Mathias Agopian 137dac6f10 backout a workaround that is not needed anymore
we had to add a call to glFinish() before glReadPixels() because of a bug in the GL ES
driver of a certain device. This is not needed anymore.
2009-11-19 15:52:28 -08:00
..
2009-05-22 02:16:08 -07:00
2009-03-03 19:31:44 -08:00