Optimize VectorDrawables for Skia pipeline: draw small VectorDrawables in a GPU atlas instead of seprate offscreen buffers. This implementation is using CacheManger and allows for the atlas to be released if there is a memory pressure. Test: A new unit test for VectorDrawableAtlas is passing. Systrace shows 0.5ms faster DrawFrame for fling in Settings app main screen. Change-Id: Ide3884eefae777e1547f1dfdb67b807185839fb4
775 lines
28 KiB
C++
775 lines
28 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_HWUI_VPATH_H
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#define ANDROID_HWUI_VPATH_H
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#include "hwui/Canvas.h"
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#include "hwui/Bitmap.h"
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#include "renderthread/CacheManager.h"
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#include "DisplayList.h"
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#include <SkBitmap.h>
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#include <SkColor.h>
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#include <SkColorFilter.h>
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#include <SkCanvas.h>
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#include <SkMatrix.h>
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#include <SkPaint.h>
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#include <SkPath.h>
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#include <SkPathMeasure.h>
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#include <SkRect.h>
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#include <SkShader.h>
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#include <SkSurface.h>
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#include <cutils/compiler.h>
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#include <stddef.h>
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#include <vector>
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#include <string>
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namespace android {
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namespace uirenderer {
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// Debug
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#if DEBUG_VECTOR_DRAWABLE
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#define VECTOR_DRAWABLE_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define VECTOR_DRAWABLE_LOGD(...)
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#endif
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namespace VectorDrawable {
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#define VD_SET_PRIMITIVE_FIELD_WITH_FLAG(field, value, flag) (VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(field, (value)) ? ((flag) = true, true) : false)
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#define VD_SET_PROP(field, value) ((value) != (field) ? ((field) = (value), true) : false)
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#define VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(field, value) ({ bool retVal = VD_SET_PROP((mPrimitiveFields.field), (value));\
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onPropertyChanged(); retVal;})
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#define UPDATE_SKPROP(field, value) ({bool retVal = ((field) != (value)); if ((field) != (value)) SkRefCnt_SafeAssign((field), (value)); retVal;})
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/* A VectorDrawable is composed of a tree of nodes.
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* Each node can be a group node, or a path.
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* A group node can have groups or paths as children, but a path node has
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* no children.
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* One example can be:
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* Root Group
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* / | \
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* Group Path Group
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* / \ |
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* Path Path Path
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*
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* VectorDrawables are drawn into bitmap caches first, then the caches are drawn to the given
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* canvas with root alpha applied. Two caches are maintained for VD, one in UI thread, the other in
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* Render Thread. A generation id is used to keep track of changes in the vector drawable tree.
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* Each cache has their own generation id to track whether they are up to date with the latest
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* change in the tree.
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*
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* Any property change to the vector drawable coming from UI thread (such as bulk setters to update
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* all the properties, and viewport change, etc.) are only modifying the staging properties. The
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* staging properties will then be marked dirty and will be pushed over to render thread properties
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* at sync point. If staging properties are not dirty at sync point, we sync backwards by updating
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* staging properties with render thread properties to reflect the latest animation value.
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*
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*/
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class PropertyChangedListener {
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public:
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PropertyChangedListener(bool* dirty, bool* stagingDirty)
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: mDirty(dirty), mStagingDirty(stagingDirty) {}
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void onPropertyChanged() {
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*mDirty = true;
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}
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void onStagingPropertyChanged() {
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*mStagingDirty = true;
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}
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private:
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bool* mDirty;
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bool* mStagingDirty;
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};
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class ANDROID_API Node {
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public:
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class Properties {
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public:
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explicit Properties(Node* node) : mNode(node) {}
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inline void onPropertyChanged() {
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mNode->onPropertyChanged(this);
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}
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private:
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Node* mNode;
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};
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Node(const Node& node) {
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mName = node.mName;
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}
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Node() {}
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virtual void draw(SkCanvas* outCanvas, bool useStagingData) = 0;
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virtual void dump() = 0;
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void setName(const char* name) {
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mName = name;
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}
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virtual void setPropertyChangedListener(PropertyChangedListener* listener) {
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mPropertyChangedListener = listener;
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}
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virtual void onPropertyChanged(Properties* properties) = 0;
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virtual ~Node(){}
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virtual void syncProperties() = 0;
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protected:
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std::string mName;
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PropertyChangedListener* mPropertyChangedListener = nullptr;
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};
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class ANDROID_API Path : public Node {
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public:
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struct ANDROID_API Data {
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std::vector<char> verbs;
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std::vector<size_t> verbSizes;
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std::vector<float> points;
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bool operator==(const Data& data) const {
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return verbs == data.verbs && verbSizes == data.verbSizes
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&& points == data.points;
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}
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};
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class PathProperties : public Properties {
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public:
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explicit PathProperties(Node* node) : Properties(node) {}
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void syncProperties(const PathProperties& prop) {
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mData = prop.mData;
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onPropertyChanged();
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}
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void setData(const Data& data) {
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// Updates the path data. Note that we don't generate a new Skia path right away
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// because there are cases where the animation is changing the path data, but the view
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// that hosts the VD has gone off screen, in which case we won't even draw. So we
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// postpone the Skia path generation to the draw time.
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if (data == mData) {
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return;
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}
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mData = data;
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onPropertyChanged();
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}
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const Data& getData() const {
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return mData;
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}
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private:
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Data mData;
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};
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Path(const Path& path);
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Path(const char* path, size_t strLength);
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Path() {}
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void dump() override;
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virtual void syncProperties() override;
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virtual void onPropertyChanged(Properties* prop) override {
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if (prop == &mStagingProperties) {
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mStagingPropertiesDirty = true;
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if (mPropertyChangedListener) {
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mPropertyChangedListener->onStagingPropertyChanged();
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}
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} else if (prop == &mProperties){
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mSkPathDirty = true;
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if (mPropertyChangedListener) {
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mPropertyChangedListener->onPropertyChanged();
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}
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}
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}
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PathProperties* mutateStagingProperties() { return &mStagingProperties; }
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const PathProperties* stagingProperties() { return &mStagingProperties; }
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// This should only be called from animations on RT
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PathProperties* mutateProperties() { return &mProperties; }
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protected:
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virtual const SkPath& getUpdatedPath(bool useStagingData, SkPath* tempStagingPath);
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// Internal data, render thread only.
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bool mSkPathDirty = true;
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SkPath mSkPath;
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private:
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PathProperties mProperties = PathProperties(this);
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PathProperties mStagingProperties = PathProperties(this);
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bool mStagingPropertiesDirty = true;
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};
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class ANDROID_API FullPath: public Path {
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public:
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class FullPathProperties : public Properties {
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public:
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struct PrimitiveFields {
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float strokeWidth = 0;
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SkColor strokeColor = SK_ColorTRANSPARENT;
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float strokeAlpha = 1;
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SkColor fillColor = SK_ColorTRANSPARENT;
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float fillAlpha = 1;
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float trimPathStart = 0;
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float trimPathEnd = 1;
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float trimPathOffset = 0;
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int32_t strokeLineCap = SkPaint::Cap::kButt_Cap;
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int32_t strokeLineJoin = SkPaint::Join::kMiter_Join;
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float strokeMiterLimit = 4;
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int fillType = 0; /* non-zero or kWinding_FillType in Skia */
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};
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explicit FullPathProperties(Node* mNode) : Properties(mNode), mTrimDirty(false) {}
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~FullPathProperties() {
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SkSafeUnref(fillGradient);
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SkSafeUnref(strokeGradient);
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}
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void syncProperties(const FullPathProperties& prop) {
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mPrimitiveFields = prop.mPrimitiveFields;
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mTrimDirty = true;
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UPDATE_SKPROP(fillGradient, prop.fillGradient);
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UPDATE_SKPROP(strokeGradient, prop.strokeGradient);
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onPropertyChanged();
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}
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void setFillGradient(SkShader* gradient) {
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if(UPDATE_SKPROP(fillGradient, gradient)) {
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onPropertyChanged();
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}
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}
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void setStrokeGradient(SkShader* gradient) {
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if(UPDATE_SKPROP(strokeGradient, gradient)) {
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onPropertyChanged();
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}
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}
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SkShader* getFillGradient() const {
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return fillGradient;
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}
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SkShader* getStrokeGradient() const {
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return strokeGradient;
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}
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float getStrokeWidth() const{
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return mPrimitiveFields.strokeWidth;
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}
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void setStrokeWidth(float strokeWidth) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeWidth, strokeWidth);
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}
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SkColor getStrokeColor() const{
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return mPrimitiveFields.strokeColor;
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}
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void setStrokeColor(SkColor strokeColor) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeColor, strokeColor);
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}
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float getStrokeAlpha() const{
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return mPrimitiveFields.strokeAlpha;
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}
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void setStrokeAlpha(float strokeAlpha) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(strokeAlpha, strokeAlpha);
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}
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SkColor getFillColor() const {
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return mPrimitiveFields.fillColor;
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}
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void setFillColor(SkColor fillColor) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(fillColor, fillColor);
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}
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float getFillAlpha() const{
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return mPrimitiveFields.fillAlpha;
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}
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void setFillAlpha(float fillAlpha) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(fillAlpha, fillAlpha);
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}
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float getTrimPathStart() const{
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return mPrimitiveFields.trimPathStart;
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}
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void setTrimPathStart(float trimPathStart) {
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VD_SET_PRIMITIVE_FIELD_WITH_FLAG(trimPathStart, trimPathStart, mTrimDirty);
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}
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float getTrimPathEnd() const{
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return mPrimitiveFields.trimPathEnd;
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}
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void setTrimPathEnd(float trimPathEnd) {
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VD_SET_PRIMITIVE_FIELD_WITH_FLAG(trimPathEnd, trimPathEnd, mTrimDirty);
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}
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float getTrimPathOffset() const{
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return mPrimitiveFields.trimPathOffset;
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}
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void setTrimPathOffset(float trimPathOffset) {
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VD_SET_PRIMITIVE_FIELD_WITH_FLAG(trimPathOffset, trimPathOffset, mTrimDirty);
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}
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float getStrokeMiterLimit() const {
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return mPrimitiveFields.strokeMiterLimit;
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}
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float getStrokeLineCap() const {
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return mPrimitiveFields.strokeLineCap;
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}
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float getStrokeLineJoin() const {
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return mPrimitiveFields.strokeLineJoin;
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}
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float getFillType() const {
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return mPrimitiveFields.fillType;
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}
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bool copyProperties(int8_t* outProperties, int length) const;
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void updateProperties(float strokeWidth, SkColor strokeColor, float strokeAlpha,
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SkColor fillColor, float fillAlpha, float trimPathStart, float trimPathEnd,
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float trimPathOffset, float strokeMiterLimit, int strokeLineCap, int strokeLineJoin,
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int fillType) {
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mPrimitiveFields.strokeWidth = strokeWidth;
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mPrimitiveFields.strokeColor = strokeColor;
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mPrimitiveFields.strokeAlpha = strokeAlpha;
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mPrimitiveFields.fillColor = fillColor;
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mPrimitiveFields.fillAlpha = fillAlpha;
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mPrimitiveFields.trimPathStart = trimPathStart;
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mPrimitiveFields.trimPathEnd = trimPathEnd;
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mPrimitiveFields.trimPathOffset = trimPathOffset;
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mPrimitiveFields.strokeMiterLimit = strokeMiterLimit;
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mPrimitiveFields.strokeLineCap = strokeLineCap;
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mPrimitiveFields.strokeLineJoin = strokeLineJoin;
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mPrimitiveFields.fillType = fillType;
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mTrimDirty = true;
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onPropertyChanged();
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}
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// Set property values during animation
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void setColorPropertyValue(int propertyId, int32_t value);
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void setPropertyValue(int propertyId, float value);
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bool mTrimDirty;
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private:
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enum class Property {
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strokeWidth = 0,
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strokeColor,
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strokeAlpha,
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fillColor,
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fillAlpha,
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trimPathStart,
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trimPathEnd,
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trimPathOffset,
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strokeLineCap,
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strokeLineJoin,
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strokeMiterLimit,
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fillType,
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count,
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};
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PrimitiveFields mPrimitiveFields;
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SkShader* fillGradient = nullptr;
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SkShader* strokeGradient = nullptr;
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};
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// Called from UI thread
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FullPath(const FullPath& path); // for cloning
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FullPath(const char* path, size_t strLength) : Path(path, strLength) {}
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FullPath() : Path() {}
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void draw(SkCanvas* outCanvas, bool useStagingData) override;
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void dump() override;
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FullPathProperties* mutateStagingProperties() { return &mStagingProperties; }
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const FullPathProperties* stagingProperties() { return &mStagingProperties; }
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// This should only be called from animations on RT
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FullPathProperties* mutateProperties() { return &mProperties; }
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virtual void syncProperties() override;
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virtual void onPropertyChanged(Properties* properties) override {
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Path::onPropertyChanged(properties);
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if (properties == &mStagingProperties) {
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mStagingPropertiesDirty = true;
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if (mPropertyChangedListener) {
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mPropertyChangedListener->onStagingPropertyChanged();
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}
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} else if (properties == &mProperties) {
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if (mPropertyChangedListener) {
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mPropertyChangedListener->onPropertyChanged();
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}
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}
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}
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protected:
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const SkPath& getUpdatedPath(bool useStagingData, SkPath* tempStagingPath) override;
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private:
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FullPathProperties mProperties = FullPathProperties(this);
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FullPathProperties mStagingProperties = FullPathProperties(this);
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bool mStagingPropertiesDirty = true;
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// Intermediate data for drawing, render thread only
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SkPath mTrimmedSkPath;
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};
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class ANDROID_API ClipPath: public Path {
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public:
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ClipPath(const ClipPath& path) : Path(path) {}
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ClipPath(const char* path, size_t strLength) : Path(path, strLength) {}
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ClipPath() : Path() {}
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void draw(SkCanvas* outCanvas, bool useStagingData) override;
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};
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class ANDROID_API Group: public Node {
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public:
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class GroupProperties : public Properties {
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public:
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explicit GroupProperties(Node* mNode) : Properties(mNode) {}
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struct PrimitiveFields {
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float rotate = 0;
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float pivotX = 0;
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float pivotY = 0;
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float scaleX = 1;
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float scaleY = 1;
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float translateX = 0;
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float translateY = 0;
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} mPrimitiveFields;
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void syncProperties(const GroupProperties& prop) {
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mPrimitiveFields = prop.mPrimitiveFields;
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onPropertyChanged();
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}
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float getRotation() const {
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return mPrimitiveFields.rotate;
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}
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void setRotation(float rotation) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(rotate, rotation);
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}
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float getPivotX() const {
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return mPrimitiveFields.pivotX;
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}
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void setPivotX(float pivotX) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(pivotX, pivotX);
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}
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float getPivotY() const {
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return mPrimitiveFields.pivotY;
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}
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void setPivotY(float pivotY) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(pivotY, pivotY);
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}
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float getScaleX() const {
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return mPrimitiveFields.scaleX;
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}
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void setScaleX(float scaleX) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(scaleX, scaleX);
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}
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float getScaleY() const {
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return mPrimitiveFields.scaleY;
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}
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void setScaleY(float scaleY) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(scaleY, scaleY);
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}
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float getTranslateX() const {
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return mPrimitiveFields.translateX;
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}
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void setTranslateX(float translateX) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(translateX, translateX);
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}
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float getTranslateY() const {
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return mPrimitiveFields.translateY;
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}
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void setTranslateY(float translateY) {
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VD_SET_PRIMITIVE_FIELD_AND_NOTIFY(translateY, translateY);
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}
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void updateProperties(float rotate, float pivotX, float pivotY,
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float scaleX, float scaleY, float translateX, float translateY) {
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mPrimitiveFields.rotate = rotate;
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mPrimitiveFields.pivotX = pivotX;
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mPrimitiveFields.pivotY = pivotY;
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mPrimitiveFields.scaleX = scaleX;
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mPrimitiveFields.scaleY = scaleY;
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mPrimitiveFields.translateX = translateX;
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mPrimitiveFields.translateY = translateY;
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onPropertyChanged();
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}
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void setPropertyValue(int propertyId, float value);
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float getPropertyValue(int propertyId) const;
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bool copyProperties(float* outProperties, int length) const;
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static bool isValidProperty(int propertyId);
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private:
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enum class Property {
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rotate = 0,
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pivotX,
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pivotY,
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scaleX,
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scaleY,
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translateX,
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translateY,
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// Count of the properties, must be at the end.
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count,
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};
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};
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Group(const Group& group);
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Group() {}
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void addChild(Node* child);
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virtual void setPropertyChangedListener(PropertyChangedListener* listener) override {
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Node::setPropertyChangedListener(listener);
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for (auto& child : mChildren) {
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child->setPropertyChangedListener(listener);
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}
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}
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virtual void syncProperties() override;
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GroupProperties* mutateStagingProperties() { return &mStagingProperties; }
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const GroupProperties* stagingProperties() { return &mStagingProperties; }
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// This should only be called from animations on RT
|
|
GroupProperties* mutateProperties() { return &mProperties; }
|
|
|
|
// Methods below could be called from either UI thread or Render Thread.
|
|
virtual void draw(SkCanvas* outCanvas, bool useStagingData) override;
|
|
void getLocalMatrix(SkMatrix* outMatrix, const GroupProperties& properties);
|
|
void dump() override;
|
|
static bool isValidProperty(int propertyId);
|
|
|
|
virtual void onPropertyChanged(Properties* properties) override {
|
|
if (properties == &mStagingProperties) {
|
|
mStagingPropertiesDirty = true;
|
|
if (mPropertyChangedListener) {
|
|
mPropertyChangedListener->onStagingPropertyChanged();
|
|
}
|
|
} else {
|
|
if (mPropertyChangedListener) {
|
|
mPropertyChangedListener->onPropertyChanged();
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
GroupProperties mProperties = GroupProperties(this);
|
|
GroupProperties mStagingProperties = GroupProperties(this);
|
|
bool mStagingPropertiesDirty = true;
|
|
std::vector< std::unique_ptr<Node> > mChildren;
|
|
};
|
|
|
|
class ANDROID_API Tree : public VirtualLightRefBase {
|
|
public:
|
|
explicit Tree(Group* rootNode) : mRootNode(rootNode) {
|
|
mRootNode->setPropertyChangedListener(&mPropertyChangedListener);
|
|
}
|
|
|
|
// Copy properties from the tree and use the give node as the root node
|
|
Tree(const Tree* copy, Group* rootNode) : Tree(rootNode) {
|
|
mStagingProperties.syncAnimatableProperties(*copy->stagingProperties());
|
|
mStagingProperties.syncNonAnimatableProperties(*copy->stagingProperties());
|
|
}
|
|
// Draws the VD onto a bitmap cache, then the bitmap cache will be rendered onto the input
|
|
// canvas. Returns the number of pixels needed for the bitmap cache.
|
|
int draw(Canvas* outCanvas, SkColorFilter* colorFilter,
|
|
const SkRect& bounds, bool needsMirroring, bool canReuseCache);
|
|
void drawStaging(Canvas* canvas);
|
|
|
|
Bitmap& getBitmapUpdateIfDirty();
|
|
void setAllowCaching(bool allowCaching) {
|
|
mAllowCaching = allowCaching;
|
|
}
|
|
SkPaint* getPaint();
|
|
void syncProperties() {
|
|
if (mStagingProperties.mNonAnimatablePropertiesDirty) {
|
|
mProperties.syncNonAnimatableProperties(mStagingProperties);
|
|
mStagingProperties.mNonAnimatablePropertiesDirty = false;
|
|
}
|
|
|
|
if (mStagingProperties.mAnimatablePropertiesDirty) {
|
|
mProperties.syncAnimatableProperties(mStagingProperties);
|
|
} else {
|
|
mStagingProperties.syncAnimatableProperties(mProperties);
|
|
}
|
|
mStagingProperties.mAnimatablePropertiesDirty = false;
|
|
mRootNode->syncProperties();
|
|
}
|
|
|
|
class TreeProperties {
|
|
public:
|
|
explicit TreeProperties(Tree* tree) : mTree(tree) {}
|
|
// Properties that can only be modified by UI thread, therefore sync should
|
|
// only go from UI to RT
|
|
struct NonAnimatableProperties {
|
|
float viewportWidth = 0;
|
|
float viewportHeight = 0;
|
|
SkRect bounds;
|
|
int scaledWidth = 0;
|
|
int scaledHeight = 0;
|
|
SkColorFilter* colorFilter = nullptr;
|
|
~NonAnimatableProperties() {
|
|
SkSafeUnref(colorFilter);
|
|
}
|
|
} mNonAnimatableProperties;
|
|
bool mNonAnimatablePropertiesDirty = true;
|
|
|
|
float mRootAlpha = 1.0f;
|
|
bool mAnimatablePropertiesDirty = true;
|
|
|
|
void syncNonAnimatableProperties(const TreeProperties& prop) {
|
|
// Copy over the data that can only be changed in UI thread
|
|
if (mNonAnimatableProperties.colorFilter != prop.mNonAnimatableProperties.colorFilter) {
|
|
SkRefCnt_SafeAssign(mNonAnimatableProperties.colorFilter,
|
|
prop.mNonAnimatableProperties.colorFilter);
|
|
}
|
|
mNonAnimatableProperties = prop.mNonAnimatableProperties;
|
|
}
|
|
|
|
void setViewportSize(float width, float height) {
|
|
if (mNonAnimatableProperties.viewportWidth != width
|
|
|| mNonAnimatableProperties.viewportHeight != height) {
|
|
mNonAnimatablePropertiesDirty = true;
|
|
mNonAnimatableProperties.viewportWidth = width;
|
|
mNonAnimatableProperties.viewportHeight = height;
|
|
mTree->onPropertyChanged(this);
|
|
}
|
|
}
|
|
void setBounds(const SkRect& bounds) {
|
|
if (mNonAnimatableProperties.bounds != bounds) {
|
|
mNonAnimatableProperties.bounds = bounds;
|
|
mNonAnimatablePropertiesDirty = true;
|
|
mTree->onPropertyChanged(this);
|
|
}
|
|
}
|
|
|
|
void setScaledSize(int width, int height) {
|
|
// If the requested size is bigger than what the bitmap was, then
|
|
// we increase the bitmap size to match. The width and height
|
|
// are bound by MAX_CACHED_BITMAP_SIZE.
|
|
if (mNonAnimatableProperties.scaledWidth < width
|
|
|| mNonAnimatableProperties.scaledHeight < height) {
|
|
mNonAnimatableProperties.scaledWidth = std::max(width,
|
|
mNonAnimatableProperties.scaledWidth);
|
|
mNonAnimatableProperties.scaledHeight = std::max(height,
|
|
mNonAnimatableProperties.scaledHeight);
|
|
mNonAnimatablePropertiesDirty = true;
|
|
mTree->onPropertyChanged(this);
|
|
}
|
|
}
|
|
void setColorFilter(SkColorFilter* filter) {
|
|
if (UPDATE_SKPROP(mNonAnimatableProperties.colorFilter, filter)) {
|
|
mNonAnimatablePropertiesDirty = true;
|
|
mTree->onPropertyChanged(this);
|
|
}
|
|
}
|
|
SkColorFilter* getColorFilter() const{
|
|
return mNonAnimatableProperties.colorFilter;
|
|
}
|
|
|
|
float getViewportWidth() const {
|
|
return mNonAnimatableProperties.viewportWidth;
|
|
}
|
|
float getViewportHeight() const {
|
|
return mNonAnimatableProperties.viewportHeight;
|
|
}
|
|
float getScaledWidth() const {
|
|
return mNonAnimatableProperties.scaledWidth;
|
|
}
|
|
float getScaledHeight() const {
|
|
return mNonAnimatableProperties.scaledHeight;
|
|
}
|
|
void syncAnimatableProperties(const TreeProperties& prop) {
|
|
mRootAlpha = prop.mRootAlpha;
|
|
}
|
|
bool setRootAlpha(float rootAlpha) {
|
|
if (rootAlpha != mRootAlpha) {
|
|
mAnimatablePropertiesDirty = true;
|
|
mRootAlpha = rootAlpha;
|
|
mTree->onPropertyChanged(this);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
float getRootAlpha() const { return mRootAlpha;}
|
|
const SkRect& getBounds() const {
|
|
return mNonAnimatableProperties.bounds;
|
|
}
|
|
Tree* mTree;
|
|
};
|
|
void onPropertyChanged(TreeProperties* prop);
|
|
TreeProperties* mutateStagingProperties() { return &mStagingProperties; }
|
|
const TreeProperties* stagingProperties() const { return &mStagingProperties; }
|
|
|
|
// This should only be called from animations on RT
|
|
TreeProperties* mutateProperties() { return &mProperties; }
|
|
|
|
// called from RT only
|
|
const TreeProperties& properties() const { return mProperties; }
|
|
|
|
// This should always be called from RT.
|
|
void markDirty() { mCache.dirty = true; }
|
|
bool isDirty() const { return mCache.dirty; }
|
|
bool getPropertyChangeWillBeConsumed() const { return mWillBeConsumed; }
|
|
void setPropertyChangeWillBeConsumed(bool willBeConsumed) { mWillBeConsumed = willBeConsumed; }
|
|
|
|
/**
|
|
* Draws VD cache into a canvas. This should always be called from RT and it works with Skia
|
|
* pipelines only.
|
|
*/
|
|
void draw(SkCanvas* canvas);
|
|
|
|
/**
|
|
* Draws VD into a GPU backed surface.
|
|
* This should always be called from RT and it works with Skia pipeline only.
|
|
*/
|
|
void updateCache(sp<skiapipeline::VectorDrawableAtlas>& atlas, GrContext* context);
|
|
|
|
private:
|
|
class Cache {
|
|
public:
|
|
sk_sp<Bitmap> bitmap; //used by HWUI pipeline and software
|
|
//TODO: use surface instead of bitmap when drawing in software canvas
|
|
bool dirty = true;
|
|
|
|
// the rest of the code in Cache is used by Skia pipelines only
|
|
|
|
~Cache() { clear(); }
|
|
|
|
/**
|
|
* Stores a weak pointer to the atlas and a key.
|
|
*/
|
|
void setAtlas(sp<skiapipeline::VectorDrawableAtlas> atlas,
|
|
skiapipeline::AtlasKey newAtlasKey);
|
|
|
|
/**
|
|
* Gets a surface and bounds from the atlas.
|
|
*
|
|
* @return nullptr if the altas has been deleted.
|
|
*/
|
|
sk_sp<SkSurface> getSurface(SkRect* bounds);
|
|
|
|
/**
|
|
* Releases atlas key from the atlas, which makes it available for reuse.
|
|
*/
|
|
void clear();
|
|
private:
|
|
wp<skiapipeline::VectorDrawableAtlas> mAtlas;
|
|
skiapipeline::AtlasKey mAtlasKey = INVALID_ATLAS_KEY;
|
|
};
|
|
|
|
SkPaint* updatePaint(SkPaint* outPaint, TreeProperties* prop);
|
|
bool allocateBitmapIfNeeded(Cache& cache, int width, int height);
|
|
bool canReuseBitmap(Bitmap*, int width, int height);
|
|
void updateBitmapCache(Bitmap& outCache, bool useStagingData);
|
|
|
|
/**
|
|
* Draws the root node into "surface" at a given "dst" position.
|
|
*/
|
|
void draw(SkSurface* surface, const SkRect& dst);
|
|
|
|
// Cap the bitmap size, such that it won't hurt the performance too much
|
|
// and it won't crash due to a very large scale.
|
|
// The drawable will look blurry above this size.
|
|
const static int MAX_CACHED_BITMAP_SIZE;
|
|
|
|
bool mAllowCaching = true;
|
|
std::unique_ptr<Group> mRootNode;
|
|
|
|
TreeProperties mProperties = TreeProperties(this);
|
|
TreeProperties mStagingProperties = TreeProperties(this);
|
|
|
|
SkPaint mPaint;
|
|
|
|
Cache mStagingCache;
|
|
Cache mCache;
|
|
|
|
PropertyChangedListener mPropertyChangedListener
|
|
= PropertyChangedListener(&mCache.dirty, &mStagingCache.dirty);
|
|
|
|
mutable bool mWillBeConsumed = false;
|
|
};
|
|
|
|
} // namespace VectorDrawable
|
|
|
|
typedef VectorDrawable::Path::Data PathData;
|
|
} // namespace uirenderer
|
|
} // namespace android
|
|
|
|
#endif // ANDROID_HWUI_VPATH_H
|