So it can be shared with the iot/ variant I refactored it into the audioplay.h file. This keeps all of the audio code local, we could hide the functions and only expose the callback but that would make testing harder. Test: Ran a bootanimation.zip with audio.wav on Marlin, works as expected. Bug: 67051984 Change-Id: Ie31dc5f2cfaad5bb23134ef81be712afa6b3cd6f
105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "BootAnimationUtil.h"
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#include <vector>
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#include <inttypes.h>
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#include <binder/IServiceManager.h>
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#include <cutils/properties.h>
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#include <utils/Log.h>
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#include <utils/SystemClock.h>
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#include <android-base/properties.h>
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namespace android {
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namespace {
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static constexpr char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
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static constexpr char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed";
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static constexpr char POWER_CTL_PROP_NAME[] = "sys.powerctl";
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static constexpr char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason";
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static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST {
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"kernel_panic",
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"Panic",
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"Watchdog",
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};
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} // namespace
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bool bootAnimationDisabled() {
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char value[PROPERTY_VALUE_MAX];
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property_get("debug.sf.nobootanimation", value, "0");
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if (atoi(value) > 0) {
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return true;
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}
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property_get("ro.boot.quiescent", value, "0");
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return atoi(value) > 0;
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}
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void waitForSurfaceFlinger() {
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// TODO: replace this with better waiting logic in future, b/35253872
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int64_t waitStartTime = elapsedRealtime();
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sp<IServiceManager> sm = defaultServiceManager();
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const String16 name("SurfaceFlinger");
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const int SERVICE_WAIT_SLEEP_MS = 100;
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const int LOG_PER_RETRIES = 10;
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int retry = 0;
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while (sm->checkService(name) == nullptr) {
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retry++;
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if ((retry % LOG_PER_RETRIES) == 0) {
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ALOGW("Waiting for SurfaceFlinger, waited for %" PRId64 " ms",
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elapsedRealtime() - waitStartTime);
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}
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usleep(SERVICE_WAIT_SLEEP_MS * 1000);
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};
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int64_t totalWaited = elapsedRealtime() - waitStartTime;
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if (totalWaited > SERVICE_WAIT_SLEEP_MS) {
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ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited);
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}
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}
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bool playSoundsAllowed() {
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// Only play sounds for system boots, not runtime restarts.
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if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) {
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return false;
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}
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// no audio while shutting down
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if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) {
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return false;
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}
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// Read the system property to see if we should play the sound.
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// If it's not present, default to allowed.
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if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
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return false;
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}
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// Don't play sounds if this is a reboot due to an error.
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char bootreason[PROPERTY_VALUE_MAX];
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if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) {
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for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) {
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if (strcasecmp(str.c_str(), bootreason) == 0) {
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return false;
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}
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}
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}
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return true;
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}
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} // namespace android
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