4312 lines
211 KiB
Plaintext
4312 lines
211 KiB
Plaintext
ndk=true
|
|
page.template=sdk
|
|
|
|
|
|
ndk.mac64_download=android-ndk-r10d-darwin-x86_64.bin
|
|
ndk.mac64_bytes=442691567
|
|
ndk.mac64_checksum=cb101e1e62d56ea75b215f6bc6c27fae
|
|
|
|
ndk.mac32_download=android-ndk-r10d-darwin-x86.bin
|
|
ndk.mac32_bytes=441545213
|
|
ndk.mac32_checksum=0aeb3dc062dc457a4cd01e72eadb2379
|
|
|
|
ndk.linux64_download=android-ndk-r10d-linux-x86_64.bin
|
|
ndk.linux64_bytes=459151600
|
|
ndk.linux64_checksum=263b83071e6bca15f67898548d8d236e
|
|
|
|
ndk.linux32_download=android-ndk-r10d-linux-x86.bin
|
|
ndk.linux32_bytes=449997190
|
|
ndk.linux32_checksum=70ed6d8c34e7e620c145b791e8eeef89
|
|
|
|
ndk.win64_download=android-ndk-r10d-windows-x86_64.exe
|
|
ndk.win64_bytes=472613732
|
|
ndk.win64_checksum=9a33f96da58a7e0b70e47d27b4a880b4
|
|
|
|
ndk.win32_download=android-ndk-r10d-windows-x86.exe
|
|
ndk.win32_bytes=455427281
|
|
ndk.win32_checksum=c0930abfae0c990c4d191cc4ebd46b68
|
|
|
|
|
|
|
|
page.title=Android NDK
|
|
@jd:body
|
|
|
|
|
|
|
|
|
|
<div id="tos" style="display:none;width:760px;height:0;margin:0 auto">
|
|
|
|
<div id="download" class="ndk" style="
|
|
z-index: 99;
|
|
width: 720px;
|
|
position: absolute;
|
|
margin: -70px 0;
|
|
padding: 14px;
|
|
background: white;
|
|
border: 1px solid #999;
|
|
box-shadow: -10px 10px 50px #888;
|
|
-moz-box-shadow: -10px 10px 50px #888;
|
|
-webkit-box-shadow: -10px 10px 50px #888;">
|
|
<p>Before installing the Android NDK, you must agree to the following terms and conditions.</p>
|
|
<div class="sdk-terms" style="width:auto" onfocus="this.blur()">
|
|
<h2 class="norule">Terms and Conditions</h2>
|
|
This is the Android Software Development Kit License Agreement
|
|
|
|
<h3>1. Introduction</h3>
|
|
1.1 The Android Software Development Kit (referred to in this License Agreement as the "SDK" and
|
|
specifically including the Android system files, packaged APIs, and Google APIs add-ons) is
|
|
licensed to you subject to the terms of this License Agreement. This License Agreement forms a
|
|
legally binding contract between you and Google in relation to your use of the SDK.
|
|
|
|
1.2 “Android” means the Android software stack for devices, as made available under the Android
|
|
Open Source Project, which is located at the following URL: http://source.android.com/, as updated
|
|
from time to time.
|
|
|
|
1.3 "Google" means Google Inc., a Delaware corporation with principal place of business at 1600
|
|
Amphitheatre Parkway, Mountain View, CA 94043, United States.
|
|
|
|
|
|
<h3>2. Accepting this License Agreement</h3>
|
|
2.1 In order to use the SDK, you must first agree to this License Agreement. You may not use the
|
|
SDK if you do not accept this License Agreement.
|
|
|
|
2.2 By clicking to accept, you hereby agree to the terms of this License Agreement.
|
|
|
|
2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred
|
|
from receiving the SDK under the laws of the United States or other countries including the country
|
|
in which you are resident or from which you use the SDK.
|
|
|
|
2.4 If you are agreeing to be bound by this License Agreement on behalf of your employer or other
|
|
entity, you represent and warrant that you have full legal authority to bind your employer or such
|
|
entity to this License Agreement. If you do not have the requisite authority, you may not accept
|
|
the License Agreement or use the SDK on behalf of your employer or other entity.
|
|
|
|
|
|
<h3>3. SDK License from Google</h3>
|
|
3.1 Subject to the terms of this License Agreement, Google grants you a limited, worldwide,
|
|
royalty-free, non-assignable and non-exclusive license to use the SDK solely to develop
|
|
applications to run on the Android platform.
|
|
|
|
3.2 You agree that Google or third parties own all legal right, title and interest in and to the
|
|
SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property
|
|
Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law,
|
|
and any and all other proprietary rights. Google reserves all rights not expressly granted to you.
|
|
|
|
3.3 You may not use the SDK for any purpose not expressly permitted by this License Agreement.
|
|
Except to the extent required by applicable third party licenses, you may not: (a) copy (except for
|
|
backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create
|
|
derivative works of the SDK or any part of the SDK; or (b) load any part of the SDK onto a mobile
|
|
handset or any other hardware device except a personal computer, combine any part of the SDK with
|
|
other software, or distribute any software or device incorporating a part of the SDK.
|
|
|
|
3.4 You agree that you will not take any actions that may cause or result in the fragmentation of
|
|
Android, including but not limited to distributing, participating in the creation of, or promoting
|
|
in any way a software development kit derived from the SDK.
|
|
|
|
3.5 Use, reproduction and distribution of components of the SDK licensed under an open source
|
|
software license are governed solely by the terms of that open source software license and not this
|
|
License Agreement.
|
|
|
|
3.6 You agree that the form and nature of the SDK that Google provides may change without prior
|
|
notice to you and that future versions of the SDK may be incompatible with applications developed
|
|
on previous versions of the SDK. You agree that Google may stop (permanently or temporarily)
|
|
providing the SDK (or any features within the SDK) to you or to users generally at Google's sole
|
|
discretion, without prior notice to you.
|
|
|
|
3.7 Nothing in this License Agreement gives you a right to use any of Google's trade names,
|
|
trademarks, service marks, logos, domain names, or other distinctive brand features.
|
|
|
|
3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including
|
|
copyright and trademark notices) that may be affixed to or contained within the SDK.
|
|
|
|
|
|
<h3>4. Use of the SDK by You</h3>
|
|
4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under
|
|
this License Agreement in or to any software applications that you develop using the SDK, including
|
|
any intellectual property rights that subsist in those applications.
|
|
|
|
4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a)
|
|
this License Agreement and (b) any applicable law, regulation or generally accepted practices or
|
|
guidelines in the relevant jurisdictions (including any laws regarding the export of data or
|
|
software to and from the United States or other relevant countries).
|
|
|
|
4.3 You agree that if you use the SDK to develop applications for general public users, you will
|
|
protect the privacy and legal rights of those users. If the users provide you with user names,
|
|
passwords, or other login information or personal information, you must make the users aware that
|
|
the information will be available to your application, and you must provide legally adequate
|
|
privacy notice and protection for those users. If your application stores personal or sensitive
|
|
information provided by users, it must do so securely. If the user provides your application with
|
|
Google Account information, your application may only use that information to access the user's
|
|
Google Account when, and for the limited purposes for which, the user has given you permission to
|
|
do so.
|
|
|
|
4.4 You agree that you will not engage in any activity with the SDK, including the development or
|
|
distribution of an application, that interferes with, disrupts, damages, or accesses in an
|
|
unauthorized manner the servers, networks, or other properties or services of any third party
|
|
including, but not limited to, Google or any mobile communications carrier.
|
|
|
|
4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or
|
|
to any third party for) any data, content, or resources that you create, transmit or display
|
|
through Android and/or applications for Android, and for the consequences of your actions
|
|
(including any loss or damage which Google may suffer) by doing so.
|
|
|
|
4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or
|
|
to any third party for) any breach of your obligations under this License Agreement, any applicable
|
|
third party contract or Terms of Service, or any applicable law or regulation, and for the
|
|
consequences (including any loss or damage which Google or any third party may suffer) of any such
|
|
breach.
|
|
|
|
|
|
<h3>5. Your Developer Credentials</h3>
|
|
5.1 You agree that you are responsible for maintaining the confidentiality of any developer
|
|
credentials that may be issued to you by Google or which you may choose yourself and that you will
|
|
be solely responsible for all applications that are developed under your developer credentials.
|
|
|
|
|
|
<h3>6. Privacy and Information</h3>
|
|
6.1 In order to continually innovate and improve the SDK, Google may collect certain usage
|
|
statistics from the software including but not limited to a unique identifier, associated IP
|
|
address, version number of the software, and information on which tools and/or services in the SDK
|
|
are being used and how they are being used. Before any of this information is collected, the SDK
|
|
will notify you and seek your consent. If you withhold consent, the information will not be
|
|
collected.
|
|
|
|
6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in
|
|
accordance with Google's Privacy Policy.
|
|
|
|
|
|
<h3>7. Third Party Applications</h3>
|
|
7.1 If you use the SDK to run applications developed by a third party or that access data, content
|
|
or resources provided by a third party, you agree that Google is not responsible for those
|
|
applications, data, content, or resources. You understand that all data, content or resources which
|
|
you may access through such third party applications are the sole responsibility of the person from
|
|
which they originated and that Google is not liable for any loss or damage that you may experience
|
|
as a result of the use or access of any of those third party applications, data, content, or
|
|
resources.
|
|
|
|
7.2 You should be aware the data, content, and resources presented to you through such a third
|
|
party application may be protected by intellectual property rights which are owned by the providers
|
|
(or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell,
|
|
distribute or create derivative works based on these data, content, or resources (either in whole
|
|
or in part) unless you have been specifically given permission to do so by the relevant owners.
|
|
|
|
7.3 You acknowledge that your use of such third party applications, data, content, or resources may
|
|
be subject to separate terms between you and the relevant third party. In that case, this License
|
|
Agreement does not affect your legal relationship with these third parties.
|
|
|
|
|
|
<h3>8. Using Android APIs</h3>
|
|
8.1 Google Data APIs
|
|
|
|
8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be
|
|
protected by intellectual property rights which are owned by Google or those parties that provide
|
|
the data (or by other persons or companies on their behalf). Your use of any such API may be
|
|
subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or
|
|
create derivative works based on this data (either in whole or in part) unless allowed by the
|
|
relevant Terms of Service.
|
|
|
|
8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you
|
|
shall retrieve data only with the user's explicit consent and only when, and for the limited
|
|
purposes for which, the user has given you permission to do so.
|
|
|
|
|
|
<h3>9. Terminating this License Agreement</h3>
|
|
9.1 This License Agreement will continue to apply until terminated by either you or Google as set
|
|
out below.
|
|
|
|
9.2 If you want to terminate this License Agreement, you may do so by ceasing your use of the SDK
|
|
and any relevant developer credentials.
|
|
|
|
9.3 Google may at any time, terminate this License Agreement with you if:
|
|
(A) you have breached any provision of this License Agreement; or
|
|
(B) Google is required to do so by law; or
|
|
(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated
|
|
its relationship with Google or ceased to offer certain parts of the SDK to you; or
|
|
(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country
|
|
in which you are resident or from which you use the service, or the provision of the SDK or certain
|
|
SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.
|
|
|
|
9.4 When this License Agreement comes to an end, all of the legal rights, obligations and
|
|
liabilities that you and Google have benefited from, been subject to (or which have accrued over
|
|
time whilst this License Agreement has been in force) or which are expressed to continue
|
|
indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall
|
|
continue to apply to such rights, obligations and liabilities indefinitely.
|
|
|
|
|
|
<h3>10. DISCLAIMER OF WARRANTIES</h3>
|
|
10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE
|
|
SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.
|
|
|
|
10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE
|
|
SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR
|
|
COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.
|
|
|
|
10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS
|
|
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
|
|
|
|
|
<h3>11. LIMITATION OF LIABILITY</h3>
|
|
11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS
|
|
LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY
|
|
LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN
|
|
AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.
|
|
|
|
|
|
<h3>12. Indemnification</h3>
|
|
12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless
|
|
Google, its affiliates and their respective directors, officers, employees and agents from and
|
|
against any and all claims, actions, suits or proceedings, as well as any and all losses,
|
|
liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or
|
|
accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes
|
|
any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of
|
|
any person or defames any person or violates their rights of publicity or privacy, and (c) any
|
|
non-compliance by you with this License Agreement.
|
|
|
|
|
|
<h3>13. Changes to the License Agreement</h3>
|
|
13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK.
|
|
When these changes are made, Google will make a new version of the License Agreement available on
|
|
the website where the SDK is made available.
|
|
|
|
|
|
<h3>14. General Legal Terms</h3>
|
|
14.1 This License Agreement constitutes the whole legal agreement between you and Google and
|
|
governs your use of the SDK (excluding any services which Google may provide to you under a
|
|
separate written agreement), and completely replaces any prior agreements between you and Google in
|
|
relation to the SDK.
|
|
|
|
14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is
|
|
contained in this License Agreement (or which Google has the benefit of under any applicable law),
|
|
this will not be taken to be a formal waiver of Google's rights and that those rights or remedies
|
|
will still be available to Google.
|
|
|
|
14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any
|
|
provision of this License Agreement is invalid, then that provision will be removed from this
|
|
License Agreement without affecting the rest of this License Agreement. The remaining provisions of
|
|
this License Agreement will continue to be valid and enforceable.
|
|
|
|
14.4 You acknowledge and agree that each member of the group of companies of which Google is the
|
|
parent shall be third party beneficiaries to this License Agreement and that such other companies
|
|
shall be entitled to directly enforce, and rely upon, any provision of this License Agreement that
|
|
confers a benefit on (or rights in favor of) them. Other than this, no other person or company
|
|
shall be third party beneficiaries to this License Agreement.
|
|
|
|
14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST
|
|
COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE
|
|
LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.
|
|
|
|
14.6 The rights granted in this License Agreement may not be assigned or transferred by either you
|
|
or Google without the prior written approval of the other party. Neither you nor Google shall be
|
|
permitted to delegate their responsibilities or obligations under this License Agreement without
|
|
the prior written approval of the other party.
|
|
|
|
14.7 This License Agreement, and your relationship with Google under this License Agreement, shall
|
|
be governed by the laws of the State of California without regard to its conflict of laws
|
|
provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located
|
|
within the county of Santa Clara, California to resolve any legal matter arising from this License
|
|
Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for
|
|
injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.
|
|
|
|
|
|
<em>November 13, 2012</em>
|
|
</div>
|
|
|
|
|
|
|
|
<div id="sdk-terms-form">
|
|
<p>
|
|
<input id="agree" type="checkbox" name="agree" value="1" onclick="onAgreeChecked()" />
|
|
<label id="agreeLabel" for="agree">I have read and agree with the above terms and conditions</label>
|
|
</p>
|
|
<p><a href="" class="button disabled ndk" id="downloadForRealz" onclick="return onDownloadNdkForRealz(this);"></a></p>
|
|
</div>
|
|
|
|
|
|
|
|
</div>
|
|
</div>
|
|
|
|
<div id="qv-wrapper">
|
|
<div id="qv">
|
|
<h2>In this document</h2>
|
|
|
|
<ol>
|
|
<li><a href="#Downloads">Downloads</a></li>
|
|
<li><a href="#Revisions">Revisions</a></li>
|
|
<li><a href="#Reqs">System and Software Requirements</a></li>
|
|
<li><a href="#Installing">Installing the NDK</a></li>
|
|
<li><a href="#GetStarted">Getting Started with the NDK</a>
|
|
<ol>
|
|
<li><a href="#Using">Using the NDK</a></li>
|
|
</ol>
|
|
</li>
|
|
<li><a href="#Contents">Contents of the NDK</a>
|
|
<ol>
|
|
<li><a href="#Tools">Development tools</a></li>
|
|
<li><a href="#Docs">Documentation</a></li>
|
|
<li><a href="#Samples">Sample apps</a></li>
|
|
</ol>
|
|
</li>
|
|
</ol>
|
|
</div>
|
|
</div>
|
|
|
|
<p>The NDK is a toolset that allows you to implement parts
|
|
of your app using native-code languages such as C and C++. For certain types of apps,
|
|
this can be helpful so you can reuse existing code libraries written in these
|
|
languages, but most apps do not need the Android NDK.</p>
|
|
|
|
<p>Before downloading the NDK, you should understand that <strong>the NDK
|
|
will not benefit most apps</strong>. As a developer, you need to balance its benefits
|
|
against its drawbacks. Notably, using native code on Android
|
|
generally does not result in a noticable performance improvement,
|
|
but it always increases your app complexity. In general, you should only use the NDK
|
|
if it is essential to your app—never because you simply prefer to program in C/C++.</p>
|
|
|
|
<p>Typical good candidates for the NDK are CPU-intensive workloads such as game engines,
|
|
signal processing, physics simulation, and so on. When examining
|
|
whether or not you should develop in native code, think about your requirements and see if the
|
|
Android framework APIs provide the functionality that you need.</p>
|
|
|
|
|
|
<h2 id="Downloads">Downloads</h2>
|
|
|
|
|
|
<script>
|
|
$('#Downloads').after($('#download-table'));
|
|
</script>
|
|
|
|
<h2 id="Revisions">Revisions</h2>
|
|
|
|
<p>The following sections provide information about releases of the NDK.</p>
|
|
|
|
|
|
<div class="toggle-content opened">
|
|
<p>
|
|
<a href="#" onclick="return toggleContent(this)"> <img
|
|
src="/assets/images/triangle-opened.png" class="toggle-content-img" alt=""
|
|
>Android NDK, Revision 10d</a> <em>(December 2014)</em>
|
|
</p>
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Made GCC 4.8 the default for all 32-bit ABIs. Deprecated GCC 4.6, and
|
|
will remove it next release. To restore previous behavior, either add
|
|
<code>NDK_TOOLCHAIN_VERSION=4.6</code> to ndk-build, or
|
|
add <code>--toolchain=arm-linux-androideabi-4.6</code> when executing
|
|
<code>make-standalone-toolchain.sh</code> on the command line. GCC 4.9 remains the
|
|
default for 64-bit ABIs.</li>
|
|
|
|
<li>Stopped all x86[_64] toolchains from adding <code>-mstackrealign</code> by default. The
|
|
NDK toolchain assumes a 16-byte stack alignment. The tools and options used by default
|
|
enforce this rule. A user writing assembly code must make sure to preserve stack
|
|
alignment, and ensure that other compilers also comply with this rule.
|
|
(GCC bug <a href="https://gcc.gnu.org/bugzilla/show_bug.cgi?id=38496">38496</a>)</li>
|
|
|
|
<li>Added Address Sanitizer functionality to Clang 3.5 support to the ARM and x86 ABIs.
|
|
For more information on this change, see the
|
|
<a href="https://code.google.com/p/address-sanitizer/wiki/Android">Address
|
|
Sanitizer</a> project.</li>
|
|
|
|
<li>Introduced the requirement, starting from API level 21, to use <code>-fPIE -pie
|
|
</code> when building. In API levels 16 and higher, ndk-build uses <code>PIE</code>
|
|
when building. This change has a number of implications, which are discussed in
|
|
<a href="https://code.google.com/p/android-developer-preview/issues/detail?id=888">
|
|
Developer Preview Issue 888</a>.
|
|
These implications do not apply to shared libraries.</li>
|
|
</ul>
|
|
</dd>
|
|
<dl>
|
|
|
|
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Made more fixes related to
|
|
<a href="https://gcc.gnu.org/ml/gcc-patches/2014-10/msg00906.html">
|
|
A53 Errata #835769</a> in the aarch64-linux-android-4.9 linker. As part of this, GCC
|
|
passes a new option, <code>--fix-cortex-a53-835769</code>, when
|
|
<code>-mfix-cortex-a53-835769</code> (enabled by default) is specified.
|
|
For more information, see this
|
|
<a href="https://sourceware.org/ml/binutils/2014-10/msg00198.html">binutils message</a>
|
|
and this
|
|
<a href="https://sourceware.org/ml/binutils/2014-11/msg00287.html">binutils message</a>.
|
|
</li>
|
|
|
|
<li>Documented a fix to a libc++ <code>sscanf/vsscanf</code> hang that occurred in API level
|
|
21. The fix itself had been implemented in r10c.
|
|
(Issue <a href="http://b.android.com/77988">77988</a>)</li>
|
|
|
|
<li>Fixed an AutoFDO (<code>-fauto-profile</code>) crash that occurred with GCC 4.9 when
|
|
<code>-Os</code> was specified. (Issue <a href="http://b.android.com/77571">77571</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Made the following header and library fixes:</li>
|
|
<ul>
|
|
<li>Added <code>posix_memalign</code> to API level 16. Also, added a prototype in
|
|
<code>stdlib.h</code> to API levels 16 to 19.
|
|
(Issue <a href="http://b.android.com/77861">77861</a>)</li>
|
|
<li>Fixed <code>stdatomic.h</code> so that it includes <code><atomic></code> only for
|
|
C++11.</li>
|
|
<li>Modified the following headers for standalone use: <code>sys/user.h</code>, and
|
|
<code>gl2ext.h</code>, <code>dlext.h</code>, <code>fts.h</code>, <code>sgidefs.h</code>
|
|
for API level 21.</li>
|
|
<li>Modified <code>sys/user.h</code> to rename <code>mxcsr_mask</code> as <code>mxcr_mask</code>,
|
|
and to change the data type for <code>u_ar0</code></li> from <code>unsigned long</code>
|
|
to </code>struct user_regs_struct*</code>.
|
|
<li>Changed <code>sysconf()</code> return value type from <code>int</code> to
|
|
<code>long</code>.</li>
|
|
</ul>
|
|
|
|
<li>Fixed ndk-build's handling of <code>thumb</code> for <code>LOCAL_ARM_MODE</code>: In
|
|
r10d, ndk-build adds <code>LOCAL_LDFLAGS+=-mthumb</code> by default, unless one of the
|
|
following conditions applies:</li>
|
|
<ul>
|
|
<li>You have set <code>LOCAL_ARM_MODE</code> equal to <code>arm</code>.</li>
|
|
<li>You are doing a debug build (with settings such as <code>APP_OPTIM=debug</code> and
|
|
<code>AndroidManifest.xml</code> containing <code>android:debuggable="true"</code>),
|
|
where ARM mode is the default in order to retain compatibility with earlier toolchains.
|
|
(Issue <a href="http://b.android.com/74040">74040</a>)</li>
|
|
</ul>
|
|
|
|
<li>Fixed <code>LOCAL_SRC_FILES</code> in ndk-build to use Windows absolute paths.
|
|
(Issue <a href="http://b.android.com/74333">74333</a>)</li>
|
|
|
|
<li>Removed bash-specific code from ndk-gdb. (Issue <a href="http://b.android.com/73338">73338</a>)</li>
|
|
|
|
<li>Removed bash-specific code from <code>make-standalone-toolchain.sh</code>.
|
|
(Issue <a href="http://b.android.com/74145">74145)</a></li>
|
|
|
|
<li>Revised documentation concerning a fix for <code>System.loadLibrary()</code> transitive
|
|
dependencies. (Issue <a href="http://b.android.com/41790">41790</a>)</li>
|
|
|
|
<li>Fixed a problem that was preventing 64-bit packages from extracting on Ubuntu 14.04 and
|
|
OS X 10.10 (Yosemite). (Issue <a href="http://b.android.com/78148">78148</a>)</li>
|
|
|
|
<li>Fixed an issue with <code>LOCAL_PCH</code> to improve Clang support. (Issue
|
|
<a href="http://b.android.com/77575">77575</a>)</li>
|
|
|
|
<li>Clarified "requires executable stack" warning from ld.gold. (Issue
|
|
<a href="http://b.android.com/79115">79115</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<div class="toggle-content closed">
|
|
<p>
|
|
<a href="#" onclick="return toggleContent(this)"> <img
|
|
src="/assets/images/triangle-closed.png" class="toggle-content-img" alt=""
|
|
>Android NDK, Revision 10c</a> <em>(October 2014)</em>
|
|
</p>
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Made the following changes to download structure:</li>
|
|
<ul>
|
|
<li>Each package now contains both the 32- and the 64-bit headers, libraries, and tools for
|
|
its respective platform.</li>
|
|
<li>STL libraries with debugging info no longer need be downloaded separately.</li>
|
|
</ul>
|
|
<li>Changed everything previously called <code>Android-L</code> to the official release
|
|
designation: <code>android-21</code>.</li>
|
|
<li>Updated GCC 4.9 by rebasing to the <code>google</code> branch
|
|
of the GCC repository. Major differences from the upstream version of GCC 4.9 include:</li>
|
|
|
|
<ul>
|
|
<li>The <code>-O2</code> option now turns on vectorization, without loop peeling but with more
|
|
aggressive unrolling.</li>
|
|
<li>Enhancements to FDO and <a href="https://gcc.gnu.org/wiki/LightweightIpo#LIPO_-_Profile_Feedback_Based_Lightweight_IPO">
|
|
LIPO</a></li>
|
|
<p>For more detailed information, see <em>Important bug fixes</em> below.</p>
|
|
</ul>
|
|
|
|
<li>Added Clang 3.5 support to all hosts: <code>NDK_TOOLCHAIN_VERSION=clang</code>
|
|
now picks Clang 3.5. Note that:</li>
|
|
<ul>
|
|
|
|
<li>ARM and x86 default to using the integrated assembler. If this causes issues, use
|
|
<code>-fno-integrated-as</code> as a workaround.</code>
|
|
<li>Clang 3.5 issues more warnings for unused flags, such as the <code>-finline-functions</code>
|
|
option that GCC supports.</li>
|
|
<p>When migrating from projects using GCC, you can use
|
|
<code>-Wno-invalid-command-line-argument</code> and <code>-Wno-unused-command-line-argument</code>
|
|
to ignore the unused flags until you're able decide on what to do with them longer-term.</p>
|
|
|
|
</ul>
|
|
<li>Made it possible to enter ART debugging mode, when debugging on an Android 5.0 device using
|
|
ART as its virtual machine, by specifying the <code>art-on</code> option. For more information,
|
|
see <code>prebuilt/common/gdb/common.setup</code> in the directory containing the NDK.</li>
|
|
<li>Removed support for Clang 3.3.</li>
|
|
<li>Deprecated GCC 4.6, and may remove it from future releases.</li>
|
|
<li>Updated mclinker to 2.8 with Identical Code Folding ("ICF") support. Specify ICF using the
|
|
<code>--icf</code> option.</li>
|
|
<li>Broadened <code>arm_neon.h</code> support in x86 and x86_64, attaining coverage of ~93% of
|
|
NEON intrinsics. For more information about NEON support:
|
|
<ul>
|
|
<li>Navigate to the NDK Programmer's Guide (<code>docs/Programmers_Guide/html/</code>), and see
|
|
Architectures and CPUs > Neon.</li>
|
|
<li>Examine the updated <code>hello-neon</code> sample in <code>samples/</code>.
|
|
<li>See Intel's guide to <a href="https://software.intel.com/en-us/blogs/2012/12/12/from-arm-neon-to-intel-mmxsse-automatic-porting-solution-tips-and-tricks"> porting from ARM NEON to Intel SSE.</a></li>
|
|
</ul>
|
|
<li>Documented support for <code>_FORTIFY_SOURCE</code> in <code>headers/libs/android-21</code>,
|
|
which appeared in r10 (when <code>android-21</code> was still called <code>Android-L</code>),
|
|
but had no documentation.</li>
|
|
</ul>
|
|
</dd>
|
|
<dl>
|
|
|
|
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed an internal compiler error with GCC4.9/aarch64 that was causing the following
|
|
error message (Issue <a href="http://b.android.com/77564">77564</a>):</li>
|
|
<pre>
|
|
internal compiler error: in simplify_const_unary_operation, at simplify-rtx.c:1539
|
|
</pre>
|
|
<li>Fixed incorrect code generation from GCC4.9/arm. (Issue
|
|
<a href="http://b.android.com/77567">77567<a>)</li>
|
|
<li>Fixed an internal compiler error with GCC4.9/mips involving inline-assembly. (Issue
|
|
<a href="http://b.android.com/77568">77568</a>)</li>
|
|
<li>Fixed incorrect code that GCC4.9/arm was generating for <code>x = (cond) ? y : x</code>.
|
|
(Issue <a href="http://b.android.com/77569">77569</a>)</li>
|
|
<li>Fixed GCC4.9/aarch64 and Clang3.5/aarch64 to work around the
|
|
<a href="http://lists.cs.uiuc.edu/pipermail/cfe-commits/Week-of-Mon-20141006/116322.html">
|
|
Cortex-A53 erratum (835769)</a> by default. Disable the workaround by specifying
|
|
<code>-mno-fix-cortex-a53-835769</code>.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Made the following header and library fixes to <code>android-21</code>:
|
|
<ul>
|
|
|
|
<li>Added more TV keycodes: <code>android/keycodes.h</code></li>
|
|
<li>Added more constants and six new sensor functions to <code>android/sensor.h</code>:
|
|
<code>ASensorManager_getDefaultSensorEx</code>, <code>ASensor_getFifoMaxEventCount</code>,
|
|
<code>ASensor_getFifoReservedEventCount</code>, <code>ASensor_getStringType</code>,
|
|
<code>ASensor_getReportingMode</code>, and <code>ASensor_isWakeUpSensor</code>.</li>
|
|
<li>Fixed <code>stdatomic.h</code> to improve compatibility with GCC 4.6, and provide support
|
|
for the <code><atomic></code> header.</li>
|
|
<li>Added <code>sys/ucontext.h</code> and <code>sys/user.h</code> to all API levels. The
|
|
<code>signal.h</code> header now includes <code><sys/ucontext.h></code>. You may
|
|
remove any existing definition of <code>struct ucontext</code>.</li>
|
|
<li>Added <code>posix_memalign</code> to API levels 17, 18, and 19.</li>
|
|
<li>Added the following functions to all architectures:
|
|
<code>android_set_abort_message</code>, <code>posix_fadvise</code>,
|
|
<code>posix_fadvise64</code>, <code>pthread_gettid_np</code>.</li>
|
|
<li>Added the required permissions to the <code>native-media/AndroidManifest.xml</code>
|
|
sample.
|
|
(Issue <a href="https://android-review.googlesource.com/#/c/106640/">106640</a>)</li>
|
|
<li>Added <code>clock_nanosleep</code> and <code>clock_settime</code> to API level 21. (Issue
|
|
<a href="http://b.android.com/77372">77372</a>)
|
|
<li>Removed the following symbols from all architectures:
|
|
<code>get_malloc_leak_info</code>, <code>free_malloc_leak_info</code>,
|
|
<code>__srget</code>, <code>__swbuf</code>, <code>__srefill</code>, <code>__swsetup</code>,
|
|
<code>__sdidinit</code>, <code>__sflags</code>, <code>__sfp</code>,
|
|
<code>__sinit</code>, <code>__smakebuf</code>, <code>__sflush</code>, <code>__sread</code>,
|
|
<code>__swrite</code>, <code>__sseek</code>, <code>__sclose</code>,
|
|
<code>_fwalk</code>, <code>__sglue</code>, <code>__get_thread</code>, <code>__wait4</code>,
|
|
<code>__futex_wake</code>, <code>__open</code>, <code>__get_tls</code>,
|
|
<code>__getdents64</code>, and <code>dlmalloc</code>.</li>
|
|
<li>Removed the following functions from the 64-bit architectures: <code>basename_r</code>,
|
|
<code>dirname_r</code>, <code>__isthreaded</code>, <code>_flush_cache</code> (mips64).</li>
|
|
<li>Removed the following function from the 32-bit architectures:
|
|
<code>__signalfd4</code>.</li>
|
|
<li>Changed the type of the third argument from <code>size_t</code> to <code>int</code> in
|
|
the following functions: <code>strtoll_l</code>, <code>strtoull_l</code>,
|
|
<code>wcstoll_l</code>, and <code>wcstoull_l</code>.</li>
|
|
<li>Restored the following functions to the 64-bit architecture: <code>arc4random</code>,
|
|
<code>arc4random_buf</code>, and <code>arc4random_uniform</code>.</li>
|
|
<li>Moved <code>cxa_*</code> and the <code>new</code> and <code>delete</code> operators back
|
|
to <code>libstdc++.so</code>. This change restores r9d behavior; previous versions of r10
|
|
contained dummy files.</li>
|
|
|
|
</ul>
|
|
<li>Restored MXU support in GCC 4.8 and 4.9 for mips. This support had been absent from
|
|
r10 and r10b because those versions of GCC had been compiled with binutils-2.24, which did
|
|
not support MXU. It now does.</li>
|
|
<li>Fixed <code>--toolchain=</code> in <code>make-standalone-toolchain.sh</code> so that it
|
|
now properly supports use of a suffix specifying a version of Clang.</li>
|
|
<li>Fixed the libc++/armeabi <code>strtod()</code> functions.</li>
|
|
<li>Made fixes to NDK documentation in <code>docs/</code>.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Enhanced <code>cpu-features</code> to detect ARMv8 support for the following
|
|
instruction sets: AES, CRC32, SHA2, SHA1, and 64-bit PMULL/PMULL2. (Issue
|
|
<a href="https://android-review.googlesource.com/#/c/106360/">106360</a>)</li>
|
|
|
|
<li>Modified ndk-build to use <code>*-gcc-ar</code>, which is available in GCC 4.8, GCC 4.9, and
|
|
Clang. Clang specifies it, instead of <code>*-ar</code>. This setting brings improved LTO
|
|
support.</li>
|
|
|
|
<li>Removed the <code>include-fixed/linux/a.out.h</code> and
|
|
<code>include-fixed/linux/compiler.h</code> headers from the GCC compiler.
|
|
(Issue <a href ="http://b.android.com/73728">73728</a>)</li>
|
|
|
|
<li>Fixed an issue related to <code>-flto</code> with GCC 4.8 on Mac OS X. The error message
|
|
read:</li>
|
|
|
|
<pre>
|
|
.../ld: error: .../libexec/gcc/arm-linux-androideabi/4.9/liblto_plugin.so
|
|
Symbol not found: _environ
|
|
</pre>
|
|
|
|
<li>Fixed a typo in <code>build-binary.mk.</code> (Issue
|
|
<a href="http://b.android.com/76992">76992</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Important known issues:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Specifying -Os (<code>-fauto-profile</code>) in GCC4.9 may cause crashing.
|
|
(Issue <a href="http://b.android.com/77571">77571</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p>
|
|
<a href="#" onclick="return toggleContent(this)"> <img
|
|
src="/assets/images/triangle-closed.png" class="toggle-content-img" alt=""
|
|
>Android NDK, Revision 10b</a> <em>(September 2014)</em>
|
|
</p>
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
|
|
<dt>Important notes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Because of the 512MB size restriction on downloadable packages, the following 32-bit items are not in the 32-bit NDK download packages. Instead, they reside in the 64-bit ones:</li>
|
|
<ul>
|
|
<li>Android-L headers</li>
|
|
<li>GCC 4.9</li>
|
|
</ul>
|
|
<li>Currently, the only Renderscript support provided by the NDK is for 32-bit Renderscript with Android 4.4 (API level 19). You cannot build HelloComputeNDK (the only Renderscript sample) with any other combination of Renderscript (32- or 64-bit) and Android version.</li>
|
|
<li>To compile native-codec, you must use a 64-bit NDK package, which is where all the Android-L headers are located. </li>
|
|
</ul>
|
|
</dd>
|
|
|
|
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed gdb 7.6 in GCC 4.8/4.9. (Issues <a href="http://b.android.com/74112">74112</a> and <a href="http://b.android.com/74371">74371</a>.)</li>
|
|
<li>Fixed GCC 4.8/4.9 for x86, so that they no longer enable <code>-msse4.2</code> and <code>-mpopcnt</code> by default. (Issue <a href="http://b.android.com/73843">73843</a>.)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Removed <code>stdio.h</code> from the <code>include-fixed/</code> directories of all versions of GCC. (Issue <a href="http://b.android.com/73728">73728</a>.)</li>
|
|
<li>Removed duplicate header files from the Windows packages in the <code>platforms/android-L/arch-*/usr/include/linux/netfilter*/</code> directories. (Issue <a href="https://code.google.com/p/android/issues/detail?id=73704">73704</a>.)</li>
|
|
<li>Fixed a problem that prevented Clang from building HelloComputeNDK.</li>
|
|
<li>Fixed atexit. (Issue <a href="http://b.android.com/66595">66595</a>.)</li>
|
|
<li>Made various fixes to the docs in <code>docs/</code> and <code>sources/third_party/googletest/README.NDK</code>. (Issue <a href="http://b.android.com/74069">74069</a>.)</li>
|
|
<li>Made the following fixes to the Android-L headers:</li>
|
|
<ol>
|
|
<li>Added the following functions to <code>ctype.h</code> and <code>wchar.h</code>: <code>dn_expand()</code>, <code>grantpt()</code>, <code> inet_nsap_addr()</code>, <code>inet_nsap_ntoa()</code>, <code>insque()</code>, <code>nsdispatch()</code>, <code>posix_openpt()</code>, <code>__pthread_cleanup_pop()</code>, <code>__pthread_cleanup_push()</code>, <code>remque()</code>, <code>setfsgid()</code>, <code>setfsuid()</code>, <code>splice()</code>, <code>tee()</code>, <code>twalk()</code> (Issue <a href = "http://b.android.com/73719">73719</a>), and 42 <code>*_l()</code> functions.</li>
|
|
|
|
<li>Renamed <code>cmsg_nxthdr</code> to <code>__cmsg_nxthdr</code>.</li>
|
|
|
|
<li>Removed <code>__libc_malloc_dispatch</code>.</li>
|
|
|
|
<li>Changed the <code>ptrace()</code> prototype to <code>long ptrace(int, ...);</code>.</li>
|
|
|
|
<li>Removed <code>sha1.h</code>.</li>
|
|
|
|
<li>Extended <code>android_dlextinfo</code> in <code>android/dlext.h</code>.</li>
|
|
|
|
<li>Annotated <code>__NDK_FPABI__</code> for functions receiving or returning float- or double-type values in <code>stdlib.h</code>, <code>time.h</code>, <code>wchar.h</code>, and <code>complex.h</code>.</li>
|
|
</ol>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Updated <code>mipsel-linux-android-4.9</code> and <code>mips64el-linux-android-4.9</code>, implementing a new multilib directory layout, and providing support for gdb-7.7</li>
|
|
<li>Enhanced <code>cpu-features</code> to detect more arm64 features. (Change list <a href="https://android-review.googlesource.com/#/c/100339">100339</a>.)</li>
|
|
</dd>
|
|
</ul>
|
|
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p>
|
|
<a href="#" onclick="return toggleContent(this)"> <img
|
|
src="/assets/images/triangle-closed.png" class="toggle-content-img" alt=""
|
|
>Android NDK, Revision 10</a> <em>(July 2014)</em>
|
|
</p>
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Added 3 new ABIs, all 64-bit: arm64-v8a, x86_64, mips64.</li> Note that:
|
|
<ul>
|
|
<li>GCC 4.9 is the default compiler for 64-bit ABIs. Clang is currently version 3.4.
|
|
<code>NDK_TOOLCHAIN_VERSION=clang</code>
|
|
may not work for arm64-v8a and mips64.</li>
|
|
<li>Android-L is the first level with 64-bit support. Note that this API
|
|
level is a temporary one, and only for L-preview. An actual API level number will replace it at
|
|
L-release.</li>
|
|
<li>This release includes now includes <code>all32</code> and <code>all64</code>
|
|
settings for <code>APP_ABI</code>.
|
|
<ul>
|
|
<li><code>APP_ABI=all32</code> is equivalent to
|
|
<code>APP_ABI=armeabi,armeabi-v7a,x86,mips</code>.</li>
|
|
<li><code>APP_ABI=all64</code> is equivalent to
|
|
<code>APP_ABI=arm64-v8a,x86_64,mips64</code>.</li>
|
|
<li><code>APP_ABI=all</code> selects all ABIs.</li>
|
|
</ul>
|
|
<li>The new GNU libstdc++ in Android-L contains all <code><tr1/cmath></code>
|
|
Before defining your own math function, check <code>_GLIBCXX_USE_C99_MATH_TR1</code> to see a
|
|
function with that name already exists, in order to avoid "multiple definition" errors from the
|
|
linker.</li>
|
|
<li>The cpu-features library has been updated for the ARMv8 kernel. The existing
|
|
cpu-features library may fail to detect the presence of NEON on the ARMv8 platform. Recompile your
|
|
code with the new version.</li>
|
|
</ul>
|
|
<li>Added a new <code>platforms/android-L/</code> API directory. It includes:</li>
|
|
<ul>
|
|
<li>Updated Bionic headers, which had not changed from Android API levels 3
|
|
(Cupcake) to 19 (KitKat). This new version, for level L, is to be synchronized with AOSP.</li>
|
|
<li>New media APIs and a native-codec sample.</li>
|
|
<li>An updated <code>Android.h</code> header for SLES/OpenSLES, enabling support for
|
|
single-precision, floating-point audio format in AudioPlayer.</li>
|
|
<li>GLES 3.1 and AEP extensions to <code>libGLESv3.so.</code></li>
|
|
<li>GLES2 and GLES3 headers updated to the latest official Khronos versions.</li>
|
|
</ul>
|
|
<li>Added GCC 4.9 compilers to the 32-/64-bit ABIs. GCC 4.9 is the default (only) compiler
|
|
for 64-bit ABIs, as previously mentioned. For 32-bit ABIs, you must explcitly enable GCC 4.9, as
|
|
GCC 4.6 is still the default.</li>
|
|
<ul>
|
|
<li>For ndk-build, enable 32-bit, GCC 4.9 building either by adding
|
|
<code>NDK_TOOLCHAIN_VERSION=4.9</code> to <code>Application.mk</code>, or exporting it as an
|
|
environment variable from the command line.</li>
|
|
<li>For a standalone toolchain, use the <code>--toolchain=</code> option in the
|
|
<code>make-standalone-toolchain.sh</code> script. For example: <code>--toolchain=arm-linux-androideabi-4.9.</code></li>
|
|
</ul>
|
|
<li>Upgraded GDB to version 7.6 in GCC 4.8/4.9 and x86*. Since GDB is still at version GDB-7.3.x in
|
|
GCC 4.6 (the default for ARM and MIPS), you must set
|
|
<code>NDK_TOOLCHAIN_VERSION=4.8</code> or <code>4.9</code> to enable ndk-gdb to select GDB 7.6.</li>
|
|
<li>Added the <code>-mssse3</code> build option to provide SSSE3 support, and made it the default for ABI x86
|
|
(upgrading from SSE3). The image released by Google does not contain SSSE3 instructions.</li>
|
|
<li>Updated GCC 4.8 to 4.8.3.</li>
|
|
<li>Improved ARM libc++ EH support by switching from gabi++ to libc++abi. For details, see the "C++ Support" section of the documentation.
|
|
Note that:</li>
|
|
<ul>
|
|
<li>All tests except for locale now pass for Clang 3.4 and GCC 4.8. For more
|
|
information, see the "C++ Support" section of the documentation.</li>
|
|
<li>The libc++ libraries for X86 and MIPS libc++ still use gabi++.</li>
|
|
<li>GCC 4.7 and later can now use <atomic>.</li>
|
|
<li>You must add <code>-fno-strict-aliasing</code> if you use <code> <list></code>, because <code>__list_imp::_end</code>_ breaks
|
|
TBAA rules. (Issue <a href="https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61571">61571</a>.)</li>
|
|
<li>As of GCC 4.6, LIBCXX_FORCE_REBUILD:=true no longer rebuilds libc++. Rebuilding it
|
|
requires the use of a different compiler. Note that Clang 3.3 is untested.</li>
|
|
</ul>
|
|
<li>mclinker is now version 2.7, and has aarch64 Linux support.</li>
|
|
<li>Added precompiled header support for headers specified by <code>LOCAL_PCH</code>. (Issue <a href="http://b.android.com/25412">25412</a>).</li>
|
|
</dd>
|
|
<dl>
|
|
|
|
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed libc++ so that it now compiles <code>std::feof</code>, etc. (Issue <a
|
|
href="http://b.android.com/66668">66668</a>).</li>
|
|
<li>Fixed a Clang 3.3/3.4 atomic library call that caused crashes in some of the libc++
|
|
tests for ABI armeabi.</li>
|
|
<li>Fixed Clang 3.4 crashes that were occurring on reading precompiled headers. (Issue <a
|
|
href="http://b.android.com/66657">66657</a>).</li>
|
|
<li>Fixed the Clang 3.3/3.4 <code>-O3</code> assert on:</li>
|
|
<code>llvm-3.2/llvm/include/llvm/MDBuilder.h:64: llvm::MDNode*
|
|
llvm::MDBuilder::createBranchWeights(llvm::ArrayRef<unsigned int>): Assertion Weights.size() >= 2
|
|
&& "Need at least two branch weights!"</code> (Issue <a href="http://b.android.com/57381">57381</a>).
|
|
<li>Fixed the following Clang 3.3/3.4 crash:</li>
|
|
<code>Assertion failed: (!Fn && "cast failed but able to resolve overload expression!!"), function CheckCXXCStyleCast, file
|
|
Volumes/data/ndk-toolchain/src/llvm-3.3/llvm/tools/clang/lib/Sema/SemaCast.cpp, line 2018</code>.
|
|
(Issue <a href="http://b.android.com/66950">66950</a>).
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed headers:</li>
|
|
<ul>
|
|
<li>Fixed 32-bit <code>ssize_t</code> to be <code>int</code> instead of <code>long
|
|
int</code>.</li>
|
|
<li>Fixed <code>WCHAR_MIN</code> and <code>WCHAR_MAX</code> so that they they take
|
|
appropriate signs according to the architecture they're running on:</li>
|
|
<ul>
|
|
<li>X86/MIPS: signed.
|
|
<li>ARM: unsigned.
|
|
<li>To force X86/MIPS to default to unsigned, use
|
|
<code>-D__WCHAR_UNSIGNED__</code>.</li>
|
|
<li>To force <code>wchar_t</code> to be 16 bits, use <code>-fshort-wchar</code>.</li>
|
|
</ul>
|
|
<li>Removed non-existent symbols from 32-bit <code>libc.so</code>, and added <code>pread64</code>,
|
|
<code>pwrite64</code>, <code>ftruncate64</code> for
|
|
Android API level 12 and higher. (Issue <a href="http://b.android.com/69319">69319</a>). For more
|
|
information, see the commit message accompanying AOSP change list
|
|
<a href="https://android-review.googlesource.com/#/c/94137">94137</a>.</li>
|
|
</ul>
|
|
<li>Fixed GCC warning about redefinition of <code>putchar</code>. Warning message reads:</li>
|
|
<code>include/stdio.h:236:5: warning: conflicts with previous declaration here
|
|
[-Wattributes] int putchar(int);</code> (Change list <a
|
|
href="https://android-review.googlesource.com/#/c/91185">91185</a>).
|
|
<li>Fixed <code>make-standalone-toolchain.sh --stl=libc++</code> so that it:</li>
|
|
<ul>
|
|
<li>Copies <code>cxxabi.h</code>. (Issue <a
|
|
href="http://b.android.com/68001">68001</a>).</li>
|
|
<li>Runs in directories other than the NDK install directory. (Issues <a
|
|
href="http://b.android.com/67690">67690</a> and <a href="http://b.android.com/68647">68647</a>).</li>
|
|
</ul>
|
|
<li>Fixed GCC/Windows to quote arguments only when necessary for spawning processes in
|
|
external programs. This change decreases the likelihood of exceeding the 32K length limit.</li>
|
|
<li>Fixed an issue that made it impossible to adjust the <code>APP_PLATFORM</code>
|
|
environment variable.</li>
|
|
<li>Fixed the implementation of <code>IsSystemLibrary()</code> in crazy_linker so that it
|
|
uses <code>strrchr()</code>
|
|
instead of <code>strchr()</code> to find the library path's true basename.</li>
|
|
<li>Fixed native-audio's inability to build in debug mode.</li>
|
|
<li>Fixed gdb's inability to print extreme floating-point numbers. (Issue <a
|
|
href="http://b.android.com/69203">69203</a>).</li>
|
|
<li>Fixed Clang 3.4 inability to compile with <code>-Wl,-shared</code> (as opposed to
|
|
<code>-shared</code>, which
|
|
had no compilation issues). The problem was that Clang added <code>-pie</code> for Android
|
|
targets if neither <code>-shared</code> nor <code>-static</code> existed. This behavior, which was
|
|
incorrect, caused the linker to complain that <code>-shared</code> and <code>-pie</code> could not
|
|
co-exist.</li>
|
|
|
|
</ul>
|
|
</dd>
|
|
|
|
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Added <code>arm_neon.h</code> to the x86 toolchain so that it now emulates ~47% of
|
|
Neon. There is currently no support for 64-bit types. For more information, see the section on ARM
|
|
Neon intrinsics support in the x86 documentation.</li>
|
|
<li>Ported ARM/GOT_PREL optimization (present in GCC 4.6 built from the GCC google branch) to
|
|
ARM GCC 4.8/4.9. This optimization sometimes reduces instruction count when accessing global
|
|
variables. As an example, see the build.sh script in
|
|
<code>$NDK/tests/build/b14811006-GOT_PREL-optimization/</code>.</li>
|
|
<li>Added ARM version for STL gabi++, stlport, and libc++. They now have both it and Thumb
|
|
mode.</li>
|
|
<li>It is now possible to call the make-standalone-toolchain.sh script with
|
|
<code>--toolchain=x86_64-linux-android-4.9</code>, which is equivalent to
|
|
<code>--toolchain=x86_64-4.9</code>.</li>
|
|
</dd>
|
|
</ul>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div class="toggle-content closed">
|
|
<p>
|
|
<a href="#" onclick="return toggleContent(this)"> <img
|
|
src="/assets/images/triangle-closed.png" class="toggle-content-img" alt=""
|
|
>Android NDK, Revision 9d</a> <em>(March 2014)</em>
|
|
</p>
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Added support for the Clang 3.4 compiler. The
|
|
<code>NDK_TOOLCHAIN_VERSION=clang</code> option now picks Clang 3.4. GCC 4.6 is
|
|
still the default compiler.</li>
|
|
<li>Added <code>APP_ABI=armeabi-v7a-hard</code>, with
|
|
additional multilib option <code>-mfloat-abi=hard</code>. These options are for
|
|
use with ARM GCC 4.6/4.8 and Clang 3.3/3.4 (which use 4.8's assembler, linker,
|
|
and libs). When using these options, note the following changes:</li>
|
|
<ul>
|
|
<li> When executing the <code>ndk-build</code> script, add the
|
|
following options for armeabi-v7a target:
|
|
<pre>TARGET_CFLAGS += -mhard-float -D_NDK_MATH_NO_SOFTFP=1
|
|
TARGET_LDFLAGS += -Wl,--no-warn-mismatch -lm_hard</pre>
|
|
The built library is copied to <code>libs/armeabi-v7a</code>. For make to
|
|
behave as expected, you cannot specify both <code>armeabi-v7a</code> and
|
|
<code>armeabi-v7a-hard</code> as make targets (i.e., on the APP_ABI= line).
|
|
Doing so causes one of them to be ignored. Note that <code>APP_ABI=all</code>
|
|
is still equivalent to
|
|
<code>armeabi armeabi-v7a x86 mips</code>.</li>
|
|
<li>The <code>make-standalone-toolchain.sh</code> script copies
|
|
additional libaries under <code>/hard</code> directories.
|
|
Add the above <code>CFLAGS</code> and <code>LFLAGS</code> to your
|
|
makefile to enable GCC or Clang to link with
|
|
libraries in <code>/hard</code>.</li>
|
|
</ul>
|
|
<li>Added the yasm assembler, as well as <code>LOCAL_ASMFLAGS</code>
|
|
and <code>EXPORT_ASMFLAGS</code> flags for x86
|
|
targets. The <code>ndk-build</code> script uses
|
|
<code>prebuilts/*/bin/yasm*</code> to build <code>LOCAL_SRC_FILES</code> that
|
|
have the <code>.asm</code> extension.</li>
|
|
<li>Updated MClinker to 2.6.0, which adds <code>-gc-sections</code>
|
|
support.</li>
|
|
<li>Added experimental libc++ support (upstream r201101). Use this new
|
|
feature by following these steps:
|
|
<ul>
|
|
<li>Add <code>APP_STL := c++_static</code> or <code>APP_STL :=
|
|
c++_shared</code> in <code>Application.mk</code>.
|
|
You may rebuild from source via <code>LIBCXX_FORCE_REBUILD :=
|
|
true</code></li>
|
|
<li>Execute <code>make-standalone-toolchain.sh --stl=libc++</code>
|
|
to create a standalone toolchain with libc++ headers/lib.</li>
|
|
</ul>
|
|
For more information, see
|
|
<code>CPLUSPLUS-SUPPORT.html</code>.
|
|
(Issue <a href="http://b.android.com/36496">36496</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
<dl>
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed an uncaught throw from an unexpected
|
|
exception handler for GCC 4.6/4.8 ARM EABI. (GCC Issue <a
|
|
href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=59392">59392</a>)</li>
|
|
<li>Fixed GCC 4.8 so that it now correctly resolves partial
|
|
specialization of a template with
|
|
a dependent, non-type template argument. (GCC Issue <a
|
|
href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=59052">59052</a>)</li>
|
|
<li>Added more modules to prebuilt python (Issue <a
|
|
href="http://b.android.com/59902">59902</a>):
|
|
<ul>
|
|
<li>Mac OS X: <code>zlib</code>, <code>bz2</code>,
|
|
<code>_curses</code>, <code>_curses_panel</code>, <code>_hashlib</code>,
|
|
<code>_ssl</code></li>
|
|
<li>Linux: <code>zlib</code>, <code>nis</code>,
|
|
<code>crypt</code>, <code>_curses</code>, and <code>_curses_panel</code></li>
|
|
</ul>
|
|
<li>Fixed the x86 and MIPS gdbserver
|
|
<code>event_getmsg_helper</code>.</li>
|
|
<li>Fixed numerous issues in the RenderScript NDK toolchain, including
|
|
issues with compatibility across older devices and C++ reflection.</li>
|
|
<br>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Header fixes:
|
|
<ul>
|
|
<li>Fixed a missing <code>#include <sys/types.h></code> in
|
|
<code>android/asset_manager.h</code> for Android API level 13 and higher.
|
|
(Issue <a href="http://b.android.com/64988">64988</a>)</li>
|
|
<li>Fixed a missing <code>#include <stdint.h></code> in
|
|
<code>android/rect_manager.h</code> for Android API level 14 and higher.</li>
|
|
<li>Added <code>JNICALL</code> to <code>JNI_OnLoad</code> and
|
|
<code>JNI_OnUnload</code> in <code>jni.h</code>. Note that <code>JNICALL</code>
|
|
is defined as <code>__NDK_FPABI__</code> For more information, see
|
|
<code>sys/cdefs.h</code>.</li>
|
|
<li>Updated the following headers so that they can be included
|
|
without the need to
|
|
manually include their dependencies (Issue <a
|
|
href="http://b.android.com/64679">64679</a>):</li>
|
|
<pre>
|
|
android/tts.h
|
|
EGL/eglext.h
|
|
fts.h
|
|
GLES/glext.h
|
|
GLES2/gl2ext.h
|
|
OMXAL/OpenMAXSL_Android.h
|
|
SLES/OpenSLES_Android.h
|
|
sys/prctl.h
|
|
sys/utime.h
|
|
</pre>
|
|
<li>Added <code>sys/cachectl.h</code> for all architectures. MIPS
|
|
developers can now include this header instead of writing <code>#ifdef
|
|
__mips__</code>.</li>
|
|
<li></code>Fixed <code>platforms/android-18/include/android/input.h
|
|
</code> by adding <code>__NDK_FPABI__</code> to functions taking or returning
|
|
float or double values.</li>
|
|
<li>Fixed MIPS <code>struct stat</code>, which was incorrectly set
|
|
to its 64-bit counterpart for Android API level 12 and later. This wrong
|
|
setting was a
|
|
regression introduced in release r9c.</li>
|
|
<li>Defined <code>__PTHREAD_MUTEX_INIT_VALUE</code>,
|
|
<code>__PTHREAD_RECURSIVE_MUTEX_INIT_VALUE</code>,
|
|
and <code>__PTHREAD_ERRORCHECK_MUTEX_INIT_VALUE</code> for Android API
|
|
level 9 and lower.</li>
|
|
<li>Added <code>scalbln</code>, <code>scalblnf</code>, and
|
|
<code>scalblnl</code> to x86 <code>libm.so</code> for APIs 18 and later.</li>
|
|
<li>Fixed a typo in
|
|
<code>sources/android/support/include/iconv.h</code>.
|
|
(Issue <a href="http://b.android.com/63806">63806</a>)</li>
|
|
|
|
</ul>
|
|
</li>
|
|
<li>Fixed gabi++ <code>std::unexpected()</code> to call
|
|
<code>std::terminate()</code> so that
|
|
a user-defined <code>std::terminate()</code> handler has a chance to run.
|
|
</li>
|
|
<li>Fixed gabi++ to catch <code>std::nullptr</code>.</li>
|
|
<li>Fixed samples Teapot and MoreTeapots:
|
|
<ul>
|
|
<li>Solved a problem with Tegra 2 and 3 chips by changing specular
|
|
variables to use medium precision. Values for specular power can now be less
|
|
than 1.0. </li>
|
|
<li>Changed the samples so that pressing the volume button restores
|
|
immersive mode and invalidates
|
|
<code>SYSTEM_UI_FLAG_IMMERSIVE_STICKY</code>. Screen rotation does not
|
|
trigger <code>onSystemUiVisibilityChange</code>, and so does not restore
|
|
immersive mode.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Fixed the <code>ndk-build</code> script to add
|
|
<code>-rpath-link=$SYSROOT/usr/lib</code> and
|
|
<code>-rpath-link=$TARGET_OUT</code> in order to use <code>ld.bfd</code> to
|
|
link executables. (Issue <a href="http://b.android.com/64266">64266</a>)</li>
|
|
<li>Removed <code>-Bsymbolic</code> from all STL builds.</li>
|
|
<li>Fixed <code>ndk-gdb-py.cmd</code> by setting <code>SHELL</code> as
|
|
an environment variable
|
|
instead of passing it to
|
|
<code>python.exe</code>, which ignores the setting.
|
|
(Issue <a href="http://b.android.com/63054">63054</a>)</li>
|
|
<li>Fixed the <code>make-standalone-toolchain.sh</code> script so that
|
|
the <code>--stl=stlport</code> option copies the gabi++ headers instead of
|
|
symlinking them; the <code>cmd.exe</code> and MinGW shells do not understand
|
|
symlinks created by cygwin.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Applied execution permissions to all <code>*cmd</code> scripts
|
|
previously intended for use only in the <code>cmd.exe</code> shell, in case
|
|
developers prefer to use <code>ndk-build.cmd</code> in cygwin instead of the
|
|
recommended <code>ndk-build</code> script.</li>
|
|
<li>Improved the speed of the <code>make-standalone-toolchain.sh</code>
|
|
script by moving instead of copying if the specified destination directory does
|
|
not exist.</li>
|
|
</dd>
|
|
</ul>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p>
|
|
<a href="#" onclick="return toggleContent(this)"> <img
|
|
src="/assets/images/triangle-closed.png" class="toggle-content-img" alt=""
|
|
>Android NDK, Revision 9c</a> <em>(December 2013)</em>
|
|
</p>
|
|
<div class="toggle-content-toggleme">
|
|
<p>This is a bug-fix-only release.</p>
|
|
<dl>
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed a problem with GCC 4.8 ARM, in which the stack pointer is
|
|
restored too early. This problem prevented the frame pointer from reliably
|
|
accessing a variable in the stack frame. (GCC Issue <a
|
|
href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=58854">58854</a>)</li>
|
|
<li>Fixed a problem with GCC 4.8 libstdc++, in which a bug in
|
|
std::nth_element was causing generation of code that produced a random
|
|
segfault. (Issue <a
|
|
href="https://code.google.com/p/android/issues/detail?id=62910">62910</a>)</li>
|
|
<li>Fixed GCC 4.8 ICE in cc1/cc1plus with
|
|
<code>-fuse-ld=mcld</code>, so that the following error no longer occurs:
|
|
<pre>cc1: internal compiler error: in common_handle_option, at
|
|
opts.c:1774</pre></li>
|
|
<li>Fixed <code>-mhard-float</code> support for
|
|
<code>__builtin</code> math functions. For ongoing information on fixes for
|
|
<code>-mhard-float</code> with STL, please follow Issue <a
|
|
href="http://b.android.com/61784">61784</a>.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Header fixes:
|
|
<ul>
|
|
<li>Changed prototype of <code>poll</code> to <code>poll(struct
|
|
pollfd *, nfds_t, int);</code> in <code>poll.h</code>.</li>
|
|
<li>Added <code>utimensat</code> to <code>libc.so</code> for Android
|
|
API levels 12 and 19. These libraries are now included for all Android API
|
|
levels 12 through 19.</li>
|
|
<li>Introduced <code>futimens</code> into <code>libc.so</code>, for Android API
|
|
level 19.</li>
|
|
<li>Added missing <code>clock_settime()</code> and
|
|
<code>clock_nanosleep()</code> to <code>time.h</code> for Android API level 8
|
|
and higher.</li>
|
|
<li>Added <code>CLOCK_MONOTONIC_RAW, CLOCK_REALTIME_COARSE,
|
|
CLOCK_MONOTONIC_COARSE, CLOCK_BOOTTIME, CLOCK_REALTIME_ALARM,</code> and
|
|
<code>CLOCK_BOOTTIME_ALARM</code> in <code>time.h.</code></li>
|
|
<li>Removed obsolete <code>CLOCK_REALTIME_HR</code> and
|
|
<code>CLOCK_MONOTONIC_HR.</code></li>
|
|
</ul>
|
|
</li>
|
|
<li>In samples Teapot, MoreTeapots, and
|
|
<code>source/android/ndk_helper</code>:
|
|
<ul>
|
|
<li>Changed them so that they now use a hard-float abi for armeabi-v7a.</li>
|
|
<li>Updated them to use immersive mode on Android API level 19 and
|
|
higher.</li>
|
|
<li>Fixed a problem with <code>Check_ReleaseStringUTFChars</code> in
|
|
<code>/system/lib/libdvm.so</code> that was causing crashes on x86 devices.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Fixed <code>ndk-build</code> fails that happen in cygwin when the NDK
|
|
package is
|
|
referenced via symlink.</li>
|
|
<li>Fixed <code>ndk-build.cmd</code> fails that happen in windows
|
|
<code>cmd.exe</code> when
|
|
<code>LOCAL_SRC_FILES</code> contains absolute paths. (Issue <a
|
|
href="https://android-review.googlesource.com/#/c/69992">69992</a>)</li>
|
|
<li>Fixed the <code>ndk-stack</code> script to proceed even when it can't parse
|
|
a frame due to inability to find a routine, filename, or line number. In any of
|
|
these cases, it prints <code>??</code>.</li>
|
|
<li>Fixed the <code>ndk-stack</code> stack for windows-x64_64 targets so that
|
|
it no longer erroneously matches a frame line with a line in the
|
|
<code>stack:</code> section that doesn't contain <code>pc</code>,
|
|
<code>eip</code>, or <code>ip</code>. For example:
|
|
<pre>I/DEBUG ( 1151): #00 5f09db68 401f01c4
|
|
/system/lib/libc.so</pre></li>
|
|
<li>Fixed gabi++ so that it:
|
|
<ul>
|
|
<li>Does not use malloc() to allocate C++ thread-local
|
|
objects.</li>
|
|
<li>Avoids deadlocks in gabi++ in cases where libc.debug.malloc is
|
|
non-zero in userdebug/eng Android platform builds.</li>
|
|
</ul>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Added <code>LOCAL_EXPORT_LDFLAGS</code>.</li>
|
|
<li>Introduced the <code>NDK_PROJECT_PATH=null</code> setting for use in an
|
|
integrated build system where options are explicitly passed to
|
|
<code>ndk-build</code>. With this setting, <code>ndk-build</code> makes no
|
|
attempt to look for <code>NDK_PROJECT_PATH.</code> This setting also prevents
|
|
variables from deriving default settings from NDK_PROJECT_PATH. As a result,
|
|
the following variables must now be explicitly specified (with their default
|
|
values if such exist): <code>NDK_OUT, NDK_LIBS_OUT, APP_BUILD_SCRIPT,
|
|
NDK_DEBUG</code> (optional, default to 0), and other <code>APP_*</code>'s
|
|
contained in <code>Application.mk</code>.</li>
|
|
<li><code>APP_ABI</code> can now be enumerated in a comma-delimited list. For
|
|
example:
|
|
<pre>APP_ABI := "armeabi,armeabi-v7a"</pre></li>
|
|
<li>Provided the ability to rebuild all of STL with debugging info in an
|
|
optional, separate package called
|
|
<code>android-ndk-r9c-cxx-stl-libs-with-debugging-info.zip</code>, using the
|
|
<code>-g</code> option. This option
|
|
helps the <code>ndk-stack</code> script provide better a stack dump across STL.
|
|
This change should not affect the code/size of the final, stripped file.</li>
|
|
<li>Enhanced <code>hello-jni</code> samples to report <code>APP_ABI</code> at
|
|
compilation.</li>
|
|
<li>Used the <code>ar</code> tool in Deterministic mode (option
|
|
<code>-D</code>) to build static libraries. (Issue <a
|
|
href="http://b.android.com/60705">60705</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p>
|
|
<a href="#" onclick="return toggleContent(this)"> <img
|
|
src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
|
|
>Android NDK, Revision 9b</a> <em>(October 2013)</em>
|
|
</p>
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Updated {@code include/android/*h} and {@code math.h} for all Android API levels up to
|
|
18, including the addition of levels 13, 15, 16 and 17.
|
|
For information on added APIs, see commit messages for Changes
|
|
<a href="https://android-review.googlesource.com/68012">68012</a> and
|
|
<a href="https://android-review.googlesource.com/68014">68014</a>.
|
|
(Issues <a href="http://b.android.com/47150">47150</a>,
|
|
<a href="http://b.android.com/58528">58528</a>, and
|
|
<a href="http://b.android.com/38423">38423</a>)</li>
|
|
<li>Added support for Android API level 19, including Renderscript binding.</li>
|
|
<li>Added support for <code>-mhard-float</code> in the existing armeabi-v7a ABI. For more
|
|
information and current restrictions on Clang, see
|
|
{@code tests/device/hard-float/jni/Android.mk}.</li>
|
|
<li>Migrated from GNU Compiler Collection (GCC) 4.8 to 4.8.2, and added diagnostic color
|
|
support. To enable diagnostic colors, set <code>-fdiagnostics-color=auto</code>,
|
|
<code>-fdiagnostics-color=always,</code> or export {@code GCC_COLORS} as shown below:
|
|
<pre>
|
|
GCC_COLORS='error=01;31:warning=01;35:note=01;36:caret=01;32:locus=01:quote=01'
|
|
</pre>
|
|
For more information, see
|
|
<a href="http://gcc.gnu.org/onlinedocs/gcc/Language-Independent-Options.html">GCC
|
|
Language Independent Options</a>.
|
|
</li>
|
|
<li>Added two new samples to demonstrate OpenGL ES 3.0 features: Teapot and MoreTeapots.
|
|
These samples run on devices with Android 4.1 (API level 16) and higher.</li>
|
|
<li>Deprecated GCC 4.7 and Clang 3.2 support, which will be removed in the next
|
|
release.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed problem with ARM GCC 4.6 {@code thumb2} failing to generate 16-bit relative jump
|
|
tables. (<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=48328">GCC Issue</a>)</li>
|
|
<li>Fixed GCC 4.8 internal compiler error (ICE) on
|
|
{@code g++.dg/cpp0x/lambda/lambda-defarg3.C}.
|
|
(<a href="https://android-review.googlesource.com/62770">Change 62770</a>,
|
|
<a href="http://gcc.gnu.org/ml/gcc/2013-07/msg00424.html">GCC Issue</a>)</li>
|
|
<li>Fixed a problem with Windows 32-bit {@code *-gdb.exe} executables failing to launch.
|
|
(<a href="http://b.android.com/58975">Issue 58975</a>)</li>
|
|
<li>Fixed GCC 4.8 ICE when building bullet library. The error message is as follows:
|
|
<pre>internal compiler error: verify_flow_info failed</pre>
|
|
(<a href="http://b.android.com/58916">Issue 58916</a>,
|
|
<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=58165">GCC Issue</a>)</li>
|
|
<li>Modified GDB/ARM build to skip {@code ARM.exidx} data for unwinding in prologue code and
|
|
added a command ({@code set arm exidx-unwinding}) to control exidx-based stack unwinding.
|
|
(<a href="http://b.android.com/55826">Issue 55826</a>)</li>
|
|
<li>Fixed Clang 3.3 MIPS compiler problem where HI and LO registers are incorrectly
|
|
reused.</li>
|
|
<li>Fixed issue with MIPS 4.7 ICE in {@code dbx_reg_number}. The error message is as
|
|
follows:
|
|
<pre>
|
|
external/icu4c/i18n/decimfmt.cpp:1322:1:
|
|
internal compiler error: in dbx_reg_number, at dwarf2out.c:10185
|
|
</pre>
|
|
(<a href="http://gcc.gnu.org/ml/gcc-patches/2012-12/msg00830.html">GCC Patch</a>)
|
|
|
|
</li>
|
|
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Header fixes
|
|
<ul>
|
|
<li>Fixed the ARM {@code WCHAR_MIN} and {@code WCHAR_MAX} to be unsigned according to
|
|
spec (the X86/MIPS versions are signed). Define {@code _WCHAR_IS_ALWAYS_SIGNED} to
|
|
restore old behavior. (<a href="http://b.android.com/57749">Issue 57749</a>)</li>
|
|
<li>Fixed {@code include/netinet/tcp.h} to contain {@code TCP_INFO} state enum.
|
|
(<a href="http://b.android.com/38881">Issue 38881</a>)</li>
|
|
<li>Fixed the {@code cdefs_elh.h} macro {@code _C_LABEL_STRING} to stop generating
|
|
warnings in the GCC 4.8 toolchain when using c++11 mode.
|
|
(<a href="http://b.android.com/58135">Issue 58135</a>,
|
|
<a href="http://b.android.com/58652">Issue 58652</a>)</li>
|
|
<li>Removed non-existent functions {@code imaxabs} and {@code imaxdiv} from header
|
|
{@code inttypes.h}.</li>
|
|
<li>Fixed issue with {@code pthread_exit()} return values and {@code pthread_self()}.
|
|
(<a href="http://b.android.com/60686">Issue 60686</a>)</li>
|
|
<li>Added missing {@code mkdtemp()} function, which already exists in {@code bionic}
|
|
header {@code stdlib.h}.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Fixed problem building {@code samples/gles3jni} with Clang on Android API level 11.</li>
|
|
<li>Fixed MCLinker to allow multiple occurrences of the following options:
|
|
{@code -gc-sections} and {@code --eh-frame-hdr}.</li>
|
|
<li>Fixed MCLinker to accept the {@code --no-warn-mismatch} option.</li>
|
|
<li>Modified {@code cpu-features} option to not assume all VFPv4 devices support IDIV.
|
|
Now this option only adds IDIV to white-listed devices, including Nexus 4.
|
|
(<a href="http://b.android.com/57637">Issue 57637</a>)</li>
|
|
<li>Fixed problem with {@code android_native_app_glue.c} erroneously logging errors on event
|
|
predispatch operations.</li>
|
|
<li>Fixed all operations on {@code gabi++} terminate and unexpected_handler to be
|
|
thread-safe.</li>
|
|
<li>Fixed several issues with Clang <code>-integrated-as</code> option so it can pass
|
|
tests for {@code ssax-instructions} and {@code fenv}.</li>
|
|
<li>Fixed GCC 4.6/4.7/4.8 compiler to pass the linker option {@code --eh-frame-hdr} even
|
|
for static executables. For more information, see the
|
|
<a href="http://gcc.gnu.org/ml/gcc-patches/2012-09/msg00969.html">GCC patch</a>.</li>
|
|
<li>Fixed extra apostrophe in <code>CPU-ARCH-ABIS.html</code>. For more information, see
|
|
<code>NDK-DEPENDS.html</code>. (<a href="http://b.android.com/60142">Issue 60142</a>)</li>
|
|
<li>Fixed extra quotes in ndk-build output on Windows.
|
|
(<a href="http://b.android.com/60649">Issue 60649</a>)</li>
|
|
<li>Fixed Clang 3.3 to compile ARM's built-in, atomic operations such as
|
|
{@code __atomic_fetch_add}, {@code __atomic_fetch_sub}, and {@code __atomic_fetch_or}.
|
|
</li>
|
|
<li>Fixed Clang 3.3 ICE with customized {@code vfprintf}.
|
|
(<a href="http://llvm.org/bugs/show_bug.cgi?id=16344">Clang issue</a>)
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Enabled OpenMP for all GCC builds. To use this feature, add the following flags to your
|
|
build settings:
|
|
<pre>
|
|
LOCAL_CFLAGS += -fopenmp
|
|
LOCAL_LDFLAGS += -fopenmp
|
|
</pre>
|
|
For code examples, see {@code tests/device/test-openmp}</li>
|
|
<li>Reduced the size of {@code ld.mcld} significantly (1.5MB vs. {@code ld.bfd} 3.5MB and
|
|
{@code ld.gold} 7.5MB), resulting in a speed improvement of approximately 20%.</li>
|
|
<li>Added <code>LOCAL_CONLYFLAGS</code> and <code>APP_CONLYFLAGS</code> to specify
|
|
options applicable to C only but not C++. The existing <code>LOCAL_CFLAGS</code>
|
|
and <code>APP_CFLAGS</code> are also used for C++ compilation (to save trouble of
|
|
specifying most options twice), so options such as <code>-std=gnu99</code> may fail in
|
|
g++ builds with a warning and clang++ builds with an error.</li>
|
|
<li>Added {@code gabi++} array helper functions.</li>
|
|
<li>Modified GCC builds so that all {@code libgcc.a} files are built with
|
|
<code>-funwind-tables</code> to allow the stack to be unwound past previously blocked
|
|
points, such as <code>__aeabi_idiv0</code>.</li>
|
|
<li>Added Ingenic MXU support in MIPS GCC4.6/4.7/4.8 with new <code>-mmxu</code>
|
|
option.</li>
|
|
<li>Extended MIPS GCC4.6/4.7/4.8 <code>-mldc1-sdc1</code> to control ldxc1/sdxc1 too</li>
|
|
<li>Added crazy linker. For more information, see
|
|
{@code sources/android/crazy_linker/README.TXT}.</li>
|
|
<li>Fixed {@code bitmap-plasma} to draw to full screen rather than a 200x200 pixel
|
|
area.</li>
|
|
<li>Reduced linux and darwin toolchain sizes by 25% by creating symlinks to identical files.
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div class="toggle-content closed">
|
|
<p>
|
|
<a href="#" onclick="return toggleContent(this)"> <img
|
|
src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img" alt=""
|
|
>Android NDK, Revision 9</a> <em>(July 2013)</em>
|
|
</p>
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Added support for Android 4.3 (API level 18). For more information, see
|
|
{@code STABLE-APIS.html} and new code examples in {@code samples/gles3jni/README}.
|
|
<li>Added headers and libraries for OpenGL ES 3.0, which is supported by Android 4.3
|
|
(API level 18) and higher.</li>
|
|
<li>Added GNU Compiler Collection (GCC) 4.8 compiler to the NDK. Since GCC 4.6 is still
|
|
the default, you must explicitly enable this option:
|
|
<ul>
|
|
<li>For {@code ndk-build} builds, export {@code NDK_TOOLCHAIN_VERSION=4.8} or
|
|
add it in {@code Application.mk}.</li>
|
|
<li>For standalone builds, use the {@code --toolchain=} option in
|
|
{@code make-standalone-toolchain.sh}, for example:<br>
|
|
{@code --toolchain=arm-linux-androideabi-4.8}</li>
|
|
</ul>
|
|
<p class="note"><strong>Note:</strong>
|
|
The {@code -Wunused-local-typedefs} option is enabled by {@code -Wall}. Be
|
|
sure to add {@code __attribute__((unused))} if you use compile-time asserts like
|
|
{@code sources/cxx-stl/stlport/stlport/stl/config/features.h}, line #311. For more
|
|
information, see
|
|
<a href="https://android-review.googlesource.com/#/c/55460">Change 55460</a></p>
|
|
<p class="note"><strong>Note:</strong>
|
|
In the GCC 4.7 release and later, ARM compilers generate unaligned access code by
|
|
default for ARMv6 and higher build targets. You may need to add the
|
|
{@code -mno-unaligned-access} build option when building for kernels that do not support
|
|
this feature.</p>
|
|
</li>
|
|
<li>Added Clang 3.3 support. The {@code NDK_TOOLCHAIN_VERSION=clang} build option
|
|
now picks Clang 3.3 by default.
|
|
<p class="note"><strong>Note:</strong>
|
|
Both GCC 4.4.3 and Clang 3.1 are deprecated, and will be removed from the next NDK
|
|
release.</p></li>
|
|
<li>Updated GNU Project Debugger (GDB) to support python 2.7.5.</li>
|
|
<li>Added MCLinker to support Windows hosts. Since {@code ld.gold}
|
|
is the default where available, you must add {@code -fuse-ld=mcld} in
|
|
{@code LOCAL_LDFLAGS} or {@code APP_LDFLAGS} to enable MCLinker.</li>
|
|
<li>Added {@code ndk-depends} tool which prints ELF library dependencies.
|
|
For more information, see {@code NDK-DEPENDS.html}.
|
|
(<a href="http://b.android.com/53486">Issue 53486</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed potential event handling issue in {@code android_native_app_glue}.
|
|
(<a href="http://b.android.com/41755">Issue 41755</a>)</li>
|
|
<li>Fixed ARM/GCC-4.7 build to generate sufficient alignment for NEON load and store
|
|
instructions VST and VLD.
|
|
(<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=57271">GCC Issue 57271</a>)</li>
|
|
<li>Fixed a GCC 4.4.3/4.6/4.7 internal compiler error (ICE) for a constant negative index
|
|
value on a string literal.
|
|
(<a href="http://b.android.com/54623">Issue 54623</a>)</li>
|
|
<li>Fixed GCC 4.7 segmentation fault for constant initialization with an object address.
|
|
(<a href="http://b.android.com/56508">Issue 56508</a>)</li>
|
|
<li>Fixed GCC 4.6 ARM segmentation fault for <code>-O</code> values when using Boost
|
|
1.52.0. (<a href="http://b.android.com/42891">Issue 42891</a>)
|
|
<li>Fixed {@code libc.so} and {@code libc.a} to support the {@code wait4()} function.
|
|
(<a href="http://b.android.com/19854">Issue 19854</a>)</li>
|
|
<li>Updated the x86 libc.so and libc.a files to include the {@code clone()}
|
|
function.</li>
|
|
<li>Fixed {@code LOCAL_SHORT_COMMANDS} bug where the {@code linker.list} file is
|
|
empty or not used.</li>
|
|
<li>Fixed GCC MIPS build on Mac OS to use CFI directives, without which
|
|
{@code ld.mcld --eh-frame-hdr} fails frequently.</li>
|
|
<li>Fixed Clang 3.2 X86/MIPS internal compiler error in {@code llvm/lib/VMCore/Value.cpp}.
|
|
(<a href="https://android-review.googlesource.com/#/c/59021">Change 59021</a>)</li>
|
|
<li>Fixed GCC 4.7 64-bit Windows assembler crash. (Error: {@code out of memory allocating
|
|
4294967280 bytes}).</li>
|
|
<li>Updated {@code ndk-gdb} script so that the {@code --start} or {@code --launch} actions
|
|
now wait for the GNU Debug Server, so that it can more reliably hit breakpoints set
|
|
early in the execution path (such as breakpoints in JNI code).
|
|
(<a href="http://b.android.com/41278">Issue 41278</a>)
|
|
<p class="note"><strong>Note:</strong>
|
|
This feature requires jdb and produces warning about pending breakpoints.
|
|
Specify the {@code --nowait} option to restore previous behavior.
|
|
</p>
|
|
</li>
|
|
<li>Fixed GDB crash when library list is empty.</li>
|
|
<li>Fixed GDB crash when using a {@code stepi} command past a {@code bx pc} or
|
|
{@code blx pc} Thumb instruction.
|
|
(<a href="http://b.android.com/56962">Issue 56962</a>,
|
|
<a href="http://b.android.com/36149">Issue 36149</a>)</li>
|
|
<li>Fixed MIPS {@code gdbserver} to look for {@code DT_MIPS_RLD_MAP} instead of
|
|
{@code DT_DEBUG}. (<a href="http://b.android.com/56586">Issue 56586</a>)</li>
|
|
<li>Fixed a circular dependency in the ndk-build script, for example: If A->B and
|
|
B->B, then B was dropped from build.
|
|
(<a href="http://b.android.com/56690">Issue 56690</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed the {@code ndk-build} script to enable you to specify a version of Clang as a
|
|
command line option (e.g., {@code NDK_TOOLCHAIN_VERSION=clang3.2}). Previously, only
|
|
specifying the version as an environment variable worked.</li>
|
|
<li>Fixed gabi++ size of {@code _Unwind_Exception} to be 24 for MIPS build targets when
|
|
using the Clang compiler.
|
|
(<a href="https://android-review.googlesource.com/#/c/54141">Change 54141</a>)</li>
|
|
<li>Fixed the {@code ndk-build} script to ensure that built libraries are actually
|
|
removed from projects that include prebuilt static libraries when using the
|
|
{@code ndk-build clean} command.
|
|
(<a href="https://android-review.googlesource.com/#/c/54461">Change 54461</a>,
|
|
<a href="https://android-review.googlesource.com/#/c/54480">Change 54480</a>)</li>
|
|
<li>Modified the {@code NDK_ANALYZE=1} option to be less verbose.</li>
|
|
<li>Fixed {@code gnu-libstdc++/Android.mk} to include a {@code backward/} path for builds
|
|
that use backward compability.
|
|
(<a href="http://b.android.com/53404">Issue 53404</a>)</li>
|
|
<li>Fixed a problem where {@code stlport new} sometimes returned random values.</li>
|
|
<li>Fixed {@code ndk-gdb} to match the order of {@code CPU_ABIS}, not {@code APP_ABIS}.
|
|
(<a href="http://b.android.com/54033">Issue 54033</a>)</li>
|
|
<li>Fixed a problem where the NDK 64-bit build on MacOSX choses the wrong path for
|
|
compiler.
|
|
(<a href="http://b.android.com/53769">Issue 53769</a>)</li>
|
|
<li>Fixed build scripts to detect 64-bit Windows Vista.
|
|
(<a href="http://b.android.com/54485">Issue 54485</a>)</li>
|
|
<li>Fixed x86 {@code ntonl/swap32} error: {@code invalid 'asm': operand number
|
|
out of range}.
|
|
(<a href="http://b.android.com/54465">Issue 54465</a>,
|
|
<a href="https://android-review.googlesource.com/#/c/57242">Change 57242</a>)</li>
|
|
<li>Fixed {@code ld.gold} to merge string literals.</li>
|
|
<li>Fixed {@code ld.gold} to handle large symbol alignment.</li>
|
|
<li>Updated {@code ld.gold} to enable the {@code --sort-section=name} option.</li>
|
|
<li>Fixed GCC 4.4.3/4.6/4.7 to suppress the {@code -export-dynamic} option for
|
|
statically linked programs. GCC no longer adds an {@code .interp} section for statically
|
|
linked programs.</li>
|
|
<li>Fixed GCC 4.4.3 {@code stlport} compilation error about inconsistent {@code typedef}
|
|
of {@code _Unwind_Control_Block}.
|
|
(<a href="http://b.android.com/54426">Issue 54426</a>)</li>
|
|
<li>Fixed {@code awk} scripts to handle {@code AndroidManifest.xml} files created on
|
|
Windows which may contain trailing {@code \r} characters and cause build errors.
|
|
(<a href="http://b.android.com/42548">Issue 42548</a>)</li>
|
|
<li>Fixed {@code make-standalone-toolchain.sh} to probe the {@code prebuilts/}
|
|
directory to detect if the host is 32 bit or 64 bit.</li>
|
|
<li>Fixed the Clang 3.2 {@code -integrated-as} option.</li>
|
|
<li>Fixed the Clang 3.2 ARM EHABI compact model {@code pr1} and {@code pr2} handler data.
|
|
</li>
|
|
<li>Added Clang {@code -mllvm -arm-enable-ehabi} option to fix the following Clang error:
|
|
<pre>clang: for the -arm-enable-ehabi option: may only occur zero or one times!</pre>
|
|
</li>
|
|
<li>Fixed build failure when there is no {@code uses-sdk} element in application
|
|
manifest. (<a href="http://b.android.com/57015">Issue 57015</a>)</li>
|
|
</ul>
|
|
|
|
</dd>
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Header Fixes
|
|
<ul>
|
|
<li>Modified headers to make {@code __set_errno} an inlined function, since
|
|
{@code __set_errno} in {@code errno.h} is deprecated, and {@code libc.so} no longer
|
|
exports it.</li>
|
|
<li>Modified {@code elf.h} to include {@code stdint.h}.
|
|
(<a href="http://b.android.com/55443">Issue 55443</a>)</li>
|
|
<li>Fixed {@code sys/un.h} to be included independently of other headers.
|
|
(<a href="http://b.android.com/53646">Issue 53646</a>)</li>
|
|
<li>Fixed all of the {@code MotionEvent_getHistorical} API family to take the
|
|
{@code const AInputEvent* motion_event}.
|
|
(<a href="http://b.android.com/55873">Issue 55873</a>)</li>
|
|
<li>Fixed {@code malloc_usable_size} to take {@code const void*}.
|
|
(<a href="http://b.android.com/55725">Issue 55725</a>)</li>
|
|
<li>Fixed stdint.h to be more compatible with C99.
|
|
(<a href="https://android-review.googlesource.com/#/c/46821">Change 46821</a>)</li>
|
|
<li>Modified {@code wchar.h} to not redefine {@code WCHAR_MAX} and
|
|
{@code WCHAR_MIN}</li>
|
|
<li>Fixed {@code <inttypes.h>} declaration for pointer-related {@code PRI} and
|
|
{@code SCN} macros. (<a href="http://b.android.com/57218">Issue 57218</a>)</li>
|
|
<li>Changed the {@code sys/cdefs.h} header so that {@code __WCHAR_TYPE__} is 32-bit
|
|
for API levels less than 9, which means that {@code wchat_t} is 32-bit for all
|
|
API levels. To restore the previous behavior, define the {@code _WCHAR_IS_8BIT}
|
|
boolean variable. (<a href="http://b.android.com/57267">Issue 57267</a>)</li>
|
|
</ul>
|
|
</li>
|
|
<li>Added more formatting in NDK {@code docs/} and miscellaneous documentation fixes.
|
|
</li>
|
|
<li>Added support for a thin archive technique when building static libraries.
|
|
(<a href="http://b.android.com/40303">Issue 40303</a>)</li>
|
|
<li>Updated script {@code make-standalone-toolchain.sh} to support the {@code stlport}
|
|
library in addition to {@code gnustl}, when you specify the option
|
|
{@code --stl=stlport}. For more information, see {@code STANDALONE-TOOLCHAIN.html}.</li>
|
|
<li>Updated the {@code make-standalone-toolchain.sh} script so that the
|
|
{@code --llvm-version=} option creates the {@code $TOOLCHAIN_PREFIX-clang} and
|
|
{@code $TOOLCHAIN_PREFIX-clang++} scripts in addition to {@code clang} and
|
|
{@code clang++}, to avoid using the host's clang and clang++ definitions by accident.
|
|
</li>
|
|
<li>Added two flags to re-enable two optimizations in upstream Clang but disabled in
|
|
NDK for better compatibility with code compiled by GCC:
|
|
<ul>
|
|
<li>Added a {@code -fcxx-missing-return-semantics} flag to re-enable <em>missing
|
|
return
|
|
semantics</em> in Clang 3.2+. Normally, all paths should terminate with a return
|
|
statement for a value-returning function. If this is not the case, clang inserts
|
|
an undefined instruction (or trap in debug mode) at the path without a return
|
|
statement. If you are sure your code is correct, use this flag to allow the
|
|
optimizer to take advantage of the undefined behavior. If you are not sure, do not
|
|
use this flag. The caller may still receive a random incorrect value, but the
|
|
optimizer will not exploit it and make your code harder to debug.</li>
|
|
<li>Added a {@code -fglobal-ctor-const-promotion} flag to re-enable
|
|
promoting global variables with static constructor to be constants. With this flag,
|
|
the global variable optimization pass of LLVM tries to evaluate the global
|
|
variables with static constructors and promote them to global constants. Although
|
|
this optimization is correct, it may cause some incompatability with code compiled
|
|
by GCC. For example, code may do {@code const_cast} to cast the constant to mutable
|
|
and modify it. In GCC, the variable is in read-write and the code is run by
|
|
accident. In Clang, the const variable is in read-only memory and may cause your
|
|
application to crash.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Added {@code -mldc1-sdc1} to the MIPS GCC and Clang compilers. By default, compilers
|
|
align 8-byte objects properly and emit the {@code ldc1} and {@code sdc1} instructions
|
|
to move them around. If your app uses a custom allocator that does not always align
|
|
with a new object's 8-byte boundary in the same way as the default allocator, your app
|
|
may crash due to {@code ldc1} and {@code sdc1} operations on unaligned memory. In this
|
|
case, use the {@code -mno-ldc1-sdc1} flag to workaround the problem.</li>
|
|
<li>Downgraded the event severity from warning to info if {@code APP_PLATFORM_LEVEL} is
|
|
larger than {@code APP_MIN_PLATFORM_LEVEL}. The {@code APP_PLATFORM_LEVEL} may be lower
|
|
than {@code APP_PLATFORM} in {@code jni/Application.mk} because the NDK does not have
|
|
headers for all levels. In this case, the actual level is shifted downwards. The
|
|
{@code APP_MIN_PLATFORM_LEVEL} is specified by the {@code android:minSdkVersion} in
|
|
your application's manifest.
|
|
(<a href="http://b.android.com/39752">Issue 39752</a>)</li>
|
|
<li>Added the {@code android_getCpuIdArm()} and {@code android_setCpuArm()} methods to
|
|
{@code cpu-features.c}. This addition enables easier retrieval of the ARM CPUID
|
|
information. (<a href="http://b.android.com/53689">Issue 53689</a>)</li>
|
|
<li>Modified {@code ndk-build} to use GCC 4.7's {@code as/ld} for Clang compiling.
|
|
<p class="note"><strong>Note:</strong>
|
|
In GCC 4.7, {@code monotonic_clock} and {@code is_monotonic} have been renamed to
|
|
{@code steady_clock} and {@code is_steady}, respectively.</p></li>
|
|
<li>Added the following new warnings to the {@code ndk-build} script:
|
|
<ul>
|
|
<li>Added warnings if {@code LOCAL_LDLIBS/LDFLAGS} are used in static library
|
|
modules.</li>
|
|
<li>Added a warning if a configuration has no module to build.</li>
|
|
<li>Added a warning for non-system libraries being used in
|
|
{@code LOCAL_LDLIBS/LDFLAGS} of a shared library or executable modules.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Updated build scripts, so that if {@code APP_MODULES} is not defined and only static
|
|
libraries are listed in {@code Android.mk}, the script force-builds all of them.
|
|
(<a href="http://b.android.com/53502">Issue 53502</a>)</li>
|
|
<li>Updated {@code ndk-build} to support absolute paths in {@code LOCAL_SRC_FILES}.</li>
|
|
<li>Removed the {@code *-gdbtui} executables, which are duplicates of the {@code *-gdb}
|
|
executables with the {@code -tui} option enabled.</li>
|
|
<li>Updated the build scripts to warn you when the Edison Design Group (EDG) compiler
|
|
front-end turns {@code _STLP_HAS_INCLUDE_NEXT} back on.
|
|
(<a href="http://b.android.com/53646">Issue 53646</a>)</li>
|
|
<li>Added the environment variable {@code NDK_LIBS_OUT} to allow overriding of the
|
|
path for {@code libraries/gdbserver} from the default {@code $PROJECT/libs}.
|
|
For more information, see {@code OVERVIEW.html}.</li>
|
|
<li>Changed ndk-build script defaults to compile code with format string protection
|
|
{@code -Wformat -Werror=format-security}. You may set
|
|
{@code LOCAL_DISABLE_FORMAT_STRING_CHECKS=true} to disable it.
|
|
For more information, see {@code ANDROID-MK.html}</li>
|
|
<li>Added STL pretty-print support in {@code ndk-gdb-py}. For more information, see
|
|
{@code NDK-GDB.html}.</li>
|
|
<li>Added tests based on the googletest frameworks.</li>
|
|
<li>Added a notification to the toolchain build script that warns you if the current shell
|
|
is not {@code bash}.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 8e</a> <em>(March 2013)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Added 64-bit host toolchain set (package name suffix {@code *-x86_64.*}). For more
|
|
information, see {@code CHANGES.HTML} and {@code NDK-BUILD.html}.</li>
|
|
<li>Added Clang 3.2 compiler. GCC 4.6 is still the default. For information on using the
|
|
Clang compiler, see {@code CHANGES.HTML}.</li>
|
|
<li>Added static code analyzer for Linux/MacOSX hosts. For information on using the
|
|
analyzer, see {@code CHANGES.HTML}.</li>
|
|
<li>Added MCLinker for Linux/MacOSX hosts as an experimental feature. The {@code ld.gold}
|
|
linker is the default where available, so you must explicitly enable it. For more
|
|
information, see {@code CHANGES.HTML}.</li>
|
|
<li>Updated ndk-build to use topological sort for module dependencies, which means the
|
|
build automatically sorts out the order of libraries specified in
|
|
{@code LOCAL_STATIC_LIBRARIES}, {@code LOCAL_WHOLE_STATIC_LIBRARIES} and
|
|
{@code LOCAL_SHARED_LIBRARIES}. For more information, see {@code CHANGES.HTML}.
|
|
(<a href="http://b.android.com/39378">Issue 39378</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed build script to build all toolchains in {@code -O2}. Toolchains in previous
|
|
releases were incorrectly built without optimization.</li>
|
|
<li>Fixed build script which unconditionally builds Clang/llvm for MacOSX in 64-bit.</li>
|
|
<li>Fixed GCC 4.6/4.7 internal compiler error:
|
|
{@code gen_thumb_movhi_clobber at config/arm/arm.md:5832}.
|
|
(<a href="http://b.android.com/52732">Issue 52732</a>)</li>
|
|
<li>Fixed build problem where GCC/ARM 4.6/4.7 fails to link code using 64-bit atomic
|
|
built-in functions.
|
|
(<a href="http://b.android.com/41297">Issue 41297</a>)</li>
|
|
<li>Fixed GCC 4.7 linker DIV usage mismatch errors.
|
|
(<a href="http://sourceware.org/ml/binutils/2012-12/msg00202.html">Sourceware Issue</a>)
|
|
<li>Fixed GCC 4.7 internal compiler error {@code build_data_member_initialization, at
|
|
cp/semantics.c:5790}.</li>
|
|
<li>Fixed GCC 4.7 internal compiler error {@code redirect_eh_edge_1, at tree-eh.c:2214}.
|
|
(<a href="http://b.android.com/52909">Issue 52909</a>)</li>
|
|
<li>Fixed a GCC 4.7 segfault.
|
|
(<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=55245">GCC Issue</a>)</li>
|
|
<li>Fixed {@code <chrono>} clock resolution and enabled {@code steady_clock}.
|
|
(<a href="http://b.android.com/39680">Issue 39680</a>)</li>
|
|
<li>Fixed toolchain to enable {@code _GLIBCXX_HAS_GTHREADS} for GCC 4.7 libstdc++.
|
|
(<a href="http://b.android.com/41770">Issue 41770</a>,
|
|
<a href="http://b.android.com/41859">Issue 41859</a>)</li>
|
|
<li>Fixed problem with the X86 MXX/SSE code failing to link due to missing
|
|
{@code posix_memalign}.
|
|
(<a href="https://android-review.googlesource.com/#/c/51872">Change 51872</a>)</li>
|
|
<li>Fixed GCC4.7/X86 segmentation fault in {@code i386.c}, function
|
|
{@code distance_non_agu_define_in_bb()}.
|
|
(<a href="https://android-review.googlesource.com/#/c/50383">Change 50383</a>)</li>
|
|
<li>Fixed GCC4.7/X86 to restore earlier {@code cmov} behavior.
|
|
(<a href="http://gcc.gnu.org/viewcvs?view=revision&revision=193554">GCC Issue</a>)</li>
|
|
<li>Fixed handling NULL return value of {@code setlocale()} in libstdc++/GCC4.7.
|
|
(<a href="http://b.android.com/46718">Issue 46718</a>)
|
|
<li>Fixed {@code ld.gold} runtime undefined reference to {@code __exidx_start} and
|
|
{@code __exidx_start_end}.
|
|
(<a href="https://android-review.googlesource.com/#/c/52134">Change 52134</a>)</li>
|
|
<li>Fixed Clang 3.1 internal compiler error when using Eigen library.
|
|
(<a href="http://b.android.com/41246">Issue 41246</a>)</li>
|
|
<li>Fixed Clang 3.1 internal compiler error including {@code <chrono>} in C++11
|
|
mode.
|
|
(<a href="http://b.android.com/39600">Issue 39600</a>)</li>
|
|
<li>Fixed Clang 3.1 internal compiler error when generating object code for a method
|
|
call to a uniform initialized {@code rvalue}.
|
|
(<a href="http://b.android.com/41387">Issue 41387</a>)</li>
|
|
<li>Fixed Clang 3.1/X86 stack realignment.
|
|
(<a href="https://android-review.googlesource.com/#/c/52154">Change 52154</a>)</li>
|
|
<li>Fixed problem with GNU Debugger (GDB) SIGILL when debugging on Android 4.1.2.
|
|
(<a href="http://b.android.com/40941">Issue 40941</a>)</li>
|
|
<li>Fixed problem where GDB cannot set {@code source:line} breakpoints when symbols
|
|
contain
|
|
long, indirect file paths.
|
|
(<a href="http://b.android.com/42448">Issue 42448</a>)</li>
|
|
<li>Fixed GDB {@code read_program_header} for MIPS PIE executables.
|
|
(<a href="https://android-review.googlesource.com/#/c/49592">Change 49592</a>)</li>
|
|
<li>Fixed {@code STLport} segmentation fault in {@code uncaught_exception()}.
|
|
(<a href="https://android-review.googlesource.com/#/c/50236">Change 50236</a>)</li>
|
|
<li>Fixed {@code STLport} bus error in exception handling due to unaligned access of
|
|
{@code DW_EH_PE_udata2}, {@code DW_EH_PE_udata4}, and {@code DW_EH_PE_udata8}.</li>
|
|
<li>Fixed Gabi++ infinite recursion problem with {@code nothrow new[]} operator.
|
|
(<a href="http://b.android.com/52833">Issue 52833</a>)</li>
|
|
<li>Fixed Gabi++ wrong offset to exception handler pointer.
|
|
(<a href="https://android-review.googlesource.com/#/c/53446">Change 53446</a>)</li>
|
|
<li>Removed Gabi++ redundant free on exception object
|
|
(<a href="https://android-review.googlesource.com/#/c/53447">Change 53447</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed NDK headers:
|
|
<ul>
|
|
<li>Removed redundant definitions of {@code size_t}, {@code ssize_t}, and
|
|
{@code ptrdiff_t}.</li>
|
|
<li>Fixed MIPS and ARM {@code fenv.h} header.</li>
|
|
<li>Fixed {@code stddef.h} to not redefine {@code offsetof} since it already exists
|
|
in the toolchain.</li>
|
|
<li>Fixed {@code elf.h} to contain {@code Elf32_auxv_t} and {@code Elf64_auxv_t}.
|
|
(<a href="http://b.android.com/38441">Issue 38441</a>)
|
|
</li>
|
|
<li>Fixed the {@code #ifdef} C++ definitions in the
|
|
{@code OpenSLES_AndroidConfiguration.h} header file.
|
|
(<a href="http://b.android.com/53163">Issue 53163</a>)
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li>Fixed {@code STLport} to abort after out of memory error instead of silently exiting.
|
|
</li>
|
|
<li>Fixed system and Gabi++ headers to be able to compile with API level 8 and lower.</li>
|
|
<li>Fixed {@code cpufeatures} to not parse {@code /proc/self/auxv}.
|
|
(<a href="http://b.android.com/43055">Issue 43055</a>)</li>
|
|
<li>Fixed {@code ld.gold} to not depend on host libstdc++ and on Windows platforms,
|
|
to not depend on the {@code libgcc_sjlj_1.dll} library.</li>
|
|
<li>Fixed Clang 3.1 which emits inconsistent register list in {@code .vsave} and fails
|
|
assembler.
|
|
(<a href="https://android-review.googlesource.com/#/c/49930">Change 49930</a>)</li>
|
|
<li>Fixed Clang 3.1 to be able to compile libgabi++ and pass the {@code test-stlport}
|
|
tests for MIPS build targets.
|
|
(<a href="https://android-review.googlesource.com/#/c/51961">Change 51961</a>)</li>
|
|
<li>Fixed Clang 3.1 to only enable exception by default for C++, not for C.</li>
|
|
<li>Fixed several issues in Clang 3.1 to pass most GNU exception tests.</li>
|
|
<li>Fixed scripts {@code clang} and {@code clang++} in standalone NDK compiler to detect
|
|
{@code -cc1} and to not specify {@code -target} when found.</li>
|
|
<li>Fixed {@code ndk-build} to observe {@code NDK_APP_OUT} set in {@code Application.mk}.
|
|
</li>
|
|
<li>Fixed X86 {@code libc.so} and {@code lib.a} which were missing the {@code sigsetjmp}
|
|
and {@code siglongjmp} functions already declared in {@code setjmp.h}.
|
|
(<a href="http://b.android.com/19851">Issue 19851</a>)</li>
|
|
<li>Patched GCC 4.4.3/4.6/4.7 libstdc++ to work with Clang in C++ 11.
|
|
(<a href="http://clang.llvm.org/cxx_status.html">Clang Issue</a>)</li>
|
|
<li>Fixed cygwin path in argument passed to {@code HOST_AWK}.</li>
|
|
<li>Fixed {@code ndk-build} script warning in windows when running from project's JNI
|
|
directory.
|
|
(<a href="http://b.android.com/40192">Issue 40192</a>)</li>
|
|
<li>Fixed problem where the {@code ndk-build} script does not build if makefile has
|
|
trailing whitespace in the {@code LOCAL_PATH} definition.
|
|
(<a href="http://b.android.com/42841">Issue 42841</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Enabled threading support in GCC/MIPS toolchain.</li>
|
|
<li>Updated GCC exception handling helpers {@code __cxa_begin_cleanup} and
|
|
{@code __cxa_type_match} to have <em>default</em> visibility from the previous
|
|
<em>hidden</em> visibility in GNU libstdc++. For more information, see
|
|
{@code CHANGES.HTML}.</li>
|
|
<li>Updated build scripts so that Gabi++ and STLport static libraries are now built with
|
|
hidden visibility except for exception handling helpers.</li>
|
|
<li>Updated build so that {@code STLport} is built for ARM in Thumb mode.</li>
|
|
<li>Added support for {@code std::set_new_handler} in Gabi++.
|
|
(<a href="http://b.android.com/52805">Issue 52805</a>)</li>
|
|
<li>Enabled {@code FUTEX} system call in GNU libstdc++.</li>
|
|
<li>Updated {@code ndk-build} so that it no longer copies prebuilt static library to
|
|
a project's {@code obj/local/<abi>/} directory.
|
|
(<a href="http://b.android.com/40302">Issue 40302</a>)</li>
|
|
<li>Removed {@code __ARM_ARCH_5*__} from ARM {@code toolchains/*/setup.mk} script.
|
|
(<a href="http://b.android.com/21132">Issue 21132</a>)</li>
|
|
<li>Built additional GNU libstdc++ libraries in thumb for ARM.</li>
|
|
<li>Enabled MIPS floating-point {@code madd/msub/nmadd/nmsub/recip/rsqrt}
|
|
instructions with 32-bit FPU.</li>
|
|
<li>Enabled graphite loop optimizer in GCC 4.6 and 4.7 to allow more optimizations:
|
|
{@code -fgraphite}, {@code -fgraphite-identity}, {@code -floop-block}, {@code
|
|
-floop-flatten},
|
|
{@code -floop-interchange}, {@code -floop-strip-mine}, {@code -floop-parallelize-all},
|
|
and {@code -ftree-loop-linear}.
|
|
(<a href="http://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html">info</a>)</li>
|
|
<li>Enabled {@code polly} for Clang 3.1 on Linux and Max OS X 32-bit hosts which analyzes
|
|
and optimizes memory access. (<a href="http://polly.llvm.org">info</a>)</li>
|
|
<li>Enabled {@code -flto} in GCC 4.7, 4.6, Clang 3.2 and Clang 3.1 on linux (Clang LTO
|
|
via LLVMgold.so). MIPS compiler targets are not supported because {@code ld.gold}
|
|
is not available.</li>
|
|
<li>Enabled {@code --plugin} and {@code --plugin-opt} for {@code ld.gold} in GCC 4.6/4.7.
|
|
</li>
|
|
<li>Enabled {@code --text-reorder} for {@code ld.gold} in GCC 4.7.</li>
|
|
<li>Configured GNU libstdc++ with {@code _GLIBCXX_USE_C99_MATH} which undefines the
|
|
{@code isinf} script in the bionic header. For more information, see
|
|
{@code CHANGES.html}.</li>
|
|
<li>Added {@code APP_LDFLAGS} to the build scripts. For more information, see
|
|
{@code ANDROID-MK.html}.</li>
|
|
<li>Updated build scripts to allow {@code NDK_LOG=0} to disable the {@code NDK_LOG}.</li>
|
|
<li>Updated build scripts to allow {@code NDK_HOST_32BIT=0} to disable the host developer
|
|
environment 32-bit toolchain.</li>
|
|
<li>Changed the default GCC/X86 flags {@code -march=} and {@code -mtune=} from
|
|
{@code pentiumpro} and {@code generic} to {@code i686} and {@code atom}.</li>
|
|
<li>Enhanced toolchain build scripts:
|
|
<ul>
|
|
<li>Fixed a race condition in {@code build-gcc.sh} for the {@code mingw} build type
|
|
which was preventing a significant amount of parallel build processing.</li>
|
|
<li>Updated {@code build-gabi++.sh} and {@code build-stlport.sh} so they can now run
|
|
from the NDK package.
|
|
(<a href="http://b.android.com/52835">Issue 52835</a>)
|
|
</li>
|
|
<li>Fixed {@code run-tests.sh} in the {@code MSys} utilities collection.</li>
|
|
<li>Improved 64-bit host toolchain and Canadian Cross build support.</li>
|
|
<li>Updated {@code build-mingw64-toolchain.sh} script to more recent version.</li>
|
|
<li>Added option to build {@code libgnustl_static.a} and {@code stlport_static.a}
|
|
without hidden visibility.</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 8d</a> <em>(December 2012)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Added the GNU Compiler Collection (GCC) 4.7 compiler to the NDK. The GCC 4.6 compiler
|
|
is still the default, so you must to explicitly enable the new version as follows:
|
|
<ul>
|
|
<li>For {@code ndk-build}, export the {@code NDK_TOOLCHAIN_VERSION=4.7} variable
|
|
<em>or</em> add it to {@code Application.mk}.</li>
|
|
<li>For standalone builds, add the {@code --toolchain=} option to
|
|
{@code make-standalone-toolchain.sh}, for example:
|
|
<pre>--toolchain=arm-linux-androideabi-4.7</pre></li>
|
|
</ul>
|
|
<p class="note">
|
|
<strong>Note:</strong> This feature is experimental. Please try it and
|
|
<a href="http://code.google.com/p/android/issues/list">report any issues</a>.</p>
|
|
</li>
|
|
<li>Added {@code stlport} exception support via gabi++. Note that the new gabi++
|
|
depends on {@code dlopen} and related code, meaning that:
|
|
<ul>
|
|
<li>You can no longer build a <em>static</em> executable using the {@code -static}
|
|
option or include {@code libstlport_static.a} using
|
|
{@code APP_STL := stlport_static}. (You can still use the {@code -static} option
|
|
with a standalone toolchain.) Compiling a <em>dynamic</em> executable using
|
|
{@code include $(BUILD_EXECUTABLE)} continues to work because the compiler
|
|
automatically adds the {@code -ldl} option.</li>
|
|
<li>If your project links using {@code -nostdlib} and {-Wl,--no-undefined}, you
|
|
must manually include the {@code -ldl} option.</li>
|
|
</ul>
|
|
For more information, see {@code CPLUSPLUS-SUPPORT.html}.
|
|
|
|
<p class="note">
|
|
<strong>Note:</strong> This feature is experimental and works better with the GCC
|
|
4.6/4.7 compilers than with GCC 4.4.3 or Clang 3.1. Please try it and
|
|
<a href="http://code.google.com/p/android/issues/list">report any issues</a>.</p>
|
|
</li>
|
|
<li>Added a {@code -mstack-protector-guard=} option for x86 to choose between a
|
|
<em>global</em> default path which is compatible with older Android C library (bionic)
|
|
and a new <em>tls</em> path (%gs:20) for {@code -fstack-protector},
|
|
{@code -fstack-protector-all} and {@code -fstack-protector-strong} using the GCC 4.6
|
|
and higher compilers.
|
|
|
|
<p class="note">
|
|
<strong>Note:</strong> The {@code -mstack-protector-guard} setting itself does not
|
|
enable any {@code -fstack-protector*} options.</p>
|
|
</li>
|
|
<li>Added {@code android_setCpu()} function to
|
|
{@code sources/android/cpufeatures/cpu-features.c} for use when auto-detection via
|
|
{@code /proc} is not possible in Android 4.1 and higher.
|
|
(<a href="http://code.google.com/p/chromium/issues/detail?id=164154">Chromium Issue
|
|
164154</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed unnecessary rebuild of object files when using the {@code ndk-build} script.
|
|
(<a href="http://b.android.com/39810">Issue 39810</a>)</li>
|
|
<li>Fixed a linker failure with the NDK 8c release for Mac OS X 10.6.x that produced the
|
|
following error:
|
|
<pre>
|
|
dyld: lazy symbol binding failed: Symbol not found: _memmem
|
|
Referenced from: ...../arm-linux-androideabi/bin/ld
|
|
Expected in: /usr/lib/libSystem.B.dylib</pre>
|
|
This problem was caused by building on Mac OS X 10.7, which produced binaries that were
|
|
not compatible with Mac OS 10.6.x and the NDK.
|
|
</li>
|
|
<li>Removed the {@code -x c++} options from the Clang++ standalone build script.
|
|
(<a href="http://b.android.com/39089">Issue 39089</a>)</li>
|
|
<li>Fixed issues using the {@code NDK_TOOLCHAIN_VERSION=clang3.1} option in Cygwin.
|
|
(<a href="http://b.android.com/39585">Issue 39585</a>)</li>
|
|
<li>Fixed the {@code make-standalone-toolchain.sh} script to allow generation of a
|
|
standalone toolchain using the Cygwin or MinGW environments. The resulting toolchain
|
|
can be used in Cygwin, MingGW or CMD.exe environments.
|
|
(<a href="http://b.android.com/39915">Issue 39915</a>,
|
|
<a href="http://b.android.com/39585">Issue 39585</a>)</li>
|
|
<li>Added missing {@code SL_IID_ANDROIDBUFFERQUEUESOURCE} option in android-14 builds for
|
|
ARM and X86.
|
|
(<a href="http://b.android.com/40625">Issue 40625</a>)</li>
|
|
<li>Fixed x86 CPU detection for the {@code ANDROID_CPU_X86_FEATURE_MOVBE} feature.
|
|
(<a href="http://b.android.com/39317">Issue 39317</a>)</li>
|
|
<li>Fixed an issue preventing the Standard Template Library (STL) from using C++
|
|
sources that do not have a {@code .cpp} file extension.</li>
|
|
<li>Fixed GCC 4.6 ARM internal compiler error <em>at reload1.c:1061</em>.
|
|
(<a href="http://b.android.com/20862">Issue 20862</a>)</li>
|
|
<li>Fixed GCC 4.4.3 ARM internal compiler error <em>at emit-rtl.c:1954</em>.
|
|
(<a href="http://b.android.com/22336">Issue 22336</a>)</li>
|
|
<li>Fixed GCC 4.4.3 ARM internal compiler error <em>at postreload.c:396</em>.
|
|
(<a href="http://b.android.com/22345">Issue 22345</a>)</li>
|
|
<li>Fixed problem with GCC 4.6/4.7 skipping lambda functions.
|
|
(<a href="http://b.android.com/35933">Issue 35933</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>NDK header file fixes:
|
|
<ul>
|
|
<li>Fixed {@code __WINT_TYPE__} and {@code wint_t} to be the same type.</li>
|
|
<li>Corrected typo in {@code android/bitmap.h}.
|
|
(<a href="http://b.android.com/15134">Issue 15134</a>)
|
|
</li>
|
|
<li>Corrected typo in {@code errno.h}.</li>
|
|
<li>Added check for the presence of {@code __STDC_VERSION__} in {@code sys/cdefs.h}.
|
|
(<a href="http://b.android.com/14627">Issue 14627</a>)
|
|
</li>
|
|
<li>Reorganized headers in {@code byteswap.h} and {@code dirent.h}.</li>
|
|
<li>Fixed {@code limits.h} to include {@code page.h} which provides {@code PAGE_SIZE}
|
|
settings.
|
|
(<a href="http://b.android.com/39983">Issue 39983</a>)
|
|
</li>
|
|
<li>Fixed return type of {@code glGetAttribLocation()} and
|
|
{@code glGetUniformLocation()} from {@code int} to {@code GLint}.</li>
|
|
<li>Fixed {@code __BYTE_ORDER} constant for x86 builds.
|
|
(<a href="http://b.android.com/39824">Issue 39824</a>)
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li>Fixed {@code ndk-build} script to not overwrite {@code -Os} with {@code -O2} for ARM
|
|
builds.</li>
|
|
<li>Fixed build scripts to allow overwriting of {@code HOST_AWK}, {@code HOST_SED}, and
|
|
{@code HOST_MAKE} settings.</li>
|
|
<li>Fixed issue for {@code ld.gold} on {@code fsck_msdos} builds linking objects built by
|
|
the Intel C/C++ compiler (ICC).</li>
|
|
<li>Fixed ARM EHABI support in Clang to conform to specifications.</li>
|
|
<li>Fixed GNU Debugger (GDB) to shorten the time spent on walking the target's link map
|
|
during {@code solib} events.
|
|
(<a href="http://b.android.com/38402">Issue 38402</a>)</li>
|
|
<li>Fixed missing {@code libgcc.a} file when linking shared libraries.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other changes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Backported 64-bit built-in atomic functions for ARM to GCC 4.6.</li>
|
|
<li>Added documentation for audio output latency, along with other documentation and
|
|
fixes.</li>
|
|
<li>Fixed debug builds with Clang so that non-void functions now raise a {@code SIGILL}
|
|
signal for paths without a return statement.</li>
|
|
<li>Updated {@code make-standalone-toolchain.sh} to accept the suffix {@code -clang3.1}
|
|
which is equivalent to adding {@code --llvm-version=3.1} to the GCC 4.6 toolchain.</li>
|
|
<li>Updated GCC and Clang bug report URL to:
|
|
<a
|
|
href="http://source.android.com/source/report-bugs.html">http://source.android.com/source/report-bug
|
|
s.html</a></li>
|
|
<li>Added ARM ELF support to {@code llvm-objdump}.</li>
|
|
<li>Suppressed <em>treating c input as c++</em> warning for Clang builds.</li>
|
|
<li>Updated build so that only the 32-bit version of {@code libiberty.a} is built and
|
|
placed in {@code lib32/}.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 8c</a> <em>(November 2012)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Added the Clang 3.1 compiler to the NDK. The GNU Compiler Collection (GCC) 4.6 is
|
|
still the default, so you must explicitly enable the Clang compiler option as follows:
|
|
<ul>
|
|
<li>For {@code ndk-build}, export {@code NDK_TOOLCHAIN_VERSION=clang3.1} <em>or</em>
|
|
add this environment variable setting to {@code Application.mk}.</li>
|
|
<li>For standalone builds, add {@code --llvm-version=3.1} to
|
|
{@code make-standalone-toolchain.sh} and replace {@code CC} and {@code CXX} in your
|
|
makefile with {@code <tool-path>/bin/clang} and
|
|
{@code <tool-path>/bin/clang++}. See {@code STANDALONE-TOOLCHAIN.html} for
|
|
details.</li>
|
|
</ul>
|
|
<p class="note"><strong>Note:</strong> This feature is experimental. Please try it and
|
|
<a href="http://code.google.com/p/android/issues/list">report any issues</a>.</p></li>
|
|
<li>Added Gold linker {@code ld.gold} for the Windows toolchain. Gold linker is also the
|
|
default for ARM and X86 on all hosts. You may override it to use the {@code ld.bfd}
|
|
linker by adding {@code LOCAL_LDFLAGS += -fuse-ld=bfd} to {@code Android.mk}, or by
|
|
passing
|
|
{@code -fuse-ld=bfd} to the g++/clang++ command line that does the linking.</li>
|
|
<li>Added checks for spaces in the NDK path to the {@code ndk-build[.cmd]} and
|
|
{@code ndk-gdb} scripts, to prevent build errors that are difficult to diagnose.</li>
|
|
<li>Made the following changes to API level handling:
|
|
<ul>
|
|
<li>Modified build logic so that projects that specify {@code android-10} through
|
|
{@code android-13} in {@code APP_PLATFORM}, {@code project.properties} or
|
|
{@code default.properties} link against {@code android-9} instead of
|
|
{@code android-14}.
|
|
<li>Updated build so that executables using android-16 (Jelly Bean) or higher are
|
|
compiled with the {@code -fPIE} option for position-independent executables (PIE).
|
|
A new {@code APP_PIE} option allows you to control this behavior. See {@code
|
|
APPLICATION-MK.html} for details.
|
|
<p class="note">
|
|
<strong>Note:</strong> All API levels above 14 still link against {@code
|
|
platforms/android-14} and no new {@code platforms/android-N} have been added.
|
|
</p></li>
|
|
<li>Modified {@code ndk-build} to provide warnings if the adjusted API level is larger
|
|
than {@code android:minSdkVersion} in the project's {@code AndroidManifest.xml}.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Updated the {@code cpu-features} helper library to include more ARM-specific features.
|
|
See {@code sources/android/cpufeatures/cpu-features.h} for details.</li>
|
|
<li>Modified the long double on the X86 platform to be 8 bytes. This data type is now the
|
|
same size as a double, but is still treated as a distinct type.</li>
|
|
<li>Updated build for {@code APP_ABI=armeabi-v7a}:
|
|
<ul>
|
|
<li>Modified this build type to pass the {@code -march=armv7-a} parameter
|
|
to the linker. This change ensures that v7-specific libraries and {@code crt*.o} are
|
|
linked correctly.</li>
|
|
<li>Added {@code -mfpu=vfpv3-d16} to {@code ndk-build} instead of the
|
|
{@code -mfpu=vfp} option used in previous releases.</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<dl>
|
|
<dt>Important bug fixes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed an issue where running {@code make-standalone-toolchain.sh} with root privileges
|
|
resulted in the stand alone tool chain being inaccessible to some users.
|
|
(<a href="http://b.android.com/35279">Issue 35279</a>)
|
|
<ul>
|
|
<li>All files and executables in the NDK release package are set to have read and
|
|
execute permissions for all.</li>
|
|
<li>The ownership/group of {@code libstdc++.a} is now preserved when copied.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Removed redundant {@code \r} from Windows prebuilt {@code echo.exe}. The redundant
|
|
{@code \r} caused {@code gdb.setup} to fail in the GNU Debugger (GDB) because it
|
|
incorrectly became part of the path.
|
|
(<a href="http://b.android.com/36054">Issue 36054</a>)</li>
|
|
<li>Fixed Windows parallel builds that sometimes failed due to timing issues in the
|
|
{@code host-mkdir} implementation.
|
|
(<a href="http://b.android.com/25875">Issue 25875</a>)</li>
|
|
<li>Fixed GCC 4.4.3 GNU {@code libstdc++} to <em>not</em> merge {@code typeinfo} names by
|
|
default. For more details, see
|
|
{@code toolchain repo gcc/gcc-4.4.3/libstdc++-v3/libsupc++/typeinfo}.
|
|
(<a href="http://b.android.com/22165">Issue 22165</a>)</li>
|
|
<li>Fixed problem on {@code null} context in GCC 4.6
|
|
{@code cp/mangle.c::write_unscoped_name}, where GCC may crash when the context is
|
|
{@code null} and dereferenced in {@code TREE_CODE}.</li>
|
|
<li>Fixed GCC 4.4.3 crashes on ARM NEON-specific type definitions for floats.
|
|
(<a href="http://b.android.com/34613">Issue 34613</a>)</li>
|
|
<li>Fixed the {@code STLport} internal {@code _IteWrapper::operator*()} implementation
|
|
where a stale stack location holding the dereferenced value was returned and caused
|
|
runtime crashes.
|
|
(<a href="http://b.android.com/38630">Issue 38630</a>)</li>
|
|
|
|
<li>ARM-specific fixes:
|
|
<ul>
|
|
<li>Fixed ARM GCC 4.4.3/4.6 {@code g++} to not warn that the <em>mangling of
|
|
<va_list> was changed in GCC 4.4</em>. The workaround using the
|
|
{@code -Wno-psabi} switch to avoid this warning is no longer required.</li>
|
|
<li>Fixed an issue when a project with {@code .arm} or {@code .neon} suffixes in
|
|
{@code LOCAL_SRC_FILES} also used {@code APP_STL}. With {@code APP_STL}, the
|
|
{@code ndk-build} script searches for C++ files in {@code LOCAL_SRC_FILES} before
|
|
adding STL {@code header/lib} paths to compilation. Modified {@code ndk-build} to
|
|
filter out {@code .arm} and {@code .neon} suffixes before the search, otherwise items
|
|
in {@code LOCAL_SRC_FILES} like {@code myfile.cpp.arm.neon} won't be compiled as C++
|
|
code.</li>
|
|
<li>Fixed {@code binutils-2.21/ld.bfd} to be capable of linking object from older
|
|
binutils without {@code tag_FP_arch}, which was producing <em>assertion fail</em>
|
|
error messages in GNU Binutils.
|
|
(<a href="http://b.android.com/35209">Issue 35209</a>)
|
|
</li>
|
|
<li>Removed <em>Unknown EABI object attribute 44</em> warning when
|
|
{@code binutils-2.19/ld} links prebuilt object by newer {@code binutils-2.21}</li>
|
|
<li>Fixed an issue in GNU {@code stdc++} compilation with both {@code -mthumb} and
|
|
{@code -march=armv7-a}, by modifying {@code make-standalone-toolchain.sh} to populate
|
|
{@code headers/libs} in sub-directory {@code armv7-a/thumb}.
|
|
(<a href="http://b.android.com/35616">Issue 35616</a>)
|
|
</li>
|
|
<li>Fixed <em>unresolvable R_ARM_THM_CALL relocation</em> error.
|
|
(<a href="http://b.android.com/35342">Issue 35342</a>)
|
|
</li>
|
|
<li>Fixed internal compiler error at {@code reload1.c:3633}, caused by the ARM
|
|
back-end expecting the wrong operand type when sign-extend from {@code char}.
|
|
(<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=50099">GCC Issue 50099</a>)</li>
|
|
<li>Fixed internal compiler error with negative shift amount.
|
|
(<a href="http://gcc.gnu.org/ml/gcc-patches/2011-10/msg00594.html">GCC Issue</a>)</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Fixed {@code -fstack-protector} for X86, which is also the default for the
|
|
{@code ndk-build} x86 ABI target.</li>
|
|
|
|
<li>MIPS-specific fixes:
|
|
<ul>
|
|
<li>Fixed {@code STLport} endian-ness by setting {@code _STLP_LITTLE_ENDIAN} to 1 when
|
|
compiling MIPS {@code libstlport_*}.</li>
|
|
<li>Fixed GCC {@code __builtin_unreachable} issue when compiling LLVM.
|
|
(<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54369">GCC Issue 54369</a>)</li>
|
|
<li>Backported fix for {@code cc1} compile process consuming 100% CPU.
|
|
(<a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=50380">GCC Issue 50380</a>)</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>GNU Debugger-specific fixes:
|
|
<ul>
|
|
<li>Disabled Python support in gdb-7.x at build, otherwise the gdb-7.x configure
|
|
function may pick up whatever Python version is available on the host and build
|
|
{@code gdb} with a hard-wired dependency on a specific version of Python.
|
|
(<a href="http://b.android.com/36120">Issue 36120</a>)
|
|
</li>
|
|
<li>Fixed {@code ndk-gdb} when {@code APP_ABI} contains {@code all} and matchs none
|
|
of the known architectures.
|
|
(<a href="http://b.android.com/35392">Issue 35392</a>)
|
|
</li>
|
|
<li>Fixed Windows pathname support, by keeping the {@code :} character if it looks
|
|
like it could be part of a Windows path starting with a drive letter.
|
|
(<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12843">GDB Issue 12843</a>)
|
|
</li>
|
|
<li>Fixed adding of hardware breakpoint support for ARM in {@code gdbserver}.
|
|
(<a href="http://sourceware.org/ml/gdb-patches/2011-09/msg00200.html">GDB Issue</a>)
|
|
</li>
|
|
<li>Added fix to only read the current {@code solibs} when the linker is consistent.
|
|
This change speeds up {@code solib} event handling.
|
|
(<a href="http://b.android.com/37677">Issue 37677</a>)
|
|
</li>
|
|
<li>Added fix to make repeated attempts to find {@code solib} breakpoints. GDB now
|
|
retries {@code enable_break()} during every call to {@code svr4_current_sos()} until
|
|
it succeeds.
|
|
(<a href="https://android-review.googlesource.com/#/c/43563">Change 43563</a>)</li>
|
|
<li>Fixed an issue where {@code gdb} would not stop on breakpoints placed in
|
|
{@code dlopen-ed} libraries.
|
|
(<a href="http://b.android.com/34856">Issue 34856</a>)
|
|
</li>
|
|
<li>Fixed {@code SIGILL} in dynamic linker when calling {@code dlopen()}, on system
|
|
where {@code /system/bin/linker} is stripped of symbols and
|
|
{@code rtld_db_dlactivity()} is implemented as {@code Thumb}, due to not preserving
|
|
{@code LSB} of {@code sym_addr}.
|
|
(<a href="http://b.android.com/37147">Issue 37147</a>)
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<dl>
|
|
<dt>Other bug fixes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed NDK headers:
|
|
<ul>
|
|
<li>Fixed {@code arch-mips/include/asm/*} code that was incorrectly removed from
|
|
original kernel. (<a href="https://android-review.googlesource.com/#/c/43335">Change
|
|
43335</a>)</li>
|
|
<li>Replaced struct member data {@code __unused} with {@code __linux_unused} in
|
|
{@code linux/sysctl.h} and {@code linux/icmp.h} to avoid conflict with
|
|
{@code #define __unused} in {@code sys/cdefs.h}.</li>
|
|
<li>Fixed {@code fenv.h} for enclosed C functions with {@code __BEGIN_DECLS} and
|
|
{@code __END_DECLS}.</li>
|
|
<li>Removed unimplemented functions in {@code malloc.h}.</li>
|
|
<li>Fixed {@code stdint.h} defintion of {@code uint64_t} for ANSI compilers.
|
|
(<a href="http://b.android.com/1952">Issue 1952</a>)</li>
|
|
<li>Fixed preprocessor macros in {@code <arch>/include/machine/*}.</li>
|
|
<li>Replaced {@code link.h} for MIPS with new version supporting all platforms.</li>
|
|
<li>Removed {@code linux-unistd.h}</li>
|
|
<li>Move GLibc-specific macros {@code LONG_LONG_MIN}, {@code LONG_LONG_MAX} and
|
|
{@code ULONG_LONG_MAX} from {@code <pthread.h>} to {@code
|
|
<limits.h>}.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Fixed a buffer overflow in {@code ndk-stack-parser}.</li>
|
|
<li>Fixed {@code _STLP_USE_EXCEPTIONS}, when not defined, to omit all declarations
|
|
and uses of {@code __Named_exception}. Compiling and use of {@code __Named_exception}
|
|
settings only occurs when {@code STLport} is allowed to use exceptions.</li>
|
|
<li>Fixed building of Linux-only NDK packages without also building Windows code. Use the
|
|
following settings to perform this type of build:
|
|
<pre>./build/tools/make-release.sh --force --systems=linux-x86</pre></li>
|
|
<li>Fixed {@code libc.so} so it does not export {@code atexit()} and {@code __do_handler}.
|
|
These symbols are exported for ARM builds by the system version of the C library to
|
|
support legacy native libraries. NDK-generated should never reference them directly.
|
|
Instead, each shared library or executable should embed its own version of these symbols,
|
|
provided by {@code crtbegin_*.o}.
|
|
<p>If your project is linked with the {@code -nostdlib -Wl,--no-undefined} options, you
|
|
must provide your own {@code __dso_handle} because {@code crtbegin_so.o} is not linked in
|
|
this case. The content of {@code __dso_handle} does not matter, as shown in the following
|
|
example code:</p>
|
|
<pre>
|
|
extern "C" {
|
|
extern void *__dso_handle __attribute__((__visibility__ ("hidden")));
|
|
void *__dso_handle;
|
|
}
|
|
</pre>
|
|
</li>
|
|
<li>Fixed symbol decoder for ARM used in {@code objdump} for {@code plt} entries to
|
|
generate a more readable form {@code function@plt}.</li>
|
|
<li>Removed the following symbols, introduced in GCC 4.6 {@code libgcc.a}, from
|
|
the X86 platform {@code libc.so} library: {@code __aeabi_idiv0}, {@code __aeabi_ldiv0},
|
|
{@code __aeabi_unwind_cpp_pr1}, and {@code __aeabi_unwind_cpp_pr2}.</li>
|
|
<li>Removed unused {@code .ctors}, {@code .dtors}, and {@code .eh_frame} in MIPS
|
|
{@code crt*_so.S}.</li>
|
|
<li>Updated {@code ndk-gdb} so that it only takes the last line of output for
|
|
{@code ndk-build} {@code DUMP_XXXX}. This change ensures that if {@code Application.mk} or
|
|
{@code Android.mk} print something with {@code $(info ...)} syntax, it does not get
|
|
injected into the result of {@code DUMP_XXXX}.
|
|
(<a href="https://groups.google.com/d/msg/android-ndk/-/ew0lTWGr1UEJ">More info</a>)</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<dl>
|
|
<dt>Other changes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Removed {@code arch-x86} and {@code arch-mips} headers from
|
|
{@code platforms/android-[3,4,5,8]}. Those headers were incomplete, since both X86 and
|
|
MIPS ABIs are only supported at API 9 or higher.</li>
|
|
<li>Simplified c++ include path in standalone packages, as shown below.
|
|
(<a href="http://b.android.com/35279">Issue 35279</a>)
|
|
<pre>
|
|
<path>/arm-linux-androideabi/include/c++/4.6.x-google
|
|
to:
|
|
<path>/include/c++/4.6/
|
|
</pre></li>
|
|
<li>Fixed {@code ndk-build} to recognize more C++ file extensions by default:
|
|
{@code .cc .cp .cxx .cpp .CPP .c++ .C}. You may still use {@code LOCAL_CPP_EXTENSION} to
|
|
overwrite these extension settings.</li>
|
|
<li>Fixed an issue in {@code samples/san-angeles} that caused a black screen or freeze
|
|
frame on re-launch.</li>
|
|
<li>Replaced deprecated APIs in NDK samples.
|
|
(<a href="http://b.android.com/20017">Issue 20017</a>)
|
|
<ul>
|
|
<li>{@code hello-gl2} from android-5 to android-7</li>
|
|
<li>{@code native-activity} from android-9 to android-10</li>
|
|
<li>{@code native-audio} from android-9 to android-10</li>
|
|
<li>{@code native-plasma} from android-9 to android-10</li>
|
|
</ul>
|
|
</li>
|
|
<li>Added new branding for Android executables with a simpler scheme in section
|
|
{@code .note.android.ident} (defined in {@code crtbegin_static/dynamic.o}) so that
|
|
debugging tools can act accordingly. The structure member and values are defined as
|
|
follows:
|
|
<pre>
|
|
static const struct {
|
|
int32_t namesz; /* = 8, sizeof ("Android") */
|
|
int32_t descsz; /* = 1 * sizeof(int32_t) */
|
|
int32_t type; /* = 1, ABI_NOTETYPE */
|
|
char name[sizeof "Android"]; /* = "Android" */
|
|
int32_t android_api; /* = 3, 4, 5, 8, 9, 14 */
|
|
}
|
|
</pre>
|
|
<p>The previous branding options in section {@code .note.ABI-tag} are deprecated.</p>
|
|
</li>
|
|
<li>Added a new script {@code run-tests-all.sh} which calls {@code run-tests.sh} and
|
|
{@code standalone/run.sh} with various conditions. The script {@code run-tests.sh} runs
|
|
without the {@code --abi} option, and is enhanced to compile most of the tests for all
|
|
supported ABIs and run on all attached devices</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 8b</a> <em>(July 2012)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>The main features of this release are a new GNU Compiler Collection (GCC) 4.6 toolchain and
|
|
GNU Debugger (GDB) 7.3.x which adds debugging support for the Android 4.1 (API Level 16) system
|
|
image.</p>
|
|
|
|
<dl>
|
|
<dt>Important bug fixes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed {@code LOCAL_SHORT_COMMANDS} issues on Mac OS, Windows Cygwin environments for
|
|
static libraries. List file generation is faster, and it is not regenerated to avoid repeated
|
|
project rebuilds.</li>
|
|
<li>Fixed several issues in {@code ndk-gdb}:
|
|
<ul>
|
|
<li>Updated tool to pass flags {@code -e}, {@code -d} and {@code -s} to adb more
|
|
consistently.</li>
|
|
<li>Updated tool to accept device serial names containing spaces.</li>
|
|
<li>Updated tool to retrieve {@code /system/bin/link} information, so {@code gdb} on
|
|
the host can set a breakpoint in {@code __dl_rtld_db_dlactivity} and be aware of linker activity
|
|
(e.g., rescan {@code solib} symbols when {@code dlopen()} is called).</li>
|
|
</ul>
|
|
</li>
|
|
<li>Fixed {@code ndk-build clean} on Windows, which was failing to remove
|
|
{@code ./libs/*/lib*.so}.</li>
|
|
<li>Fixed {@code ndk-build.cmd} to return a non-zero {@code ERRORLEVEL} when {@code make}
|
|
fails.</li>
|
|
<li>Fixed {@code libc.so} to stop incorrectly exporting the {@code __exidx_start} and
|
|
{@code __exidx_end} symbols.</li>
|
|
<li>Fixed {@code SEGV} when unwinding the stack past {@code __libc_init} for ARM and
|
|
MIPS.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<dl>
|
|
<dt>Important changes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Added GCC 4.6 toolchain ({@code binutils} 2.21 with {@code gold} and GDB 7.3.x) to
|
|
co-exist with the original GCC 4.4.3 toolchain ({@code binutils} 2.19 and GDB 6.6).
|
|
<ul>
|
|
<li>GCC 4.6 is now the default toolchain. You may set {@code
|
|
NDK_TOOLCHAIN_VERSION=4.4.3} in {@code Application.mk} to select the original one.</li>
|
|
<li>Support for the {@code gold} linker is only available for ARM and x86
|
|
architectures on Linux and Mac OS hosts. This support is disabled by default. Add {@code
|
|
LOCAL_LDLIBS += -fuse-ld=gold} in {@code Android.mk} to enable it.</li>
|
|
<li>Programs compiled with {@code -fPIE} require the new {@code GDB} for debugging,
|
|
including binaries in Android 4.1 (API Level 16) system images.</li>
|
|
<li>The {@code binutils} 2.21 {@code ld} tool contains back-ported fixes from
|
|
version 2.22:
|
|
<ul>
|
|
<li>Fixed {@code ld --gc-sections}, which incorrectly retains zombie references to
|
|
external libraries. (<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=13177">more
|
|
info</a>).</li>
|
|
<li>Fixed ARM {@code strip} command to preserve the original {@code p_align} and
|
|
{@code p_flags} in {@code GNU_RELRO} section if they are valid. Without this fix, programs
|
|
built with {@code -fPIE} could not be debugged. (<a
|
|
href="http://sourceware.org/cgi-bin/cvsweb.cgi/src/bfd/elf.c.diff?cvsroot=src&r1=1.552&r2=1.553">mor
|
|
e info</a>)</li>
|
|
</ul>
|
|
</li>
|
|
<li>Disabled {@code sincos()} optimization for compatibility with older
|
|
platforms.</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Updated build options to enable the Never eXecute (NX) bit and {@code relro}/{@code
|
|
bind_now} protections by default:
|
|
<ul>
|
|
<li>Added {@code --noexecstack} to assembler and {@code -z noexecstack} to linker
|
|
that provides NX protection against buffer overflow attacks by enabling NX bit on stack and
|
|
heap.</li>
|
|
<li>Added {@code -z relro} and {@code -z now} to linker for hardening of internal
|
|
data sections after linking to guard against security vulnerabilities caused by memory corruption.
|
|
(more info: <a href="http://www.akkadia.org/drepper/nonselsec.pdf">1</a>,
|
|
<a href="http://tk-blog.blogspot.com/2009/02/relro-not-so-well-known-memory.html">2</a>)</li>
|
|
|
|
<li>These features can be disabled using the following options:
|
|
<ol>
|
|
<li>Disable NX protection by setting the {@code --execstack} option for the
|
|
assembler and {@code -z execstack} for the linker.</li>
|
|
<li>Disable hardening of internal data by setting the {@code -z norelro} and
|
|
{@code -z lazy} options for the linker.</li>
|
|
<li>Disable these protections in the NDK {@code jni/Android.mk} by setting the
|
|
following options:
|
|
<pre>
|
|
LOCAL_DISABLE_NO_EXECUTE=true # disable "--noexecstack" and "-z noexecstack"
|
|
DISABLE_RELRO=true # disable "-z relro" and "-z now"
|
|
</pre>
|
|
</li>
|
|
</ol>
|
|
<p>See {@code docs/ANDROID-MK.html} for more details.</p>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Added branding for Android executables with the {@code .note.ABI-tag} section (in
|
|
{@code crtbegin_static/dynamic.o}) so that debugging tools can act accordingly. The structure
|
|
member and values are defined as follows:
|
|
<pre>
|
|
static const struct {
|
|
int32_t namesz; /* = 4, sizeof ("GNU") */
|
|
int32_t descsz; /* = 6 * sizeof(int32_t) */
|
|
int32_t type; /* = 1 */
|
|
char name[sizeof "GNU"]; /* = "GNU" */
|
|
int32_t os; /* = 0 */
|
|
int32_t major; /* = 2 */
|
|
int32_t minor; /* = 6 */
|
|
int32_t teeny; /* = 15 */
|
|
int32_t os_variant; /* = 1 */
|
|
int32_t android_api; /* = 3, 4, 5, 8, 9, 14 */
|
|
}</pre>
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<dl>
|
|
<dt>Other bug fixes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed {@code mips-linux-gnu} relocation truncated to fit {@code R_MIPS_TLS_LDM} issue.
|
|
(<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12637">more info</a>)</li>
|
|
<li>Fixed {@code ld} tool segfaults when using {@code --gc-sections}.
|
|
(<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12845">more info</a>)
|
|
</li>
|
|
<li>Fixed MIPS {@code GOT_PAGE} counting issue.
|
|
(<a href="http://sourceware.org/ml/binutils/2011-05/msg00198.html">more info</a>)</li>
|
|
<li>Fixed follow warning symbol link for {@code mips_elf_count_got_symbols}.</li>
|
|
<li>Fixed follow warning symbol link for {@code mips_elf_allocate_lazy_stub}.</li>
|
|
<li>Moved MIPS {@code .dynamic} to the data segment, so that it is writable.</li>
|
|
<li>Replaced hard-coded values for symbols with correct segment sizes for MIPS.</li>
|
|
<li>Removed the {@code -mno-shared} option from the defaults in the MIPS toolchain.
|
|
The default for Android toolchain is {@code -fPIC} (or {@code -fpic} if supported). If you do not
|
|
explicitly specify {@code -mshared}, {@code -fpic}, {@code -fPIC}, {@code -fpie}, or {@code -fPIE},
|
|
the MIPS compiler adds {@code -mno-shared} that turns off PIC. Fixed compiler not to add
|
|
{@code -mno-shared} in this case.</li>
|
|
<li>Fixed wrong package names in samples {@code hello-jni} and {@code two-libs} so that
|
|
the {@code tests} project underneath it can compile.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<dl>
|
|
<dt>Other Changes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Changed locations of binaries:
|
|
<ul>
|
|
<li>Moved {@code gdbserver} from
|
|
{@code toolchain/<arch-os-ver>/prebuilt/gdbserver} to
|
|
{@code prebuilt/android-<arch>/gdbserver/gdbserver}.</li>
|
|
<li>Renamed x86 toolchain prefix from {@code i686-android-linux-} to
|
|
{@code i686-linux-android-}.</li>
|
|
<li>Moved {@code sources/cxx-stl/gnu-libstdc++/include} and {@code lib} to
|
|
{@code sources/cxx-stl/gnu-libstdc++/4.6} when compiled with GCC 4.6, or
|
|
{@code sources/cxx-stl/gnu-libstdc++/4.4.3} when compiled with GCC 4.4.3.</li>
|
|
<li>Moved {@code libbfd.a} and {@code libintl.a} from {@code lib/} to {@code
|
|
lib32/}.</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Added and improved various scripts in the rebuild and test NDK toolchain:
|
|
<ul>
|
|
<li>Added {@code build-mingw64-toolchain.sh} to generate a new Linux-hosted toolchain
|
|
that generates Win32 and Win64 executables.</li>
|
|
<li>Improved speed of {@code download-toolchain-sources.sh} by using the {@code
|
|
clone} command and only using {@code checkout} for the directories that are needed to build the NDK
|
|
toolchain binaries.</li>
|
|
<li>Added {@code build-host-gcc.sh} and {@code build-host-gdb.sh} scripts.</li>
|
|
<li>Added {@code tests/check-release.sh} to check the content of a given NDK
|
|
installation directory, or an existing NDK package.</li>
|
|
<li>Rewrote the {@code tests/standalone/run.sh} standalone tests .</li>
|
|
</ul>
|
|
</li>
|
|
<li>Removed {@code if_dl.h} header from all platforms and architectures. The {@code
|
|
AF_LINK} and {@code sockaddr_dl} elements it describes are specific to BSD (i.e., they don't exist
|
|
in Linux).</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 8</a> <em>(May 2012)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>This release of the NDK includes support for MIPS ABI and a few additional fixes.</p>
|
|
|
|
<dl>
|
|
<dt>New features:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Added support for the MIPS ABI, which allows you to generate machine code that runs on
|
|
compatible MIPS-based Android devices. Major features for MIPS include MIPS-specific
|
|
toolchains, system headers, libraries and debugging support. For more details regarding
|
|
MIPS support, see {@code docs/CPU-MIPS.html} in the NDK package.
|
|
|
|
<p>By default, code is generated for ARM-based devices. You can add {@code mips} to
|
|
your {@code APP_ABI} definition in your {@code Application.mk} file to build
|
|
for MIPS platforms. For example, the following line instructs {@code ndk-build}
|
|
to build your code for three distinct ABIs:</p>
|
|
|
|
<pre>APP_ABI := armeabi armeabi-v7a <strong>mips</strong></pre>
|
|
|
|
<p>Unless you rely on architecture-specific assembly sources, such as ARM assembly
|
|
code, you should not need to touch your {@code Android.mk} files to build MIPS
|
|
machine code.</p>
|
|
</li>
|
|
|
|
<li>You can build a standalone MIPS toolchain using the {@code --arch=mips}
|
|
option when calling <code>make-standalone-toolchain.sh</code>. See
|
|
{@code docs/STANDALONE-TOOLCHAIN.html} for more details.
|
|
</li>
|
|
</ul>
|
|
|
|
<p class="note"><strong>Note:</strong> To ensure that your applications are available
|
|
to users only if their devices are capable of running them, Google Play filters applications based
|
|
on the instruction set information included in your application ? no action is needed on your part
|
|
to enable the filtering. Additionally, the Android system itself also checks your application at
|
|
install time and allows the installation to continue only if the application provides a library that
|
|
is compiled for the device's CPU architecture.</p>
|
|
</dd>
|
|
|
|
<dt>Important bug fixes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed a typo in GAbi++ implementation where the result of {@code
|
|
dynamic_cast<D>(b)} of base class object {@code b} to derived class {@code D} is
|
|
incorrectly adjusted in the opposite direction from the base class.
|
|
(<a href="http://b.android.com/28721">Issue 28721</a>)
|
|
</li>
|
|
<li>Fixed an issue in which {@code make-standalone-toolchain.sh} fails to copy
|
|
{@code libsupc++.*}.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed {@code ndk-build.cmd} to ensure that {@code ndk-build.cmd} works correctly even
|
|
if the user has redefined the {@code SHELL} environment variable, which may be changed
|
|
when installing a variety of development tools in Windows environments.
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 7c</a> <em>(April 2012)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>This release of the NDK includes an important fix for Tegra2-based devices, and a few
|
|
additional fixes and improvements:</p>
|
|
|
|
<dl>
|
|
<dt>Important bug fixes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed GNU STL armeabi-v7a binaries to not crash on non-NEON
|
|
devices. The files provided with NDK r7b were not configured properly,
|
|
resulting in crashes on Tegra2-based devices and others when trying to use
|
|
certain floating-point functions (e.g., {@code cosf}, {@code sinf}, {@code expf}).</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Important changes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Added support for custom output directories through the {@code NDK_OUT}
|
|
environment variable. When defined, this variable is used to store all
|
|
intermediate generated files, instead of {@code $PROJECT_PATH/obj}. The variable is
|
|
also recognized by {@code ndk-gdb}. </li>
|
|
<li>Added support for building modules with hundreds or even thousands of source
|
|
files by defining {@code LOCAL_SHORT_COMMANDS} to {@code true} in your {@code Android.mk}.
|
|
<p>This change forces the NDK build system to put most linker or archiver options
|
|
into list files, as a work-around for command-line length limitations.
|
|
See {@code docs/ANDROID-MK.html} for details.</p>
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other bug fixes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed {@code android_getCpuCount()} implementation in the {@code cpufeatures}
|
|
helper library. On certain devices, where cores are enabled dynamically by the system, the previous
|
|
implementation would report the total number of <em>active</em> cores the first time the function
|
|
was called, rather than the total number of <em>physically available</em> cores.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 7b</a> <em>(February 2012)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>This release of the NDK includes fixes for native Windows builds, Cygwin and many other
|
|
improvements:</p>
|
|
|
|
<dl>
|
|
<dt>Important bug fixes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Updated {@code sys/atomics.h} to avoid correctness issues
|
|
on some multi-core ARM-based devices. Rebuild your unmodified sources with this
|
|
version of the NDK and this problem should be completely eliminated.
|
|
For more details, read {@code docs/ANDROID-ATOMICS.html}.</li>
|
|
<li>Reverted to {@code binutils} 2.19 to fix debugging issues that
|
|
appeared in NDK r7 (which switched to {@code binutils} 2.20.1).</li>
|
|
<li>Fixed {@code ndk-build} on 32-bit Linux. A packaging error put a 64-bit version
|
|
of the {@code awk} executable under {@code prebuilt/linux-x86/bin} in NDK r7.</li>
|
|
<li>Fixed native Windows build ({@code ndk-build.cmd}). Other build modes were not
|
|
affected. The fixes include:
|
|
<ul>
|
|
<li>Removed an infinite loop / stack overflow bug that happened when trying
|
|
to call {@code ndk-build.cmd} from a directory that was <em>not</em> the top of
|
|
your project path (e.g., in any sub-directory of it).</li>
|
|
<li>Fixed a problem where the auto-generated dependency files were ignored. This
|
|
meant that updating a header didn't trigger recompilation of sources that included
|
|
it.</li>
|
|
<li>Fixed a problem where special characters in files or paths, other than spaces and
|
|
quotes, were not correctly handled.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Fixed the standalone toolchain to generate proper binaries when using
|
|
{@code -lstdc++} (i.e., linking against the GNU {@code libstdc++} C++ runtime). You
|
|
should use {@code -lgnustl_shared} if you want to link against the shared library
|
|
version or {@code -lstdc++} for the static version.
|
|
|
|
<p>See {@code docs/STANDALONE-TOOLCHAIN.html} for more details about this fix.</p>
|
|
</li>
|
|
<li>Fixed {@code gnustl_shared} on Cygwin. The linker complained that it couldn't find
|
|
{@code libsupc++.a} even though the file was at the right location.</li>
|
|
<li>Fixed Cygwin C++ link when not using any specific C++ runtime through
|
|
{@code APP_STL}.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
|
|
<dl>
|
|
<dt>Other changes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>When your application uses the GNU {@code libstdc++} runtime, the compiler will
|
|
no longer forcibly enable exceptions and RTTI. This change results in smaller code.
|
|
<p>If you need these features, you must do one of the following:</p>
|
|
<ul>
|
|
<li>Enable exceptions and/or RTTI explicitly in your modules or
|
|
{@code Application.mk}. (recommended)</li>
|
|
<li>Define {@code APP_GNUSTL_FORCE_CPP_FEATURES} to {@code 'exceptions'},
|
|
{@code 'rtti'} or both in your {@code Application.mk}. See
|
|
{@code docs/APPLICATION-MK.html} for more details.</li>
|
|
</ul>
|
|
</li>
|
|
<li>{@code ndk-gdb} now works properly when your application has private services
|
|
running in independent processes. It debugs the main application process, instead of the
|
|
first process listed by {@code ps}, which is usually a service process.</li>
|
|
<li>Fixed a rare bug where NDK r7 would fail to honor the {@code LOCAL_ARM_MODE} value
|
|
and always compile certain source files (but not all) to 32-bit instructions.</li>
|
|
<li>{@code STLport}: Refresh the sources to match the Android platform version. This
|
|
update fixes a few minor bugs:
|
|
<ul>
|
|
<li>Fixed instantiation of an incomplete type</li>
|
|
<li>Fixed minor "==" versus "=" typo</li>
|
|
<li>Used {@code memmove} instead of {@code memcpy} in {@code string::assign}</li>
|
|
<li>Added better handling of {@code IsNANorINF}, {@code IsINF}, {@code IsNegNAN},
|
|
etc.</li>
|
|
</ul>
|
|
<p>For complete details, see the commit log.</p>
|
|
</li>
|
|
<li>{@code STLport}: Removed 5 unnecessary static initializers from the library.</li>
|
|
<li>The GNU libstdc++ libraries for armeabi-v7a were mistakenly compiled for
|
|
armeabi instead. This change had no impact on correctness, but using the right
|
|
ABI should provide slightly better performance.</li>
|
|
<li>The {@code cpu-features} helper library was updated to report three optional
|
|
x86 CPU features ({@code SSSE3}, {@code MOVBE} and {@code POPCNT}). See
|
|
{@code docs/CPU-FEATURES.html} for more details.</li>
|
|
<li>{@code docs/NDK-BUILD.html} was updated to mention {@code NDK_APPLICATION_MK} instead
|
|
of {@code NDK_APP_APPLICATION_MK} to select a custom {@code Application.mk} file.</li>
|
|
<li>Cygwin: {@code ndk-build} no longer creates an empty "NUL" file in the current
|
|
directory when invoked.</li>
|
|
<li>Cygwin: Added better automatic dependency detection. In the previous version, it
|
|
didn't work properly in the following cases:
|
|
<ul>
|
|
<li>When the Cygwin drive prefix was not {@code /cygdrive}.</li>
|
|
<li>When using drive-less mounts, for example, when Cygwin would translate
|
|
{@code /home} to {@code \\server\subdir} instead of {@code C:\Some\Dir}.</li>
|
|
</ul>
|
|
</li>
|
|
<li>Cygwin: {@code ndk-build} does not try to use the native Windows tools under
|
|
{@code $NDK/prebuilt/windows/bin} with certain versions of Cygwin and/or GNU Make.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 7</a> <em>(November 2011)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>This release of the NDK includes new features to support the Android 4.0 platform as well
|
|
as many other additions and improvements:</p>
|
|
|
|
<dl>
|
|
<dt>New features</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Added official NDK APIs for Android 4.0 (API level 14), which adds the following
|
|
native features to the platform:
|
|
|
|
<ul>
|
|
<li>Added native multimedia API based on the Khronos Group OpenMAX AL? 1.0.1
|
|
standard. The new <code><OMXAL/OpenMAXAL.h></code> and
|
|
<code><OMXAL/OpenMAXAL_Android.h></code> headers allow applications targeting
|
|
API level 14 to perform multimedia output directly from native code by using a new
|
|
Android-specific buffer queue interface. For more details, see
|
|
<code>docs/openmaxal/index.html</code> and <a href=
|
|
"http://www.khronos.org/openmax/">http://www.khronos.org/openmax/</a>.</li>
|
|
|
|
<li>Updated the native audio API based on the Khronos Group OpenSL ES 1.0.1?
|
|
standard. With API Level 14, you can now decode compressed audio (e.g. MP3, AAC,
|
|
Vorbis) to PCM. For more details, see <code>docs/opensles/index.html</code> and
|
|
<a href=
|
|
"http://www.khronos.org/opensles">http://www.khronos.org/opensles/</a>.</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Added CCache support. To speed up large rebuilds, define the
|
|
<code>NDK_CCACHE</code> environment variable to <code>ccache</code> (or the path to
|
|
your <code>ccache</code> binary). When declared, the NDK build system automatically
|
|
uses CCache when compiling any source file. For example:
|
|
<pre>
|
|
export NDK_CCACHE=ccache
|
|
</pre>
|
|
<p class="note"><strong>Note:</strong> CCache is not included in the NDK release
|
|
so you must have it installed prior to using it. For more information about CCache, see
|
|
<a href="http://ccache.samba.org">http://ccache.samba.org</a>.</p>
|
|
</li>
|
|
|
|
<li>Added support for setting <code>APP_ABI</code> to <code>all</code> to indicate that
|
|
you want to build your NDK modules for all the ABIs supported by your given NDK
|
|
release. This means that either one of the following two lines in your
|
|
<code>Application.mk</code> are equivalent with this release:
|
|
<pre>
|
|
APP_ABI := all
|
|
APP_ABI := armeabi armeabi-v7a x86
|
|
</pre>
|
|
|
|
<p>This also works if you define <code>APP_ABI</code> when calling
|
|
<code>ndk-build</code> from the command-line, which is a quick way to check that your
|
|
project builds for all supported ABIs without changing the project's
|
|
<code>Application.mk file</code>. For example:</p>
|
|
<pre>
|
|
ndk-build APP_ABI=all
|
|
</pre>
|
|
</li>
|
|
|
|
<li>Added a <code>LOCAL_CPP_FEATURES</code> variable in <code>Android.mk</code> that
|
|
allows you to declare which C++ features (RTTI or Exceptions) your module uses. This
|
|
ensures that the final linking works correctly if you have prebuilt modules that depend
|
|
on these features. See <code>docs/ANDROID-MK.html</code> and
|
|
<code>docs/CPLUSPLUS-SUPPORT.html</code> for more details.</li>
|
|
|
|
<li>Shortened paths to source and object files that are used in build commands. When
|
|
invoking <code>$NDK/ndk-build</code> from your project path, the paths to the source,
|
|
object, and binary files that are passed to the build commands are significantly
|
|
shorter now, because they are passed relative to the current directory. This is useful
|
|
when building projects with a lot of source files, to avoid limits on the maximum
|
|
command line length supported by your host operating system. The behavior is unchanged
|
|
if you invoke <code>ndk-build</code> from a sub-directory of your project tree, or if
|
|
you define <code>NDK_PROJECT_PATH</code> to point to a specific directory.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Experimental features</dt>
|
|
|
|
<dd>
|
|
You can now build your NDK source files on Windows <em>without</em> Cygwin by calling the
|
|
<code>ndk-build.cmd</code> script from the command line from your project path. The
|
|
script takes exactly the same arguments as the original <code>ndk-build</code> script.
|
|
The Windows NDK package comes with its own prebuilt binaries for GNU Make, Awk and other
|
|
tools required by the build. You should not need to install anything else to get a
|
|
working build system.
|
|
|
|
<p class="caution"><strong>Important:</strong> <code>ndk-gdb</code> does not work on
|
|
Windows, so you still need Cygwin to debug.</p>
|
|
|
|
<p>This feature is still experimental, so feel free to try it and report issues on the
|
|
<a href="http://b.android.com">public bug database</a> or <a href=
|
|
"http://groups.google.com/group/android-ndk">public forum</a>. All samples and unit tests
|
|
shipped with the NDK succesfully compile with this feature.</p>
|
|
</dd>
|
|
|
|
<dt>Important bug fixes</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Imported shared libraries are now installed by default to the target installation
|
|
location (<code>libs/<abi></code>) if <code>APP_MODULES</code> is not defined in
|
|
your <code>Application.mk</code>. For example, if a top-level module <code>foo</code>
|
|
imports a module <code>bar</code>, then both <code>libfoo.so</code> and
|
|
<code>libbar.so</code> are copied to the install location. Previously, only
|
|
<code>libfoo.so</code> was copied, unless you listed <code>bar</code> in your
|
|
<code>APP_MODULES</code> too. If you define <code>APP_MODULES</code> explicitly, the
|
|
behavior is unchanged.</li>
|
|
|
|
<li><code>ndk-gdb</code> now works correctly for activities with multiple categories in
|
|
their MAIN intent filters.</li>
|
|
|
|
<li>Static library imports are now properly transitive. For example, if a top-level
|
|
module <code>foo</code> imports static library <code>bar</code> that imports static
|
|
library <code>zoo</code>, the <code>libfoo.so</code> will now be linked against both
|
|
<code>libbar.a</code> and <code>libzoo.a</code>.</li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Other changes</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li><code>docs/NATIVE-ACTIVITY.HTML</code>: Fixed typo. The minimum API level should be
|
|
9, not 8 for native activities.</li>
|
|
|
|
<li><code>docs/STABLE-APIS.html</code>: Added missing documentation listing EGL as a
|
|
supported stable API, starting from API level 9.</li>
|
|
|
|
<li><code>download-toolchain-sources.sh</code>: Updated to download the toolchain
|
|
sources from <a href="http://android.googlesource.com">android.googlesource.com</a>,
|
|
which is the new location for the AOSP servers.</li>
|
|
|
|
<li>Added a new C++ support runtime named <code>gabi++</code>. More details about it
|
|
are available in the updated <code>docs/CPLUSPLUS-SUPPORT.html</code>.</li>
|
|
|
|
<li>Added a new C++ support runtime named <code>gnustl_shared</code> that corresponds
|
|
to the shared library version of GNU libstdc++ v3 (GPLv3 license). See more info at
|
|
<code>docs/CPLUSPLUS-SUPPORT.html</code></li>
|
|
|
|
<li>Added support for RTTI in the STLport C++ runtimes (no support for
|
|
exceptions).</li>
|
|
|
|
<li>Added support for multiple file extensions in <code>LOCAL_CPP_EXTENSION</code>. For
|
|
example, to compile both <code>foo.cpp</code> and <code>bar.cxx</code> as C++ sources,
|
|
declare the following:
|
|
<pre>
|
|
LOCAL_CPP_EXTENSION := .cpp .cxx
|
|
</pre>
|
|
</li>
|
|
|
|
<li>Removed many unwanted exported symbols from the link-time shared system libraries
|
|
provided by the NDK. This ensures that code generated with the standalone toolchain
|
|
doesn't risk to accidentally depend on a non-stable ABI symbol (e.g. any libgcc.a
|
|
symbol that changes each time the toolchain used to build the platform is changed)</li>
|
|
|
|
<li>Refreshed the EGL and OpenGLES Khronos headers to support more extensions. Note
|
|
that this does <em>not</em> change the NDK ABIs for the corresponding libraries,
|
|
because each extension must be probed at runtime by the client application.
|
|
|
|
<p>The extensions that are available depend on your actual device and GPU drivers,
|
|
not the platform version the device runs on. The header changes simply add new
|
|
constants and types to make it easier to use the extensions when they have been
|
|
probed with <code>eglGetProcAddress()</code> or <code>glGetProcAddress()</code>. The
|
|
following list describes the newly supported extensions:</p>
|
|
|
|
<dl>
|
|
<dt>GLES 1.x</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li><code>GL_OES_vertex_array_object</code></li>
|
|
|
|
<li><code>GL_OES_EGL_image_external</code></li>
|
|
|
|
<li><code>GL_APPLE_texture_2D_limited_npot</code></li>
|
|
|
|
<li><code>GL_EXT_blend_minmax</code></li>
|
|
|
|
<li><code>GL_EXT_discard_framebuffer</code></li>
|
|
|
|
<li><code>GL_EXT_multi_draw_arrays</code></li>
|
|
|
|
<li><code>GL_EXT_read_format_bgra</code></li>
|
|
|
|
<li><code>GL_EXT_texture_filter_anisotropic</code></li>
|
|
|
|
<li><code>GL_EXT_texture_format_BGRA8888</code></li>
|
|
|
|
<li><code>GL_EXT_texture_lod_bias</code></li>
|
|
|
|
<li><code>GL_IMG_read_format</code></li>
|
|
|
|
<li><code>GL_IMG_texture_compression_pvrtc</code></li>
|
|
|
|
<li><code>GL_IMG_texture_env_enhanced_fixed_function</code></li>
|
|
|
|
<li><code>GL_IMG_user_clip_plane</code></li>
|
|
|
|
<li><code>GL_IMG_multisampled_render_to_texture</code></li>
|
|
|
|
<li><code>GL_NV_fence</code></li>
|
|
|
|
<li><code>GL_QCOM_driver_control</code></li>
|
|
|
|
<li><code>GL_QCOM_extended_get</code></li>
|
|
|
|
<li><code>GL_QCOM_extended_get2</code></li>
|
|
|
|
<li><code>GL_QCOM_perfmon_global_mode</code></li>
|
|
|
|
<li><code>GL_QCOM_writeonly_rendering</code></li>
|
|
|
|
<li><code>GL_QCOM_tiled_rendering</code></li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>GLES 2.0</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li><code>GL_OES_element_index_uint</code></li>
|
|
|
|
<li><code>GL_OES_get_program_binary</code></li>
|
|
|
|
<li><code>GL_OES_mapbuffer</code></li>
|
|
|
|
<li><code>GL_OES_packed_depth_stencil</code></li>
|
|
|
|
<li><code>GL_OES_texture_3D</code></li>
|
|
|
|
<li><code>GL_OES_texture_float</code></li>
|
|
|
|
<li><code>GL_OES_texture_float_linear</code></li>
|
|
|
|
<li><code>GL_OES_texture_half_float_linear</code></li>
|
|
|
|
<li><code>GL_OES_texture_npot</code></li>
|
|
|
|
<li><code>GL_OES_vertex_array_object</code></li>
|
|
|
|
<li><code>GL_OES_EGL_image_external</code></li>
|
|
|
|
<li><code>GL_AMD_program_binary_Z400</code></li>
|
|
|
|
<li><code>GL_EXT_blend_minmax</code></li>
|
|
|
|
<li><code>GL_EXT_discard_framebuffer</code></li>
|
|
|
|
<li><code>GL_EXT_multi_draw_arrays</code></li>
|
|
|
|
<li><code>GL_EXT_read_format_bgra</code></li>
|
|
|
|
<li><code>GL_EXT_texture_format_BGRA8888</code></li>
|
|
|
|
<li><code>GL_EXT_texture_compression_dxt1</code></li>
|
|
|
|
<li><code>GL_IMG_program_binary</code></li>
|
|
|
|
<li><code>GL_IMG_read_format</code></li>
|
|
|
|
<li><code>GL_IMG_shader_binary</code></li>
|
|
|
|
<li><code>GL_IMG_texture_compression_pvrtc</code></li>
|
|
|
|
<li><code>GL_IMG_multisampled_render_to_texture</code></li>
|
|
|
|
<li><code>GL_NV_coverage_sample</code></li>
|
|
|
|
<li><code>GL_NV_depth_nonlinear</code></li>
|
|
|
|
<li><code>GL_QCOM_extended_get</code></li>
|
|
|
|
<li><code>GL_QCOM_extended_get2</code></li>
|
|
|
|
<li><code>GL_QCOM_writeonly_rendering</code></li>
|
|
|
|
<li><code>GL_QCOM_tiled_rendering</code></li>
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>EGL</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li><code>EGL_ANDROID_recordable</code></li>
|
|
|
|
<li><code>EGL_NV_system_time</code></li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 6b</a> <em>(August 2011)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>This release of the NDK does not include any new features compared to r6. The r6b release
|
|
addresses the following issues in the r6 release:</p>
|
|
<dl>
|
|
<dt>Important bug fixes</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Fixed the build when <code>APP_ABI="armeabi x86"</code> is used for
|
|
multi-architecture builds.</li>
|
|
<li>Fixed the location of prebuilt STLport binaries in the NDK release package.
|
|
A bug in the packaging script placed them in the wrong location.</li>
|
|
<li>Fixed <code>atexit()</code> usage in shared libraries with the x86standalone
|
|
toolchain.</li>
|
|
<li>Fixed <code>make-standalone-toolchain.sh --arch=x86</code>. It used to fail
|
|
to copy the proper GNU libstdc++ binaries to the right location.</li>
|
|
<li>Fixed the standalone toolchain linker warnings about missing the definition and
|
|
size for the <code>__dso_handle</code> symbol (ARM only).</li>
|
|
<li>Fixed the inclusion order of <code>$(SYSROOT)/usr/include</code> for x86 builds.
|
|
See the <a href="http://b.android.com/18540">bug</a> for
|
|
more information.</li>
|
|
<li>Fixed the definitions of <code>ptrdiff_t</code> and <code>size_t</code> in
|
|
x86-specific systems when they are used with the x86 standalone toolchain.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 6</a> <em>(July 2011)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>This release of the NDK includes support for the x86 ABI and other minor changes.
|
|
For detailed information describing the changes in this release, read the
|
|
<code>CHANGES.HTML</code> document included in the NDK package.
|
|
</p>
|
|
<dl>
|
|
<dt>General notes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Adds support for the x86 ABI, which allows you to generate machine code
|
|
that runs on compatible x86-based Android devices. Major features for x86
|
|
include x86-specific toolchains, system headers, libraries and
|
|
debugging support. For all of the details regarding x86 support,
|
|
see <code>docs/CPU-X86.html</code> in the NDK package.
|
|
|
|
<p>By default, code is generated for ARM-based devices, but you can add x86 to your
|
|
<code>APP_ABI</code> definition in your <code>Application.mk</code> file to build
|
|
for x86 platforms. For example, the following line instructs <code>ndk-build</code>
|
|
to build your code for three distinct ABIs:</p>
|
|
|
|
<pre>APP_ABI := armeabi armeabi-v7a x86</pre>
|
|
|
|
<p>Unless you rely on ARM-based assembly sources, you shouldn't need to touch
|
|
your <code>Android.mk</code> files to build x86 machine code.</p>
|
|
|
|
</li>
|
|
|
|
<li>You can build a standalone x86 toolchain using the
|
|
<code>--toolchain=x86-4.4.3</code>
|
|
option when calling <code>make-standalone-toolchain.sh</code>. See
|
|
<code>docs/STANDALONE-TOOLCHAIN.html</code> for more details.
|
|
</li>
|
|
<li>The new <code>ndk-stack</code> tool lets you translate stack traces in
|
|
<code>logcat</code> that are generated by native code. The tool translates
|
|
instruction addresses into a readable format that contains things such
|
|
as the function, source file, and line number corresponding to each stack frame.
|
|
For more information and a usage example, see <code>docs/NDK-STACK.html</code>.
|
|
</li>
|
|
</ul>
|
|
</dd>
|
|
<dt>Other changes:</dt>
|
|
<dd><code>arm-eabi-4.4.0</code>, which had been deprecated since NDK r5, has been
|
|
removed from the NDK distribution.</dd>
|
|
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 5c</a> <em>(June 2011)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>This release of the NDK does not include any new features compared to r5b. The r5c release
|
|
addresses the following problems in the r5b release:</p>
|
|
<dl>
|
|
<dt>Important bug fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li><code>ndk-build</code>: Fixed a rare bug that appeared when trying to perform parallel
|
|
builds of debuggable projects.</li>
|
|
|
|
<li>Fixed a typo that prevented <code>LOCAL_WHOLE_STATIC_LIBRARIES</code> to work
|
|
correctly with the new toolchain and added documentation for this in
|
|
<code>docs/ANDROID-MK.html</code>.</li>
|
|
|
|
<li>Fixed a bug where code linked against <code>gnustl_static</code> crashed when run on
|
|
platform releases older than API level 8 (Android 2.2).</li>
|
|
|
|
<li><code>ndk-gdb</code>: Fixed a bug that caused a segmentation fault when debugging
|
|
Android 3.0
|
|
or newer devices.</li>
|
|
|
|
<li><code><android/input.h></code>: Two functions that were introduced in API level
|
|
9 (Android 2.3) were incorrect and are fixed. While this breaks the source API, the
|
|
binary interface to the system is unchanged. The incorrect functions were missing a
|
|
<code>history_index</code> parameter, and the correct definitions are shown below:
|
|
<pre>
|
|
float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event,
|
|
size_t pointer_index,
|
|
size_t history_index);
|
|
|
|
float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event,
|
|
size_t pointer_index,
|
|
size_t history_index);
|
|
</pre>
|
|
</li>
|
|
|
|
<li>Updated the C library ARM binary for API level 9 (Android 2.3) to correctly expose at
|
|
link time new functions that were added in that API level (for example,
|
|
<code>pthread_rwlock_init</code>).</li>
|
|
|
|
</ul>
|
|
</dd>
|
|
|
|
<dt>Minor improvements and fixes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Object files are now always linked in the order they appear in
|
|
<code>LOCAL_SRC_FILES</code>. This was not the case previously because the files were
|
|
grouped by source extensions instead.</li>
|
|
|
|
<li>When <code>import-module</code> fails, it now prints the list of directories that
|
|
were searched. This is useful to check that the <code>NDK_MODULE_PATH</code> definition
|
|
used by the build system is correct.</li>
|
|
|
|
<li>When <code>import-module</code> succeeds, it now prints the directory where the
|
|
module was found to the log (visible with <code>NDK_LOG=1</code>).</li>
|
|
|
|
<li>Increased the build speed of debuggable applications when there is a very large number
|
|
of include directories in the project.</li>
|
|
|
|
<li><code>ndk-gdb</code>: Better detection of <code>adb shell</code> failures and improved
|
|
error messages.</li>
|
|
|
|
<li><code><pthread.h></code>: Fixed the definition of
|
|
<code>PTHREAD_RWLOCK_INITIALIZER</code> for API level 9 (Android 2.3) and higher.</li>
|
|
|
|
<li>Fixed an issue where a module could import itself, resulting in an infinite loop in
|
|
GNU Make.</li>
|
|
|
|
<li>Fixed a bug that caused the build to fail if <code>LOCAL_ARM_NEON</code> was set to
|
|
true (typo in <code>build/core/build-binary.mk</code>).</li>
|
|
|
|
<li>Fixed a bug that prevented the compilation of <code>.s</code> assembly files
|
|
(<code>.S</code> files were okay).</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 5b</a> <em>(January 2011)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>This release of the NDK does not include any new features compared to r5. The r5b release
|
|
addresses the
|
|
following problems in the r5 release:
|
|
</p>
|
|
<ul>
|
|
<li>The r5 binaries required glibc 2.11, but the r5b binaries are generated with a special
|
|
toolchain that targets glibc 2.7 or higher instead. The Linux toolchain binaries now run on
|
|
Ubuntu 8.04 or higher. </li>
|
|
<li>Fixes a compiler bug in the arm-linux-androideabi-4.4.3 toolchain.
|
|
The previous binary generated invalid thumb instruction sequences when
|
|
dealing with signed chars.</li>
|
|
<li>Adds missing documentation for the
|
|
"gnustl_static" value for APP_STL, that allows you to link against
|
|
a static library version of GNU libstdc++. </li> the
|
|
<li>Fixed the following <code>ndk-build</code> issues:
|
|
<ul>
|
|
<li>A bug that created inconsistent dependency files when a
|
|
compilation error occured on Windows. This prevented a proper build after
|
|
the error was fixed in the source code.</li>
|
|
<li>A Cygwin-specific bug where using very short paths for
|
|
the Android NDK installation or the project path led to the
|
|
generation of invalid dependency files. This made incremental builds
|
|
impossible.</li>
|
|
<li>A typo that prevented the cpufeatures library from working correctly
|
|
with the new NDK toolchain.</li>
|
|
<li>Builds in Cygwin are faster by avoiding calls to <code>cygpath -m</code>
|
|
from GNU Make for every source or object file, which caused problems
|
|
with very large source trees. In case this doesn't work properly, define
|
|
<code>NDK_USE_CYGPATH=1</code> in your
|
|
environment to use <code>cygpath -m</code> again.</li>
|
|
<li>The Cygwin installation now notifies the user of invalid installation paths that
|
|
contain spaces. Previously, an invalid path
|
|
would output an error that complained about an incorrect version of GNU Make, even if the
|
|
right one was installed.
|
|
</ul>
|
|
</li>
|
|
<li>Fixed a typo that prevented the <code>NDK_MODULE_PATH</code> environment variable from
|
|
working properly when
|
|
it contained multiple directories separated with a colon. </li>
|
|
<li>The <code>prebuilt-common.sh</code> script contains fixes to check the compiler for 64-bit
|
|
generated machine code, instead of relying on the host tag, which
|
|
allows the 32-bit toolchain to rebuild properly on Snow Leopard. The toolchain rebuild scripts
|
|
now also support
|
|
using a 32-bit host toolchain.</li>
|
|
<li>A missing declaration for <code>INET_ADDRSTRLEN</code> was added to
|
|
<code><netinet/in.h></code>.</li>
|
|
<li>Missing declarations for <code>IN6_IS_ADDR_MC_NODELOCAL</code> and
|
|
<code>IN6_IS_ADDR_MC_GLOBAL</code> were added to <code><netinet/in6.h></code>.</li>
|
|
<li>'asm' was replaced with '__asm__' in <code><asm/byteorder.h></code> to allow
|
|
compilation with <code>-std=c99</code>.</li>
|
|
</ul>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 5</a> <em>(December 2010)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>This release of the NDK includes many new APIs, most of which are introduced to
|
|
support the development of games and similar applications that make extensive use
|
|
of native code. Using the APIs, developers have direct native access to events, audio,
|
|
graphics and window management, assets, and storage. Developers can also implement the
|
|
Android application lifecycle in native code with help from the new
|
|
{@link android.app.NativeActivity} class. For detailed information describing the changes
|
|
in this
|
|
release, read the <code>CHANGES.HTML</code> document included in the downloaded NDK
|
|
package.
|
|
</p>
|
|
<dl>
|
|
<dt>General notes:</dt>
|
|
<dd>
|
|
<ul>
|
|
<li>Adds support for native activities, which allows you to implement the
|
|
Android application lifecycle in native code.</li>
|
|
|
|
<li>Adds native support for the following:
|
|
|
|
<ul>
|
|
|
|
<li>Input subsystem (such as the keyboard and touch screen)</li>
|
|
|
|
<li>Access to sensor data (accelerometer, compass, gyroscope, etc).</li>
|
|
|
|
<li>Event loop APIs to wait for things such as input and sensor events.</li>
|
|
|
|
<li>Window and surface subsystem</li>
|
|
|
|
<li>Audio APIs based on the OpenSL ES standard that support playback and recording
|
|
as well as control over platform audio effects</li>
|
|
|
|
<li>Access to assets packaged in an <code>.apk</code> file.</li>
|
|
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Includes a new toolchain (based on GCC 4.4.3), which generates better code, and can
|
|
also now
|
|
be used as a standalone cross-compiler, for people who want to build their stuff with
|
|
<code>./configure && make</code>. See
|
|
docs/STANDALONE-TOOLCHAIN.html for the details. The binaries for GCC 4.4.0 are still
|
|
provided,
|
|
but the 4.2.1 binaries were removed.</li>
|
|
|
|
<li>Adds support for prebuilt static and shared libraries (docs/PREBUILTS.html) and
|
|
module
|
|
exports and imports to make sharing and reuse of third-party modules much easier
|
|
(docs/IMPORT-MODULE.html explains why).</li>
|
|
|
|
<li>Provides a default C++ STL implementation (based on STLport) as a helper module. It
|
|
can be used either
|
|
as a static or shared library (details and usage examples are in
|
|
sources/android/stlport/README). Prebuilt
|
|
binaries for STLport (static or shared) and GNU libstdc++ (static only) are also
|
|
provided if you choose to
|
|
compile against those libraries instead of the default C++ STL implementation.
|
|
C++ Exceptions and RTTI are not supported in the default STL implementation. For more
|
|
information, see
|
|
docs/CPLUSPLUS-SUPPORT.HTML.</li>
|
|
|
|
<li>Includes improvements to the <code>cpufeatures</code> helper library that improves
|
|
reporting
|
|
of the CPU type (some devices previously reported ARMv7 CPU when the device really was
|
|
an ARMv6). We
|
|
recommend developers that use this library to rebuild their applications then
|
|
upload to Google Play to benefit from the improvements.</li>
|
|
|
|
<li>Adds an EGL library that lets you create and manage OpenGL ES textures and
|
|
services.</li>
|
|
|
|
<li>Adds new sample applications, <code>native-plasma</code> and
|
|
<code>native-activity</code>,
|
|
to demonstrate how to write a native activity.</li>
|
|
|
|
<li>Includes many bugfixes and other small improvements; see docs/CHANGES.html for a
|
|
more
|
|
detailed list of changes.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 4b</a> <em>(June 2010)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>NDK r4b notes:</dt>
|
|
|
|
<dd>
|
|
<p>Includes fixes for several issues in the NDK build and debugging scripts — if
|
|
you are using NDK r4, we recommend downloading the NDK r4b build. For detailed
|
|
information describing the changes in this release, read the CHANGES.TXT document
|
|
included in the downloaded NDK package.</p>
|
|
</dd>
|
|
</dl>
|
|
|
|
<dl>
|
|
<dt>General notes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Provides a simplified build system through the new <code>ndk-build</code> build
|
|
command.</li>
|
|
|
|
<li>Adds support for easy native debugging of generated machine code on production
|
|
devices through the new <code>ndk-gdb</code> command.</li>
|
|
|
|
<li>Adds a new Android-specific ABI for ARM-based CPU architectures,
|
|
<code>armeabi-v7a</code>. The new ABI extends the existing <code>armeabi</code> ABI to
|
|
include these CPU instruction set extensions:
|
|
|
|
<ul>
|
|
<li>Thumb-2 instructions</li>
|
|
|
|
<li>VFP hardware FPU instructions (VFPv3-D16)</li>
|
|
|
|
<li>Optional support for ARM Advanced SIMD (NEON) GCC intrinsics and VFPv3-D32.
|
|
Supported by devices such as Verizon Droid by Motorola, Google Nexus One, and
|
|
others.</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Adds a new <code>cpufeatures</code> static library (with sources) that lets your
|
|
app detect the host device's CPU features at runtime. Specifically, applications can
|
|
check for ARMv7-A support, as well as VFPv3-D32 and NEON support, then provide separate
|
|
code paths as needed.</li>
|
|
|
|
<li>Adds a sample application, <code>hello-neon</code>, that illustrates how to use the
|
|
<code>cpufeatures</code> library to check CPU features and then provide an optimized
|
|
code path using NEON instrinsics, if supported by the CPU.</li>
|
|
|
|
<li>Lets you generate machine code for either or both of the instruction sets supported
|
|
by the NDK. For example, you can build for both ARMv5 and ARMv7-A architectures at the
|
|
same time and have everything stored to your application's final
|
|
<code>.apk</code>.</li>
|
|
|
|
<li>To ensure that your applications are available to users only if their devices are
|
|
capable of running them, Google Play now filters applications based on the
|
|
instruction set information included in your application — no action is needed on
|
|
your part to enable the filtering. Additionally, the Android system itself also checks
|
|
your application at install time and allows the installation to continue only if the
|
|
application provides a library that is compiled for the device's CPU architecture.</li>
|
|
|
|
<li>Adds support for Android 2.2, including a new stable API for accessing the pixel
|
|
buffers of {@link android.graphics.Bitmap} objects from native code.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 3</a> <em>(March 2010)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<dl>
|
|
<dt>General notes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Adds OpenGL ES 2.0 native library support.</li>
|
|
|
|
<li>Adds a sample application,<code>hello-gl2</code>, that illustrates the use of
|
|
OpenGL ES 2.0 vertex and fragment shaders.</li>
|
|
|
|
<li>The toolchain binaries have been refreshed for this release with GCC 4.4.0, which
|
|
should generate slightly more compact and efficient machine code than the previous one
|
|
(4.2.1). The NDK also still provides the 4.2.1 binaries, which you can optionally use
|
|
to build your machine code.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 2</a> <em>(September 2009)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>Originally released as "Android 1.6 NDK, Release 1".</p>
|
|
|
|
<dl>
|
|
<dt>General notes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Adds OpenGL ES 1.1 native library support.</li>
|
|
|
|
<li>Adds a sample application, <code>san-angeles</code>, that renders 3D graphics
|
|
through the native OpenGL ES APIs, while managing activity lifecycle with a {@link
|
|
android.opengl.GLSurfaceView} object.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
<div class="toggle-content closed">
|
|
<p><a href="#" onclick="return toggleContent(this)">
|
|
<img src="{@docRoot}assets/images/triangle-closed.png" class="toggle-content-img"
|
|
alt="">Android NDK, Revision 1</a> <em>(June 2009)</em>
|
|
</p>
|
|
|
|
<div class="toggle-content-toggleme">
|
|
<p>Originally released as "Android 1.5 NDK, Release 1".</p>
|
|
|
|
<dl>
|
|
<dt>General notes:</dt>
|
|
|
|
<dd>
|
|
<ul>
|
|
<li>Includes compiler support (GCC) for ARMv5TE instructions, including Thumb-1
|
|
instructions.</li>
|
|
|
|
<li>Includes system headers for stable native APIs, documentation, and sample
|
|
applications.</li>
|
|
</ul>
|
|
</dd>
|
|
</dl>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<!-- ####################### END OF RELEASE NOTES ####################### -->
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2 id="Reqs">System and Software Requirements</h2>
|
|
|
|
<p>The sections below describe the system and software requirements for using the Android NDK, as
|
|
well as platform compatibility considerations that affect appplications using libraries produced
|
|
with the NDK.</p>
|
|
|
|
<h4>The Android SDK</h4>
|
|
|
|
<ul>
|
|
<li>A complete Android SDK installation (including all dependencies) is required.</li>
|
|
|
|
<li>Android 1.5 SDK or later version is required.</li>
|
|
</ul>
|
|
|
|
<h4>Supported operating systems</h4>
|
|
|
|
<ul>
|
|
<li>Windows XP (32-bit) or Vista (32- or 64-bit)</li>
|
|
|
|
<li>Mac OS X 10.4.8 or later (x86 only)</li>
|
|
|
|
<li>Linux (32 or 64-bit; Ubuntu 8.04, or other Linux distributions using GLibc 2.7 or
|
|
later)</li>
|
|
</ul>
|
|
|
|
<h4>Required development tools</h4>
|
|
|
|
<ul>
|
|
<li>For all development platforms, GNU Make 3.81 or later is required. Earlier versions of GNU
|
|
Make might work but have not been tested.</li>
|
|
|
|
<li>A recent version of awk (either GNU Awk or Nawk) is also required.</li>
|
|
|
|
<li>For Windows, <a href="http://www.cygwin.com">Cygwin</a> 1.7 or higher is required. The NDK
|
|
will <em>not</em> work with Cygwin 1.5 installations.</li>
|
|
</ul>
|
|
|
|
<h4 id="platform-compat">Android platform compatibility</h4>
|
|
|
|
<ul>
|
|
<li>The native libraries created by the Android NDK can only be used on devices running
|
|
specific minimum Android platform versions. The minimum required platform version depends on
|
|
the CPU architecture of the devices you are targeting. The following table details which
|
|
Android platform versions are compatible with native code developed for specific CPU
|
|
architectures.
|
|
|
|
<table style="margin:1em;">
|
|
<tr>
|
|
<th>Native Code CPU Architecture Used</th>
|
|
<th>Compatible Android Platform(s)</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>ARM, ARM-NEON</td>
|
|
<td>Android 1.5 (API Level 3) and higher</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>x86</td>
|
|
<td>Android 2.3 (API Level 9) and higher</td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>MIPS</td>
|
|
<td>Android 2.3 (API Level 9) and higher</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>These requirements mean you can use native libraries produced with the NDK in
|
|
applications that are deployable to ARM-based devices running Android 1.5 or later. If you are
|
|
deploying native libraries to x86 and MIPS-based devices, your application must target Android
|
|
2.3 or later.</p>
|
|
</li>
|
|
|
|
<li>To ensure compatibility, an application using a native library produced with the NDK
|
|
<em>must</em> declare a <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>
|
|
<uses-sdk></code></a> element in its manifest file, with an
|
|
<code>android:minSdkVersion</code> attribute value of "3" or higher. For example:
|
|
|
|
<pre style="margin:1em;">
|
|
<manifest>
|
|
<uses-sdk android:minSdkVersion="3" />
|
|
...
|
|
</manifest>
|
|
</pre>
|
|
</li>
|
|
|
|
<li>If you use this NDK to create a native library that uses the OpenGL ES APIs, the
|
|
application containing the library can be deployed only to devices running the minimum platform
|
|
versions described in the table below. To ensure compatibility, make sure that your application
|
|
declares the proper <code>android:minSdkVersion</code> attribute value, as shown in the
|
|
following table.</li>
|
|
|
|
<li style="list-style: none; display: inline">
|
|
<table style="margin:1em;">
|
|
<tr>
|
|
<th>OpenGL ES Version Used</th>
|
|
|
|
<th>Compatible Android Platform(s)</th>
|
|
|
|
<th>Required uses-sdk Attribute</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>OpenGL ES 1.1</td>
|
|
|
|
<td>Android 1.6 (API Level 4) and higher</td>
|
|
|
|
<td><code>android:minSdkVersion="4"</code></td>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td>OpenGL ES 2.0</td>
|
|
|
|
<td>Android 2.0 (API Level 5) and higher</td>
|
|
|
|
<td><code>android:minSdkVersion="5"</code></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>For more information about API Level and its relationship to Android platform versions,
|
|
see <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API
|
|
Levels</a>.</p>
|
|
</li>
|
|
|
|
<li>Additionally, an application using the OpenGL ES APIs should declare a
|
|
<code><uses-feature></code> element in its manifest, with an
|
|
<code>android:glEsVersion</code> attribute that specifies the minimum OpenGl ES version
|
|
required by the application. This ensures that Google Play will show your application only
|
|
to users whose devices are capable of supporting your application. For example:
|
|
<pre style="margin:1em;">
|
|
<manifest>
|
|
<!-- Declare that the application uses the OpenGL ES 2.0 API and is designed
|
|
to run only on devices that support OpenGL ES 2.0 or higher. -->
|
|
<uses-feature android:glEsVersion="0x00020000" />
|
|
...
|
|
</manifest>
|
|
</pre>
|
|
|
|
<p>For more information, see the <a href=
|
|
|
|
"{@docRoot}guide/topics/manifest/uses-feature-element.html"><code><uses-feature></code></a>
|
|
documentation.</p>
|
|
</li>
|
|
|
|
<li>If you use this NDK to create a native library that uses the API to access Android {@link
|
|
android.graphics.Bitmap} pixel buffers or utilizes native activities, the application
|
|
containing the library can be deployed only to devices running Android 2.2 (API level 8) or
|
|
higher. To ensure compatibility, make sure that your application declares <code><uses-sdk
|
|
android:minSdkVersion="8" /></code> attribute value in its manifest.</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h2 id="Installing">Installing the NDK</h2>
|
|
<p>Installing the NDK on your development computer is straightforward and involves extracting the
|
|
NDK from its download package.</p>
|
|
|
|
<p>Before you get started make sure that you have downloaded the latest <a href=
|
|
"{@docRoot}sdk/index.html">Android SDK</a> and upgraded your applications and environment as
|
|
needed. The NDK is compatible with older platform versions but not older versions of the SDK
|
|
tools.
|
|
Also, take a moment to review the <a href="#Reqs">System and
|
|
Software Requirements</a>
|
|
for the NDK, if you haven't already.</p>
|
|
|
|
<p>To install the NDK, first download the appropriate package from the table at the top of this
|
|
page. Then, follow the procedure for your development platform:</p>
|
|
<ul>
|
|
<li>On Linux and Mac OS X (Darwin):
|
|
<ul>
|
|
<ol>
|
|
<li>Download the appropriate package from this page.</li>
|
|
<li>Open a terminal window.</li>
|
|
<li>Go to the directory to which you downloaded the package.</li>
|
|
<li>Run <code>chmod a+x</code> on the downloaded package.</li>
|
|
<li>Execute the package. For example:</li>
|
|
<pre>
|
|
ndk$ chmod a+x android-ndk-r10c-darwin-x86_64.bin
|
|
ndk$ ./android-ndk-r10c-darwin-x86_64.bin
|
|
</pre>
|
|
<p>The folder containing the NDK extracts itself.</p>
|
|
<p>Note that you can also use a program like 7z to extract the package.</p>
|
|
</ol>
|
|
</ul>
|
|
<li>On Windows:</li>
|
|
<ul>
|
|
<ol>
|
|
<li>Download the appropriate package from this page.</li>
|
|
<li>Navigate to the folder to which you downloaded the package.</li>
|
|
<li>Double-click the downloaded file. The folder containing the NDK extracts itself.</li>
|
|
</ol>
|
|
</ul>
|
|
</ul>When uncompressed, the NDK files are contained in a directory called
|
|
<code>android-ndk-<version></code>. You can rename the NDK directory if necessary and you
|
|
can move it to any location on your computer. This documentation refers to the NDK directory as
|
|
<code><ndk></code>.
|
|
|
|
|
|
<p>You are now ready to start working with the NDK.</p>
|
|
|
|
|
|
<h2 id="GetStarted">Getting Started with the NDK</h2>
|
|
|
|
<p>Once you've installed the NDK successfully, take a few minutes to read the documentation
|
|
included in the NDK. You can find the documentation in the <code><ndk>/docs/</code>
|
|
directory. In particular, please read the OVERVIEW.HTML document completely, so that you
|
|
understand the intent of the NDK and how to use it.</p>
|
|
|
|
<p>If you used a previous version of the NDK, take a moment to review the list of NDK changes in
|
|
the CHANGES.HTML document.</p>
|
|
|
|
<p>Here's the general outline of how you work with the NDK tools:</p>
|
|
|
|
<ol>
|
|
<li>Place your native sources under <code><project>/jni/...</code></li>
|
|
|
|
<li>Create <code><project>/jni/Android.mk</code> to describe your native sources to the
|
|
NDK build system</li>
|
|
|
|
<li>Optional: Create <code><project>/jni/Application.mk</code>.</li>
|
|
|
|
<li>Build your native code by running the 'ndk-build' script from your project's directory. It
|
|
is located in the top-level NDK directory:
|
|
<pre class="no-pretty-print">cd <project>
|
|
<ndk>/ndk-build
|
|
</pre>
|
|
|
|
<p>The build tools copy the stripped, shared libraries needed by your application to the
|
|
proper location in the application's project directory.</p>
|
|
</li>
|
|
|
|
<li>Finally, compile your application using the SDK tools in the usual way. The SDK build tools
|
|
will package the shared libraries in the application's deployable <code>.apk</code> file.</li>
|
|
</ol>
|
|
|
|
<p>For complete information on all of the steps listed above, please see the documentation
|
|
included with the NDK package.</p>
|
|
|
|
|
|
<h3 id="Using">Using the NDK</h3>
|
|
|
|
<p>The Android framework provides two ways to use native code:</p>
|
|
|
|
<ul>
|
|
<li>Write your application using the Android framework and use JNI to access the APIs provided
|
|
by the Android NDK. This technique allows you to take advantage of the convenience of the
|
|
Android framework, but still allows you to write native code when necessary. If you use this
|
|
approach, your application must target specific, minimum Android platform levels, see <a
|
|
href="#platform-compat">Android platform compatibility</a> for more information.</li>
|
|
|
|
<li>
|
|
<p>Write a native activity, which allows you to implement the lifecycle callbacks in native
|
|
code. The Android SDK provides the {@link android.app.NativeActivity} class, which is a
|
|
convenience class that notifies your
|
|
native code of any activity lifecycle callbacks (<code>onCreate()</code>,
|
|
<code>onPause()</code>,
|
|
<code>onResume()</code>, etc). You can implement the callbacks in your native code to handle
|
|
these events when they occur. Applications that use native activities must be run on Android
|
|
2.3 (API Level 9) or later.</p>
|
|
|
|
<p>You cannot access features such as Services and Content Providers natively, so if you want
|
|
to use them or any other framework API, you can still write JNI code to do so.</p>
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
<h2 id="Contents">Contents of the NDK</h2>
|
|
|
|
<p>The NDK contains the APIs, documentation, and sample
|
|
applications that help you write your native code. Specifically:</p>
|
|
|
|
<ul>
|
|
<li>A set of tools and build files used to generate native code libraries from C and C++
|
|
sources</li>
|
|
|
|
<li>A way to embed the corresponding native libraries into an application package file
|
|
(<code>.apk</code>) that can be deployed on Android devices</li>
|
|
|
|
<li>A set of native system headers and libraries that will be supported in all future versions
|
|
of the Android platform, starting from Android 1.5. Applications that use native activities
|
|
must be run on Android 2.3 or later.</li>
|
|
|
|
<li>Documentation, samples, and tutorials</li>
|
|
</ul>
|
|
|
|
<p>The latest release of the NDK supports the following instruction sets:</p>
|
|
|
|
<ul>
|
|
<li>ARMv5TE, including Thumb-1 instructions (see {@code docs/CPU-ARCH-ABIS.html} for more
|
|
information)</li>
|
|
|
|
<li>ARMv7-A, including Thumb-2 and VFPv3-D16 instructions, with optional support for
|
|
NEON/VFPv3-D32 instructions (see {@code docs/CPU-ARM-NEON.html} for more information)</li>
|
|
|
|
<li>x86 instructions (see {@code docs/CPU-X86.html} for more information)</li>
|
|
|
|
<li>MIPS instructions (see {@code docs/CPU-MIPS.html} for more information)</li>
|
|
</ul>
|
|
|
|
<p>ARMv5TE machine code will run on all ARM-based Android devices. ARMv7-A will run only on
|
|
devices such as the Verizon Droid or Google Nexus One that have a compatible CPU. The main
|
|
difference between the two instruction sets is that ARMv7-A supports hardware FPU, Thumb-2, and
|
|
NEON instructions. You can target either or both of the instruction sets — ARMv5TE is the
|
|
default, but switching to ARMv7-A is as easy as adding a single line to the application's
|
|
<code>Application.mk</code> file, without needing to change anything else in the file. You can
|
|
also build for
|
|
both architectures at the same time and have everything stored in the final <code>.apk</code>.
|
|
Complete information is provided in the CPU-ARCH-ABIS.HTML in the NDK package.</p>
|
|
|
|
<p>The NDK provides stable headers for libc (the C library), libm (the Math library), OpenGL ES
|
|
(3D graphics library), the JNI interface, and other libraries, as listed in the <a href=
|
|
"#Tools">Development tools</a> section.</p>
|
|
|
|
|
|
<h3 id="Tools">Development tools</h3>
|
|
|
|
<p>The NDK includes a set of cross-toolchains (compilers, linkers, etc.) that can generate
|
|
native ARM binaries on Linux, OS X, and Windows (with Cygwin) platforms.</p>
|
|
|
|
<p>It provides a set of system headers for stable native APIs that are guaranteed to be supported
|
|
in all later releases of the platform:</p>
|
|
|
|
<ul>
|
|
<li>libc (C library) headers</li>
|
|
|
|
<li>libm (math library) headers</li>
|
|
|
|
<li>JNI interface headers</li>
|
|
|
|
<li>libz (Zlib compression) headers</li>
|
|
|
|
<li>liblog (Android logging) header</li>
|
|
|
|
<li>OpenGL ES 1.1 and OpenGL ES 2.0 (3D graphics libraries) headers</li>
|
|
|
|
<li>libjnigraphics (Pixel buffer access) header (for Android 2.2 and above).</li>
|
|
|
|
<li>A Minimal set of headers for C++ support</li>
|
|
|
|
<li>OpenSL ES native audio libraries</li>
|
|
|
|
<li>Android native application APIS</li>
|
|
</ul>
|
|
|
|
<p>The NDK also provides a build system that lets you work efficiently with your sources, without
|
|
having to handle the toolchain/platform/CPU/ABI details. You create very short build files to
|
|
describe which sources to compile and which Android application will use them — the build
|
|
system compiles the sources and places the shared libraries directly in your application
|
|
project.</p>
|
|
|
|
<p class="caution"><strong>Important:</strong> With the exception of the libraries listed above,
|
|
native system libraries in the Android platform are <em>not</em> stable and may change in future
|
|
platform versions. Your applications should <em>only</em> make use of the stable native system
|
|
libraries provided in this NDK.</p>
|
|
|
|
|
|
|
|
<h3 id="Docs">Documentation</h3>
|
|
|
|
<p>The NDK package includes a set of documentation that describes the capabilities of the NDK and
|
|
how to use it to create shared libraries for your Android applications. In this release, the
|
|
documentation is provided only in the downloadable NDK package. You can find the documentation in
|
|
the <code><ndk>/docs/</code> directory. Included are these files (partial listing):</p>
|
|
|
|
<ul>
|
|
<li>
|
|
INSTALL.HTML — describes how to install the NDK and configure it for your host
|
|
system</li>
|
|
|
|
<li>OVERVIEW.HTML — provides an overview of the NDK capabilities and usage</li>
|
|
|
|
<li>ANDROID-MK.HTML — describes the use of the Android.mk file, which defines the native
|
|
sources you want to compile</li>
|
|
|
|
<li>APPLICATION-MK.HTML — describes the use of the Application.mk file, which describes
|
|
the native sources required by your Android application</li>
|
|
<li>CPLUSPLUS-SUPPORT.HTML — describes the C++ support provided in the Android NDK</li>
|
|
<li>CPU-ARCH-ABIS.HTML — a description of supported CPU architectures and how to target
|
|
them.</li>
|
|
|
|
<li>CPU-FEATURES.HTML — a description of the <code>cpufeatures</code> static library that
|
|
lets your application code detect the target device's CPU family and the optional features at
|
|
runtime.</li>
|
|
|
|
<li>CHANGES.HTML — a complete list of changes to the NDK across all releases.</li>
|
|
|
|
<li>DEVELOPMENT.HTML — describes how to modify the NDK and generate release packages for
|
|
it</li>
|
|
|
|
<li>HOWTO.HTML — information about common tasks associated with NDK development</li>
|
|
|
|
<li>IMPORT-MODULE.HTML — describes how to share and reuse modules</li>
|
|
|
|
<li>LICENSES.HTML — information about the various open source licenses that govern the
|
|
Android NDK</li>
|
|
|
|
<li>NATIVE-ACTIVITY.HTML — describes how to implement native activities</li>
|
|
|
|
<li>NDK-BUILD.HTML — describes the usage of the ndk-build script</li>
|
|
|
|
<li>NDK-GDB.HTML — describes how to use the native code debugger</li>
|
|
|
|
<li>PREBUILTS.HTML — information about how shared and static prebuilt libraries work </li>
|
|
|
|
<li>STANDALONE-TOOLCHAIN.HTML — describes how to use Android NDK toolchain as a standalone
|
|
compiler (still in beta).</li>
|
|
|
|
<li>SYSTEM-ISSUES.HTML — known issues in the Android system images that you should be
|
|
aware of, if you are developing using the NDK.</li>
|
|
|
|
<li>STABLE-APIS.HTML — a complete list of the stable APIs exposed by headers in the
|
|
NDK.</li>
|
|
|
|
</ul>
|
|
|
|
<p>Additionally, the package includes detailed information about the "bionic" C library provided
|
|
with the Android platform that you should be aware of, if you are developing using the NDK. You
|
|
can find the documentation in the <code><ndk>/docs/system/libc/</code> directory:</p>
|
|
|
|
<ul>
|
|
<li>OVERVIEW.HTML — provides an overview of the "bionic" C library and the features it
|
|
offers.</li>
|
|
</ul>
|
|
|
|
|
|
|
|
|
|
|
|
<h3 id="Samples">Sample apps</h3>
|
|
|
|
<p>The NDK includes sample applications that illustrate how to use native code in your Android
|
|
applications:</p>
|
|
|
|
<ul>
|
|
<li><code>hello-jni</code> — a simple application that loads a string from a native
|
|
method implemented in a shared library and then displays it in the application UI.</li>
|
|
|
|
<li><code>two-libs</code> — a simple application that loads a shared library dynamically
|
|
and calls a native method provided by the library. In this case, the method is implemented in a
|
|
static library imported by the shared library.</li>
|
|
|
|
<li><code>san-angeles</code> — a simple application that renders 3D graphics through the
|
|
native OpenGL ES APIs, while managing activity lifecycle with a {@link
|
|
android.opengl.GLSurfaceView} object.</li>
|
|
|
|
<li><code>hello-gl2</code> — a simple application that renders a triangle using OpenGL ES
|
|
2.0 vertex and fragment shaders.</li>
|
|
|
|
<li><code>hello-neon</code> — a simple application that shows how to use the
|
|
<code>cpufeatures</code> library to check CPU capabilities at runtime, then use NEON intrinsics
|
|
if supported by the CPU. Specifically, the application implements two versions of a tiny
|
|
benchmark for a FIR filter loop, a C version and a NEON-optimized version for devices that
|
|
support it.</li>
|
|
|
|
<li><code>bitmap-plasma</code> — a simple application that demonstrates how to access the
|
|
pixel buffers of Android {@link android.graphics.Bitmap} objects from native code, and uses
|
|
this to generate an old-school "plasma" effect.</li>
|
|
|
|
<li><code>native-activity</code> — a simple application that demonstrates how to use the
|
|
native-app-glue static library to create a native activity</li>
|
|
|
|
<li><code>native-plasma</code> — a version of bitmap-plasma implemented with a native
|
|
activity.</li>
|
|
</ul>
|
|
|
|
<p>For each sample, the NDK includes the corresponding C source code and the necessary Android.mk
|
|
and Application.mk files. There are located under <code><ndk>/samples/<name>/</code>
|
|
and their source code can be found under <code><ndk>/samples/<name>/jni/</code>.</p>
|
|
|
|
<p>You can build the shared libraries for the sample apps by going into
|
|
<code><ndk>/samples/<name>/</code> then calling the <code>ndk-build</code> command.
|
|
The generated shared libraries will be located under
|
|
<code><ndk>/samples/<name>/libs/armeabi/</code> for (ARMv5TE machine code) and/or
|
|
<code><ndk>/samples/<name>/libs/armeabi-v7a/</code> for (ARMv7 machine code).</p>
|
|
|
|
<p>Next, build the sample Android applications that use the shared libraries:</p>
|
|
|
|
<ul>
|
|
<li>If you are developing in Eclipse with ADT, use the New Project Wizard to create a new
|
|
Android project for each sample, using the "Import from Existing Source" option and importing
|
|
the source from <code><ndk>/samples/<name>/</code>. Then, set up an AVD,
|
|
if necessary, and build/run the application in the emulator.</li>
|
|
|
|
<li>If you are developing with Ant, use the <code>android</code> tool to create the build file
|
|
for each of the sample projects at <code><ndk>/samples/<name>/</code>.
|
|
Then set up an AVD, if necessary, build your project in the usual way, and run it in the
|
|
emulator.</li>
|
|
|
|
</ul>
|
|
|
|
<p>For more information about developing with the Android SDK tools and what
|
|
you need to do to create, build, and run your applications, see
|
|
the <a href="{@docRoot}tools/workflow/index.html">Overview</a>
|
|
section for developing on Android.</p>
|
|
|
|
|
|
|
|
<h4 id="hello-jni">Exploring the hello-jni Sample</h4>
|
|
|
|
<p>The hello-jni sample is a simple demonstration on how to use JNI from an Android application.
|
|
The HelloJni activity receives a string from a simple C function and displays it in a
|
|
TextView.</p>
|
|
|
|
<p>The main components of the sample include:</p>
|
|
|
|
<ul>
|
|
<li>The familiar basic structure of an Android application (an <code>AndroidManifest.xml</code>
|
|
file, a <code>src/</code> and <code>res</code> directories, and a main activity)</li>
|
|
|
|
<li>A <code>jni/</code> directory that includes the implemented source file for the native code
|
|
as well as the Android.mk file</li>
|
|
|
|
<li>A <code>tests/</code> directory that contains unit test code.</li>
|
|
</ul>
|
|
|
|
<ol>
|
|
<li>Create a new project in Eclipse from the existing sample source or use the
|
|
<code>android</code> tool to update the project so it generates a build.xml file that you can
|
|
use to build the sample.
|
|
|
|
<ul>
|
|
<li>In Eclipse:
|
|
|
|
<ol type="a">
|
|
<li>Click <strong>File > New Android Project...</strong></li>
|
|
|
|
<li>Select the <strong>Create project from existing source</strong> radio button.</li>
|
|
|
|
<li>Select any API level above Android 1.5.</li>
|
|
|
|
<li>In the <strong>Location</strong> field, click <strong>Browse...</strong> and select
|
|
the <code><ndk-root>/samples/hello-jni</code> directory.</li>
|
|
|
|
<li>Click <strong>Finish</strong>.</li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>On the command line:
|
|
|
|
<ol type="a">
|
|
<li>Change to the <code><ndk-root>/samples/hello-jni</code> directory.</li>
|
|
|
|
<li>Run the following command to generate a build.xml file:
|
|
<pre class="no-pretty-print">android update project -p . -s</pre>
|
|
</li>
|
|
</ol>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Compile the native code using the <code>ndk-build</code> command.
|
|
<pre class="no-pretty-print">
|
|
cd <ndk-root>/samples/hello-jni
|
|
<ndk_root>/ndk-build
|
|
</pre>
|
|
</li>
|
|
|
|
<li>Build and install the application as you would a normal Android application. If you are
|
|
using Eclipse, run the application to build and install it on a device. If you are using Ant,
|
|
run the following commands from the project directory:
|
|
<pre class="no-pretty-print">
|
|
ant debug
|
|
adb install bin/HelloJni-debug.apk
|
|
</pre>
|
|
</li>
|
|
</ol>
|
|
|
|
<p>When you run the application on the device, the string <code>Hello JNI</code> should appear on
|
|
your device. You can explore the rest of the samples that are located in the
|
|
<code><ndk-root>/samples</code> directory for more examples on how to use the JNI.</p>
|
|
|
|
|
|
|
|
<h4 id="native-activity">Exploring the native-activity Sample Application</h4>
|
|
|
|
<p>The native-activity sample provided with the Android NDK demonstrates how to use the
|
|
android_native_app_glue static library. This static library makes creating a native activity
|
|
easier by providing you with an implementation that handles your callbacks in another thread, so
|
|
you do not have to worry about them blocking your main UI thread. The main parts of the sample
|
|
are described below:</p>
|
|
|
|
<ul>
|
|
<li>The familiar basic structure of an Android application (an <code>AndroidManifest.xml</code>
|
|
file, a <code>src/</code> and <code>res</code> directories). The AndroidManifest.xml declares
|
|
that the application is native and specifies the .so file of the native activity. See {@link
|
|
android.app.NativeActivity} for the source or see the
|
|
<code><ndk_root>/platforms/samples/native-activity/AndroidManifest.xml</code> file.</li>
|
|
|
|
<li>A <code>jni/</code> directory contains the native activity, main.c, which uses the
|
|
<code>android_native_app_glue.h</code> interface to implement the activity. The Android.mk that
|
|
describes the native module to the build system also exists here.</li>
|
|
</ul>
|
|
|
|
<p>To build this sample application:</p>
|
|
|
|
<ol>
|
|
<li>Create a new project in Eclipse from the existing sample source or use the
|
|
<code>android</code> tool to update the project so it generates a build.xml file that you can
|
|
use to build the sample.
|
|
|
|
<ul>
|
|
<li>In Eclipse:
|
|
|
|
<ol type="a">
|
|
<li>Click <strong>File > New Android Project...</strong></li>
|
|
|
|
<li>Select the <strong>Create project from existing source</strong> radio button.</li>
|
|
|
|
<li>Select any API level above Android 2.3.</li>
|
|
|
|
<li>In the <strong>Location</strong> field, click <strong>Browse...</strong> and select
|
|
the <code><ndk-root>/samples/native-activity</code> directory.</li>
|
|
|
|
<li>Click <strong>Finish</strong>.</li>
|
|
</ol>
|
|
</li>
|
|
|
|
<li>On the command line:
|
|
|
|
<ol type="a">
|
|
<li>Change to the <code><ndk-root>/samples/native-activity</code> directory.</li>
|
|
|
|
<li>Run the following command to generate a build.xml file:
|
|
<pre class="no-pretty-print">
|
|
android update project -p . -s
|
|
</pre>
|
|
</li>
|
|
</ol>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
|
|
<li>Compile the native code using the <code>ndk-build</code> command.
|
|
<pre class="no-pretty-print">
|
|
cd <ndk-root>/platforms/samples/android-9/samples/native-activity
|
|
<ndk_root>/ndk-build
|
|
</pre>
|
|
</li>
|
|
|
|
<li>Build and install the application as you would a normal Android application. If you are
|
|
using Eclipse, run the application to build and install it on a device. If you are using Ant,
|
|
run the following commands in the project directory, then run the application on the device:
|
|
<pre class="no-pretty-print">
|
|
ant debug
|
|
adb install bin/NativeActivity-debug.apk
|
|
</pre>
|
|
</li>
|
|
</ol>
|