docs: catchup honeycomb to gingerbread-docs with misc changes Change-Id: Ia192e253a1b0aca026e1809b4e68011975c1ad8c
369 lines
15 KiB
Plaintext
369 lines
15 KiB
Plaintext
ndk=true
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ndk.win_download=android-ndk-r5-windows.zip
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ndk.mac_bytes=50210863
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ndk.mac_checksum=9dee8e4cb529a5619e9b8d1707478c32
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ndk.linux_bytes=44362746
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ndk.linux_checksum=49d5c35ec02bafc074842542c58b7eb3
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page.title=Android NDK
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@jd:body
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<h2 id="notes">Revisions</h2>
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<p>The sections below provide information and notes about successive releases of
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the NDK, as denoted by revision number. </p>
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class="toggle-img"
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height="9px"
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width="9px" /> Android NDK, Revision 5</a> <em>(December 2010)</em>
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<div class="toggleme">
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<p>This release of the NDK includes many new APIs, most of which are introduced to
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support the development of games and similar applications that make extensive use
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of native code. Using the APIs, developers have direct native access to events, audio,
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graphics and window management, assets, and storage. Developers can also implement the
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Android application lifecycle in native code with help from the new
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{@link android.app.NativeActivity} class. For detailed information describing the changes in this
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release, read the CHANGES.HTML document included in the downloaded NDK package.
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</p>
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<dl>
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<dt>General notes:</dt>
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<dd>
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<ul>
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<li>Adds support for native activities, which allows you to implement the
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Android application lifecycle in native code.</li>
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<li>Adds native support for the following:
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<ul>
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<li>Input subsystem (such as the keyboard and touch screen)</li>
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<li>Access to sensor data (accelerometer, compass, gyroscope, etc).</li>
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<li>Event loop APIs to wait for things such as input and sensor events.</li>
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<li>Window and surface subsystem</li>
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<li>Audio APIs based on the OpenSL ES standard that support playback and recording
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as well as control over platform audio effects</li>
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<li>Access to assets packaged in an <code>.apk</code> file.</li>
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</ul>
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</li>
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<li>Includes a new toolchain (based on GCC 4.4.3), which generates better code, and can also now
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be used as a standalone cross-compiler, for people who want to build their stuff with
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<code>./configure && make</code>. See
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docs/STANDALONE-TOOLCHAIN.html for the details. The binaries for GCC 4.4.0 are still provided,
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but the 4.2.1 binaries were removed.</li>
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<li>Adds support for prebuilt static and shared libraries (docs/PREBUILTS.html) and module
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exports and imports to make sharing and reuse of third-party modules much easier
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(docs/IMPORT-MODULE.html explains why).</li>
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<li>Provides a default C++ STL implementation (based on STLport) as a helper module. It can be used either
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as a static or shared library (details and usage examples are in sources/android/stlport/README). Prebuilt
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binaries for STLport (static or shared) and GNU libstdc++ (static only) are also provided if you choose to
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compile against those libraries instead of the default C++ STL implementation.
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C++ Exceptions and RTTI are not supported in the default STL implementation. For more information, see
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docs/CPLUSPLUS-SUPPORT.HTML.</li>
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<li>Includes improvements to the <code>cpufeatures</code> helper library that improves reporting
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of the CPU type (some devices previously reported ARMv7 CPU when the device really was an ARMv6). We
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recommend developers that use this library to rebuild their applications then
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upload to Market to benefit from the improvements.</li>
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<li>Adds an EGL library that lets you create and manage OpenGL ES textures and
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services.</li>
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<li>Adds new sample applications, <code>native-plasma</code> and <code>native-activity</code>,
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to demonstrate how to write a native activity.</li>
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<li>Includes many bugfixes and other small improvements; see docs/CHANGES.html for a more
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detailed list of changes.</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#"
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onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
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class="toggle-img"
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height="9px"
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width="9px" /> Android NDK, Revision 4b</a> <em>(June 2010)</em>
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<div class="toggleme">
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<dl>
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<dt>NDK r4b notes:</dt>
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<dd>
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<p>Includes fixes for several issues in the NDK build and debugging scripts — if
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you are using NDK r4, we recommend downloading the NDK r4b build. For detailed
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information describing the changes in this release, read the CHANGES.TXT document
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included in the downloaded NDK package.</p>
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</dd>
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</dl>
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<dl>
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<dt>General notes:</dt>
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<dd>
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<ul>
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<li>Provides a simplified build system through the new <code>ndk-build</code> build
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command.</li>
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<li>Adds support for easy native debugging of generated machine code on production
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devices through the new <code>ndk-gdb</code> command.</li>
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<li>Adds a new Android-specific ABI for ARM-based CPU architectures,
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<code>armeabi-v7a</code>. The new ABI extends the existing <code>armeabi</code> ABI to
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include these CPU instruction set extensions:
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<ul>
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<li>Thumb-2 instructions</li>
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<li>VFP hardware FPU instructions (VFPv3-D16)</li>
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<li>Optional support for ARM Advanced SIMD (NEON) GCC intrinsics and VFPv3-D32.
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Supported by devices such as Verizon Droid by Motorola, Google Nexus One, and
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others.</li>
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</ul>
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</li>
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<li>Adds a new <code>cpufeatures</code> static library (with sources) that lets your
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app detect the host device's CPU features at runtime. Specifically, applications can
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check for ARMv7-A support, as well as VFPv3-D32 and NEON support, then provide separate
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code paths as needed.</li>
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<li>Adds a sample application, <code>hello-neon</code>, that illustrates how to use the
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<code>cpufeatures</code> library to check CPU features and then provide an optimized
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code path using NEON instrinsics, if supported by the CPU.</li>
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<li>Lets you generate machine code for either or both of the instruction sets supported
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by the NDK. For example, you can build for both ARMv5 and ARMv7-A architectures at the
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same time and have everything stored to your application's final
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<code>.apk</code>.</li>
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<li>To ensure that your applications are available to users only if their devices are
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capable of running them, Android Market now filters applications based on the
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instruction set information included in your application — no action is needed on
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your part to enable the filtering. Additionally, the Android system itself also checks
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your application at install time and allows the installation to continue only if the
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application provides a library that is compiled for the device's CPU architecture.</li>
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<li>Adds support for Android 2.2, including a new stable API for accessing the pixel
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buffers of {@link android.graphics.Bitmap} objects from native code.</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#"
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onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
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class="toggle-img"
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height="9px"
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width="9px" /> Android NDK, Revision 3</a> <em>(March 2010)</em>
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<div class="toggleme">
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<dl>
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<dt>General notes:</dt>
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<dd>
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<ul>
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<li>Adds OpenGL ES 2.0 native library support.</li>
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<li>Adds a sample application,<code>hello-gl2</code>, that illustrates the use of
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OpenGL ES 2.0 vertex and fragment shaders.</li>
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<li>The toolchain binaries have been refreshed for this release with GCC 4.4.0, which
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should generate slightly more compact and efficient machine code than the previous one
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(4.2.1). The NDK also still provides the 4.2.1 binaries, which you can optionally use
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to build your machine code.</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#"
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onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
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class="toggle-img"
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height="9px"
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width="9px" /> Android NDK, Revision 2</a> <em>(September 2009)</em>
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<div class="toggleme">
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<p>Originally released as "Android 1.6 NDK, Release 1".</p>
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<dl>
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<dt>General notes:</dt>
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<dd>
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<ul>
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<li>Adds OpenGL ES 1.1 native library support.</li>
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<li>Adds a sample application, <code>san-angeles</code>, that renders 3D graphics
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through the native OpenGL ES APIs, while managing activity lifecycle with a {@link
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android.opengl.GLSurfaceView} object.</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#"
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onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
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class="toggle-img"
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height="9px"
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width="9px" /> Android NDK, Revision 1</a> <em>(June 2009)</em>
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<div class="toggleme">
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<p>Originally released as "Android 1.5 NDK, Release 1".</p>
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<dl>
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<dt>General notes:</dt>
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<dd>
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<ul>
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<li>Includes compiler support (GCC) for ARMv5TE instructions, including Thumb-1
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instructions.</li>
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<li>Includes system headers for stable native APIs, documentation, and sample
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applications.</li>
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</ul>
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</dd>
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</dl>
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</div>
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</div>
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<h2 id="installing">Installing the NDK</h2>
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<p>Installing the NDK on your development computer is straightforward and involves extracting the
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NDK from its download package.</p>
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<p>Before you get started make sure that you have downloaded the latest <a href=
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"{@docRoot}sdk/index.html">Android SDK</a> and upgraded your applications and environment as
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needed. The NDK is compatible with older platform versions but not older versions of the SDK tools.
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Also, take a moment to review the <a href="{@docRoot}sdk/ndk/overview.html#reqs">System and
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Software Requirements</a>
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for the NDK, if you haven't already.</p>
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<p>To install the NDK, follow these steps:</p>
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<ol>
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<li>From the table at the top of this page, select the NDK package that is appropriate for your
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development computer and download the package.</li>
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<li>Uncompress the NDK download package using tools available on your computer. When
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uncompressed, the NDK files are contained in a directory called
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<code>android-ndk-<version></code>. You can rename the NDK directory if necessary and you
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can move it to any location on your computer. This documentation refers to the NDK directory as
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<code><ndk></code>.</li>
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</ol>
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<p>You are now ready to start working with the NDK.</p>
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<h2 id="gettingstarted">Getting Started with the NDK</h2>
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<p>Once you've installed the NDK successfully, take a few minutes to read the documentation
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included in the NDK. You can find the documentation in the <code><ndk>/docs/</code>
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directory. In particular, please read the OVERVIEW.HTML document completely, so that you
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understand the intent of the NDK and how to use it.</p>
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<p>If you used a previous version of the NDK, take a moment to review the list of NDK changes in
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the CHANGES.HTML document.</p>
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<p>Here's the general outline of how you work with the NDK tools:</p>
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<ol>
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<li>Place your native sources under <code><project>/jni/...</code></li>
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<li>Create <code><project>/jni/Android.mk</code> to describe your native sources to the
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NDK build system</li>
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<li>Optional: Create <code><project>/jni/Application.mk</code>.</li>
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<li>Build your native code by running the 'ndk-build' script from your project's directory. It
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is located in the top-level NDK directory:
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<pre class="no-pretty-print">cd <project>
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<ndk>/ndk-build
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</pre>
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<p>The build tools copy the stripped, shared libraries needed by your application to the
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proper location in the application's project directory.</p>
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</li>
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<li>Finally, compile your application using the SDK tools in the usual way. The SDK build tools
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will package the shared libraries in the application's deployable <code>.apk</code> file.</li>
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</ol>
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<p>For complete information on all of the steps listed above, please see the documentation
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included with the NDK package.</p>
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<h2 id="samples">Sample Applications</h2>
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<p>The NDK includes sample Android applications that illustrate how to use native code in your
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Android applications. For more information, see <a href=
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"{@docRoot}sdk/ndk/overview.html#samples">Sample Applications</a>.</p>
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<h2 id="forum">Discussion Forum and Mailing List</h2>
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<p>If you have questions about the NDK or would like to read or contribute to discussions about
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it, please visit the <a href="http://groups.google.com/group/android-ndk">android-ndk</a> group
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and mailing list.</p>
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