d217237045
Implement "dump displaylist" button in hierarchyviewer for skia pipelines. Test: ran hierarchyviewer for all pipelines. bug: 34819877 Change-Id: Ifeb578260f636cb67268f9f9259e7318bf7de453
559 lines
21 KiB
C++
559 lines
21 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderNode.h"
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#include "BakedOpRenderer.h"
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#include "DamageAccumulator.h"
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#include "Debug.h"
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#include "RecordedOp.h"
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#include "TreeInfo.h"
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#include "utils/FatVector.h"
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#include "utils/MathUtils.h"
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#include "utils/StringUtils.h"
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#include "utils/TraceUtils.h"
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#include "VectorDrawable.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/CanvasContext.h"
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#include "protos/hwui.pb.h"
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#include "protos/ProtoHelpers.h"
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#include <algorithm>
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#include <sstream>
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#include <string>
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namespace android {
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namespace uirenderer {
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// Used for tree mutations that are purely destructive.
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// Generic tree mutations should use MarkAndSweepObserver instead
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class ImmediateRemoved : public TreeObserver {
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public:
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explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {}
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void onMaybeRemovedFromTree(RenderNode* node) override {
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node->onRemovedFromTree(mTreeInfo);
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}
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private:
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TreeInfo* mTreeInfo;
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};
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RenderNode::RenderNode()
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: mDirtyPropertyFields(0)
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, mNeedsDisplayListSync(false)
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, mDisplayList(nullptr)
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, mStagingDisplayList(nullptr)
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, mAnimatorManager(*this)
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, mParentCount(0) {
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}
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RenderNode::~RenderNode() {
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ImmediateRemoved observer(nullptr);
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deleteDisplayList(observer);
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delete mStagingDisplayList;
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LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!");
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}
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void RenderNode::setStagingDisplayList(DisplayList* displayList) {
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mValid = (displayList != nullptr);
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mNeedsDisplayListSync = true;
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delete mStagingDisplayList;
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mStagingDisplayList = displayList;
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}
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/**
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* This function is a simplified version of replay(), where we simply retrieve and log the
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* display list. This function should remain in sync with the replay() function.
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*/
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void RenderNode::output() {
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LogcatStream strout;
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strout << "Root";
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output(strout, 0);
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}
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void RenderNode::output(std::ostream& output, uint32_t level) {
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output << " (" << getName() << " " << this
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<< (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "")
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<< (properties().hasShadow() ? ", casting shadow" : "")
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<< (isRenderable() ? "" : ", empty")
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<< (properties().getProjectBackwards() ? ", projected" : "")
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<< (hasLayer() ? ", on HW Layer" : "")
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<< ")" << std::endl;
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properties().debugOutputProperties(output, level + 1);
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if (mDisplayList) {
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mDisplayList->output(output, level);
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}
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output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")";
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output << std::endl;
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}
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void RenderNode::copyTo(proto::RenderNode *pnode) {
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pnode->set_id(static_cast<uint64_t>(
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reinterpret_cast<uintptr_t>(this)));
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pnode->set_name(mName.string(), mName.length());
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proto::RenderProperties* pprops = pnode->mutable_properties();
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pprops->set_left(properties().getLeft());
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pprops->set_top(properties().getTop());
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pprops->set_right(properties().getRight());
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pprops->set_bottom(properties().getBottom());
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pprops->set_clip_flags(properties().getClippingFlags());
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pprops->set_alpha(properties().getAlpha());
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pprops->set_translation_x(properties().getTranslationX());
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pprops->set_translation_y(properties().getTranslationY());
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pprops->set_translation_z(properties().getTranslationZ());
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pprops->set_elevation(properties().getElevation());
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pprops->set_rotation(properties().getRotation());
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pprops->set_rotation_x(properties().getRotationX());
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pprops->set_rotation_y(properties().getRotationY());
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pprops->set_scale_x(properties().getScaleX());
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pprops->set_scale_y(properties().getScaleY());
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pprops->set_pivot_x(properties().getPivotX());
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pprops->set_pivot_y(properties().getPivotY());
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pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering());
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pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet());
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pprops->set_project_backwards(properties().getProjectBackwards());
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pprops->set_projection_receiver(properties().isProjectionReceiver());
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set(pprops->mutable_clip_bounds(), properties().getClipBounds());
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const Outline& outline = properties().getOutline();
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if (outline.getType() != Outline::Type::None) {
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proto::Outline* poutline = pprops->mutable_outline();
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poutline->clear_path();
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if (outline.getType() == Outline::Type::Empty) {
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poutline->set_type(proto::Outline_Type_Empty);
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} else if (outline.getType() == Outline::Type::ConvexPath) {
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poutline->set_type(proto::Outline_Type_ConvexPath);
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if (const SkPath* path = outline.getPath()) {
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set(poutline->mutable_path(), *path);
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}
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} else if (outline.getType() == Outline::Type::RoundRect) {
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poutline->set_type(proto::Outline_Type_RoundRect);
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} else {
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ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType()));
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poutline->set_type(proto::Outline_Type_None);
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}
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poutline->set_should_clip(outline.getShouldClip());
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poutline->set_alpha(outline.getAlpha());
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poutline->set_radius(outline.getRadius());
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set(poutline->mutable_bounds(), outline.getBounds());
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} else {
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pprops->clear_outline();
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}
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const RevealClip& revealClip = properties().getRevealClip();
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if (revealClip.willClip()) {
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proto::RevealClip* prevealClip = pprops->mutable_reveal_clip();
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prevealClip->set_x(revealClip.getX());
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prevealClip->set_y(revealClip.getY());
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prevealClip->set_radius(revealClip.getRadius());
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} else {
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pprops->clear_reveal_clip();
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}
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pnode->clear_children();
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if (mDisplayList) {
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for (auto&& child : mDisplayList->getChildren()) {
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child->renderNode->copyTo(pnode->add_children());
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}
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}
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}
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int RenderNode::getDebugSize() {
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int size = sizeof(RenderNode);
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if (mStagingDisplayList) {
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size += mStagingDisplayList->getUsedSize();
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}
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if (mDisplayList && mDisplayList != mStagingDisplayList) {
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size += mDisplayList->getUsedSize();
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}
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return size;
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}
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void RenderNode::prepareTree(TreeInfo& info) {
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ATRACE_CALL();
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LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
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MarkAndSweepRemoved observer(&info);
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// The OpenGL renderer reserves the stencil buffer for overdraw debugging. Functors
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// will need to be drawn in a layer.
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bool functorsNeedLayer = Properties::debugOverdraw && !Properties::isSkiaEnabled();
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prepareTreeImpl(observer, info, functorsNeedLayer);
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}
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void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
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mAnimatorManager.addAnimator(animator);
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}
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void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
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mAnimatorManager.removeAnimator(animator);
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}
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void RenderNode::damageSelf(TreeInfo& info) {
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if (isRenderable()) {
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if (properties().getClipDamageToBounds()) {
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info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
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} else {
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// Hope this is big enough?
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// TODO: Get this from the display list ops or something
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info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
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}
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}
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}
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void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
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LayerType layerType = properties().effectiveLayerType();
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if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
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// Damage applied so far needs to affect our parent, but does not require
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// the layer to be updated. So we pop/push here to clear out the current
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// damage and get a clean state for display list or children updates to
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// affect, which will require the layer to be updated
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info.damageAccumulator->popTransform();
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info.damageAccumulator->pushTransform(this);
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if (dirtyMask & DISPLAY_LIST) {
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damageSelf(info);
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}
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}
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}
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void RenderNode::pushLayerUpdate(TreeInfo& info) {
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LayerType layerType = properties().effectiveLayerType();
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// If we are not a layer OR we cannot be rendered (eg, view was detached)
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// we need to destroy any Layers we may have had previously
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if (CC_LIKELY(layerType != LayerType::RenderLayer)
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|| CC_UNLIKELY(!isRenderable())
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|| CC_UNLIKELY(properties().getWidth() == 0)
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|| CC_UNLIKELY(properties().getHeight() == 0)) {
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if (CC_UNLIKELY(hasLayer())) {
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renderthread::CanvasContext::destroyLayer(this);
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}
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return;
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}
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if(info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) {
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damageSelf(info);
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}
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if (!hasLayer()) {
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Caches::getInstance().dumpMemoryUsage();
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if (info.errorHandler) {
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std::ostringstream err;
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err << "Unable to create layer for " << getName();
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const int maxTextureSize = Caches::getInstance().maxTextureSize;
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if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) {
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err << ", size " << getWidth() << "x" << getHeight()
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<< " exceeds max size " << maxTextureSize;
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} else {
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err << ", see logcat for more info";
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}
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info.errorHandler->onError(err.str());
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}
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return;
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}
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SkRect dirty;
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info.damageAccumulator->peekAtDirty(&dirty);
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info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
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// There might be prefetched layers that need to be accounted for.
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// That might be us, so tell CanvasContext that this layer is in the
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// tree and should not be destroyed.
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info.canvasContext.markLayerInUse(this);
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}
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/**
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* Traverse down the the draw tree to prepare for a frame.
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*
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* MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
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*
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* While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
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* stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
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*/
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void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
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info.damageAccumulator->pushTransform(this);
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if (info.mode == TreeInfo::MODE_FULL) {
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pushStagingPropertiesChanges(info);
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}
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uint32_t animatorDirtyMask = 0;
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if (CC_LIKELY(info.runAnimations)) {
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animatorDirtyMask = mAnimatorManager.animate(info);
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}
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bool willHaveFunctor = false;
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if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
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willHaveFunctor = mStagingDisplayList->hasFunctor();
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} else if (mDisplayList) {
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willHaveFunctor = mDisplayList->hasFunctor();
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}
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bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
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willHaveFunctor, functorsNeedLayer);
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if (CC_UNLIKELY(mPositionListener.get())) {
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mPositionListener->onPositionUpdated(*this, info);
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}
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prepareLayer(info, animatorDirtyMask);
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if (info.mode == TreeInfo::MODE_FULL) {
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pushStagingDisplayListChanges(observer, info);
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}
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if (mDisplayList) {
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info.out.hasFunctors |= mDisplayList->hasFunctor();
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bool isDirty = mDisplayList->prepareListAndChildren(observer, info, childFunctorsNeedLayer,
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[](RenderNode* child, TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
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child->prepareTreeImpl(observer, info, functorsNeedLayer);
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});
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if (isDirty) {
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damageSelf(info);
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}
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}
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pushLayerUpdate(info);
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info.damageAccumulator->popTransform();
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}
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void RenderNode::syncProperties() {
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mProperties = mStagingProperties;
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}
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void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
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// Push the animators first so that setupStartValueIfNecessary() is called
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// before properties() is trampled by stagingProperties(), as they are
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// required by some animators.
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if (CC_LIKELY(info.runAnimations)) {
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mAnimatorManager.pushStaging();
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}
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if (mDirtyPropertyFields) {
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mDirtyPropertyFields = 0;
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damageSelf(info);
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info.damageAccumulator->popTransform();
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syncProperties();
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// We could try to be clever and only re-damage if the matrix changed.
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// However, we don't need to worry about that. The cost of over-damaging
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// here is only going to be a single additional map rect of this node
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// plus a rect join(). The parent's transform (and up) will only be
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// performed once.
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info.damageAccumulator->pushTransform(this);
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damageSelf(info);
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}
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}
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void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) {
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// Make sure we inc first so that we don't fluctuate between 0 and 1,
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// which would thrash the layer cache
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if (mStagingDisplayList) {
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mStagingDisplayList->updateChildren([](RenderNode* child) {
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child->incParentRefCount();
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});
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}
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deleteDisplayList(observer, info);
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mDisplayList = mStagingDisplayList;
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mStagingDisplayList = nullptr;
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if (mDisplayList) {
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mDisplayList->syncContents();
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}
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}
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void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) {
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if (mNeedsDisplayListSync) {
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mNeedsDisplayListSync = false;
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// Damage with the old display list first then the new one to catch any
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// changes in isRenderable or, in the future, bounds
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damageSelf(info);
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syncDisplayList(observer, &info);
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damageSelf(info);
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}
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}
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void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) {
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if (mDisplayList) {
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mDisplayList->updateChildren([&observer, info](RenderNode* child) {
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child->decParentRefCount(observer, info);
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});
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if (!mDisplayList->reuseDisplayList(this, info ? &info->canvasContext : nullptr)) {
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delete mDisplayList;
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}
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}
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mDisplayList = nullptr;
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}
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void RenderNode::destroyHardwareResources(TreeInfo* info) {
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if (hasLayer()) {
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renderthread::CanvasContext::destroyLayer(this);
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}
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setStagingDisplayList(nullptr);
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ImmediateRemoved observer(info);
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deleteDisplayList(observer, info);
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}
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void RenderNode::destroyLayers() {
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if (hasLayer()) {
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renderthread::CanvasContext::destroyLayer(this);
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}
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if (mDisplayList) {
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mDisplayList->updateChildren([](RenderNode* child) {
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child->destroyLayers();
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});
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}
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}
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void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) {
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LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
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mParentCount--;
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if (!mParentCount) {
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observer.onMaybeRemovedFromTree(this);
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if (CC_UNLIKELY(mPositionListener.get())) {
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mPositionListener->onPositionLost(*this, info);
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}
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}
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}
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void RenderNode::onRemovedFromTree(TreeInfo* info) {
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destroyHardwareResources(info);
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}
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void RenderNode::clearRoot() {
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ImmediateRemoved observer(nullptr);
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decParentRefCount(observer);
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}
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/**
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* Apply property-based transformations to input matrix
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*
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* If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
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* matrix computation instead of the Skia 3x3 matrix + camera hackery.
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*/
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void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
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if (properties().getLeft() != 0 || properties().getTop() != 0) {
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matrix.translate(properties().getLeft(), properties().getTop());
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}
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if (properties().getStaticMatrix()) {
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mat4 stat(*properties().getStaticMatrix());
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matrix.multiply(stat);
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} else if (properties().getAnimationMatrix()) {
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mat4 anim(*properties().getAnimationMatrix());
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matrix.multiply(anim);
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}
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bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
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if (properties().hasTransformMatrix() || applyTranslationZ) {
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if (properties().isTransformTranslateOnly()) {
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matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
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true3dTransform ? properties().getZ() : 0.0f);
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} else {
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if (!true3dTransform) {
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matrix.multiply(*properties().getTransformMatrix());
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} else {
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mat4 true3dMat;
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true3dMat.loadTranslate(
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properties().getPivotX() + properties().getTranslationX(),
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properties().getPivotY() + properties().getTranslationY(),
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properties().getZ());
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true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
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true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
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true3dMat.rotate(properties().getRotation(), 0, 0, 1);
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true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
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true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
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matrix.multiply(true3dMat);
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}
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}
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}
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}
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/**
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* Organizes the DisplayList hierarchy to prepare for background projection reordering.
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*
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* This should be called before a call to defer() or drawDisplayList()
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*
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* Each DisplayList that serves as a 3d root builds its list of composited children,
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* which are flagged to not draw in the standard draw loop.
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*/
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void RenderNode::computeOrdering() {
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ATRACE_CALL();
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mProjectedNodes.clear();
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// TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
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// transform properties are applied correctly to top level children
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if (mDisplayList == nullptr) return;
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for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
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RenderNodeOp* childOp = mDisplayList->getChildren()[i];
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childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
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}
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}
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void RenderNode::computeOrderingImpl(
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RenderNodeOp* opState,
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std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
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const mat4* transformFromProjectionSurface) {
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mProjectedNodes.clear();
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if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
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|
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// TODO: should avoid this calculation in most cases
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// TODO: just calculate single matrix, down to all leaf composited elements
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Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
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localTransformFromProjectionSurface.multiply(opState->localMatrix);
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|
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if (properties().getProjectBackwards()) {
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// composited projectee, flag for out of order draw, save matrix, and store in proj surface
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opState->skipInOrderDraw = true;
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opState->transformFromCompositingAncestor = localTransformFromProjectionSurface;
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compositedChildrenOfProjectionSurface->push_back(opState);
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} else {
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// standard in order draw
|
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opState->skipInOrderDraw = false;
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}
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|
|
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if (mDisplayList->getChildren().size() > 0) {
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|
const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
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bool haveAppliedPropertiesToProjection = false;
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|
for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
|
|
RenderNodeOp* childOp = mDisplayList->getChildren()[i];
|
|
RenderNode* child = childOp->renderNode;
|
|
|
|
std::vector<RenderNodeOp*>* projectionChildren = nullptr;
|
|
const mat4* projectionTransform = nullptr;
|
|
if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
|
|
// if receiving projections, collect projecting descendant
|
|
|
|
// Note that if a direct descendant is projecting backwards, we pass its
|
|
// grandparent projection collection, since it shouldn't project onto its
|
|
// parent, where it will already be drawing.
|
|
projectionChildren = &mProjectedNodes;
|
|
projectionTransform = &mat4::identity();
|
|
} else {
|
|
if (!haveAppliedPropertiesToProjection) {
|
|
applyViewPropertyTransforms(localTransformFromProjectionSurface);
|
|
haveAppliedPropertiesToProjection = true;
|
|
}
|
|
projectionChildren = compositedChildrenOfProjectionSurface;
|
|
projectionTransform = &localTransformFromProjectionSurface;
|
|
}
|
|
child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
|
|
}
|
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}
|
|
}
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} /* namespace uirenderer */
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} /* namespace android */
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