android_frameworks_base/libs/hwui/BakedOpRenderer.cpp
Chris Craik 5854b34881 Rework receiver/dispatcher design slightly, and replace Layer usage.
Switched from 'renderer/info' to 'dispatcher/renderer' to make their
interaction more natural. The new BakedOpRenderer is more similar in
responsibilities to the OpenGLRenderer, as it manages layer and frame
lifecycles, and performs the actual rendering.

However, it's still simpler because the BakedOpDispatcher handles
mapping Canvas drawing ops to Glops, and the OpReorderer handles almost
all canvas state operations.

Also switch BakedOpRenderer to use the new OffscreenBuffer, which
serves as a lightweight Layer replacement, with a much simpler
lifecycle.

Change-Id: Ie0e2e248503400041d49729d813d485d28c76eb3
2015-10-27 16:44:50 -07:00

236 lines
9.0 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BakedOpRenderer.h"
#include "Caches.h"
#include "Glop.h"
#include "GlopBuilder.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"
namespace android {
namespace uirenderer {
////////////////////////////////////////////////////////////////////////////////
// OffscreenBuffer
////////////////////////////////////////////////////////////////////////////////
OffscreenBuffer::OffscreenBuffer(Caches& caches, uint32_t textureWidth, uint32_t textureHeight,
uint32_t viewportWidth, uint32_t viewportHeight)
: texture(caches)
, texCoords(0, viewportHeight / float(textureHeight), viewportWidth / float(textureWidth), 0) {
texture.width = textureWidth;
texture.height = textureHeight;
caches.textureState().activateTexture(0);
glGenTextures(1, &texture.id);
caches.textureState().bindTexture(GL_TEXTURE_2D, texture.id);
texture.setWrap(GL_CLAMP_TO_EDGE, false, false, GL_TEXTURE_2D);
// not setting filter on texture, since it's set when drawing, based on transform
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
////////////////////////////////////////////////////////////////////////////////
// BakedOpRenderer
////////////////////////////////////////////////////////////////////////////////
OffscreenBuffer* BakedOpRenderer::startLayer(uint32_t width, uint32_t height) {
LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
// TODO: really should be caching these!
OffscreenBuffer* buffer = new OffscreenBuffer(mCaches, width, height, width, height);
mRenderTarget.offscreenBuffer = buffer;
// create and bind framebuffer
mRenderTarget.frameBufferId = mRenderState.genFramebuffer();
mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
// attach the texture to the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
buffer->texture.id, 0);
LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED");
LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE,
"framebuffer incomplete!");
// Clear the FBO
mRenderState.scissor().setEnabled(false);
glClear(GL_COLOR_BUFFER_BIT);
// Change the viewport & ortho projection
setViewport(width, height);
return buffer;
}
void BakedOpRenderer::endLayer() {
mRenderTarget.offscreenBuffer = nullptr;
// Detach the texture from the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
mRenderTarget.frameBufferId = -1;
}
void BakedOpRenderer::startFrame(uint32_t width, uint32_t height) {
mRenderState.bindFramebuffer(0);
setViewport(width, height);
mCaches.clearGarbage();
if (!mOpaque) {
// TODO: partial invalidate!
mRenderState.scissor().setEnabled(false);
glClear(GL_COLOR_BUFFER_BIT);
mHasDrawn = true;
}
}
void BakedOpRenderer::endFrame() {
mCaches.pathCache.trim();
mCaches.tessellationCache.trim();
#if DEBUG_OPENGL
GLUtils::dumpGLErrors();
#endif
#if DEBUG_MEMORY_USAGE
mCaches.dumpMemoryUsage();
#else
if (Properties::debugLevel & kDebugMemory) {
mCaches.dumpMemoryUsage();
}
#endif
}
void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
mRenderTarget.viewportWidth = width;
mRenderTarget.viewportHeight = height;
mRenderTarget.orthoMatrix.loadOrtho(width, height);
mRenderState.setViewport(width, height);
mRenderState.blend().syncEnabled();
}
Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
if (!texture) {
return mCaches.textureCache.get(bitmap);
}
return texture;
}
void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) {
bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None;
mRenderState.scissor().setEnabled(useScissor);
if (useScissor) {
const Rect& clip = state.computedState.clipRect;
mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom,
clip.getWidth(), clip.getHeight());
}
mRenderState.render(glop, mRenderTarget.orthoMatrix);
mHasDrawn = true;
}
////////////////////////////////////////////////////////////////////////////////
// static BakedOpDispatcher methods
////////////////////////////////////////////////////////////////////////////////
void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) {
LOG_ALWAYS_FATAL("unsupported operation");
}
void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere?
Texture* texture = renderer.getTexture(op.bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUnitQuad(texture->uvMapper)
.setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshUnitQuad()
.setFillPaint(*op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRect(op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
.setFillPaint(*op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewOffsetRect(0, 0, op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) {
LOG_ALWAYS_FATAL("unsupported operation");
}
void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) {
LOG_ALWAYS_FATAL("unsupported operation");
}
void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
OffscreenBuffer* buffer = *op.layerHandle;
// TODO: extend this to handle HW layers & paint properties which
// reside in node.properties().layerProperties()
float layerAlpha = (op.paint->getAlpha() / 255.0f) * state.alpha;
const bool tryToSnap = state.computedState.transform.isPureTranslate();
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUvQuad(nullptr, buffer->texCoords)
.setFillLayer(buffer->texture, op.paint->getColorFilter(), layerAlpha, PaintUtils::getXfermodeDirect(op.paint), Blend::ModeOrderSwap::NoSwap)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
// destroy and delete, since each clipped saveLayer is only drawn once.
buffer->texture.deleteTexture();
// TODO: return texture/offscreenbuffer to cache!
delete buffer;
}
} // namespace uirenderer
} // namespace android