7bb3cfe1cc
Previously, cache textures were updated whenever mCurrentCacheTexuture was changed. Since updating cache textures needs glTexSubImage2D call, frequent changing of mCurrentCacheTexture (which can easily happen when an app uses lots of unique glyphs even with precaching) caused many glTexSubImage2D calls and bad framerates. This patch optimized isssueDrawCommand function. Consequently, changing mCurrentCacheTexture doesn't cause glTexSubImage2D call any more and it will improve font rendering performance. Change-Id: Id19d959fa0e69eeb2a39f83a57e311d7394586b2 Signed-off-by: Sangkyu Lee <geteuid@gmail.com>