Fix a crash in skia pipeline, which happens if an empty reorder barrier is inserted at index 0 in a SkiaDisplayList. Add a unit test that repro the bug (unit test is crashing wihtout the fix and passing with the fix). Test: built and ran skia pipeline with angler-eng and run HWUI unit tests. Change-Id: I4aded15021c70cc0ae8daa83bbe8ed0e10a41eef
81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "RenderNodeDrawable.h"
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#include <SkCanvas.h>
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#include <SkDrawable.h>
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#include <utils/FatVector.h>
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namespace android {
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namespace uirenderer {
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namespace skiapipeline {
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class SkiaDisplayList;
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class EndReorderBarrierDrawable;
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/**
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* StartReorderBarrierDrawable and EndReorderBarrierDrawable work together to define
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* a sub-list in a display list that need to be drawn out-of-order sorted instead by render
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* node Z index.
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* StartReorderBarrierDrawable will sort the entire range and it will draw
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* render nodes in the range with negative Z index.
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*/
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class StartReorderBarrierDrawable : public SkDrawable {
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public:
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explicit StartReorderBarrierDrawable(SkiaDisplayList* data);
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protected:
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virtual SkRect onGetBounds() override {
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return SkRect::MakeLargest();
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}
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virtual void onDraw(SkCanvas* canvas) override;
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private:
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int mEndChildIndex;
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int mBeginChildIndex;
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FatVector<RenderNodeDrawable*, 16> mChildren;
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SkiaDisplayList* mDisplayList;
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friend class EndReorderBarrierDrawable;
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};
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/**
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* See StartReorderBarrierDrawable.
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* EndReorderBarrierDrawable relies on StartReorderBarrierDrawable to host and sort the render
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* nodes by Z index. When EndReorderBarrierDrawable is drawn it will draw all render nodes in the
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* range with positive Z index. It is also responsible for drawing shadows for the nodes
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* corresponding to their z-index.
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*/
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class EndReorderBarrierDrawable : public SkDrawable {
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public:
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explicit EndReorderBarrierDrawable(StartReorderBarrierDrawable* startBarrier);
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protected:
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virtual SkRect onGetBounds() override {
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return SkRect::MakeLargest();
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}
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virtual void onDraw(SkCanvas* canvas) override;
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private:
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void drawShadow(SkCanvas* canvas, RenderNodeDrawable* caster);
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StartReorderBarrierDrawable* mStartBarrier;
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};
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}; // namespace skiapipeline
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}; // namespace uirenderer
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}; // namespace android
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