Romain Guy 8762e332e3 Various fixes for linear blending and gradients
With linear blending turned off some textures were still
created as sRGB textures instead of linear textures.
Multi-stop gradients were not behaving properly on devices
with no support for float textures.
Gradients are now always interpolated in linear space
even if linear blending is off.
New functions to always force sRGB->linear->sRGB conversions.

Test: Manual testing
Bug: 29940137
Change-Id: Ie2f84ee2a65fd85570e88af813e841e0e625df6c
2016-10-12 13:28:26 -07:00

182 lines
5.0 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_GRADIENT_CACHE_H
#define ANDROID_HWUI_GRADIENT_CACHE_H
#include <memory>
#include <GLES3/gl3.h>
#include <SkShader.h>
#include <utils/LruCache.h>
#include <utils/Mutex.h>
#include "FloatColor.h"
namespace android {
namespace uirenderer {
class Texture;
struct GradientCacheEntry {
GradientCacheEntry() {
count = 0;
colors = nullptr;
positions = nullptr;
}
GradientCacheEntry(uint32_t* colors, float* positions, uint32_t count) {
copy(colors, positions, count);
}
GradientCacheEntry(const GradientCacheEntry& entry) {
copy(entry.colors.get(), entry.positions.get(), entry.count);
}
GradientCacheEntry& operator=(const GradientCacheEntry& entry) {
if (this != &entry) {
copy(entry.colors.get(), entry.positions.get(), entry.count);
}
return *this;
}
hash_t hash() const;
static int compare(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs);
bool operator==(const GradientCacheEntry& other) const {
return compare(*this, other) == 0;
}
bool operator!=(const GradientCacheEntry& other) const {
return compare(*this, other) != 0;
}
std::unique_ptr<uint32_t[]> colors;
std::unique_ptr<float[]> positions;
uint32_t count;
private:
void copy(uint32_t* colors, float* positions, uint32_t count) {
this->count = count;
this->colors.reset(new uint32_t[count]);
this->positions.reset(new float[count]);
memcpy(this->colors.get(), colors, count * sizeof(uint32_t));
memcpy(this->positions.get(), positions, count * sizeof(float));
}
}; // GradientCacheEntry
// Caching support
inline int strictly_order_type(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
return GradientCacheEntry::compare(lhs, rhs) < 0;
}
inline int compare_type(const GradientCacheEntry& lhs, const GradientCacheEntry& rhs) {
return GradientCacheEntry::compare(lhs, rhs);
}
inline hash_t hash_type(const GradientCacheEntry& entry) {
return entry.hash();
}
/**
* A simple LRU gradient cache. The cache has a maximum size expressed in bytes.
* Any texture added to the cache causing the cache to grow beyond the maximum
* allowed size will also cause the oldest texture to be kicked out.
*/
class GradientCache: public OnEntryRemoved<GradientCacheEntry, Texture*> {
public:
explicit GradientCache(Extensions& extensions);
~GradientCache();
/**
* Used as a callback when an entry is removed from the cache.
* Do not invoke directly.
*/
void operator()(GradientCacheEntry& shader, Texture*& texture) override;
/**
* Returns the texture associated with the specified shader.
*/
Texture* get(uint32_t* colors, float* positions, int count);
/**
* Clears the cache. This causes all textures to be deleted.
*/
void clear();
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
private:
/**
* Adds a new linear gradient to the cache. The generated texture is
* returned.
*/
Texture* addLinearGradient(GradientCacheEntry& gradient,
uint32_t* colors, float* positions, int count);
void generateTexture(uint32_t* colors, float* positions,
const uint32_t width, const uint32_t height, Texture* texture);
struct GradientInfo {
uint32_t width;
bool hasAlpha;
};
void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info);
size_t bytesPerPixel() const;
size_t sourceBytesPerPixel() const;
typedef void (GradientCache::*ChannelMixer)(const FloatColor& start, const FloatColor& end,
float amount, uint8_t*& dst) const;
void mixBytes(const FloatColor& start, const FloatColor& end,
float amount, uint8_t*& dst) const;
void mixFloats(const FloatColor& start, const FloatColor& end,
float amount, uint8_t*& dst) const;
LruCache<GradientCacheEntry, Texture*> mCache;
uint32_t mSize;
const uint32_t mMaxSize;
GLint mMaxTextureSize;
bool mUseFloatTexture;
bool mHasNpot;
bool mHasSRGB;
mutable Mutex mLock;
}; // class GradientCache
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_GRADIENT_CACHE_H