() = default;
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virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
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const ResourceName& name) = 0;
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virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0;
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/**
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* Default implementation tries the name if it exists, else the ID.
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*/
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virtual std::unique_ptr<SymbolTable::Symbol> FindByReference(
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const Reference& ref) {
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if (ref.name) {
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return FindByName(ref.name.value());
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} else if (ref.id) {
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return FindById(ref.id.value());
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}
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return {};
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}
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};
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/**
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* Exposes the resources in a ResourceTable as symbols for SymbolTable.
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* Instances of this class must outlive the encompassed ResourceTable.
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* Lookups by ID are ignored.
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*/
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class ResourceTableSymbolSource : public ISymbolSource {
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public:
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explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {}
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std::unique_ptr<SymbolTable::Symbol> FindByName(
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const ResourceName& name) override;
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std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override {
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return {};
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}
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private:
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ResourceTable* table_;
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DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
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};
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class AssetManagerSymbolSource : public ISymbolSource {
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public:
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AssetManagerSymbolSource() = default;
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bool AddAssetPath(const android::StringPiece& path);
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std::unique_ptr<SymbolTable::Symbol> FindByName(
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const ResourceName& name) override;
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std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override;
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std::unique_ptr<SymbolTable::Symbol> FindByReference(
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const Reference& ref) override;
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private:
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android::AssetManager assets_;
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DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
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};
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} // namespace aapt
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#endif /* AAPT_PROCESS_SYMBOLTABLE_H */
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