This reverts commit 625dd56a45bfe95c5f1baa1891529503ff3374a9. Reason for revert: Caused a memory leak, b/38330767 Bug: 38136140 Bug: 38330767 Test: manual, verified memory isn't leaking doing the steps in b/38330767 Change-Id: I998bea04788d58ba6bad71c1691d5a3b33190c1b Merged-In: I98b2dfd750be57a15785808e2d5723616e2ce20a
376 lines
15 KiB
C++
376 lines
15 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "SkiaPipeline.h"
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#include "utils/TraceUtils.h"
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#include <SkImageEncoder.h>
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#include <SkImagePriv.h>
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#include <SkOverdrawCanvas.h>
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#include <SkOverdrawColorFilter.h>
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#include <SkPicture.h>
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#include <SkPictureRecorder.h>
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#include <SkPixelSerializer.h>
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#include <SkStream.h>
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#include <unistd.h>
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using namespace android::uirenderer::renderthread;
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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float SkiaPipeline::mLightRadius = 0;
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uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
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uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
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Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
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SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { }
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TaskManager* SkiaPipeline::getTaskManager() {
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return &mTaskManager;
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}
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void SkiaPipeline::onDestroyHardwareResources() {
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// No need to flush the caches here. There is a timer
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// which will flush temporary resources over time.
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}
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bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
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for (SkImage* image : mutableImages) {
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if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
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mPinnedImages.emplace_back(sk_ref_sp(image));
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} else {
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return false;
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}
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}
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return true;
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}
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void SkiaPipeline::unpinImages() {
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for (auto& image : mPinnedImages) {
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SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
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}
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mPinnedImages.clear();
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}
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void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
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LayerUpdateQueue* layerUpdateQueue, bool opaque,
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const BakedOpRenderer::LightInfo& lightInfo) {
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updateLighting(lightGeometry, lightInfo);
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ATRACE_NAME("draw layers");
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renderLayersImpl(*layerUpdateQueue, opaque);
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layerUpdateQueue->clear();
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}
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void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
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// Render all layers that need to be updated, in order.
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for (size_t i = 0; i < layers.entries().size(); i++) {
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RenderNode* layerNode = layers.entries()[i].renderNode.get();
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// only schedule repaint if node still on layer - possible it may have been
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// removed during a dropped frame, but layers may still remain scheduled so
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// as not to lose info on what portion is damaged
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if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
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SkASSERT(layerNode->getLayerSurface());
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SkASSERT(layerNode->getDisplayList()->isSkiaDL());
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SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
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if (!displayList || displayList->isEmpty()) {
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SkDEBUGF(("%p drawLayers(%s) : missing drawable", this, layerNode->getName()));
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return;
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}
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const Rect& layerDamage = layers.entries()[i].damage;
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SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
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int saveCount = layerCanvas->save();
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SkASSERT(saveCount == 1);
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layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
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auto savedLightCenter = mLightCenter;
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// map current light center into RenderNode's coordinate space
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layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
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const RenderProperties& properties = layerNode->properties();
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const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
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if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
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return;
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}
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layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
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layerCanvas->clear(SK_ColorTRANSPARENT);
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RenderNodeDrawable root(layerNode, layerCanvas, false);
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root.forceDraw(layerCanvas);
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layerCanvas->restoreToCount(saveCount);
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layerCanvas->flush();
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mLightCenter = savedLightCenter;
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}
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}
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}
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bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
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const DamageAccumulator& damageAccumulator) {
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SkSurface* layer = node->getLayerSurface();
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if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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SkASSERT(mRenderThread.getGrContext() != nullptr);
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node->setLayerSurface(
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SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
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info, 0, &props));
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if (node->getLayerSurface()) {
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// update the transform in window of the layer to reset its origin wrt light source
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// position
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Matrix4 windowTransform;
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damageAccumulator.computeCurrentTransform(&windowTransform);
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node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
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}
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return true;
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}
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return false;
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}
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void SkiaPipeline::destroyLayer(RenderNode* node) {
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node->setLayerSurface(nullptr);
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}
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void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
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GrContext* context = thread.getGrContext();
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if (context) {
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ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
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SkBitmap skiaBitmap;
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bitmap->getSkBitmap(&skiaBitmap);
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sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
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SkImage_pinAsTexture(image.get(), context);
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SkImage_unpinAsTexture(image.get(), context);
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}
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}
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// Encodes to PNG, unless there is already encoded data, in which case that gets
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// used.
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class PngPixelSerializer : public SkPixelSerializer {
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public:
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bool onUseEncodedData(const void*, size_t) override { return true; }
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SkData* onEncode(const SkPixmap& pixmap) override {
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SkDynamicMemoryWStream buf;
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return SkEncodeImage(&buf, pixmap, SkEncodedImageFormat::kPNG, 100)
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? buf.detachAsData().release()
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: nullptr;
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}
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};
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void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
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sk_sp<SkSurface> surface) {
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// draw all layers up front
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renderLayersImpl(layers, opaque);
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// initialize the canvas for the current frame
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SkCanvas* canvas = surface->getCanvas();
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std::unique_ptr<SkPictureRecorder> recorder;
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bool recordingPicture = false;
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char prop[PROPERTY_VALUE_MAX];
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if (skpCaptureEnabled()) {
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property_get("debug.hwui.capture_frame_as_skp", prop, "0");
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recordingPicture = prop[0] != '0' && access(prop, F_OK) != 0;
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if (recordingPicture) {
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recorder.reset(new SkPictureRecorder());
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canvas = recorder->beginRecording(surface->width(), surface->height(),
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nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
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}
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}
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renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas);
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if (skpCaptureEnabled() && recordingPicture) {
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sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
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if (picture->approximateOpCount() > 0) {
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SkFILEWStream stream(prop);
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if (stream.isValid()) {
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PngPixelSerializer serializer;
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picture->serialize(&stream, &serializer);
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stream.flush();
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SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
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}
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}
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surface->getCanvas()->drawPicture(picture);
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}
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if (CC_UNLIKELY(Properties::debugOverdraw)) {
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renderOverdraw(layers, clip, nodes, contentDrawBounds, surface);
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}
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ATRACE_NAME("flush commands");
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canvas->flush();
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}
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namespace {
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static Rect nodeBounds(RenderNode& node) {
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auto& props = node.properties();
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return Rect(props.getLeft(), props.getTop(),
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props.getRight(), props.getBottom());
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}
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}
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void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
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SkCanvas* canvas) {
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SkAutoCanvasRestore saver(canvas, true);
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canvas->androidFramework_setDeviceClipRestriction(clip.roundOut());
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if (!opaque) {
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canvas->clear(SK_ColorTRANSPARENT);
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}
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if (1 == nodes.size()) {
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if (!nodes[0]->nothingToDraw()) {
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RenderNodeDrawable root(nodes[0].get(), canvas);
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root.draw(canvas);
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}
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} else if (0 == nodes.size()) {
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//nothing to draw
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} else {
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// It there are multiple render nodes, they are laid out as follows:
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// #0 - backdrop (content + caption)
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// #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
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// #2 - additional overlay nodes
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// Usually the backdrop cannot be seen since it will be entirely covered by the content. While
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// resizing however it might become partially visible. The following render loop will crop the
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// backdrop against the content and draw the remaining part of it. It will then draw the content
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// cropped to the backdrop (since that indicates a shrinking of the window).
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//
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// Additional nodes will be drawn on top with no particular clipping semantics.
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// Usually the contents bounds should be mContentDrawBounds - however - we will
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// move it towards the fixed edge to give it a more stable appearance (for the moment).
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// If there is no content bounds we ignore the layering as stated above and start with 2.
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// Backdrop bounds in render target space
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const Rect backdrop = nodeBounds(*nodes[0]);
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// Bounds that content will fill in render target space (note content node bounds may be bigger)
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Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
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content.translate(backdrop.left, backdrop.top);
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if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
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// Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
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// Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
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// also fill left/top. Currently, both 2up and freeform position content at the top/left of
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// the backdrop, so this isn't necessary.
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RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
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if (content.right < backdrop.right) {
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// draw backdrop to right side of content
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SkAutoCanvasRestore acr(canvas, true);
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canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top,
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backdrop.right, backdrop.bottom));
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backdropNode.draw(canvas);
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}
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if (content.bottom < backdrop.bottom) {
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// draw backdrop to bottom of content
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// Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
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SkAutoCanvasRestore acr(canvas, true);
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canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom,
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content.right, backdrop.bottom));
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backdropNode.draw(canvas);
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}
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}
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RenderNodeDrawable contentNode(nodes[1].get(), canvas);
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if (!backdrop.isEmpty()) {
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// content node translation to catch up with backdrop
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float dx = backdrop.left - contentDrawBounds.left;
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float dy = backdrop.top - contentDrawBounds.top;
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SkAutoCanvasRestore acr(canvas, true);
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canvas->translate(dx, dy);
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const SkRect contentLocalClip = SkRect::MakeXYWH(contentDrawBounds.left,
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contentDrawBounds.top, backdrop.getWidth(), backdrop.getHeight());
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canvas->clipRect(contentLocalClip);
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contentNode.draw(canvas);
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} else {
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SkAutoCanvasRestore acr(canvas, true);
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contentNode.draw(canvas);
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}
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// remaining overlay nodes, simply defer
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for (size_t index = 2; index < nodes.size(); index++) {
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if (!nodes[index]->nothingToDraw()) {
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SkAutoCanvasRestore acr(canvas, true);
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RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
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overlayNode.draw(canvas);
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}
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}
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}
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}
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void SkiaPipeline::dumpResourceCacheUsage() const {
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int resources, maxResources;
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size_t bytes, maxBytes;
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mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
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mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
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SkString log("Resource Cache Usage:\n");
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log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
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log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
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bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
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ALOGD("%s", log.c_str());
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}
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// Overdraw debugging
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// These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
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// This implementation:
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// (1) Requires transparent entries for "no overdraw" and "single draws".
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// (2) Requires premul colors (instead of unpremul).
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// (3) Requires RGBA colors (instead of BGRA).
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static const uint32_t kOverdrawColors[2][6] = {
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{ 0x00000000, 0x00000000, 0x2f2f0000, 0x2f002f00, 0x3f00003f, 0x7f00007f, },
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{ 0x00000000, 0x00000000, 0x2f2f0000, 0x4f004f4f, 0x5f50335f, 0x7f00007f, },
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};
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void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, const Rect &contentDrawBounds,
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sk_sp<SkSurface> surface) {
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// Set up the overdraw canvas.
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SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
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sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
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SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
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// Fake a redraw to replay the draw commands. This will increment the alpha channel
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// each time a pixel would have been drawn.
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// Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
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// initialized.
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renderFrameImpl(layers, clip, nodes, true, contentDrawBounds, &overdrawCanvas);
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sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
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// Draw overdraw colors to the canvas. The color filter will convert counts to colors.
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SkPaint paint;
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const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
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paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
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surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
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}
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} /* namespace skiapipeline */
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} /* namespace uirenderer */
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} /* namespace android */
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