148 lines
5.3 KiB
C++
148 lines
5.3 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsProgramFragment.h"
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using namespace android;
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using namespace android::renderscript;
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ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength,
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const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
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const uint32_t * params, size_t paramLength)
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: Program(rsc, shaderText, shaderLength, params, paramLength) {
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mConstantColor[0] = 1.f;
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mConstantColor[1] = 1.f;
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mConstantColor[2] = 1.f;
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mConstantColor[3] = 1.f;
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mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader.string(), mUserShader.length(),
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textureNames, textureNamesCount, textureNamesLength);
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}
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ProgramFragment::~ProgramFragment() {
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mRSC->mHal.funcs.fragment.destroy(mRSC, this);
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}
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void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) {
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if (isUserProgram()) {
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ALOGE("Attempting to set fixed function emulation color on user program");
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rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program");
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return;
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}
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if (mHal.state.constants[0] == NULL) {
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ALOGE("Unable to set fixed function emulation color because allocation is missing");
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rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
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return;
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}
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mConstantColor[0] = r;
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mConstantColor[1] = g;
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mConstantColor[2] = b;
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mConstantColor[3] = a;
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memcpy(mHal.state.constants[0]->getPtr(), mConstantColor, 4*sizeof(float));
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mDirty = true;
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}
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void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) {
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if ((state->mLast.get() == this) && !mDirty) {
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return;
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}
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state->mLast.set(this);
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for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
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if (!mHal.state.textures[ct]) {
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ALOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
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rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
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continue;
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}
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}
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rsc->mHal.funcs.fragment.setActive(rsc, this);
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}
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void ProgramFragment::serialize(OStream *stream) const {
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}
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ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) {
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return NULL;
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}
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ProgramFragmentState::ProgramFragmentState() {
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mPF = NULL;
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}
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ProgramFragmentState::~ProgramFragmentState() {
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ObjectBase::checkDelete(mPF);
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mPF = NULL;
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}
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void ProgramFragmentState::init(Context *rsc) {
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String8 shaderString(RS_SHADER_INTERNAL);
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shaderString.append("varying lowp vec4 varColor;\n");
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shaderString.append("varying vec2 varTex0;\n");
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shaderString.append("void main() {\n");
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shaderString.append(" lowp vec4 col = UNI_Color;\n");
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shaderString.append(" gl_FragColor = col;\n");
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shaderString.append("}\n");
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ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
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Element::Builder builder;
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builder.add(colorElem.get(), "Color", 1);
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ObjectBaseRef<const Element> constInput = builder.create(rsc);
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ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1, 0, 0, false, false);
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uint32_t tmp[2];
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tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
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tmp[1] = (uint32_t)inputType.get();
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Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(),
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RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
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ProgramFragment *pf = new ProgramFragment(rsc, shaderString.string(), shaderString.length(),
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NULL, 0, NULL, tmp, 2);
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pf->bindAllocation(rsc, constAlloc, 0);
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pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);
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mDefault.set(pf);
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}
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void ProgramFragmentState::deinit(Context *rsc) {
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mDefault.clear();
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mLast.clear();
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}
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namespace android {
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namespace renderscript {
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RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
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size_t shaderLength,
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const char** textureNames,
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size_t textureNamesCount,
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const size_t *textureNamesLength,
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const uint32_t * params, size_t paramLength) {
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ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength,
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textureNames, textureNamesCount, textureNamesLength,
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params, paramLength);
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pf->incUserRef();
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//ALOGE("rsi_ProgramFragmentCreate %p", pf);
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return pf;
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}
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}
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}
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