200 lines
6.7 KiB
C++
200 lines
6.7 KiB
C++
/*
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* Copyright (C) 2008-2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __ANDROID_ELEMENT_H__
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#define __ANDROID_ELEMENT_H__
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#include <rs.h>
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#include "RenderScript.h"
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#include "BaseObj.h"
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class Element : public BaseObj {
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public:
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/**
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* Return if a element is too complex for use as a data source for a Mesh or
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* a Program.
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*
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* @return boolean
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*/
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bool isComplex();
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/**
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* @hide
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* @return number of sub-elements in this element
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*/
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size_t getSubElementCount() {
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return mVisibleElementMap.size();
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}
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/**
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* @hide
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* @param index index of the sub-element to return
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* @return sub-element in this element at given index
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*/
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const Element * getSubElement(uint32_t index);
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/**
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* @hide
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* @param index index of the sub-element
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* @return sub-element in this element at given index
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*/
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const char * getSubElementName(uint32_t index);
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/**
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* @hide
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* @param index index of the sub-element
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* @return array size of sub-element in this element at given index
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*/
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size_t getSubElementArraySize(uint32_t index);
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/**
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* @hide
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* @param index index of the sub-element
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* @return offset in bytes of sub-element in this element at given index
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*/
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uint32_t getSubElementOffsetBytes(uint32_t index);
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/**
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* @hide
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* @return element data type
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*/
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RsDataType getDataType() const {
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return mType;
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}
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/**
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* @hide
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* @return element data kind
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*/
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RsDataKind getDataKind() const {
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return mKind;
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}
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size_t getSizeBytes() const {
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return mSizeBytes;
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}
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static const Element * BOOLEAN(RenderScript *rs);
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static const Element * U8(RenderScript *rs);
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static const Element * I8(RenderScript *rs);
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static const Element * U16(RenderScript *rs);
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static const Element * I16(RenderScript *rs);
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static const Element * U32(RenderScript *rs);
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static const Element * I32(RenderScript *rs);
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static const Element * U64(RenderScript *rs);
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static const Element * I64(RenderScript *rs);
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static const Element * F32(RenderScript *rs);
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static const Element * F64(RenderScript *rs);
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static const Element * ELEMENT(RenderScript *rs);
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static const Element * TYPE(RenderScript *rs);
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static const Element * ALLOCATION(RenderScript *rs);
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static const Element * SAMPLER(RenderScript *rs);
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static const Element * SCRIPT(RenderScript *rs);
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static const Element * MESH(RenderScript *rs);
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static const Element * PROGRAM_FRAGMENT(RenderScript *rs);
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static const Element * PROGRAM_VERTEX(RenderScript *rs);
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static const Element * PROGRAM_RASTER(RenderScript *rs);
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static const Element * PROGRAM_STORE(RenderScript *rs);
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static const Element * A_8(RenderScript *rs);
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static const Element * RGB_565(RenderScript *rs);
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static const Element * RGB_888(RenderScript *rs);
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static const Element * RGBA_5551(RenderScript *rs);
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static const Element * RGBA_4444(RenderScript *rs);
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static const Element * RGBA_8888(RenderScript *rs);
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static const Element * F32_2(RenderScript *rs);
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static const Element * F32_3(RenderScript *rs);
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static const Element * F32_4(RenderScript *rs);
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static const Element * F64_2(RenderScript *rs);
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static const Element * F64_3(RenderScript *rs);
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static const Element * F64_4(RenderScript *rs);
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static const Element * U8_2(RenderScript *rs);
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static const Element * U8_3(RenderScript *rs);
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static const Element * U8_4(RenderScript *rs);
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static const Element * I8_2(RenderScript *rs);
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static const Element * I8_3(RenderScript *rs);
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static const Element * I8_4(RenderScript *rs);
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static const Element * U16_2(RenderScript *rs);
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static const Element * U16_3(RenderScript *rs);
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static const Element * U16_4(RenderScript *rs);
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static const Element * I16_2(RenderScript *rs);
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static const Element * I16_3(RenderScript *rs);
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static const Element * I16_4(RenderScript *rs);
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static const Element * U32_2(RenderScript *rs);
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static const Element * U32_3(RenderScript *rs);
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static const Element * U32_4(RenderScript *rs);
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static const Element * I32_2(RenderScript *rs);
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static const Element * I32_3(RenderScript *rs);
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static const Element * I32_4(RenderScript *rs);
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static const Element * U64_2(RenderScript *rs);
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static const Element * U64_3(RenderScript *rs);
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static const Element * U64_4(RenderScript *rs);
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static const Element * I64_2(RenderScript *rs);
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static const Element * I64_3(RenderScript *rs);
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static const Element * I64_4(RenderScript *rs);
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static const Element * MATRIX_4X4(RenderScript *rs);
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static const Element * MATRIX_3X3(RenderScript *rs);
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static const Element * MATRIX_2X2(RenderScript *rs);
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Element(void *id, RenderScript *rs,
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android::Vector<const Element *> &elements,
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android::Vector<android::String8> &elementNames,
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android::Vector<uint32_t> &arraySizes);
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Element(void *id, RenderScript *rs, RsDataType dt, RsDataKind dk, bool norm, uint32_t size);
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Element(RenderScript *rs);
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virtual ~Element();
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void updateFromNative();
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static const Element * createUser(RenderScript *rs, RsDataType dt);
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static const Element * createVector(RenderScript *rs, RsDataType dt, uint32_t size);
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static const Element * createPixel(RenderScript *rs, RsDataType dt, RsDataKind dk);
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bool isCompatible(const Element *e);
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class Builder {
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private:
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RenderScript *mRS;
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android::Vector<const Element *> mElements;
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android::Vector<android::String8> mElementNames;
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android::Vector<uint32_t> mArraySizes;
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bool mSkipPadding;
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public:
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Builder(RenderScript *rs);
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~Builder();
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void add(const Element *, android::String8 &name, uint32_t arraySize = 1);
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const Element * create();
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};
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private:
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void updateVisibleSubElements();
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android::Vector<const Element *> mElements;
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android::Vector<android::String8> mElementNames;
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android::Vector<uint32_t> mArraySizes;
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android::Vector<uint32_t> mVisibleElementMap;
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android::Vector<uint32_t> mOffsetInBytes;
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RsDataType mType;
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RsDataKind mKind;
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bool mNormalized;
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size_t mSizeBytes;
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size_t mVectorSize;
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};
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#endif
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