Implement "dump displaylist" button in hierarchyviewer for skia pipelines. Test: ran hierarchyviewer for all pipelines. bug: 34819877 Change-Id: Ifeb578260f636cb67268f9f9259e7318bf7de453
166 lines
4.7 KiB
C++
166 lines
4.7 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <SkCamera.h>
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#include <SkDrawable.h>
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#include <SkMatrix.h>
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#include <private/hwui/DrawGlInfo.h>
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#include <utils/KeyedVector.h>
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#include <utils/LinearAllocator.h>
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#include <utils/RefBase.h>
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#include <utils/SortedVector.h>
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#include <utils/String8.h>
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#include <cutils/compiler.h>
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#include <androidfw/ResourceTypes.h>
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#include "Debug.h"
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#include "CanvasProperty.h"
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#include "GlFunctorLifecycleListener.h"
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#include "Matrix.h"
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#include "RenderProperties.h"
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#include "TreeInfo.h"
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#include "hwui/Bitmap.h"
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#include <vector>
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class SkBitmap;
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class SkPaint;
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class SkPath;
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class SkRegion;
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namespace android {
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namespace uirenderer {
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class Rect;
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class Layer;
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struct RecordedOp;
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struct RenderNodeOp;
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typedef RecordedOp BaseOpType;
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typedef RenderNodeOp NodeOpType;
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namespace VectorDrawable {
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class Tree;
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};
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typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
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struct FunctorContainer {
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Functor* functor;
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GlFunctorLifecycleListener* listener;
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};
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/**
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* Data structure that holds the list of commands used in display list stream
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*/
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class DisplayList {
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friend class RecordingCanvas;
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public:
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struct Chunk {
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// range of included ops in DisplayList::ops()
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size_t beginOpIndex;
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size_t endOpIndex;
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// range of included children in DisplayList::children()
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size_t beginChildIndex;
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size_t endChildIndex;
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// whether children with non-zero Z in the chunk should be reordered
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bool reorderChildren;
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// clip at the beginning of a reorder section, applied to reordered children
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const ClipBase* reorderClip;
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};
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DisplayList();
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virtual ~DisplayList();
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// index of DisplayListOp restore, after which projected descendants should be drawn
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int projectionReceiveIndex;
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const LsaVector<Chunk>& getChunks() const { return chunks; }
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const LsaVector<BaseOpType*>& getOps() const { return ops; }
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const LsaVector<NodeOpType*>& getChildren() const { return children; }
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const LsaVector<sk_sp<Bitmap>>& getBitmapResources() const { return bitmapResources; }
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size_t addChild(NodeOpType* childOp);
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void ref(VirtualLightRefBase* prop) {
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referenceHolders.push_back(prop);
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}
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size_t getUsedSize() {
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return allocator.usedSize();
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}
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virtual bool isEmpty() const { return ops.empty(); }
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virtual bool hasFunctor() const { return !functors.empty(); }
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virtual bool hasVectorDrawables() const { return !vectorDrawables.empty(); }
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virtual bool isSkiaDL() const { return false; }
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virtual bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
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return false;
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}
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virtual void syncContents();
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virtual void updateChildren(std::function<void(RenderNode*)> updateFn);
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virtual bool prepareListAndChildren(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
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std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn);
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virtual void output(std::ostream& output, uint32_t level);
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protected:
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// allocator into which all ops and LsaVector arrays allocated
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LinearAllocator allocator;
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LinearStdAllocator<void*> stdAllocator;
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private:
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LsaVector<Chunk> chunks;
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LsaVector<BaseOpType*> ops;
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// list of Ops referring to RenderNode children for quick, non-drawing traversal
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LsaVector<NodeOpType*> children;
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// Resources - Skia objects + 9 patches referred to by this DisplayList
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LsaVector<sk_sp<Bitmap>> bitmapResources;
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LsaVector<const SkPath*> pathResources;
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LsaVector<const Res_png_9patch*> patchResources;
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LsaVector<std::unique_ptr<const SkPaint>> paints;
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LsaVector<std::unique_ptr<const SkRegion>> regions;
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LsaVector< sp<VirtualLightRefBase> > referenceHolders;
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// List of functors
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LsaVector<FunctorContainer> functors;
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// List of VectorDrawables that need to be notified of pushStaging. Note that this list gets nothing
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// but a callback during sync DisplayList, unlike the list of functors defined above, which
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// gets special treatment exclusive for webview.
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LsaVector<VectorDrawableRoot*> vectorDrawables;
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void cleanupResources();
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};
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}; // namespace uirenderer
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}; // namespace android
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