compute should be partially implemented at this time. Change-Id: Iddf9405cc69513b708975d20783395f0be04c680
127 lines
4.5 KiB
C++
127 lines
4.5 KiB
C++
/*
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* Copyright (C) 2008-2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __ANDROID_ALLOCATION_H__
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#define __ANDROID_ALLOCATION_H__
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#include <pthread.h>
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#include <rs.h>
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#include "RenderScript.h"
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#include "Type.h"
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#include "Element.h"
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class Allocation : public BaseObj {
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protected:
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const Type *mType;
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uint32_t mUsage;
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Allocation *mAdaptedAllocation;
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bool mConstrainedLOD;
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bool mConstrainedFace;
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bool mConstrainedY;
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bool mConstrainedZ;
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bool mReadAllowed;
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bool mWriteAllowed;
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uint32_t mSelectedY;
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uint32_t mSelectedZ;
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uint32_t mSelectedLOD;
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RsAllocationCubemapFace mSelectedFace;
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uint32_t mCurrentDimX;
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uint32_t mCurrentDimY;
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uint32_t mCurrentDimZ;
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uint32_t mCurrentCount;
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void * getIDSafe() const;
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void updateCacheInfo(const Type *t);
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Allocation(void *id, RenderScript *rs, const Type *t, uint32_t usage);
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void validateIsInt32();
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void validateIsInt16();
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void validateIsInt8();
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void validateIsFloat32();
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void validateIsObject();
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virtual void updateFromNative();
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void validate2DRange(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h);
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public:
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const Type * getType() {
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return mType;
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}
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void syncAll(RsAllocationUsageType srcLocation);
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void ioSendOutput();
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void ioGetInput();
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//void copyFrom(BaseObj[] d);
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//void copyFromUnchecked(int[] d);
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//void copyFromUnchecked(short[] d);
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//void copyFromUnchecked(byte[] d);
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//void copyFromUnchecked(float[] d);
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//void copyFrom(int[] d);
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//void copyFrom(short[] d);
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//void copyFrom(byte[] d);
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//void copyFrom(float[] d);
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//void setFromFieldPacker(int xoff, FieldPacker fp);
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//void setFromFieldPacker(int xoff, int component_number, FieldPacker fp);
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void generateMipmaps();
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void copy1DRangeFromUnchecked(uint32_t off, size_t count, const void *data, size_t dataLen);
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void copy1DRangeFrom(uint32_t off, size_t count, const int32_t* d, size_t dataLen);
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void copy1DRangeFrom(uint32_t off, size_t count, const int16_t* d, size_t dataLen);
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void copy1DRangeFrom(uint32_t off, size_t count, const int8_t* d, size_t dataLen);
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void copy1DRangeFrom(uint32_t off, size_t count, const float* d, size_t dataLen);
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void copy1DRangeFrom(uint32_t off, size_t count, const Allocation *data, uint32_t dataOff);
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void copy2DRangeFrom(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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const int32_t *data, size_t dataLen);
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void copy2DRangeFrom(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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const int16_t *data, size_t dataLen);
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void copy2DRangeFrom(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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const int8_t *data, size_t dataLen);
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void copy2DRangeFrom(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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const float *data, size_t dataLen);
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void copy2DRangeFrom(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h,
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const Allocation *data, size_t dataLen,
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uint32_t dataXoff, uint32_t dataYoff);
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//void copyTo(byte[] d);
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//void copyTo(short[] d);
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//void copyTo(int[] d);
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//void copyTo(float[] d);
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void resize(int dimX);
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void resize(int dimX, int dimY);
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static Allocation *createTyped(RenderScript *rs, const Type *type,
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RsAllocationMipmapControl mips, uint32_t usage);
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static Allocation *createTyped(RenderScript *rs, const Type *type,
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RsAllocationMipmapControl mips, uint32_t usage, void * pointer);
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static Allocation *createTyped(RenderScript *rs, const Type *type,
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uint32_t usage = RS_ALLOCATION_USAGE_SCRIPT);
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static Allocation *createSized(RenderScript *rs, const Element *e, size_t count,
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uint32_t usage = RS_ALLOCATION_USAGE_SCRIPT);
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//SurfaceTexture *getSurfaceTexture();
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//void setSurfaceTexture(SurfaceTexture *sur);
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};
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#endif
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