android_frameworks_base/libs/hwui/utils/VectorDrawableUtils.h
Doris Liu 4bbc293126 VectorDrawable native rendering - Step 3 of MANY
- Refactored VPathRenderer & VectorDrawableState
- Moved all the VD rendering into native
- Set up hooks for VD's property changes in JNI for animated VD

TODO: JNI calls can be further reduced when we convert the animation
in AVD to use RenderNodeAnimator, in which case animation will be
driven from native and therefore most of the JNI hooks for changing
VD's properties during animation will no longer be needed.

Change-Id: I52021f4d7bea057b83ace54085d870dd45acae0f
2015-12-28 16:08:38 -08:00

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1.4 KiB
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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_VECTORDRAWABLE_UTILS_H
#define ANDROID_HWUI_VECTORDRAWABLE_UTILS_H
#include "VectorDrawable.h"
#include <cutils/compiler.h>
#include "SkPath.h"
#include <vector>
namespace android {
namespace uirenderer {
class VectorDrawableUtils {
public:
ANDROID_API static bool canMorph(const PathData& morphFrom, const PathData& morphTo);
ANDROID_API static bool interpolatePathData(PathData* outData, const PathData& morphFrom,
const PathData& morphTo, float fraction);
ANDROID_API static void verbsToPath(SkPath* outPath, const PathData& data);
static void interpolatePaths(PathData* outPathData, const PathData& from, const PathData& to,
float fraction);
};
} // namespace uirenderer
} // namespace android
#endif /* ANDROID_HWUI_VECTORDRAWABLE_UTILS_H*/