Romain Guy ada830f639 Cleanup implementation of hardware layers.
The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.

Change-Id: Ie826121a2227de8252c77b992a61218defea5143
2011-01-13 12:13:20 -08:00

184 lines
6.1 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <utils/Log.h>
#include "Caches.h"
#include "Properties.h"
namespace android {
#ifdef USE_OPENGL_RENDERER
using namespace uirenderer;
ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
#endif
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO),
lastDstMode(GL_ZERO), currentProgram(NULL) {
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
}
glGenBuffers(1, &meshBuffer);
glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
mCurrentBuffer = meshBuffer;
mRegionMesh = NULL;
mDebugLevel = readDebugLevel();
LOGD("Enabling debug mode %d", mDebugLevel);
#if RENDER_LAYERS_AS_REGIONS
LOGD("Layers will be composited as regions");
#endif
}
Caches::~Caches() {
delete[] mRegionMesh;
}
///////////////////////////////////////////////////////////////////////////////
// Debug
///////////////////////////////////////////////////////////////////////////////
void Caches::dumpMemoryUsage() {
LOGD("Current memory usage / total memory usage (bytes):");
LOGD(" TextureCache %8d / %8d", textureCache.getSize(), textureCache.getMaxSize());
LOGD(" LayerCache %8d / %8d", layerCache.getSize(), layerCache.getMaxSize());
LOGD(" GradientCache %8d / %8d", gradientCache.getSize(), gradientCache.getMaxSize());
LOGD(" PathCache %8d / %8d", pathCache.getSize(), pathCache.getMaxSize());
LOGD(" TextDropShadowCache %8d / %8d", dropShadowCache.getSize(),
dropShadowCache.getMaxSize());
for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
const uint32_t size = fontRenderer.getFontRendererSize(i);
LOGD(" FontRenderer %d %8d / %8d", i, size, size);
}
LOGD("Other:");
LOGD(" FboCache %8d / %8d", fboCache.getSize(), fboCache.getMaxSize());
LOGD(" PatchCache %8d / %8d", patchCache.getSize(), patchCache.getMaxSize());
uint32_t total = 0;
total += textureCache.getSize();
total += layerCache.getSize();
total += gradientCache.getSize();
total += pathCache.getSize();
total += dropShadowCache.getSize();
for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
total += fontRenderer.getFontRendererSize(i);
}
LOGD("Total memory usage:");
LOGD(" %d bytes, %.2f MB", total, total / 1024.0f / 1024.0f);
LOGD("\n");
}
///////////////////////////////////////////////////////////////////////////////
// Memory management
///////////////////////////////////////////////////////////////////////////////
void Caches::clearGarbage() {
textureCache.clearGarbage();
gradientCache.clearGarbage();
pathCache.clearGarbage();
Mutex::Autolock _l(mGarbageLock);
size_t count = mLayerGarbage.size();
for (size_t i = 0; i < count; i++) {
Layer* layer = mLayerGarbage.itemAt(i);
if (layer) {
if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo);
if (layer->texture) glDeleteTextures(1, &layer->texture);
delete layer;
}
}
mLayerGarbage.clear();
}
void Caches::deleteLayerDeferred(Layer* layer) {
Mutex::Autolock _l(mGarbageLock);
mLayerGarbage.push(layer);
}
///////////////////////////////////////////////////////////////////////////////
// VBO
///////////////////////////////////////////////////////////////////////////////
void Caches::bindMeshBuffer() {
bindMeshBuffer(meshBuffer);
}
void Caches::bindMeshBuffer(const GLuint buffer) {
if (mCurrentBuffer != buffer) {
glBindBuffer(GL_ARRAY_BUFFER, buffer);
mCurrentBuffer = buffer;
}
}
void Caches::unbindMeshBuffer() {
if (mCurrentBuffer) {
glBindBuffer(GL_ARRAY_BUFFER, 0);
mCurrentBuffer = 0;
}
}
TextureVertex* Caches::getRegionMesh() {
// Create the mesh, 2 triangles and 4 vertices per rectangle in the region
if (!mRegionMesh) {
mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
uint16_t quad = i * 4;
int index = i * 6;
regionIndices[index ] = quad; // top-left
regionIndices[index + 1] = quad + 1; // top-right
regionIndices[index + 2] = quad + 2; // bottom-left
regionIndices[index + 3] = quad + 2; // bottom-left
regionIndices[index + 4] = quad + 1; // top-right
regionIndices[index + 5] = quad + 3; // bottom-right
}
glGenBuffers(1, &mRegionMeshIndices);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
regionIndices, GL_STATIC_DRAW);
delete[] regionIndices;
} else {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices);
}
return mRegionMesh;
}
}; // namespace uirenderer
}; // namespace android